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  1. README.md +7 -5
  2. index.html +1499 -19
README.md CHANGED
@@ -1,10 +1,12 @@
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  ---
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- title: Parch
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- emoji: 📊
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- colorFrom: gray
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- colorTo: gray
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  sdk: static
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  pinned: false
 
 
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  ---
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- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
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  ---
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+ title: parch
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+ emoji: 🐳
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+ colorFrom: green
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+ colorTo: red
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  sdk: static
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  pinned: false
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+ tags:
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+ - deepsite
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  ---
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+ Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
index.html CHANGED
@@ -1,19 +1,1499 @@
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- <!doctype html>
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- <html>
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- <head>
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- <meta charset="utf-8" />
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- <meta name="viewport" content="width=device-width" />
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- <title>My static Space</title>
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- <link rel="stylesheet" href="style.css" />
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- </head>
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- <body>
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- <div class="card">
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- <h1>Welcome to your static Space!</h1>
12
- <p>You can modify this app directly by editing <i>index.html</i> in the Files and versions tab.</p>
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- <p>
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- Also don't forget to check the
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- <a href="https://huggingface.co/docs/hub/spaces" target="_blank">Spaces documentation</a>.
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- </p>
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- </div>
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- </body>
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- </html>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ <!DOCTYPE html>
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+ <html lang="es">
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+ <head>
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+ <meta charset="UTF-8">
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
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+ <title>Parchís Royale | El juego de mesa clásico reinventado</title>
7
+ <link rel="icon" href="data:image/svg+xml,<svg xmlns=%22http://www.w3.org/2000/svg%22 viewBox=%220 0 100 100%22><text y=%22.9em%22 font-size=%2290%22>🎲</text></svg>">
8
+ <script src="https://cdn.tailwindcss.com"></script>
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+ <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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+ <style>
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+ @import url('https://fonts.googleapis.com/css2?family=Poppins:wght@300;400;500;600;700&display=swap');
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+
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+ body {
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+ font-family: 'Poppins', sans-serif;
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+ background: linear-gradient(135deg, #f5f7fa 0%, #c3cfe2 100%);
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+ min-height: 100vh;
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+ }
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+
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+ .board-4 {
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+ background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" width="600" height="600" viewBox="0 0 600 600"><path d="M300,0 L600,300 L300,600 L0,300 Z" fill="%23FF5252"/><path d="M300,0 L600,300 L300,600" fill="%234CAF50"/><path d="M300,0 L0,300 L300,600" fill="%23FFC107"/><path d="M300,0 L600,300 L0,300 Z" fill="%232196F3"/><circle cx="300" cy="300" r="100" fill="white"/></svg>');
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+ background-size: contain;
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+ background-repeat: no-repeat;
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+ background-position: center;
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+ }
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+
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+ .board-6 {
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+ background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" width="600" height="600" viewBox="0 0 600 600"><path d="M300,0 L600,300 L300,600 L0,300 Z" fill="%23FF5252"/><path d="M300,0 L520,150 L450,300 L520,450 L300,600 L80,450 L150,300 L80,150 Z" fill="%234CAF50"/><path d="M300,0 L520,150 L600,300 L520,450 L300,600" fill="%23FFC107"/><path d="M300,0 L80,150 L0,300 L80,450 L300,600" fill="%232196F3"/><path d="M300,0 L520,150 L450,300 L600,300 L520,450 L300,600" fill="%239C27B0"/><path d="M300,0 L80,150 L150,300 L0,300 L80,450 L300,600" fill="%23FF9800"/><circle cx="300" cy="300" r="100" fill="white"/></svg>');
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+ background-size: contain;
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+ background-repeat: no-repeat;
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+ background-position: center;
