Update templates/index.html
Browse files- templates/index.html +353 -419
templates/index.html
CHANGED
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@@ -12,496 +12,430 @@
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grid-template-rows: repeat(8, 1fr);
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aspect-ratio: 1;
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max-width: 600px;
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}
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.chess-square {
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display: flex;
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align-items: center;
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justify-content: center;
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font-size:
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cursor: pointer;
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transition: all 0.2s;
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}
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.chess-square.light {
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background-color: #
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}
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.chess-square.dark {
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background-color: #
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}
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.chess-square.selected {
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background-color: #
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box-shadow: inset 0 0 0 3px #
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}
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.chess-square.legal-move {
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background-color: #90EE90 !important;
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}
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.chess-square
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position: absolute;
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width: 20px;
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height: 20px;
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border-radius: 50%;
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background-color: rgba(0, 128, 0, 0.5);
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}
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.chess-square.check {
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background-color: #ff6b6b !important;
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}
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.chess-piece {
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user-select: none;
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pointer-events: none;
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}
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.
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}
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}
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@keyframes pulse {
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0%, 100% { opacity: 1; }
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50% { opacity: 0.5; }
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}
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</style>
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</head>
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<body class="bg-
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<
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<div class="
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<h1 class="text-4xl font-bold text-
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<div class="
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<
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</
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<
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Humain vs IA
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</button>
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</div>
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</div>
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<!-- Game
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<div class="
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<
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</div>
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</div>
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<div id="current-player-indicator" class="w-4 h-4 rounded-full bg-white"></div>
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<span id="current-player-text" class="text-white font-medium">Tour des Blancs</span>
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</div>
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<div id="check-indicator" class="mt-2 text-red-400 font-medium hidden">
