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// Game State
const game = {
    personalScore: parseInt(localStorage.getItem('personalScore')) || 0,
    globalScore: parseInt(localStorage.getItem('globalCookieScore')) || 0,
    destroyerHunger: parseInt(localStorage.getItem('destroyerHunger')) || 50,
    currentSkin: localStorage.getItem('currentSkin') || 'default',
    unlockedSkins: JSON.parse(localStorage.getItem('unlockedSkins')) || ['default'],
    playerCountry: localStorage.getItem('playerCountry') || null,
    countryScores: JSON.parse(localStorage.getItem('countryScores')) || {},
    orbitAngle: 0,
    orbitSpeed: 3, // degrees per frame
    multiplier: 1,
    specialEffectUnlocked: false,
    lastTime: 0
};

// Country Data with Emoji Flags
const countries = [
    { code: 'US', name: 'United States', flag: '🇺🇸' },
    { code: 'CN', name: 'China', flag: '🇨🇳' },
    { code: 'JP', name: 'Japan', flag: '🇯🇵' },
    { code: 'DE', name: 'Germany', flag: '🇩🇪' },
    { code: 'GB', name: 'United Kingdom', flag: '🇬🇧' },
    { code: 'FR', name: 'France', flag: '🇫🇷' },
    { code: 'IN', name: 'India', flag: '🇮🇳' },
    { code: 'BR', name: 'Brazil', flag: '🇧🇷' },
    { code: 'RU', name: 'Russia', flag: '🇷🇺' },
    { code: 'KR', name: 'South Korea', flag: '🇰🇷' },
    { code: 'CA', name: 'Canada', flag: '🇨🇦' },
    { code: 'AU', name: 'Australia', flag: '🇦🇺' },
    { code: 'IT', name: 'Italy', flag: '🇮🇹' },
    { code: 'ES', name: 'Spain', flag: '🇪🇸' },
    { code: 'MX', name: 'Mexico', flag: '🇲🇽' },
    { code: 'NL', name: 'Netherlands', flag: '🇳🇱' }
];

// DOM Elements
const elements = {
    personalScore: document.getElementById('personalScore'),
    globalScore: document.getElementById('globalScore'),
    destroyerHunger: document.getElementById('destroyerHunger'),
    hungerPercent: document.getElementById('hungerPercent'),
    cookieBtn: document.getElementById('cookieBtn'),
    cookieVisual: document.getElementById('cookieVisual'),
    orbitIndicator: document.getElementById('orbitIndicator'),
    multiplierBadge: document.getElementById('multiplierBadge'),
    multiplierText: document.getElementById('multiplierText'),
    feedDestroyerBtn: document.getElementById('feedDestroyerBtn'),
    warningOverlay: document.getElementById('warningOverlay'),
    resetModal: document.getElementById('resetModal'),
    dismissReset: document.getElementById('dismissReset'),
    floatingText: document.getElementById('floatingText'),
    particles: document.getElementById('particles'),
    skinsGrid: document.getElementById('skinsGrid'),
    countryModal: document.getElementById('countryModal'),
    countryGrid: document.getElementById('countryGrid'),
    playerCountry: document.getElementById('playerCountry'),
    leaderboardList: document.getElementById('leaderboardList')
};

// Skin Definitions
const skins = {
    default: { class: 'cookie-skin-default', name: 'Classic' },
    chocolate: { class: 'cookie-skin-chocolate', name: 'Chocolate' },
    golden: { class: 'cookie-skin-golden', name: 'Golden' },
    galaxy: { class: 'cookie-skin-galaxy', name: 'Galaxy' },
    radioactive: { class: 'cookie-skin-radioactive', name: 'Radioactive' },
    cosmic: { class: 'cookie-skin-cosmic', name: 'Cosmic' },
    void: { class: 'cookie-skin-void', name: 'Void' }
};

// Initialize Game
function init() {
    if (!game.playerCountry) {
        showCountrySelection();
    } else {
        elements.playerCountry.textContent = getCountryFlag(game.playerCountry);
        updateMultiplier();
        applySkin(game.currentSkin);
        updateUI();
        startOrbitLoop();
        startDestroyerLoop();
        setupEventListeners();
        checkSkinsAvailability();
        updateLeaderboard();
        
        if (game.destroyerHunger <= 0) {
            showResetModal();
        }
    }
}

// Country Selection
function showCountrySelection() {
    elements.countryModal.classList.remove('hidden');
    elements.countryGrid.innerHTML = countries.map(c => `
        <button class="country-btn p-3 bg-amber-800/50 hover:bg-amber-700 border border-amber-600 rounded-xl flex items-center gap-2 transition-all active:scale-95" data-code="${c.code}">
            <span class="text-2xl">${c.flag}</span>
            <span class="text-amber-100 font-bold text-sm">${c.name}</span>
        </button>
    `).join('');
    
    document.querySelectorAll('.country-btn').forEach(btn => {
        btn.addEventListener('click', () => {
            selectCountry(btn.dataset.code);
        });
    });
}

function selectCountry(code) {
    game.playerCountry = code;
    localStorage.setItem('playerCountry', code);
    