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+ }
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+
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+ .piece {
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+ width: 30px;
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+ height: 30px;
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+ border-radius: 50%;
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+ cursor: pointer;
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+ transition: all 0.3s ease;
39
+ box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
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+ display: flex;
41
+ align-items: center;
42
+ justify-content: center;
43
+ font-weight: bold;
44
+ color: white;
45
+ text-shadow: 0 1px 2px rgba(0, 0, 0, 0.5);
46
+ }
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+
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+ .piece:hover {
49
+ transform: scale(1.1);
50
+ box-shadow: 0 6px 8px rgba(0, 0, 0, 0.15);
51
+ }
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+
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+ .dice {
54
+ width: 60px;
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+ height: 60px;
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+ border-radius: 12px;
57
+ display: flex;
58
+ align-items: center;
59
+ justify-content: center;
60
+ font-size: 24px;
61
+ font-weight: bold;
62
+ box-shadow: 0 4px 8px rgba(0, 0, 0, 0.2);
63
+ cursor: pointer;
64
+ transition: all 0.3s ease;
65
+ background: white;
66
+ }
67
+
68
+ .dice:hover {
69
+ transform: scale(1.05);
70
+ box-shadow: 0 6px 12px rgba(0, 0, 0, 0.25);
71
+ }
72
+
73
+ .home-base {
74
+ border-radius: 50%;
75
+ display: flex;
76
+ align-items: center;
77
+ justify-content: center;
78
+ font-weight: bold;
79
+ box-shadow: inset 0 0 10px rgba(0, 0, 0, 0.2);
80
+ }
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+
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+ .safe-spot {
83
+ border: 3px dashed white;
84
+ box-sizing: border-box;
85
+ }
86
+
87
+ .modal-overlay {
88
+ position: fixed;
89
+ top: 0;
90
+ left: 0;
91
+ right: 0;
92
+ bottom: 0;
93
+ background-color: rgba(0, 0, 0, 0.7);
94
+ display: flex;
95
+ align-items: center;
96
+ justify-content: center;
97
+ z-index: 1000;
98
+ }
99
+
100
+ .modal-content {
101
+ background: white;
102
+ border-radius: 16px;
103
+ box-shadow: 0 10px 25px rgba(0, 0, 0, 0.2);
104
+ max-width: 90%;
105
+ max-height: 90%;
106
+ overflow-y: auto;
107
+ }
108
+
109
+ .player-color-selector {
110
+ width: 30px;
111
+ height: 30px;
112
+ border-radius: 50%;
113
+ cursor: pointer;
114
+ margin: 0 5px;
115
+ border: 2px solid transparent;
116
+ transition: all 0.2s ease;
117
+ }
118
+
119
+ .player-color-selector:hover, .player-color-selector.selected {
120
+ transform: scale(1.1);
121
+ border-color: white;
122
+ }
123
+
124
+ .glow {
125
+ animation: glow 1.5s infinite alternate;
126
+ }
127
+
128
+ @keyframes glow {
129
+ from {
130
+ box-shadow: 0 0 5px -5px currentColor;
131
+ }
132
+ to {
133
+ box-shadow: 0 0 10px 5px currentColor;
134
+ }
135
+ }
136
+
137
+ .path-cell {
138
+ position: relative;
139
+ }
140
+
141
+ .path-cell::after {
142
+ content: '';
143
+ position: absolute;
144
+ top: 50%;
145
+ left: 50%;
146
+ transform: translate(-50%, -50%);
147
+ width: 60%;
148
+ height: 60%;
149
+ border-radius: 50%;
150
+ background-color: rgba(255, 255, 255, 0.2);
151
+ }
152
+
153
+ .winner-crown {
154
+ position: absolute;
155
+ top: -15px;
156
+ left: 50%;
157
+ transform: translateX(-50%);
158
+ font-size: 24px;
159
+ color: gold;
160
+ text-shadow: 0 0 5px rgba(0, 0, 0, 0.5);
161
+ }
162
+ </style>
163
+ </head>
164
+ <body class="text-gray-800">
165
+ <!-- Pantalla de inicio -->
166
+ <div id="start-screen" class="fixed inset-0 flex flex-col items-center justify-center p-4 z-50 bg-gradient-to-br from-blue-500 to-purple-600 text-white">
167
+ <div class="text-center mb-8">
168
+ <h1 class="text-5xl md:text-6xl font-bold mb-2 flex items-center justify-center">
169
+ <span class="mr-3">🎲</span>
170
+ <span>Parchís</span>
171
+ <span class="text-yellow-300 ml-2">Royale</span>
172
+ </h1>
173
+ <p class="text-xl md:text-2xl opacity-90">El clásico juego de mesa reinventado</p>
174
+ </div>
175
+
176
+ <div class="w-full max-w-md bg-white bg-opacity-10 backdrop-blur-sm rounded-xl p-6 shadow-xl">
177
+ <h2 class="text-2xl font-semibold mb-4 text-center">Crear o unirse a una partida</h2>
178
+
179
+ <div class="flex space-x-4 mb-6">
180
+ <button id="create-game-btn" class="flex-1 bg-yellow-400 hover:bg-yellow-500 text-gray-900 font-bold py-3 px-4 rounded-lg transition-all transform hover:scale-105 flex items-center justify-center">
181
+ <i class="fas fa-plus-circle mr-2"></i> Crear
182
+ </button>
183
+ <button id="join-game-btn" class="flex-1 bg-blue-400 hover:bg-blue-500 text-white font-bold py-3 px-4 rounded-lg transition-all transform hover:scale-105 flex items-center justify-center">
184
+ <i class="fas fa-sign-in-alt mr-2"></i> Unirse
185
+ </button>
186
+ </div>
187
+
188
+ <div class="text-center text-sm opacity-80">
189
+ <p>Juega con amigos o contra la IA</p>
190
+ <p class="mt-1">Diversión garantizada para 2-6 jugadores</p>
191
+ </div>
192
+ </div>
193
+
194
+ <button id="rules-btn" class="mt-8 text-white bg-transparent border border-white hover:bg-white hover:bg-opacity-20 px-4 py-2 rounded-lg transition-all flex items-center">
195
+ <i class="fas fa-book mr-2"></i> Ver reglas del juego
196
+ </button>
197
+ </div>
198
+
199
+ <!-- Modal de creación de partida -->
200
+ <div id="create-game-modal" class="modal-overlay hidden">
201
+ <div class="modal-content w-full max-w-md bg-white p-6">
202
+ <div class="flex justify-between items-center mb-4">
203
+ <h3 class="text-2xl font-bold text-gray-800">Nueva partida</h3>
204
+ <button id="close-create-modal" class="text-gray-500 hover:text-gray-700">
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+ <i class="fas fa-times"></i>
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+ </button>
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+ </div>
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+
209
+ <div class="mb-6">
210
+ <label class="block text-gray-700 font-medium mb-2">Nombre del jugador</label>
211