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⚠️ Échec !
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</div>
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</div>
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</div>
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</div>
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<!-- Game Mode -->
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<div class="mb-6">
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<h3 class="text-xl font-bold text-white mb-2">Mode de Jeu</h3>
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<div id="game-mode" class="bg-slate-700 rounded-lg p-3 text-white">
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Sélectionnez un mode
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</div>
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</div>
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<!-- Moves History -->
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<div class="mb-6">
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<h3 class="text-xl font-bold text-white mb-2">Historique</h3>
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<div id="moves-history" class="bg-slate-700 rounded-lg p-3 max-h-48 overflow-y-auto">
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<div class="text-slate-400 text-sm">Aucun coup joué</div>
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</div>
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</div>
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<!-- Controls -->
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<div class="space-y-3">
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<button onclick="resetGame()" class="w-full bg-red-600 hover:bg-red-700 text-white py-2 px-4 rounded-lg transition">
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Nouvelle Partie
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</button>
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<button onclick="undoMove()" class="w-full bg-yellow-600 hover:bg-yellow-700 text-white py-2 px-4 rounded-lg transition" disabled>
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Annuler le Coup
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</button>
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</div>
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</div>
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<
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<
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Nouvelle Partie
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</button>
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</div>
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</div>
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</div>
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<script>
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const isLight = (row + col) % 2 === 0;
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square.className = `chess-square ${isLight ? 'light' : 'dark'}`;
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square.dataset.square = String.fromCharCode(97 + col) + (8 - row);
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square.addEventListener('click', handleSquareClick);
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board.appendChild(square);
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}
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}
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}
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}
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const response = await fetch(`/api/game/legal-moves?square=${square}`);
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const data = await response.json();
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if (data.legal_moves) {
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data.legal_moves.forEach(targetSquare => {
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const element = document.querySelector(`[data-square="${targetSquare}"]`);
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if (element) {
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element.classList.add('legal-move');
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}
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}
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}
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} catch (error) {
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console.error('Erreur lors de la récupération des coups légaux:', error);
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}
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}
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// Effectuer un coup
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async function makeMove(move) {
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try {