    // Initialize country score if not exists
    if (!game.countryScores[code]) {
        game.countryScores[code] = 0;
        localStorage.setItem('countryScores', JSON.stringify(game.countryScores));
    }
    
    elements.countryModal.classList.add('hidden');
    elements.playerCountry.textContent = getCountryFlag(code);
    
    updateMultiplier();
    applySkin(game.currentSkin);
    updateUI();
    startOrbitLoop();
    startDestroyerLoop();
    setupEventListeners();
    checkSkinsAvailability();
    updateLeaderboard();
}

function getCountryFlag(code) {
    const country = countries.find(c => c.code === code);
    return country ? country.flag : '🌍';
}

// Orbit/Timing Mechanic Loop
function startOrbitLoop() {
    function animate(currentTime) {
        // Update orbit angle
        game.orbitAngle += game.orbitSpeed;
        if (game.orbitAngle >= 360) game.orbitAngle = 0;
        
        // Calculate position (120px radius from center)
        const radius = 120;
        const centerX = 144; // half of 288 (w-72)
        const centerY = 144;
        const angleRad = (game.orbitAngle * Math.PI) / 180;
        
        const x = centerX + radius * Math.cos(angleRad);
        const y = centerY + radius * Math.sin(angleRad);
        
        elements.orbitIndicator.style.left = x + 'px';
        elements.orbitIndicator.style.top = y + 'px';
        
        // Visual cue when approaching top (perfect zone)
        // Top is at angle 270 degrees (or -90)
        const distanceFromTop = Math.abs(((game.orbitAngle + 90) % 360));
        const normalizedDist = distanceFromTop > 180 ? 360 - distanceFromTop : distanceFromTop;
        
        if (normalizedDist < 20) {
            elements.orbitIndicator.style.backgroundColor = '#4ade80'; // Green
            elements.orbitIndicator.style.transform = 'translate(-50%, -50%) scale(1.3)';
        } else if (normalizedDist < 45) {
            elements.orbitIndicator.style.backgroundColor = '#60a5fa'; // Blue
            elements.orbitIndicator.style.transform = 'translate(-50%, -50%) scale(1.1)';
        } else {
            elements.orbitIndicator.style.backgroundColor = '#ffffff'; // White
            elements.orbitIndicator.style.transform = 'translate(-50%, -50%) scale(1)';
        }
        
        requestAnimationFrame(animate);
    }
    requestAnimationFrame(animate);
}

// Calculate timing bonus based on orbit position
function getTimingBonus() {
    // Top is at 270 degrees (or -90), which is where the perfect zone is
    const distanceFromTop = Math.abs(((game.orbitAngle + 90) % 360));
    const normalizedDist = distanceFromTop > 180 ? 360 - distanceFromTop : distanceFromTop;
    
    if (normalizedDist <= 10) {
        return { multiplier: 5, text: 'PERFECT!', color: '#4ade80', class: 'timing-perfect' };
    } else if (normalizedDist <= 25) {
        return { multiplier: 3, text: 'GREAT!', color: '#60a5fa', class: 'timing-great' };
    } else if (normalizedDist <= 45) {
        return { multiplier: 2, text: 'GOOD', color: '#fbbf24', class: 'timing-good' };
    } else {
        return { multiplier: 1, text: 'MISS', color: '#f87171', class: '' };
    }
}

// Click Handler
function handleCookieClick(e) {
    e.preventDefault();
    
    const timing = getTimingBonus();
    const baseGain = game.multiplier;
    const totalGain = baseGain * timing.multiplier;
    
    // Update personal score
    game.personalScore += totalGain;
    
    // Update global score
    game.globalScore += totalGain;
    
    // Update country score
    if (game.playerCountry) {
        game.countryScores[game.playerCountry] = (game.countryScores[game.playerCountry] || 0) + totalGain;
    }
    
    // Save all
    localStorage.setItem('personalScore', game.personalScore);
    localStorage.setItem('globalCookieScore', game.globalScore);
    localStorage.setItem('countryScores', JSON.stringify(game.countryScores));
    
    // Visual feedback
    showFloatingText(totalGain, timing.text, timing.color);
    createParticles(timing.multiplier);
    