+ <input type="text" id="player-name" class="w-full px-4 py-2 border border-gray-300 rounded-lg focus:outline-none focus:ring-2 focus:ring-blue-500" placeholder="Tu nombre">
212
+ </div>
213
+
214
+ <div class="mb-6">
215
+ <label class="block text-gray-700 font-medium mb-2">Tablero</label>
216
+ <div class="flex space-x-4">
217
+ <div class="flex-1">
218
+ <input type="radio" id="board-4" name="board-type" value="4" class="hidden peer" checked>
219
+ <label for="board-4" class="block p-4 border border-gray-300 rounded-lg cursor-pointer peer-checked:border-blue-500 peer-checked:bg-blue-50 peer-checked:ring-2 peer-checked:ring-blue-200">
220
+ <div class="flex flex-col items-center">
221
+ <div class="w-24 h-24 board-4 mb-2"></div>
222
+ <span>4 jugadores</span>
223
+ </div>
224
+ </label>
225
+ </div>
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+ <div class="flex-1">
227
+ <input type="radio" id="board-6" name="board-type" value="6" class="hidden peer">
228
+ <label for="board-6" class="block p-4 border border-gray-300 rounded-lg cursor-pointer peer-checked:border-blue-500 peer-checked:bg-blue-50 peer-checked:ring-2 peer-checked:ring-blue-200">
229
+ <div class="flex flex-col items-center">
230
+ <div class="w-24 h-24 board-6 mb-2"></div>
231
+ <span>6 jugadores</span>
232
+ </div>
233
+ </label>
234
+ </div>
235
+ </div>
236
+ </div>
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+
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+ <div class="mb-6">
239
+ <label class="block text-gray-700 font-medium mb-2">Dificultad</label>
240
+ <select id="game-difficulty" class="w-full px-4 py-2 border border-gray-300 rounded-lg focus:outline-none focus:ring-2 focus:ring-blue-500">
241
+ <option value="easy">Fácil (Clásico)</option>
242
+ <option value="medium">Medio (Bloqueos)</option>
243
+ <option value="hard">Difícil (Poderes especiales)</option>
244
+ </select>
245
+ </div>
246
+
247
+ <div class="mb-6">
248
+ <label class="block text-gray-700 font-medium mb-2">Color</label>
249
+ <div class="flex justify-center">
250
+ <div class="player-color-selector bg-red-500 selected" data-color="red"></div>
251
+ <div class="player-color-selector bg-blue-500" data-color="blue"></div>
252
+ <div class="player-color-selector bg-green-500" data-color="green"></div>
253
+ <div class="player-color-selector bg-yellow-400" data-color="yellow"></div>
254
+ <div class="player-color-selector bg-purple-500" data-color="purple"></div>
255
+ <div class="player-color-selector bg-orange-500" data-color="orange"></div>
256
+ </div>
257
+ </div>
258
+
259
+ <button id="start-game-btn" class="w-full bg-blue-600 hover:bg-blue-700 text-white font-bold py-3 px-4 rounded-lg transition-all transform hover:scale-105">
260
+ <i class="fas fa-play mr-2"></i> Crear partida
261
+ </button>
262
+ </div>
263
+ </div>
264
+
265
+ <!-- Modal de código de invitación -->
266
+ <div id="invite-modal" class="modal-overlay hidden">
267
+ <div class="modal-content w-full max-w-md bg-white p-6">
268
+ <div class="flex justify-between items-center mb-4">
269
+ <h3 class="text-2xl font-bold text-gray-800">Invitar jugadores</h3>
270
+ <button id="close-invite-modal" class="text-gray-500 hover:text-gray-700">
271
+ <i class="fas fa-times"></i>
272
+ </button>
273
+ </div>
274
+
275
+ <div class="mb-6 text-center">
276
+ <p class="text-gray-700 mb-4">Comparte este código con otros jugadores para que se unan a tu partida:</p>
277
+ <div class="flex items-center justify-center mb-4">
278
+ <div id="game-code" class="text-3xl font-bold bg-gray-100 px-6 py-3 rounded-lg tracking-widest">ABCD12</div>
279
+ <button id="copy-code" class="ml-2 bg-blue-100 text-blue-600 p-2 rounded-lg hover:bg-blue-200 transition-all">
280
+ <i class="fas fa-copy"></i>
281
+ </button>
282
+ </div>
283
+ <p class="text-sm text-gray-500">O envía este enlace:</p>
284
+ <div class="flex items-center mt-2">
285
+ <input type="text" id="game-link" class="flex-1 px-3 py-2 border border-gray-300 rounded-l-lg focus:outline-none" readonly>
286
+ <button id="copy-link" class="bg-blue-600 text-white px-4 py-2 rounded-r-lg hover:bg-blue-700 transition-all">
287
+ <i class="fas fa-copy"></i>
288
+ </button>
289
+ </div>
290
+ </div>
291
+
292
+ <div class="bg-blue-50 p-4 rounded-lg mb-6">
293
+ <h4 class="font-medium text-blue-800 mb-2 flex items-center">
294
+ <i class="fas fa-users mr-2"></i> Jugadores conectados
295
+ </h4>
296
+ <ul id="players-list" class="space-y-2">
297
+ <li class="flex items-center">
298
+ <div class="w-4 h-4 rounded-full bg-red-500 mr-2"></div>
299
+ <span>Jugador 1 (Tú)</span>
300
+ </li>
301
+ </ul>
302
+ </div>
303
+
304
+ <button id="begin-game-btn" class="w-full bg-green-600 hover:bg-green-700 text-white font-bold py-3 px-4 rounded-lg transition-all transform hover:scale-105 disabled:opacity-50 disabled:cursor-not-allowed" disabled>
305
+ <i class="fas fa-flag-checkered mr-2"></i> Comenzar partida
306
+ </button>
307
+ </div>
308
+ </div>
309
+
310
+ <!-- Modal de unirse a partida -->
311
+ <div id="join-game-modal" class="modal-overlay hidden">
312
+ <div class="modal-content w-full max-w-md bg-white p-6">
313
+ <div class="flex justify-between items-center mb-4">
314
+ <h3 class="text-2xl font-bold text-gray-800">Unirse a partida</h3>
315
+ <button id="close-join-modal" class="text-gray-500 hover:text-gray-700">
316
+ <i class="fas fa-times"></i>
317
+ </button>
318
+ </div>
319
+
320
+ <div class="mb-6">
321
+ <label class="block text-gray-700 font-medium mb-2">Nombre del jugador</label>
322
+ <input type="text" id="join-player-name" class="w-full px-4 py-2 border border-gray-300 rounded-lg focus:outline-none focus:ring-2 focus:ring-blue-500" placeholder="Tu nombre">
323
+ </div>
324
+
325
+ <div class="mb-6">
326
+ <label class="block text-gray-700 font-medium mb-2">Código de partida</label>
327
+ <input type="text" id="join-game-code" class="w-full px-4 py-2 border border-gray-300 rounded-lg focus:outline-none focus:ring-2 focus:ring-blue-500 uppercase" placeholder="ABCD12" maxlength="6">
328
+ </div>
329
+
330
+ <div class="mb-6">
331
+ <label class="block text-gray-700 font-medium mb-2">Color</label>
332
+ <div class="flex justify-center">
333
+ <div class="player-color-selector bg-red-500" data-color="red"></div>
334
+ <div class="player-color-selector bg-blue-500 selected" data-color="blue"></div>
335
+ <div class="player-color-selector bg-green-500" data-color="green"></div>
336
+ <div class="player-color-selector bg-yellow-400" data-color="yellow"></div>