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const response = await fetch('/api/game/move', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json',
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},
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body: JSON.stringify({ move: move })
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});
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}
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} else {
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}
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} catch (error) {
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console.error('Erreur lors du coup:', error);
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alert('Erreur lors du coup');
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}
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}
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});
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}
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console.error('Erreur lors du coup de l\'IA:', error);
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}
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async function updateGameState() {
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try {
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const response = await fetch('/api/game/state');
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const state = await response.json();
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currentPlayer = state.current_player;
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gameActive = state.game_status === 'active';
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}
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} else {
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col += parseInt(char);
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}
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}
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}
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}
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}
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const blackMove = moves[i + 1] || '';
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html += `<div class="text-white">
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<span class="text-slate-400">${moveNumber}.</span>
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${whiteMove} ${blackMove}
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</div>`;
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}
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window.location.href = `/game/${mode}`;
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}
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// Réinitialiser la partie
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async function resetGame() {
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try {
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const response = await fetch('/api/game/reset', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json',
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}
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});
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if (response.ok) {
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clearSelection();
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await updateGameState();
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}
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} catch (error) {
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console.error('Erreur lors de la réinitialisation:', error);
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}
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}
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//
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const title = document.getElementById('game-over-title');
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const message = document.getElementById('game-over-message');
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let titleText = '';
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let messageText = '';
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switch (gameStatus) {
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case 'checkmate_white':
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titleText = '♔ Victoire des Blancs !';
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messageText = 'Échec et mat ! Les blancs ont gagné.';
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break;
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case 'checkmate_black':
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titleText = '♚ Victoire des Noirs !';
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messageText = 'Échec et mat ! Les noirs ont gagné.';
