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d0b8e8f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 | import gleam/list
import gleam/float
import gleam/int
pub type Node {
Node(
card_id: String,
label: String,
mastery_level: Float,
brightness: Float,
x: Float,
y: Float,
connections: List(String),
)
}
pub type ConstellationMap {
ConstellationMap(
nodes: List(Node),
edges: List(#(String, String, Float)),
total_mastery: Float,
focus_areas: List(#(String, Float)),
)
}
pub fn create_node(
card_id: String,
label: String,
mastery: Float,
) -> Node {
Node(
card_id: card_id,
label: label,
mastery_level: mastery,
brightness: mastery /. 100.0,
x: 0.0,
y: 0.0,
connections: [],
)
}
pub fn connect_nodes(
source: Node,
target: Node,
strength: Float,
) -> #(Node, Node, Float) {
let updated_source =
Node(
..source,
connections: [target.card_id, ..source.connections],
)
#(updated_source, target, strength)
}
pub fn calculate_brightness(mastery_level: Float) -> Float {
// Scale brightness based on mastery
mastery_level /. 100.0
}
pub fn build_constellation(
cards: List(#(String, String, Float)),
) -> ConstellationMap {
let nodes = list.map(cards, fn(card) {
let #(id, label, mastery) = card
create_node(id, label, mastery)
})
let total_mastery = case list.length(nodes) {
0 -> 0.0
n ->
list.fold(nodes, 0.0, fn(acc, node) {
acc +. node.mastery_level
}) /. int.to_float(n)
}
let edges = build_relationships(nodes)
ConstellationMap(
nodes: position_nodes(nodes),
edges: edges,
total_mastery: total_mastery,
focus_areas: find_focus_areas(nodes),
)
}
fn build_relationships(nodes: List(Node)) -> List(#(String, String, Float)) {
// Create connections between related topics
case nodes {
[] -> []
[_] -> []
[a, b, ..rest] -> {
let connection = #(a.card_id, b.card_id, 0.5)
[connection, ..build_relationships([b, ..rest])]
}
}
}
fn position_nodes(nodes: List(Node)) -> List(Node) {
position_nodes_grid(nodes, 0, 0)
}
fn position_nodes_grid(nodes: List(Node), row: Int, col: Int) -> List(Node) {
case nodes {
[] -> []
[node, ..rest] -> {
let x = 120.0 +. int.to_float(col) *. 180.0
let y = 140.0 +. int.to_float(row) *. 160.0
let placed = Node(..node, x: x, y: y)
case col >= 4 {
True -> [placed, ..position_nodes_grid(rest, row + 1, 0)]
False -> [placed, ..position_nodes_grid(rest, row, col + 1)]
}
}
}
}
fn find_focus_areas(nodes: List(Node)) -> List(#(String, Float)) {
nodes
|> list.filter(fn(node) { node.mastery_level <. 70.0 })
|> list.map(fn(node) { #(node.label, node.mastery_level) })
|> list.sort(fn(a, b) {
float.compare(a.1, b.1)
})
}
pub fn generate_svg_constellation(map: ConstellationMap) -> String {
let svg_header =
"<svg width='1000' height='1000' class='constellation-map'>"
let edges_svg =
list.map(map.edges, fn(edge) {
let #(from_id, to_id, strength) = edge
let from_node = list.find(map.nodes, fn(n) { n.card_id == from_id })
let to_node = list.find(map.nodes, fn(n) { n.card_id == to_id })
case from_node, to_node {
Ok(f), Ok(t) -> {
let opacity = 0.2 +. strength *. 0.3
"<line x1='" <>
float.to_string(f.x) <>
"' y1='" <>
float.to_string(f.y) <>
"' x2='" <>
float.to_string(t.x) <>
"' y2='" <>
float.to_string(t.y) <>
"' stroke='#bc13fe' stroke-width='2' opacity='" <>
float.to_string(opacity) <>
"' />"
}
_, _ -> ""
}
})
|> list.fold("", fn(acc, svg) { acc <> svg })
let nodes_svg =
list.map(map.nodes, fn(node) {
let glow_radius = node.brightness *. 50.0
"<g><circle cx='" <>
float.to_string(node.x) <>
"' cy='" <>
float.to_string(node.y) <>
"' r='" <>
float.to_string(glow_radius) <>
"' fill='#00f2ff' opacity='" <>
float.to_string(node.brightness *. 0.3) <>
"' filter='url(#glow)' /><circle cx='" <>
float.to_string(node.x) <>
"' cy='" <>
float.to_string(node.y) <>
"' r='20' fill='#00f2ff' /><text x='" <>
float.to_string(node.x) <>
"' y='" <>
float.to_string(node.y +. 5.0) <>
"' font-size='12' text-anchor='middle' fill='white'>" <>
node.label <>
"</text></g>"
})
|> list.fold("", fn(acc, svg) { acc <> svg })
svg_header <> edges_svg <> nodes_svg <> "</svg>"
}
pub fn calculate_heatmap_analytics(map: ConstellationMap) -> String {
let weak_areas = list.length(map.focus_areas)
let strong_areas = list.length(map.nodes) - weak_areas
"Total Nodes: " <>
int.to_string(list.length(map.nodes)) <>
" | Strong: " <>
int.to_string(strong_areas) <>
" | Needs Work: " <>
int.to_string(weak_areas) <>
" | Overall Mastery: " <>
float.to_string(map.total_mastery) <>
"%"
}
pub fn identify_knowledge_gaps(map: ConstellationMap) -> List(String) {
list.map(map.focus_areas, fn(area) {
let #(label, mastery) = area
"📍 " <> label <> " (" <> float.to_string(mastery) <> "% mastery)"
})
}
pub fn recommend_next_topics(
map: ConstellationMap,
) -> List(String) {
let poorly_mastered = list.filter(map.nodes, fn(node) {
node.mastery_level <. 50.0
})
list.map(poorly_mastered, fn(node) {
node.label
})
}
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