337
+ <div class="player-color-selector bg-purple-500" data-color="purple"></div>
338
+ <div class="player-color-selector bg-orange-500" data-color="orange"></div>
339
+ </div>
340
+ </div>
341
+
342
+ <button id="confirm-join-btn" class="w-full bg-blue-600 hover:bg-blue-700 text-white font-bold py-3 px-4 rounded-lg transition-all transform hover:scale-105">
343
+ <i class="fas fa-sign-in-alt mr-2"></i> Unirse a partida
344
+ </button>
345
+ </div>
346
+ </div>
347
+
348
+ <!-- Modal de reglas -->
349
+ <div id="rules-modal" class="modal-overlay hidden">
350
+ <div class="modal-content w-full max-w-2xl bg-white p-6">
351
+ <div class="flex justify-between items-center mb-4">
352
+ <h3 class="text-2xl font-bold text-gray-800">Reglas del Parchís</h3>
353
+ <button id="close-rules-modal" class="text-gray-500 hover:text-gray-700">
354
+ <i class="fas fa-times"></i>
355
+ </button>
356
+ </div>
357
+
358
+ <div class="prose max-w-none">
359
+ <div class="grid grid-cols-1 md:grid-cols-2 gap-6">
360
+ <div>
361
+ <h4 class="text-lg font-semibold text-blue-600 mb-2">Objetivo del juego</h4>
362
+ <p>El objetivo es llevar todas tus fichas desde tu base de salida hasta la base de llegada en el centro del tablero.</p>
363
+
364
+ <h4 class="text-lg font-semibold text-blue-600 mt-4 mb-2">Movimiento básico</h4>
365
+ <ul class="list-disc pl-5 space-y-1">
366
+ <li>Los jugadores tiran un dado por turnos.</li>
367
+ <li>Para sacar una ficha de la base, se necesita un 5.</li>
368
+ <li>Las fichas avanzan en sentido horario según el número del dado.</li>
369
+ <li>Si sacas un 6, puedes volver a tirar.</li>
370
+ </ul>
371
+
372
+ <h4 class="text-lg font-semibold text-blue-600 mt-4 mb-2">Capturas</h4>
373
+ <ul class="list-disc pl-5 space-y-1">
374
+ <li>Si una ficha cae en una casilla ocupada por una ficha rival, la ficha rival regresa a su base.</li>
375
+ <li>No puedes capturar en casillas seguras (marcadas con ⭐).</li>
376
+ <li>Si tienes dos fichas en la misma casilla, forman un bloqueo que no puede ser capturado.</li>
377
+ </ul>
378
+ </div>
379
+
380
+ <div>
381
+ <h4 class="text-lg font-semibold text-blue-600 mb-2">Zona final</h4>
382
+ <ul class="list-disc pl-5 space-y-1">
383
+ <li>Cuando una ficha completa una vuelta al tablero, entra en su pasillo de color.</li>
384
+ <li>Para entrar en la casilla final, el dado debe mostrar el número exacto necesario.</li>
385
+ <li>La primera persona en meter todas sus fichas gana.</li>
386
+ </ul>
387
+
388
+ <h4 class="text-lg font-semibold text-blue-600 mt-4 mb-2">Variantes especiales</h4>
389
+ <ul class="list-disc pl-5 space-y-1">
390
+ <li><strong>Modo bloqueos:</strong> Los bloqueos duran solo 2 turnos.</li>
391
+ <li><strong>Poderes especiales:</strong> Cada jugador tiene habilidades únicas.</li>
392
+ <li><strong>Super 6:</strong> Tres 6 seguidos hacen que tu ficha regrese a la base.</li>
393
+ </ul>
394
+
395
+ <h4 class="text-lg font-semibold text-blue-600 mt-4 mb-2">Consejos</h4>
396
+ <ul class="list-disc pl-5 space-y-1">
397
+ <li>Intenta mantener al menos una ficha en juego.</li>
398
+ <li>Usa los bloqueos estratégicamente para proteger tus fichas.</li>
399
+ <li>No te apresures a meter todas tus fichas al pasillo final.</li>
400
+ </ul>
401
+ </div>
402
+ </div>
403
+
404
+ <div class="mt-6 p-4 bg-yellow-50 rounded-lg border border-yellow-200">
405
+ <h4 class="text-lg font-semibold text-yellow-700 mb-2 flex items-center">
406
+ <i class="fas fa-lightbulb mr-2"></i> Dificultades especiales
407
+ </h4>
408
+ <div class="grid grid-cols-1 md:grid-cols-3 gap-4">
409
+ <div class="bg-white p-3 rounded-lg shadow-sm">
410
+ <h5 class="font-medium text-green-600">Fácil</h5>
411
+ <p class="text-sm">Juego clásico sin modificaciones.</p>
412
+ </div>
413
+ <div class="bg-white p-3 rounded-lg shadow-sm">
414
+ <h5 class="font-medium text-yellow-600">Medio</h5>
415
+ <p class="text-sm">Bloqueos temporales y casillas especiales.</p>
416
+ </div>
417
+ <div class="bg-white p-3 rounded-lg shadow-sm">
418
+ <h5 class="font-medium text-red-600">Difícil</h5>
419
+ <p class="text-sm">Poderes especiales y reglas avanzadas.</p>
420
+ </div>
421
+ </div>
422
+ </div>
423
+ </div>
424
+
425
+ <div class="mt-6 flex justify-center">
426
+ <button id="close-rules-btn" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-2 px-6 rounded-lg transition-all">
427
+ Entendido
428
+ </button>
429
+ </div>
430
+ </div>
431
+ </div>
432
+
433
+ <!-- Pantalla de juego -->
434
+ <div id="game-screen" class="hidden">
435
+ <!-- Barra superior -->
436
+ <div class="bg-gray-800 text-white p-3 shadow-md">
437
+ <div class="container mx-auto flex justify-between items-center">
438
+ <div class="flex items-center">
439
+ <button id="menu-btn" class="mr-4 text-white hover:text-yellow-300 transition-all">
440
+ <i class="fas fa-bars text-xl"></i>
441
+ </button>
442
+ <h1 class="text-xl font-bold flex items-center">
443
+ <span class="mr-2">🎲</span>
444
+ <span>Parchís</span>
445
+ <span class="text-yellow-300 ml-1">Royale</span>
446
+ </h1>
447
+ </div>
448
+
449
+ <div class="flex items-center space-x-4">
450
+ <div id="turn-indicator" class="px-3 py-1 rounded-full bg-blue-600 text-sm font-medium flex items-center">
451
+ <div class="w-3 h-3 rounded-full bg-red-500 mr-2"></div>
452
+ <span>Tu turno</span>
453
+ </div>
454
+ <button id="dice-btn" class="dice bg-yellow-400 text-gray-900">🎲</button>
455
+ </div>
456
+ </div>
457
+ </div>
458
+
459
+ <!-- Contenido principal del juego -->
460
+ <div class="container mx-auto p-4">
461
+ <div class="flex flex-col lg:flex-row gap-6">
462
+ <!-- Tablero de juego -->
463
+ <div class="flex-1 flex justify-center">
464
+ <div id="game-board" class="relative w-full max-w-2xl aspect-square board-4">
465
+ <!-- Las celdas y fichas se generarán dinámicamente con JavaScript -->
466
+ </div>
467
+ </div>
468
+
469
+ <!-- Panel lateral -->
470
+ <div class="w-full lg:w-80 space-y-4">
471
+ <!-- Información del jugador actual -->
472
+ <div class="bg-white rounded-xl shadow-md p-4">
473
+ <h3 class="font-bold text-lg mb-2 flex items-center">
474
+ <i class="fas fa-user mr-2"></i> Tu jugador
475
+ </h3>
476
+ <div class="flex items-center mb-3">
477
+ <div id="current-player-color" class="w-5 h-5 rounded-full mr-2"></div>
478
+ <span id="current-player-name" class="font-medium">Jugador 1</span>
479
+ </div>
480
+ <div class="grid grid-cols-2 gap-2">