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break;
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case 'stalemate':
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titleText = 'Match Nul';
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messageText = 'Pat ! La partie se termine par un match nul.';
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break;
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case 'draw_material':
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titleText = 'Match Nul';
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messageText = 'Match nul par manque de matériel.';
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break;
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default:
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titleText = 'Partie Terminée';
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messageText = 'La partie est terminée.';
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}
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title.textContent = titleText;
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| 476 |
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message.textContent = messageText;
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| 477 |
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modal.classList.remove('hidden');
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| 478 |
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modal.classList.add('flex');
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}
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| 480 |
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function closeGameOverModal() {
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| 482 |
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const modal = document.getElementById('game-over-modal');
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| 483 |
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modal.classList.add('hidden');
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| 484 |
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modal.classList.remove('flex');
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| 485 |
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}
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| 486 |
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| 487 |
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function undoMove() {
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| 488 |
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// TODO: Implémenter l'annulation de coup
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| 489 |
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alert('Fonction à implémenter');
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| 490 |
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}
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| 491 |
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| 492 |
-
// Initialisation au chargement
|
| 493 |
-
document.addEventListener('DOMContentLoaded', function() {
|
| 494 |
-
initializeBoard();
|
| 495 |
-
|
| 496 |
-
// Si on est sur une page de jeu, charger l'état
|
| 497 |
-
if (window.location.pathname.includes('/game/')) {
|
| 498 |
-
const mode = window.location.pathname.split('/').pop();
|
| 499 |
-
gameMode = mode;
|
| 500 |
-
const modeText = mode === 'ai' ? 'Humain vs IA' : 'Humain vs Humain';
|
| 501 |
-
document.getElementById('game-mode').textContent = modeText;
|
| 502 |
-
|
| 503 |
-
updateGameState();
|
| 504 |
-
}
|
| 505 |
});
|
| 506 |
</script>
|
| 507 |
</body>
|
|
|
|
| 12 |
grid-template-rows: repeat(8, 1fr);
|
| 13 |
aspect-ratio: 1;
|
| 14 |
max-width: 600px;
|
| 15 |
+
margin: 0 auto;
|
| 16 |
+
border: 4px solid #8B4513;
|
| 17 |
}
|
| 18 |
|
| 19 |
.chess-square {
|
| 20 |
display: flex;
|
| 21 |
align-items: center;
|
| 22 |
justify-content: center;
|
| 23 |
+
font-size: 2.5rem;
|
| 24 |
cursor: pointer;
|
| 25 |
transition: all 0.2s;
|
| 26 |
+
user-select: none;
|
| 27 |
}
|
| 28 |
|
| 29 |
.chess-square.light {
|
| 30 |
+
background-color: #F0D9B5;
|
| 31 |
}
|
| 32 |
|
| 33 |
.chess-square.dark {
|
| 34 |
+
background-color: #B58863;
|
| 35 |
}
|
| 36 |
|
| 37 |
.chess-square.selected {
|
| 38 |
+
background-color: #7fc97f !important;
|
| 39 |
+
box-shadow: inset 0 0 0 3px #4CAF50;
|
| 40 |
}
|
| 41 |
|
| 42 |
.chess-square.legal-move {
|
| 43 |
background-color: #90EE90 !important;
|
| 44 |
}
|
| 45 |
|
| 46 |
+
.chess-square:hover {
|
| 47 |
+
opacity: 0.8;
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
| 48 |
}
|
| 49 |
|
| 50 |
+
.piece-white { color: white; text-shadow: 1px 1px 1px black; }
|
| 51 |
+
.piece-black { color: black; text-shadow: 1px 1px 1px white; }
|
|
|
|
| 52 |
|
| 53 |
+
.status-bar {
|
| 54 |
+
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
| 55 |
}
|
| 56 |
</style>
|
| 57 |
</head>
|
| 58 |
+
