omnicore / index.html
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Deploying latest successful pygbag build
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<html lang="en-us"><script src="https://pygame-web.github.io/cdn/0.9.3/pythons.js" type=module id="site" data-python="python3.12" data-LINES=42 data-COLUMNS=132 data-os="vtx,snd,gui" async defer>#<!--
print("""
Loading engineroot from engineroot.apk
Pygbag Version : 0.9.3
Template Version : 0.9.3
Python : 3.12
CDN URL : https://pygame-web.github.io/cdn/0.9.3/
Screen : 1280x720
Title : engineroot
Folder : engineroot
Authors : pgw
SPDX-License-Identifier: cookiecutter.spdx
""")
import sys
import asyncio
import platform
import json
from pathlib import Path
# do not rename
async def custom_site():
import embed
platform.document.body.style.background = "#7f7f7f"
platform.window.transfer.hidden = true
platform.window.canvas.style.visibility = "visible"
bundle = "engineroot"
# the C or js loader could do that but be explicit.
appdir = Path(f"/data/data/{bundle}") # /data/data/engineroot
appdir.mkdir()
# unpack filesystem from compressed archive into work dir
if platform.window.location.host.find('.itch.zone')>0:
import zipfile
async with platform.fopen("engineroot.apk", "rb") as archive:
with zipfile.ZipFile(archive) as zip_ref:
zip_ref.extractall(appdir.as_posix())
else:
import tarfile
async with platform.fopen("engineroot.tar.gz", "rb") as archive:
tar = tarfile.open(fileobj=archive, mode="r:gz")
tar.extractall(path=appdir.as_posix(), filter='tar')
tar.close()
# preloader will change to work dir and prepend it to sys.path
platform.run_main(PyConfig, loaderhome= appdir / "assets", loadermain=None)
# wait preloading complete : that includes images and wasm compilation of bundled modules
while embed.counter()<0:
await asyncio.sleep(.1)
main = appdir / "assets" / "main.py"
# TODO: test for window.webkitAudioContext and block aio loop until gesture if accessing media manager play
# before a gesture is recorded ( touch or click )
# test/wait user media interaction
if not platform.window.MM.UME:
# now that apk is mounted we have access to font cache
# but we need to fill __file__ that is not yet set
__import__(__name__).__file__ = main
# now make a prompt
msg = "Ready to start ! Please click/touch page"
platform.window.infobox.innerText = msg
print("\n"*4, f" * Waiting for media user engagement. {msg} *" , "\n"*4)
while not platform.window.MM.UME:
await asyncio.sleep(.1)
# start async top level machinery if not started and add a console in any case if requested.
await TopLevel_async_handler.start_toplevel(platform.shell, console=window.python.config.debug)
# now that apk is mounted we have access to font cache
# but we need to fill __file__/__name__ that are not yet set
__import__(__name__).__file__ = main
def ui_callback(pkg):
platform.window.infobox.innerText = f"installing {pkg}"
await shell.source(main, callback=ui_callback)
# if you don't reach that step
# your main.py has an infinite sync loop somewhere !
platform.window.infobox.style.display = "none"
platform.window.config.gui_divider = 1
platform.window.window_resize()
print("default.tmpl: done")
shell.interactive()
asyncio.run( custom_site() )
# BEGIN BLOCK
#
# now this is the html part you can (and should) customize
# It is not mandatory : pygame-script when it reads the first line (also called
# shebang ) of above code create absolute minimal widget set
# required for running with default rules
#
# do not alter that comment block it is separating python code from html code
# =============================================================================
# --></script><head><!--
//=============================================================================
//
//
//
//
//
//
//
{%- if cookiecutter.comment != "" -%}
{{cookiecutter.comment}}
{% endif %}
--><script type="application/javascript">
// END BLOCK
// this dict is available under PyConfig.config from __main__
config = {
xtermjs : "1" ,
_sdl2 : "canvas",
user_canvas : 0,
user_canvas_managed : 0,
gui_divider : 2,
ume_block : 1,
can_close : 0,
archive : "engineroot",
gui_debug : 2,
cdn : "https://pygame-web.github.io/cdn/0.9.3/",
autorun : 0,
PYBUILD : "3.12",
fb_ar : 1.77,
fb_width : "1280",
fb_height : "720"
}
function show_infobox() {
infobox.style.display = "block";
// Measure box
const w = infobox.offsetWidth;
const h = infobox.offsetHeight;
// Center in viewport
const left = (window.innerWidth - w) / 2;
const top = (window.innerHeight - h) / 2;
infobox.style.left = left + "px";
infobox.style.top = top + "px";
}
</script>
<title>engineroot</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="viewport" content="height=device-height, initial-scale=1.0">
<meta name="mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-capable" content="yes"/>
<link rel="icon" type="image/png" href="favicon.png" sizes="16x16">