481
+ <div class="bg-gray-100 p-2 rounded-lg">
482
+ <p class="text-xs text-gray-500">Fichas en juego</p>
483
+ <p id="pieces-in-play" class="font-bold">2</p>
484
+ </div>
485
+ <div class="bg-gray-100 p-2 rounded-lg">
486
+ <p class="text-xs text-gray-500">Fichas en meta</p>
487
+ <p id="pieces-in-home" class="font-bold">0</p>
488
+ </div>
489
+ </div>
490
+ </div>
491
+
492
+ <!-- Historial de dados -->
493
+ <div class="bg-white rounded-xl shadow-md p-4">
494
+ <h3 class="font-bold text-lg mb-3 flex items-center">
495
+ <i class="fas fa-history mr-2"></i> Historial
496
+ </h3>
497
+ <div id="dice-history" class="space-y-2 max-h-40 overflow-y-auto">
498
+ <!-- Los resultados de dados se agregarán aquí -->
499
+ </div>
500
+ </div>
501
+
502
+ <!-- Lista de jugadores -->
503
+ <div class="bg-white rounded-xl shadow-md p-4">
504
+ <h3 class="font-bold text-lg mb-3 flex items-center">
505
+ <i class="fas fa-users mr-2"></i> Jugadores
506
+ </h3>
507
+ <ul id="players-game-list" class="space-y-2">
508
+ <!-- Los jugadores se listarán aquí -->
509
+ </ul>
510
+ </div>
511
+
512
+ <!-- Chat (opcional) -->
513
+ <div class="bg-white rounded-xl shadow-md p-4 hidden">
514
+ <h3 class="font-bold text-lg mb-3 flex items-center">
515
+ <i class="fas fa-comments mr-2"></i> Chat
516
+ </h3>
517
+ <div class="bg-gray-50 rounded-lg p-2 h-32 overflow-y-auto mb-2">
518
+ <!-- Mensajes de chat -->
519
+ </div>
520
+ <div class="flex">
521
+ <input type="text" placeholder="Escribe un mensaje..." class="flex-1 border border-gray-300 rounded-l-lg px-3 py-2 focus:outline-none">
522
+ <button class="bg-blue-600 text-white px-4 rounded-r-lg">
523
+ <i class="fas fa-paper-plane"></i>
524
+ </button>
525
+ </div>
526
+ </div>
527
+ </div>
528
+ </div>
529
+ </div>
530
+ </div>
531
+
532
+ <!-- Modal de menú -->
533
+ <div id="menu-modal" class="modal-overlay hidden">
534
+ <div class="modal-content w-full max-w-md bg-white p-6">
535
+ <div class="flex justify-between items-center mb-6">
536
+ <h3 class="text-2xl font-bold text-gray-800">Menú del juego</h3>
537
+ <button id="close-menu-modal" class="text-gray-500 hover:text-gray-700">
538
+ <i class="fas fa-times"></i>
539
+ </button>
540
+ </div>
541
+
542
+ <div class="space-y-4">
543
+ <button class="w-full flex items-center justify-between p-3 bg-gray-100 hover:bg-gray-200 rounded-lg transition-all">
544
+ <span class="flex items-center">
545
+ <i class="fas fa-book mr-3 text-blue-600"></i>
546
+ <span>Reglas del juego</span>
547
+ </span>
548
+ <i class="fas fa-chevron-right text-gray-400"></i>
549
+ </button>
550
+
551
+ <button class="w-full flex items-center justify-between p-3 bg-gray-100 hover:bg-gray-200 rounded-lg transition-all">
552
+ <span class="flex items-center">
553
+ <i class="fas fa-cog mr-3 text-purple-600"></i>
554
+ <span>Ajustes</span>
555
+ </span>
556
+ <i class="fas fa-chevron-right text-gray-400"></i>
557
+ </button>
558
+
559
+ <button class="w-full flex items-center justify-between p-3 bg-gray-100 hover:bg-gray-200 rounded-lg transition-all">
560
+ <span class="flex items-center">
561
+ <i class="fas fa-users mr-3 text-green-600"></i>
562
+ <span>Invitar jugadores</span>
563
+ </span>
564
+ <i class="fas fa-chevron-right text-gray-400"></i>
565
+ </button>
566
+
567
+ <button id="exit-game-btn" class="w-full flex items-center justify-between p-3 bg-red-100 hover:bg-red-200 text-red-700 rounded-lg transition-all mt-6">
568
+ <span class="flex items-center">
569
+ <i class="fas fa-sign-out-alt mr-3"></i>
570
+ <span>Salir del juego</span>
571
+ </span>
572
+ </button>
573
+ </div>
574
+ </div>
575
+ </div>
576
+
577
+ <!-- Modal de ganador -->
578
+ <div id="winner-modal" class="modal-overlay hidden">
579
+ <div class="modal-content w-full max-w-md bg-white p-8 text-center">
580
+ <div class="mb-6">
581
+ <div class="text-6xl mb-4">🏆</div>
582
+ <h3 class="text-3xl font-bold text-gray-800 mb-2">¡Felicidades!</h3>
583
+ <p id="winner-name" class="text-xl text-gray-600">Jugador Rojo ha ganado</p>
584
+ </div>
585
+
586
+ <div class="bg-gray-100 rounded-lg p-4 mb-6">
587
+ <h4 class="font-medium text-gray-700 mb-2">Resumen de la partida</h4>
588
+ <div class="grid grid-cols-3 gap-2 text-sm">
589
+ <div class="bg-white p-2 rounded">
590
+ <p class="text-gray-500">Duración</p>
591
+ <p class="font-medium">12 min</p>
592
+ </div>
593
+ <div class="bg-white p-2 rounded">
594
+ <p class="text-gray-500">Turnos</p>
595
+ <p class="font-medium">24</p>
596
+ </div>
597
+ <div class="bg-white p-2 rounded">
598
+ <p class="text-gray-500">Dificultad</p>
599
+ <p class="font-medium">Media</p>
600
+ </div>
601
+ </div>
602
+ </div>
603
+
604
+ <div class="flex space-x-4">
605
+ <button id="rematch-btn" class="flex-1 bg-blue-600 hover:bg-blue-700 text-white font-bold py-3 px-4 rounded-lg transition-all">
606
+ <i class="fas fa-redo mr-2"></i> Revancha
607
+ </button>
608
+ <button id="new-game-btn" class="flex-1 bg-green-600 hover:bg-green-700 text-white font-bold py-3 px-4 rounded-lg transition-all">
609
+ <i class="fas fa-plus mr-2"></i> Nueva partida
610
+ </button>
611
+ </div>
612
+ </div>
613
+ </div>
614
+
615
+ <script>
616
+ // Variables del juego
617
+ let gameState = {
618
+ players: [],
619
+ currentPlayerIndex: 0,
620
+ diceValue: 0,
621
+ boardType: 4,
622
+ difficulty: 'medium',
623
+ gameStarted: false,
624
+ gameCode: '',
625
+ pieces: [],
626
+ paths: {},
627
+ safeSpots: [],
628
+ playerColors: ['red', 'blue', 'green', 'yellow', 'purple', 'orange'],
629
+ colorNames: {
630
+ red: 'Rojo',
631
+ blue: 'Azul',
632
+ green: 'Verde',
633
+ yellow: 'Amarillo',
634
+ purple: 'Morado',
635
+ orange: 'Naranja'
636
+ },
637
+ gameHistory: [],
638
+ playerName: '',
639
+ playerColor: 'red'
640
+ };
641
+
642
+ // Elementos del DOM
643
+ const elements = {
644
+ startScreen: document.getElementById('start-screen'),
645
+ gameScreen: document.getElementById('game-screen'),
646
+ createGameModal: document.getElementById('create-game-modal'),
647
+ inviteModal: document.getElementById('invite-modal'),
648
+ joinGameModal: document.getElementById('join-game-modal'),
649
+ rulesModal: document.getElementById('rules-modal'),
650
+ menuModal: document.getElementById('menu-modal'),
651
+ winnerModal: document.getElementById('winner-modal'),
652
+ gameBoard: document.getElementById('game-board'),
653
+ playerName: document.getElementById('player-name'),
654