    // Apply timing glow to cookie
    elements.cookieVisual.className = elements.cookieVisual.className.replace(/timing-\w+/g, '');
    if (timing.class) {
        elements.cookieVisual.classList.add(timing.class);
        setTimeout(() => {
            elements.cookieVisual.classList.remove(timing.class);
        }, 300);
    }
    
    // Cookie animation
    elements.cookieBtn.style.transform = 'scale(0.95)';
    setTimeout(() => {
        elements.cookieBtn.style.transform = 'scale(1)';
    }, 100);
    
    // Special effects for 1M+
    if (game.specialEffectUnlocked) {
        createSpecialEffect();
    }
    
    updateMultiplier();
    updateUI();
    checkSkinsAvailability();
    updateLeaderboard();
    
    // Haptic feedback if available
    if (navigator.vibrate) {
        navigator.vibrate(timing.multiplier > 1 ? [20, 30, 20] : 10);
    }
}

// Show floating text
function showFloatingText(amount, label, color) {
    const rect = elements.cookieBtn.getBoundingClientRect();
    const containerRect = document.getElementById('cookieContainer').getBoundingClientRect();
    
    const el = document.createElement('div');
    el.className = 'floating-text';
    el.style.left = '50%';
    el.style.top = '40%';
    el.style.transform = 'translate(-50%, -50%)';
    el.style.color = color;
    el.style.fontSize = label === 'PERFECT!' ? '1.5rem' : '1.2rem';
    el.innerHTML = `<div class="text-center">${label}<br/>+${amount}</div>`;
    
    document.getElementById('cookieContainer').appendChild(el);
    setTimeout(() => el.remove(), 1000);
}

// Create particles
function createParticles(intensity) {
    const count = intensity * 4;
    const colors = ['#fbbf24', '#f59e0b', '#d97706', '#ffffff', '#4ade80', '#60a5fa'];
    
    for (let i = 0; i < count; i++) {
        const particle = document.createElement('div');
        particle.className = 'particle';
        particle.style.left = '50%';
        particle.style.top = '50%';
        particle.style.backgroundColor = colors[Math.floor(Math.random() * colors.length)];
        
        const angle = (Math.PI * 2 * i) / count;
        const velocity = 60 + Math.random() * 60;
        const tx = Math.cos(angle) * velocity;
        const ty = Math.sin(angle) * velocity;
        
        particle.style.setProperty('--tx', tx + 'px');
        particle.style.setProperty('--ty', ty + 'px');
        
        elements.particles.appendChild(particle);
        setTimeout(() => particle.remove(), 1000);
    }
}

// Special effect for 1M+
function createSpecialEffect() {
    // Rainbow flash
    elements.cookieVisual.style.filter = 'hue-rotate(0deg)';
    let rotation = 0;
    const rainbowInterval = setInterval(() => {
        rotation += 30;
        elements.cookieVisual.style.filter = `hue-rotate(${rotation}deg)`;
        if (rotation >= 360) {
            clearInterval(rainbowInterval);
            elements.cookieVisual.style.filter = '';
        }
    }, 50);
    
    // Screen shake
    document.body.classList.add('animate-shake');
    setTimeout(() => document.body.classList.remove('animate-shake'), 500);
    
    // Extra particles
    createParticles(10);
    
    // Shockwave ring
    const ring = document.createElement('div');
    ring.style.cssText = `
        position: absolute;
        top: 50%;
        left: 50%;
        transform: translate(-50%, -50%);
        width: 100%;
        height: 100%;
        border-radius: 50%;
        border: 6px solid rgba(255,255,255,0.9);
        animation: particle-float 0.8s ease-out forwards;
        pointer-events: none;
        z-index: 5;
    `;
    ring.style.setProperty('--tx', '0px');
    ring.style.setProperty('--ty', '0px');
    elements.particles.appendChild(ring);
    setTimeout(() => ring.remove(), 800);
}

// Update multiplier based on milestones
function updateMultiplier() {
    let baseMult = 1;
    let bonusText = 'x1';
    
    // 1000 = +1 extra (total 2)
    // 10000 = +1 extra (total 3)  
    // 1000000 = +3 extra (total 6) + special effect
    
    if (game.personalScore >= 1000000) {
        baseMult = 6;
        bonusText = 'x6 (LEGENDARY)';
        game.specialEffectUnlocked = true;
    } else if (game.personalScore >= 10000) {
        baseMult = 3;
        bonusText = 'x3 (MASTER)';
        game.specialEffectUnlocked = false;
    } else if (game.personalScore >= 1000) {
        baseMult = 2;
        bonusText = 'x2 (APPRENTICE)';
        game.specialEffectUnlocked = false;
    }
    
    game.multiplier = baseMult;
    elements.multiplierText.textContent = bonusText;
    
    if (baseMult > 1) {
        elements.multiplierBadge.classList.remove('opacity-0');
        elements.multiplierBadge.classList.add('animate-pulse');
    }
}