<style>
#status {
display: inline-block;
vertical-align: top;
margin-top: 20px;
margin-left: 30px;
font-weight: bold;
color: rgb(120, 120, 120);
}
#progress {
height: 20px;
width: 300px;
}
#infobox {
position: fixed; /* center relative to viewport */
background: green;
color: blue;
font-weight: bold;
padding: 12px 24px;
/* display: none; */
z-index: 999999;
}
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
div.thick_border { border: 4px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
/* average size of droid screen 470dp x 320dp */
canvas.emscripten {
border: 0px none;
background-color: transparent;
width: 100%;
height: 100%;
z-index: 5;
padding: 0;
margin: 0 auto;
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
}
body {
font-family: arial;
margin: 0;
padding: none;
background-color:powderblue;
}
.topright{
position:absolute;
top:0px;
right:0px;
}
.bottomright {
position:absolute;
top: 40%;
right: 0px;
}
.center {
display: flex;
align-items: center;
justify-content: center;
}
.trinfo{
position: relative;
right: 0px;
border: 1px solid black;
}
.framed{
position: relative;
top: 150px;
right: 10px;
border: 1px solid black;
}
</style>
<script>
/*
if (navigator.serviceWorker)
navigator.serviceWorker.register("https://pygame-web.github.io/cdn/0.9.3/pygbag0.9.3.js")
else
console.warn("Service workers not supported")
*/
</script>
<script src="https://pygame-web.github.io/cdn/0.9.3//browserfs.min.js"></script>
</head>
<body>
<div id="transfer" align=center>
<!-- <div class="spinner" id='spinner'></div> -->
<div class="emscripten" id="status">Downloading...</div>
<div class="emscripten">
<progress value="0" max="100" id="progress"></progress>
</div>
</div>
<canvas class="emscripten" id="canvas"
width="1px"
height="1px"
oncontextmenu="event.preventDefault()" tabindex=1>
</canvas>
<canvas class="emscripten" id="canvas3d"
width="1280px"
height="720px"
oncontextmenu="event.preventDefault()" tabindex=1 hidden>
</canvas>
<div id="infobox">Loading, please wait ...</div>
<div id=html></div>
<div id=crt class=bottomright >
<div id="system" hidden>
<div class="button-container">
<button id="aiostop" disabled>AIO ⏏︎</button>
<button id="aiopaused_true" disabled>AIO ■</button>
<button id="aiopaused_false" disabled>AIO ▶</button>
<button id="pygame_mixer_music_pause" disabled>Music ■</button>
</div>
<div class="button-container">
<div id=load_min>min</div>
<div id=load_avg>avg</div>
<div id=load_max>max</div>
<button id="load_rst" disabled>RESET</button>
</div>
<div id="level">(battery level unknown)</div>
<div id="stateBattery">(charging state unknown)</div>
</div>
<div id=box class="emscripten_border" hidden=true>
<div id="info" class="trinfo"></div>
<iframe id="iframe" class="framed" name="iframe"
width="470px" height="90%"
allowtransparency="true"
style="z-index: 10;"
style="background: #FFFFFF;"
frameborder="1"
allowfullscreen="true"
webkitallowfullscreen="true"
msallowfullscreen="true"
mozallowfullscreen="true"
sandbox="allow-same-origin allow-top-navigation allow-scripts allow-pointer-lock"
allow="autoplay; fullscreen *; geolocation; microphone; camera; midi; monetization; xr-spatial-tracking; gamepad; gyroscope; accelerometer; xr; cross-origin-isolated"
src="https://pygame-web.github.io/cdn/0.9.3/empty.html"
scrolling="yes">
</iframe>
</div>
</div>
<div id="dlg" hidden>
<input type="file" id="dlg_multifile" multiple accept="image/*">
<label for="dlg_multifile">Select files</label>
</div>
<div id="pyconsole">
<div id="terminal" tabIndex=1 align="left"></div>
</div>
<script type="application/javascript">
globalThis.__canvas_resized = (self, ecw, ech) => {
console.warn("TODO: panda3d canvas monitor", self, ecw, ech)
}
async function custom_onload(debug_hidden) {
// this is called before anything python is loaded
// make your js customization here
console.log(__FILE__, "custom_onload")
pyconsole.hidden = debug_hidden
system.hidden = debug_hidden
transfer.hidden = debug_hidden
info.hidden = debug_hidden
box.hidden = debug_hidden
show_infobox()
}
function custom_prerun(){
// no python main and no (MEMFS + VFS) yet.
console.log(__FILE__, "custom_prerun")
}
function custom_postrun(){
// python main and no VFS filesystem yet.
console.log(__FILE__, "custom_postrun")
}
function debug() {
// allow to gain access to dev tools from js console
// but only on desktop. difficult to reach when in iframe
python.config.debug = true
custom_onload(false)
Module.PyRun_SimpleString("shell.uptime()")
window_resize()
}
function info_inline(data){
document.getElementById("info").innerHTML = data
}
function info_online(url) {
// display info about current APK
fetch( url /*, options */)
.then((response) => response.text())
.then((html) => {
info_inline(html);
})
.catch((error) => {
console.warn(error);
});
}
function frame_online(url) {
window.frames["iframe"].location = url;
}
</script>
</body>
</html>