+ joinPlayerName: document.getElementById('join-player-name'),
655
+ joinGameCode: document.getElementById('join-game-code'),
656
+ gameCode: document.getElementById('game-code'),
657
+ gameLink: document.getElementById('game-link'),
658
+ playersList: document.getElementById('players-list'),
659
+ playersGameList: document.getElementById('players-game-list'),
660
+ diceHistory: document.getElementById('dice-history'),
661
+ currentPlayerName: document.getElementById('current-player-name'),
662
+ currentPlayerColor: document.getElementById('current-player-color'),
663
+ piecesInPlay: document.getElementById('pieces-in-play'),
664
+ piecesInHome: document.getElementById('pieces-in-home'),
665
+ turnIndicator: document.getElementById('turn-indicator'),
666
+ diceBtn: document.getElementById('dice-btn')
667
+ };
668
+
669
+ // Inicialización del juego
670
+ document.addEventListener('DOMContentLoaded', () => {
671
+ // Generar código de juego aleatorio
672
+ gameState.gameCode = generateGameCode();
673
+ elements.gameCode.textContent = gameState.gameCode;
674
+ elements.gameLink.value = `${window.location.href}?game=${gameState.gameCode}`;
675
+
676
+ // Event listeners para botones
677
+ document.getElementById('create-game-btn').addEventListener('click', showCreateGameModal);
678
+ document.getElementById('join-game-btn').addEventListener('click', showJoinGameModal);
679
+ document.getElementById('rules-btn').addEventListener('click', showRulesModal);
680
+ document.getElementById('close-create-modal').addEventListener('click', hideCreateGameModal);
681
+ document.getElementById('close-invite-modal').addEventListener('click', hideInviteModal);
682
+ document.getElementById('close-join-modal').addEventListener('click', hideJoinGameModal);
683
+ document.getElementById('close-rules-modal').addEventListener('click', hideRulesModal);
684
+ document.getElementById('close-rules-btn').addEventListener('click', hideRulesModal);
685
+ document.getElementById('start-game-btn').addEventListener('click', startGameCreation);
686
+ document.getElementById('begin-game-btn').addEventListener('click', beginGame);
687
+ document.getElementById('confirm-join-btn').addEventListener('click', joinGame);
688
+ document.getElementById('copy-code').addEventListener('click', copyGameCode);
689
+ document.getElementById('copy-link').addEventListener('click', copyGameLink);
690
+ document.getElementById('menu-btn').addEventListener('click', showMenuModal);
691
+ document.getElementById('close-menu-modal').addEventListener('click', hideMenuModal);
692
+ document.getElementById('exit-game-btn').addEventListener('click', exitGame);
693
+ document.getElementById('rematch-btn').addEventListener('click', startRematch);
694
+ document.getElementById('new-game-btn').addEventListener('click', newGame);
695
+ elements.diceBtn.addEventListener('click', rollDice);
696
+
697
+ // Selectores de color
698
+ document.querySelectorAll('.player-color-selector').forEach(selector => {
699
+ selector.addEventListener('click', function() {
700
+ document.querySelector('.player-color-selector.selected')?.classList.remove('selected');
701
+ this.classList.add('selected');
702
+ gameState.playerColor = this.dataset.color;
703
+ });
704
+ });
705
+
706
+ // Verificar si hay un código de juego en la URL
707
+ const urlParams = new URLSearchParams(window.location.search);
708
+ const gameCodeParam = urlParams.get('game');
709
+ if (gameCodeParam) {
710
+ showJoinGameModal();
711
+ document.getElementById('join-game-code').value = gameCodeParam.toUpperCase();
712
+ }
713
+ });
714
+
715
+ // Funciones del juego
716
+ function generateGameCode() {
717
+ const chars = 'ABCDEFGHJKLMNPQRSTUVWXYZ23456789';
718
+ let result = '';
719
+ for (let i = 0; i < 6; i++) {
720
+ result += chars.charAt(Math.floor(Math.random() * chars.length));
721
+ }
722
+ return result;
723
+ }
724
+
725
+ function showCreateGameModal() {
726
+ elements.createGameModal.classList.remove('hidden');
727
+ }
728
+
729
+ function hideCreateGameModal() {
730
+ elements.createGameModal.classList.add('hidden');
731
+ }
732
+
733
+ function showInviteModal() {
734
+ elements.inviteModal.classList.remove('hidden');
735
+ }
736
+
737
+ function hideInviteModal() {
738
+ elements.inviteModal.classList.add('hidden');
739
+ }
740
+
741
+ function showJoinGameModal() {
742
+ elements.joinGameModal.classList.remove('hidden');
743
+ }
744
+
745
+ function hideJoinGameModal() {
746
+ elements.joinGameModal.classList.add('hidden');
747
+ }
748
+
749
+ function showRulesModal() {
750
+ elements.rulesModal.classList.remove('hidden');
751
+ }
752
+
753
+ function hideRulesModal() {
754
+ elements.rulesModal.classList.add('hidden');
755
+ }
756
+
757
+ function showMenuModal() {
758
+ elements.menuModal.classList.remove('hidden');
759
+ }
760
+
761
+ function hideMenuModal() {
762
+ elements.menuModal.classList.add('hidden');
763
+ }
764
+
765
+ function showWinnerModal(winnerName) {
766
+ document.getElementById('winner-name').textContent = winnerName;
767
+ elements.winnerModal.classList.remove('hidden');
768
+ }
769
+
770
+ function hideWinnerModal() {
771
+ elements.winnerModal.classList.add('hidden');
772
+ }
773
+
774
+ function copyGameCode() {
775
+ navigator.clipboard.writeText(gameState.gameCode);
776
+ showToast('Código copiado al portapapeles');
777
+ }
778
+
779
+ function copyGameLink() {
780
+ navigator.clipboard.writeText(elements.gameLink.value);
781
+ showToast('Enlace copiado al portapapeles');
782
+ }
783
+
784
+ function showToast(message) {
785
+ const toast = document.createElement('div');
786
+ toast.className = 'fixed bottom-4 left-1/2 transform -translate-x-1/2 bg-gray-800 text-white px-4 py-2 rounded-lg shadow-lg z-50 animate-fade-in-out';
787
+ toast.textContent = message;
788
+ document.body.appendChild(toast);
789
+
790
+ setTimeout(() => {
791
+ toast.remove();
792
+ }, 3000);
793
+ }
794
+
795
+ function startGameCreation() {
796
+ const playerName = elements.playerName.value.trim();
797
+ if (!playerName) {
798
+ showToast('Por favor ingresa tu nombre');
799
+ return;
800
+ }
801
+
802
+ gameState.playerName = playerName;
803
+ gameState.boardType = parseInt(document.querySelector('input[name="board-type"]:checked').value);
804
+ gameState.difficulty = document.getElementById('game-difficulty').value;
805
+
806
+ // Crear jugador local
807
+ const player = {
808
+ id: 'player-' + Date.now(),
809
+ name: playerName,
810