// Feed Destroyer
function feedDestroyer() {
    if (game.personalScore >= 10) {
        game.personalScore -= 10;
        game.destroyerHunger = Math.min(100, game.destroyerHunger + 5);
        
        localStorage.setItem('personalScore', game.personalScore);
        localStorage.setItem('destroyerHunger', game.destroyerHunger);
        
        updateUI();
        
        // Visual feedback
        elements.feedDestroyerBtn.classList.add('animate-pulse');
        setTimeout(() => elements.feedDestroyerBtn.classList.remove('animate-pulse'), 500);
        
        if (navigator.vibrate) navigator.vibrate([10, 20]);
    } else {
        elements.feedDestroyerBtn.classList.add('animate-shake');
        setTimeout(() => elements.feedDestroyerBtn.classList.remove('animate-shake'), 500);
    }
}

// Destroyer Loop
function startDestroyerLoop() {
    setInterval(() => {
        game.destroyerHunger -= 1;
        
        if (game.destroyerHunger <= 0) {
            game.destroyerHunger = 0;
            triggerGlobalReset();
        }
        
        localStorage.setItem('destroyerHunger', game.destroyerHunger);
        updateUI();
        
        // Warning when low
        if (game.destroyerHunger <= 20) {
            elements.warningOverlay.classList.remove('opacity-0');
            if (game.destroyerHunger <= 10) {
                elements.warningOverlay.classList.add('animate-pulse');
            }
        } else {
            elements.warningOverlay.classList.add('opacity-0');
            elements.warningOverlay.classList.remove('animate-pulse');
        }
    }, 5000);
}

// Global Reset
function triggerGlobalReset() {
    game.globalScore = 0;
    game.countryScores = {};
    localStorage.setItem('globalCookieScore', 0);
    localStorage.setItem('countryScores', JSON.stringify({}));
    game.destroyerHunger = 50;
    localStorage.setItem('destroyerHunger', 50);
    
    showResetModal();
    updateUI();
    updateLeaderboard();
}

function showResetModal() {
    elements.resetModal.classList.remove('hidden');
    if (navigator.vibrate) navigator.vibrate([100, 50, 100, 50, 200]);
}

// Leaderboard Management
function updateLeaderboard() {
    // Simulate other countries having scores for atmosphere
    const simulatedScores = { ...game.countryScores };
    
    // Add simulated data for countries not played yet
    countries.forEach(c => {
        if (!simulatedScores[c.code]) {
            // Random score between 0 and personal score * 0.8 for realism
            simulatedScores[c.code] = Math.floor(Math.random() * game.personalScore * 0.8);
        }
    });
    
    // Sort by score
    const sorted = Object.entries(simulatedScores)
        .map(([code, score]) => ({
            code,
            flag: getCountryFlag(code),
            name: countries.find(c => c.code === code)?.name || code,
            score,
            isPlayer: code === game.playerCountry
        }))
        .sort((a, b) => b.score - a.score)
        .slice(0, 5); // Top 5
    
    elements.leaderboardList.innerHTML = sorted.map((item, index) => `
        <div class="leaderboard-item ${item.isPlayer ? 'current-player' : ''}">
            <div class="flex items-center gap-2">
                <span class="text-amber-400 font-bold w-6">#${index + 1}</span>
                <span class="text-xl">${item.flag}</span>
                <span class="text-amber-100 text-sm font-bold ${item.isPlayer ? 'text-amber-300' : ''}">
                    ${item.name} ${item.isPlayer ? '(You)' : ''}
                </span>
            </div>
            <span class="text-white font-mono font-bold">${item.score.toLocaleString()}</span>
        </div>
    `).join('');
}

// Skin Management
function applySkin(skinName) {
    const skin = skins[skinName];
    if (!skin) return;
    
    // Remove all skin classes
    Object.values(skins).forEach(s => {
        elements.cookieVisual.classList.remove(s.class);
    });
    
    // Add new skin class
    elements.cookieVisual.classList.add(skin.class);
    game.currentSkin = skinName;
    localStorage.setItem('currentSkin', skinName);
    