<body class="bg-gray-100 min-h-screen">
|
| 59 |
+
<div class="container mx-auto px-4 py-8">
|
| 60 |
+
<!-- Header -->
|
| 61 |
+
<div class="text-center mb-8">
|
| 62 |
+
<h1 class="text-4xl font-bold text-gray-800 mb-4">♔ Jeu d'Échecs ♛</h1>
|
| 63 |
+
<div class="status-bar text-white px-6 py-4 rounded-lg shadow-lg">
|
| 64 |
+
<div id="game-status" class="text-xl font-semibold">
|
| 65 |
+
Choisissez un mode de jeu pour commencer
|
| 66 |
+
</div>
|
| 67 |
+
<div id="current-player" class="text-sm mt-1 opacity-90"></div>
|
|
|
|
|
|
|
| 68 |
</div>
|
| 69 |
</div>
|
| 70 |
+
|
| 71 |
+
<!-- Game Controls -->
|
| 72 |
+
<div class="flex flex-wrap justify-center gap-4 mb-8">
|
| 73 |
+
<button id="btn-human-mode" class="px-6 py-3 bg-blue-600 hover:bg-blue-700 text-white rounded-lg font-semibold transition-colors shadow-lg">
|
| 74 |
+
🤝 Mode Humain vs Humain
|
| 75 |
+
</button>
|
| 76 |
+
<button id="btn-ai-mode" class="px-6 py-3 bg-purple-600 hover:bg-purple-700 text-white rounded-lg font-semibold transition-colors shadow-lg">
|
| 77 |
+
🤖 Mode vs IA
|
| 78 |
+
</button>
|
| 79 |
+
<button id="btn-reset" class="px-6 py-3 bg-green-600 hover:bg-green-700 text-white rounded-lg font-semibold transition-colors shadow-lg">
|
| 80 |
+
🔄 Nouvelle Partie
|
| 81 |
+
</button>
|
| 82 |
+
</div>
|
| 83 |
+
|
| 84 |
+
<!-- Chess Board -->
|
| 85 |
+
<div class="flex justify-center mb-8">
|
| 86 |
+
<div class="bg-white p-6 rounded-xl shadow-2xl">
|
| 87 |
+
<div id="chess-board" class="chess-board">
|
| 88 |
+
<!-- Le plateau sera généré par JavaScript -->
|
| 89 |
</div>
|
| 90 |
</div>
|
| 91 |
+
</div>
|
| 92 |
+
|
| 93 |
+
<!-- Game Info -->
|
| 94 |
+
<div class="grid md:grid-cols-2 gap-6 max-w-4xl mx-auto">
|
| 95 |
+
<!-- Moves History -->
|
| 96 |
+
<div class="bg-white rounded-lg shadow-lg p-6">
|
| 97 |
+
<h3 class="text-xl font-bold text-gray-800 mb-4">📝 Historique des coups</h3>
|
| 98 |
+
<div id="moves-history" class="max-h-60 overflow-y-auto text-sm">
|
| 99 |
+
<p class="text-gray-500 italic">Aucun coup joué</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 100 |
</div>
|
| 101 |
</div>
|
| 102 |
+
|
| 103 |
+
<!-- Game Instructions -->
|
| 104 |
+
<div class="bg-white rounded-lg shadow-lg p-6">
|
| 105 |
+
<h3 class="text-xl font-bold text-gray-800 mb-4">ℹ️ Instructions</h3>
|
| 106 |
+
<ul class="text-sm text-gray-600 space-y-2">
|
| 107 |
+
<li><strong>Mode Humain:</strong> Deux joueurs alternent sur le même appareil</li>
|
| 108 |
+
<li><strong>Mode IA:</strong> Jouez contre l'intelligence artificielle</li>
|
| 109 |
+
<li><strong>Comment jouer:</strong> Cliquez sur une pièce puis sur la case de destination</li>
|
| 110 |
+
<li><strong>Cases vertes:</strong> Coups légaux possibles</li>
|
| 111 |
+
</ul>
|
| 112 |
+
<div class="mt-4 text-xs text-gray-500">
|
| 113 |
+
<p>🔴 Cases rouges = sélection | 🟢 Cases vertes = coups possibles</p>
|
| 114 |
+
</div>
|
|
|
|
|
|
|
| 115 |
</div>
|
| 116 |
</div>
|
| 117 |
</div>
|
| 118 |
|
| 119 |
<script>
|
| 120 |
+
class ChessGame {
|
| 121 |
+
constructor() {
|
| 122 |
+
this.gameState = null;
|
| 123 |
+
this.selectedSquare = null;
|
| 124 |
+
this.legalMoves = [];
|
| 125 |
+
this.initializeBoard();
|
| 126 |
+
this.setupEventListeners();
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
initializeBoard() {
|
| 130 |
+
const board = document.getElementById('chess-board');
|
| 131 |
+
board.innerHTML = '';
|
| 132 |
+
|
| 133 |
+
for (let row = 0; row < 8; row++) {
|
| 134 |
+
for (let col = 0; col < 8; col++) {
|
| 135 |
+
const square = document.createElement('div');
|
| 136 |
+
square.className = `chess-square ${(row + col) % 2 === 0 ? 'light' : 'dark'}`;
|
| 137 |
+
square.dataset.square = this.getSquareName(row, col);
|
| 138 |
+
square.addEventListener('click', (e) => this.handleSquareClick(e));
|
| 139 |
+
board.appendChild(square);
|
| 140 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 141 |
}
|
| 142 |
}
|
| 143 |
+
|
| 144 |
+
getSquareName(row, col) {
|
| 145 |
+
const files = 'abcdefgh';
|
| 146 |
+
const ranks = '87654321';
|
| 147 |
+
return files[col] + ranks[row];
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
getSquareFromName(squareName) {
|
| 151 |
+
const files = 'abcdefgh';
|
| 152 |
+
const ranks = '87654321';
|
| 153 |
+
const col = files.indexOf(squareName[0]);
|
| 154 |
+
const row = ranks.indexOf(squareName[1]);
|
| 155 |
+
return { row, col };
|
| 156 |
}
|
| 157 |
+
|
| 158 |
+
pieceToUnicode(piece) {
|
| 159 |
+
const pieces = {
|
| 160 |
+
'K': '♔', 'Q': '♕', 'R': '♖', 'B': '♗', 'N': '♘', 'P': '♙',
|
| 161 |
+
'k': '♚', 'q': '♛', 'r': '♜', 'b': '♝', 'n': '♞', 'p': '♟'
|
| 162 |
+
};
|
| 163 |
+
return pieces[piece] || '';
|
| 164 |
}
|
| 165 |
+
|
| 166 |
+
updateBoard() {
|
| 167 |
+
if (!this.gameState) return;
|
| 168 |
+
|
| 169 |
+
// Parse FEN pour obtenir la position des pièces
|
| 170 |
+
const fenParts = this.gameState.fen.split(' ');
|
| 171 |
+
const position = fenParts[0];
|
| 172 |
+