+ color: gameState.playerColor,
811
+ pieces: [],
812
+ isLocal: true,
813
+ isHost: true
814
+ };
815
+
816
+ gameState.players.push(player);
817
+ updatePlayersList();
818
+
819
+ hideCreateGameModal();
820
+ showInviteModal();
821
+ }
822
+
823
+ function updatePlayersList() {
824
+ elements.playersList.innerHTML = '';
825
+ elements.playersGameList.innerHTML = '';
826
+
827
+ gameState.players.forEach(player => {
828
+ // Para el modal de invitación
829
+ const playerItem = document.createElement('li');
830
+ playerItem.className = 'flex items-center';
831
+ playerItem.innerHTML = `
832
+ <div class="w-4 h-4 rounded-full bg-${player.color}-500 mr-2"></div>
833
+ <span>${player.name} ${player.isHost ? '(Anfitrión)' : ''}</span>
834
+ `;
835
+ elements.playersList.appendChild(playerItem);
836
+
837
+ // Para el panel de jugadores en el juego
838
+ const gamePlayerItem = document.createElement('li');
839
+ gamePlayerItem.className = 'flex items-center justify-between p-2 bg-gray-50 rounded-lg';
840
+ gamePlayerItem.innerHTML = `
841
+ <div class="flex items-center">
842
+ <div class="w-4 h-4 rounded-full bg-${player.color}-500 mr-2"></div>
843
+ <span class="font-medium">${player.name}</span>
844
+ </div>
845
+ <div class="text-sm text-gray-500">0/4</div>
846
+ `;
847
+ elements.playersGameList.appendChild(gamePlayerItem);
848
+ });
849
+
850
+ // Habilitar botón de comenzar si hay al menos 2 jugadores
851
+ document.getElementById('begin-game-btn').disabled = gameState.players.length < 2;
852
+ }
853
+
854
+ function beginGame() {
855
+ initializeGame();
856
+ hideInviteModal();
857
+ elements.startScreen.classList.add('hidden');
858
+ elements.gameScreen.classList.remove('hidden');
859
+ }
860
+
861
+ function joinGame() {
862
+ const playerName = elements.joinPlayerName.value.trim();
863
+ const gameCode = elements.joinGameCode.value.trim().toUpperCase();
864
+
865
+ if (!playerName) {
866
+ showToast('Por favor ingresa tu nombre');
867
+ return;
868
+ }
869
+
870
+ if (!gameCode || gameCode.length !== 6) {
871
+ showToast('Por favor ingresa un código de juego válido');
872
+ return;
873
+ }
874
+
875
+ // Simular unirse a una partida existente
876
+ gameState.playerName = playerName;
877
+ gameState.gameCode = gameCode;
878
+
879
+ // Crear jugador local (no anfitrión)
880
+ const player = {
881
+ id: 'player-' + Date.now(),
882
+ name: playerName,
883
+ color: gameState.playerColor,
884
+ pieces: [],
885
+ isLocal: true,
886
+ isHost: false
887
+ };
888
+
889
+ // Simular que ya hay un anfitrión
890
+ const hostPlayer = {
891
+ id: 'player-host',
892
+ name: 'Anfitrión',
893
+ color: 'red',
894
+ pieces: [],
895
+ isLocal: false,
896
+ isHost: true
897
+ };
898
+
899
+ gameState.players = [hostPlayer, player];
900
+ gameState.boardType = 4; // Asumir tablero de 4 jugadores
901
+
902
+ updatePlayersList();
903
+
904
+ hideJoinGameModal();
905
+ elements.startScreen.classList.add('hidden');
906
+ elements.gameScreen.classList.remove('hidden');
907
+
908
+ // Simular que el anfitrión comienza el juego después de unirse
909
+ setTimeout(() => {
910
+ initializeGame();
911
+ }, 1000);
912
+ }
913
+
914
+ function initializeGame() {
915
+ gameState.gameStarted = true;
916
+ gameState.currentPlayerIndex = 0;
917
+
918
+ // Configurar el tablero según el tipo
919
+ elements.gameBoard.className = `relative w-full max-w-2xl aspect-square board-${gameState.boardType}`;
920
+
921
+ // Crear las rutas del tablero
922
+ createBoardPaths();
923
+
924
+ // Inicializar fichas para cada jugador
925
+ initializePieces();
926
+
927
+ // Actualizar la interfaz del jugador actual
928
+ updateCurrentPlayerUI();
929
+
930
+ // Mostrar mensaje de inicio
931
+ showToast(`¡Comienza la partida! Es el turno de ${gameState.players[0].name}`);
932
+ }
933
+
934
+ function createBoardPaths() {
935
+ // Esto es una simplificación - en un juego real necesitarías coordenadas precisas
936
+ gameState.paths = {};
937
+ gameState.safeSpots = [];
938
+
939
+ // Crear rutas básicas para el tablero de 4 jugadores
940
+ if (gameState.boardType === 4) {
941
+ // 68 casillas estándar en el parchís de 4 jugadores
942
+ for (let i = 0; i < 68; i++) {
943
+ gameState.paths[`path-${i}`] = {
944
+ id: `path-${i}`,
945
+ position: i,
946
+ pieces: []
947
+ };
948
+ }
949
+
950
+ // 5 casillas seguras por jugador (incluyendo la de salida)
951
+ for (let i = 0; i < 4; i++) {
952
+ for (let j = 0; j < 5; j++) {
953
+ gameState.safeSpots.push(`safe-${i}-${j}`);
954
+ }
955
+ }
956
+ } else {
957
+ // Tablero de 6 jugadores con más casillas
958
+ for (let i = 0; i < 96; i++) {
959
+ gameState.paths[`path-${i}`] = {
960
+ id: `path-${i}`,
961
+ position: i,
962
+ pieces: []
963
+ };
964
+ }
965
+
966
+ // 5 casillas seguras por jugador
967
+ for (let i = 0; i < 6; i++) {
968
+ for (let j = 0; j < 5; j++) {
969
+ gameState.safeSpots.push(`safe-${i}-${j}`);
970
+ }
971
+ }
972
+ }
973
+
974
+ // Renderizar el tablero
975
+ renderBoard();
976
+ }
977
+
978
+ function renderBoard() {
979
+ elements.gameBoard.innerHTML = '';
980
+
981
+ // Esto es una representación simplificada del tablero
982
+ // En una implementación real, necesitarías posicionar cada celda con precisión
983
+
984
+ // Bases de inicio
985
+ gameState.players.forEach((player, index) => {
986
+ const base = document.createElement('div');
987
+ base.className = `absolute home-base bg-${player.color}-100 border-4 border-${player.color}-500`;
988
+ base.style.width = '80px';
989
+ base.style.height = '80px';
990
+
991
+ // Posicionar las bases según el número de jugadores
992
+ if (gameState.boardType === 4) {
993
+ if (index === 0) {
994
+ base.style.top = '10%';
995
+ base.style.left = '10%';
996
+ } else if (index === 1) {
997
+ base.style.top = '10%';
998
+ base.style.right = '10%';
999
+ } else if (index === 2) {
1000
+ base.style.bottom = '10%';
1001
+ base.style.right = '10%';
1002
+ } else {
1003
+ base.style.bottom = '10%';
1004
+ base.style.left = '10%';
1005
+ }
1006
+ } else {
1007
+ // Posicionamiento para 6 jugadores
1008
+ const angle = (index * 60) - 90; // -90 para empezar desde arriba
1009
+ const radius = 35;
1010
+ const centerX = 50;
1011
+ const centerY = 50;
1012
+
1013
+ const x = centerX + radius * Math.cos(angle * Math.PI / 180);
1014
+ const y = centerY + radius * Math.sin(angle * Math.PI / 180);
1015
+
1016
+ base.style.left = `${x}%`;
1017
+ base.style.top = `${y}%`;
1018