    // Update UI selection
    document.querySelectorAll('.skin-btn').forEach(btn => {
        btn.classList.remove('ring-4', 'ring-amber-400', 'scale-110');
        if (btn.dataset.skin === skinName) {
            btn.classList.add('ring-4', 'ring-amber-400', 'scale-110');
        }
    });
}

function unlockSkin(skinName, cost) {
    if (game.personalScore >= cost && !game.unlockedSkins.includes(skinName)) {
        game.personalScore -= cost;
        game.unlockedSkins.push(skinName);
        localStorage.setItem('personalScore', game.personalScore);
        localStorage.setItem('unlockedSkins', JSON.stringify(game.unlockedSkins));
        
        applySkin(skinName);
        updateUI();
        checkSkinsAvailability();
        
        // Celebration
        createParticles(5);
    }
}

function checkSkinsAvailability() {
    document.querySelectorAll('.skin-btn').forEach(btn => {
        const skin = btn.dataset.skin;
        const cost = parseInt(btn.dataset.cost) || 0;
        
        if (game.unlockedSkins.includes(skin)) {
            btn.classList.remove('locked', 'opacity-50', 'border-gray-600');
            btn.classList.add('unlocked', 'border-amber-500');
            const lockOverlay = btn.querySelector('.absolute.inset-0.bg-black\\/60');
            if (lockOverlay) lockOverlay.remove();
            
            if (skin === game.currentSkin) {
                btn.classList.add('ring-4', 'ring-amber-400', 'scale-110');
            }
        } else {
            // Check if affordable
            if (game.personalScore >= cost) {
                btn.classList.add('border-amber-500', 'cursor-pointer');
                btn.classList.remove('border-gray-600', 'opacity-50');
                btn.classList.add('opacity-80');
            }
        }
    });
}

// Event Listeners
function setupEventListeners() {
    // Cookie click
    elements.cookieBtn.addEventListener('click', handleCookieClick);
    elements.cookieBtn.addEventListener('touchstart', (e) => {
        e.preventDefault();
        handleCookieClick(e);
    }, { passive: false });
    
    // Feed destroyer
    elements.feedDestroyerBtn.addEventListener('click', feedDestroyer);
    
    // Dismiss reset modal
    elements.dismissReset.addEventListener('click', () => {
        elements.resetModal.classList.add('hidden');
    });
    
    // Skin selection
    document.querySelectorAll('.skin-btn').forEach(btn => {
        btn.addEventListener('click', () => {
            const skin = btn.dataset.skin;
            const cost = parseInt(btn.dataset.cost) || 0;
            
            if (game.unlockedSkins.includes(skin)) {
                applySkin(skin);
            } else if (game.personalScore >= cost) {
                unlockSkin(skin, cost);
            } else {
                btn.classList.add('animate-shake');
                setTimeout(() => btn.classList.remove('animate-shake'), 500);
            }
        });
    });
}

// UI Updates
function updateUI() {
    elements.personalScore.textContent = game.personalScore.toLocaleString();
    elements.globalScore.textContent = game.globalScore.toLocaleString();
    elements.destroyerHunger.style.width = game.destroyerHunger + '%';
    elements.hungerPercent.textContent = game.destroyerHunger + '%';
    
    // Color code hunger bar
    if (game.destroyerHunger > 50) {
        elements.destroyerHunger.className = 'h-full bg-gradient-to-r from-green-600 to-green-500 transition-all duration-500';
    } else if (game.destroyerHunger > 25) {
        elements.destroyerHunger.className = 'h-full bg-gradient-to-r from-yellow-600 to-yellow-500 transition-all duration-500';
    } else {
        elements.destroyerHunger.className = 'h-full bg-gradient-to-r from-red-600 to-red-500 transition-all duration-500 animate-pulse';
    }
    
    // Update feed button state
    if (game.personalScore < 10) {
        elements.feedDestroyerBtn.classList.add('opacity-50', 'cursor-not-allowed');
    } else {
        elements.feedDestroyerBtn.classList.remove('opacity-50', 'cursor-not-allowed');
    }
}

// Start game
init();

// Simulate other countries contributing (atmosphere)
setInterval(() => {
    if (Math.random() > 0.6 && game.globalScore > 0) {
        // Random country adds cookies
        const randomCountry = countries[Math.floor(Math.random() * countries.length)].code;
        const gain = Math.floor(Math.random() * 10) + 1;
        
        game.globalScore += gain;
        game.countryScores[randomCountry] = (game.countryScores[randomCountry] || 0) + gain;
        
        localStorage.setItem('globalCookieScore', game.globalScore);
        localStorage.setItem('countryScores', JSON.stringify(game.countryScores));
        
        elements.globalScore.textContent = game.globalScore.toLocaleString();
        updateLeaderboard();
    }
}, 5000);