const rows = position.split('/');
|
| 173 |
+
|
| 174 |
+
const squares = document.querySelectorAll('.chess-square');
|
| 175 |
+
squares.forEach(square => {
|
| 176 |
+
square.textContent = '';
|
| 177 |
+
square.className = square.className.replace(/piece-(white|black)/, '');
|
| 178 |
+
});
|
| 179 |
+
|
| 180 |
+
rows.forEach((row, rowIndex) => {
|
| 181 |
+
let colIndex = 0;
|
| 182 |
+
for (let char of row) {
|
| 183 |
+
if (char >= '1' && char <= '8') {
|
| 184 |
+
colIndex += parseInt(char);
|
| 185 |
+
} else {
|
| 186 |
+
const squareName = this.getSquareName(rowIndex, colIndex);
|
| 187 |
+
const square = document.querySelector(`[data-square="${squareName}"]`);
|
| 188 |
+
if (square) {
|
| 189 |
+
square.textContent = this.pieceToUnicode(char);
|
| 190 |
+
square.classList.add(char === char.toUpperCase() ? 'piece-white' : 'piece-black');
|
| 191 |
+
}
|
| 192 |
+
colIndex++;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 193 |
}
|
| 194 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 195 |
});
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
updateGameStatus() {
|
| 199 |
+
const statusEl = document.getElementById('game-status');
|
| 200 |
+
const playerEl = document.getElementById('current-player');
|
| 201 |
+
|
| 202 |
+
if (!this.gameState) {
|
| 203 |
+
statusEl.textContent = 'Choisissez un mode de jeu pour commencer';
|
| 204 |
+
playerEl.textContent = '';
|
| 205 |
+
return;
|
| 206 |
+
}
|
| 207 |
+
|
| 208 |
+
if (this.gameState.game_over) {
|
| 209 |
+
if (this.gameState.winner === 'draw') {
|
| 210 |
+
statusEl.textContent = '🤝 Match nul !';
|
| 211 |
+
} else {
|
| 212 |
+
const winner = this.gameState.winner === 'white' ? 'Blancs' : 'Noirs';
|
| 213 |
+
statusEl.textContent = `🏆 ${winner} gagnent !`;
|
| 214 |
}
|
| 215 |
+
playerEl.textContent = 'Partie terminée';
|
| 216 |
} else {
|
| 217 |
+
const currentPlayer = this.gameState.current_player === 'white' ? 'Blancs' : 'Noirs';
|
| 218 |
+
const modeText = this.gameState.mode === 'ai' ? 'vs IA' : 'Humain vs Humain';
|
| 219 |
+
statusEl.textContent = `🎮 ${modeText}`;
|
| 220 |
+
playerEl.textContent = `Au tour des ${currentPlayer}`;
|
| 221 |
}
|
|
|
|
|
|
|
|
|
|
| 222 |
}
|
| 223 |
+
|
| 224 |
+
updateMovesHistory() {
|
| 225 |
+
const historyEl = document.getElementById('moves-history');
|
| 226 |
+
|
| 227 |
+
if (!this.gameState || this.gameState.moves_history.length === 0) {
|
| 228 |
+
historyEl.innerHTML = '<p class="text-gray-500 italic">Aucun coup joué</p>';
|
| 229 |
+
return;
|
| 230 |
+
}
|
| 231 |
+
|
| 232 |
+
let historyHtml = '<div class="grid grid-cols-2 gap-2 text-sm">';
|
| 233 |
+
this.gameState.moves_history.forEach((move, index) => {
|
| 234 |
+
const moveNumber = Math.floor(index / 2) + 1;
|
| 235 |
+
const isWhite = index % 2 === 0;
|
| 236 |
+
|
| 237 |
+
if (isWhite) {
|
| 238 |
+
historyHtml += `<div class="font-semibold">${moveNumber}. ${move}</div>`;
|
| 239 |
+
} else {
|
| 240 |
+
historyHtml += `<div class="pl-4">${move}</div>`;
|
| 241 |
}
|
| 242 |
});
|
| 243 |
+
historyHtml += '</div>';
|
| 244 |
+
historyEl.innerHTML = historyHtml;
|
| 245 |
|
| 246 |
+
// Scroll vers le bas
|
| 247 |
+
historyEl.scrollTop = historyEl.scrollHeight;
|
| 248 |
+
}
|
| 249 |
+
|
| 250 |
+
async handleSquareClick(event) {
|
| 251 |
+
const square = event.target;
|
| 252 |
+
const squareName = square.dataset.square;
|
| 253 |
+
|
| 254 |
+
if (!this.gameState || this.gameState.game_over) return;
|
| 255 |
+
|
| 256 |
+
// Si aucune pièce n'est sélectionnée
|
| 257 |
+
if (!this.selectedSquare) {
|
| 258 |
+
if (square.textContent && this.canSelectPiece(square)) {
|
| 259 |
+
this.selectSquare(square);
|
| 260 |
+
}
|
| 261 |
+
return;
|
| 262 |
+
}
|
| 263 |
+
|
| 264 |
+
// Si on clique sur la même case
|
| 265 |
+
if (this.selectedSquare === square) {
|
| 266 |
+
this.deselectSquare();
|
| 267 |
+
return;
|
| 268 |
+
}
|
| 269 |
+
|
| 270 |
+
// Si on clique sur une autre pièce de la même couleur
|
| 271 |
+
if (square.textContent && this.canSelectPiece(square)) {
|
| 272 |
+
this.selectSquare(square);
|
| 273 |
+
return;
|
| 274 |
+
}
|
| 275 |
+
|
| 276 |
+
// Tentative de coup
|
| 277 |
+
const fromSquare = this.selectedSquare.dataset.square;
|
| 278 |
+
const toSquare = squareName;
|
| 279 |
+
const move = fromSquare + toSquare;
|
| 280 |
+
|
| 281 |
+
await this.makeMove(move);
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
canSelectPiece(square) {
|
| 285 |
+
if (!square.textContent) return false;
|
| 286 |
|
| 287 |
+
const isWhitePiece = square.classList.contains('piece-white');
|
| 288 |
+
const isCurrentPlayerWhite = this.gameState.current_player === 'white';
|
| 289 |
+
|
| 290 |
+
return isWhitePiece === isCurrentPlayerWhite;
|
| 291 |
+
}
|
| 292 |
+
|
| 293 |
+
selectSquare(square) {
|
| 294 |
+
this.deselectSquare();
|
| 295 |
+
this.selectedSquare = square;
|
| 296 |
+
square.classList.add('selected');
|
| 297 |
+
this.highlightLegalMoves(square.dataset.square);
|
| 298 |
+
}
|
| 299 |
+
|
| 300 |
+
deselectSquare() {
|
| 301 |
+
if (this.selectedSquare) {
|
| 302 |
+
this.selectedSquare.classList.remove('selected');
|
| 303 |
+
this.selectedSquare = null;
|
| 304 |
}
|
| 305 |
+
this.clearHighlights();
|
|
|
|
| 306 |
}
|
| 307 |
+
|
| 308 |
+
highlightLegalMoves(fromSquare) {
|
| 309 |
+
this.clearHighlights();
|
|
|
|
|
|
|
|
|
|
|
|
|
| 310 |
|
| 311 |
+
if (!this.gameState.legal_moves) return;
|
|
|
|
|
|
|
| 312 |
|
| 313 |
+
const movesFromSquare = this.gameState.legal_moves.filter(move =>
|
| 314 |
+
move.startsWith(fromSquare)
|
| 315 |
+
);
|
| 316 |
|
| 317 |
+
movesFromSquare.forEach(move => {
|
| 318 |
+
const toSquare = move.substring(2, 4);
|
| 319 |
+
const square = document.querySelector(`[data-square="${toSquare}"]`);
|
| 320 |
+
if (square) {
|
| 321 |
+
square.classList.add('legal-move');
|
| 322 |
+
}
|
| 323 |
+
});
|
| 324 |
}
|
| 325 |
+
|
| 326 |
+
clearHighlights() {
|
| 327 |
+
document.querySelectorAll('.legal-move').forEach(square => {
|
| 328 |
+
square.classList.remove('legal-move');
|
| 329 |
+
});
|
| 330 |
+
}
|
| 331 |
+
|
| 332 |
+
async makeMove(move) {
|
| 333 |
+
try {
|
| 334 |
+
const response = await fetch('/api/make_move', {
|
| 335 |
+
method: 'POST',
|
| 336 |
+
headers: {
|
| 337 |
+
'Content-Type': 'application/json'
|
| 338 |
+
},
|
| 339 |
+
body: JSON.stringify({ move })
|
| 340 |
+
});
|
| 341 |
+
|
| 342 |
+
const data = await response.json();
|
| 343 |
+
|
| 344 |
+
if (data.success) {
|
| 345 |
+
this.gameState = data.game_state;
|
| 346 |
+
this.updateDisplay();
|
| 347 |
+
this.deselectSquare();
|
| 348 |
+
|
| 349 |
+
// Si l'IA a joué un coup
|
| 350 |
+
if (data.ai_move) {
|
| 351 |
+
setTimeout(() => {
|
| 352 |
+
console.log('IA a joué:', data.ai_move);
|
| 353 |
+
}, 500);
|
| 354 |
+
}
|
| 355 |
} else {
|
| 356 |
+
alert('Coup invalide: ' + data.error);
|
|
|
|
| 357 |
}
|
| 358 |
+
} catch (error) {
|
| 359 |
+
console.error('Erreur lors du coup:', error);
|
| 360 |
+
alert('Erreur de connexion');
|
| 361 |
}
|
| 362 |
}
|
| 363 |
+
|
| 364 |
+
async startNewGame(mode) {
|
| 365 |
+
try {
|
| 366 |
+
const response = await fetch('/api/new_game', {
|
| 367 |
+
method: 'POST',
|
| 368 |
+
headers: {
|
| 369 |
+
'Content-Type': 'application/json'
|
| 370 |
+
},
|
| 371 |
+
body: JSON.stringify({ mode })
|
| 372 |
+
});
|
| 373 |
+
|
| 374 |
+
const data = await response.json();
|
| 375 |
+
|
| 376 |
+
if (data.success) {
|
| 377 |
+
this.gameState = data.game_state;
|
| 378 |
+
this.updateDisplay();
|
| 379 |
+
this.deselectSquare();
|
| 380 |
+
} else {
|
| 381 |
+
alert('Erreur lors de la création de la partie');
|
| 382 |
+
}
|
| 383 |
+
} catch (error) {
|
| 384 |
+
console.error('Erreur:', error);
|
| 385 |
+
alert('Erreur de connexion');
|
| 386 |
+
}
|
| 387 |
}
|
| 388 |
+
|
| 389 |
+
async resetGame() {
|
| 390 |
+
if (!this.gameState) return;
|
| 391 |
+
|
| 392 |
+
try {
|
| 393 |
+
const response = await fetch('/api/reset_game', {
|
| 394 |
+
method: 'POST',
|
| 395 |
+
headers: {
|
| 396 |
+
'Content-Type': 'application/json'
|
| 397 |
+
}
|
| 398 |
+
});
|
| 399 |
+
|
| 400 |
+
const data = await response.json();
|
| 401 |
+
|
| 402 |
+
if (data.success) {
|
| 403 |
+
this.gameState = data.game_state;
|
| 404 |
+
this.updateDisplay();
|
| 405 |
+
this.deselectSquare();
|
| 406 |
+
}
|
| 407 |
+
} catch (error) {
|
| 408 |
+
console.error('Erreur:', error);
|
| 409 |
+
alert('Erreur de connexion');
|
| 410 |
+
}
|
| 411 |
}
|
| 412 |
+
|
| 413 |
+
updateDisplay() {
|
| 414 |
+
this.updateBoard();
|
| 415 |
+
this.updateGameStatus();
|
| 416 |
+
this.updateMovesHistory();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 417 |
}
|
| 418 |
+
|
| 419 |
+
setupEventListeners() {
|
| 420 |
+
document.getElementById('btn-human-mode').addEventListener('click', () => {
|
| 421 |
+
this.startNewGame('human');
|
| 422 |
+
});
|
| 423 |
+
|
| 424 |
+
document.getElementById('btn-ai-mode').addEventListener('click', () => {
|
| 425 |
+
this.startNewGame('ai');
|
| 426 |
+
});
|
| 427 |
+
|
| 428 |
+
document.getElementById('btn-reset').addEventListener('click', () => {
|
| 429 |
+
if (confirm('Êtes-vous sûr de vouloir recommencer la partie ?')) {
|
| 430 |
+
this.resetGame();
|
|
|
|
|
|
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|
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|
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|
|
|
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|
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|
|
|
|
|
| 431 |
}
|
| 432 |
});
|
|
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|
|
|
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|
|
|
|
|
|
|
|
| 433 |
}
|
| 434 |
}
|
| 435 |
+
|
| 436 |
+
// Initialiser le jeu quand la page est chargée
|
| 437 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 438 |
+
new ChessGame();
|
|
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|
| 439 |
});
|
| 440 |
</script>
|
| 441 |
</body>
|