+ base.style.transform = 'translate(-50%, -50%)';
1019
+ }
1020
+
1021
+ elements.gameBoard.appendChild(base);
1022
+ });
1023
+
1024
+ // Casillas del camino
1025
+ Object.values(gameState.paths).forEach(path => {
1026
+ const cell = document.createElement('div');
1027
+ cell.className = 'absolute path-cell';
1028
+ cell.id = path.id;
1029
+ cell.dataset.position = path.position;
1030
+
1031
+ // Posicionamiento simplificado - en realidad necesitarías calcular la posición exacta
1032
+ cell.style.width = '20px';
1033
+ cell.style.height = '20px';
1034
+ cell.style.backgroundColor = '#f0f0f0';
1035
+ cell.style.borderRadius = '50%';
1036
+ cell.style.border = '1px solid #ddd';
1037
+
1038
+ // Posicionar en un círculo alrededor del tablero
1039
+ const totalCells = gameState.boardType === 4 ? 68 : 96;
1040
+ const angle = (path.position / totalCells) * 2 * Math.PI;
1041
+ const radius = 40;
1042
+ const centerX = 50;
1043
+ const centerY = 50;
1044
+
1045
+ const x = centerX + radius * Math.cos(angle);
1046
+ const y = centerY + radius * Math.sin(angle);
1047
+
1048
+ cell.style.left = `${x}%`;
1049
+ cell.style.top = `${y}%`;
1050
+ cell.style.transform = 'translate(-50%, -50%)';
1051
+
1052
+ elements.gameBoard.appendChild(cell);
1053
+ });
1054
+
1055
+ // Casillas seguras (simplificado)
1056
+ gameState.safeSpots.forEach(spot => {
1057
+ const safeCell = document.createElement('div');
1058
+ safeCell.className = 'absolute safe-spot';
1059
+ safeCell.id = spot;
1060
+ safeCell.style.width = '25px';
1061
+ safeCell.style.height = '25px';
1062
+ safeCell.style.backgroundColor = 'rgba(255, 255, 255, 0.7)';
1063
+ safeCell.style.borderRadius = '50%';
1064
+
1065
+ // Posicionamiento simplificado
1066
+ const parts = spot.split('-');
1067
+ const playerIndex = parseInt(parts[1]);
1068
+ const spotIndex = parseInt(parts[2]);
1069
+
1070
+ if (gameState.boardType === 4) {
1071
+ if (playerIndex === 0) {
1072
+ safeCell.style.left = `${20 + spotIndex * 5}%`;
1073
+ safeCell.style.top = '30%';
1074
+ } else if (playerIndex === 1) {
1075
+ safeCell.style.right = `${20 + spotIndex * 5}%`;
1076
+ safeCell.style.top = '30%';
1077
+ } else if (playerIndex === 2) {
1078
+ safeCell.style.right = `${20 + spotIndex * 5}%`;
1079
+ safeCell.style.bottom = '30%';
1080
+ } else {
1081
+ safeCell.style.left = `${20 + spotIndex * 5}%`;
1082
+ safeCell.style.bottom = '30%';
1083
+ }
1084
+ } else {
1085
+ // Posicionamiento para 6 jugadores
1086
+ const angle = (playerIndex * 60) - 90; // -90 para empezar desde arriba
1087
+ const radius = 30 + spotIndex * 5;
1088
+ const centerX = 50;
1089
+ const centerY = 50;
1090
+
1091
+ const x = centerX + radius * Math.cos(angle * Math.PI / 180);
1092
+ const y = centerY + radius * Math.sin(angle * Math.PI / 180);
1093
+
1094
+ safeCell.style.left = `${x}%`;
1095
+ safeCell.style.top = `${y}%`;
1096
+ safeCell.style.transform = 'translate(-50%, -50%)';
1097
+ }
1098
+
1099
+ elements.gameBoard.appendChild(safeCell);
1100
+ });
1101
+
1102
+ // Zona central (meta)
1103
+ const center = document.createElement('div');
1104
+ center.className = 'absolute home-base bg-white';
1105
+ center.style.width = '100px';
1106
+ center.style.height = '100px';
1107
+ center.style.left = '50%';
1108
+ center.style.top = '50%';
1109
+ center.style.transform = 'translate(-50%, -50%)';
1110
+ center.style.boxShadow = 'inset 0 0 15px rgba(0,0,0,0.2)';
1111
+ elements.gameBoard.appendChild(center);
1112
+ }
1113
+
1114
+ function initializePieces() {
1115
+ gameState.pieces = [];
1116
+
1117
+ gameState.players.forEach(player => {
1118
+ for (let i = 0; i < 4; i++) {
1119
+ const piece = {
1120
+ id: `piece-${player.id}-${i}`,
1121
+ playerId: player.id,
1122
+ color: player.color,
1123
+ position: 'home', // 'home', 'path-X', 'safe-X-Y', 'final'
1124
+ pathPosition: null,
1125
+ number: i + 1
1126
+ };
1127
+
1128
+ gameState.pieces.push(piece);
1129
+ player.pieces.push(piece);
1130
+
1131
+ // Renderizar la ficha
1132
+ renderPiece(piece);
1133
+ }
1134
+ });
1135
+ }
1136
+
1137
+ function renderPiece(piece) {
1138
+ // Eliminar cualquier representación previa de la ficha
1139
+ const existingPiece = document.getElementById(`piece-${piece.id}`);
1140
+ if (existingPiece) existingPiece.remove();
1141
+
1142
+ const pieceElement = document.createElement('div');
1143
+ pieceElement.id = `piece-${piece.id}`;
1144
+ pieceElement.className = `absolute piece bg-${piece.color}-500`;
1145
+ pieceElement.textContent = piece.number;
1146
+ pieceElement.dataset.pieceId = piece.id;
1147
+
1148
+ // Posicionar la ficha según su estado actual
1149
+ if (piece.position === 'home') {
1150
+ const player = gameState.players.find(p => p.id === piece.playerId);
1151
+ const playerIndex = gameState.players.indexOf(player);
1152
+
1153
+ // Encontrar la base del jugador
1154
+ const base = document.querySelectorAll('.home-base')[playerIndex];
1155
+ const baseRect = base.getBoundingClientRect();
1156
+ const boardRect = elements.gameBoard.getBoundingClientRect();
1157
+
1158
+ // Calcular posición relativa dentro de la base
1159
+ const offsetX = (piece.number % 2 === 0) ? 15 : -15;
1160
+ const offsetY = (piece.number > 2) ? 15 : -15;
1161
+
1162
+ pieceElement.style.left = `${((baseRect.left - boardRect.left) / boardRect.width * 100) + offsetX}%`;
1163
+ pieceElement.style.top = `${((baseRect.top - boardRect.top) / boardRect.height * 100) + offsetY}%`;
1164
+ } else if (piece.position.startsWith('path')) {
1165
+ const pathId = piece.position;
1166
+ const pathElement = document.getElementById(pathId);
1167
+ if (pathElement) {
1168
+ const pathRect = pathElement.getBoundingClientRect();
1169
+ const boardRect = elements.gameBoard.getBoundingClientRect();
1170
+
1171
+ pieceElement.style.left = `${(pathRect.left - boardRect.left + pathRect.width / 2) / boardRect.width * 100}%`;
1172
+ pieceElement.style.top = `${(pathRect.top - boardRect.top + pathRect.height / 2) / boardRect.height * 100}%`;
1173
+ }
1174
+ } else if (piece.position.startsWith('safe')) {
1175
+ const safeSpotId = piece.position;
1176
+ const safeSpotElement = document.getElementById(safeSpotId);
1177
+ if (safeSpotElement) {
1178
+ const safeRect = safeSpotElement.getBoundingClientRect();
1179
+ const boardRect = elements.gameBoard.getBoundingClientRect();
1180
+
1181
+ pieceElement.style.left = `${(safeRect.left - boardRect.left + safeRect.width / 2) / boardRect.width * 100}%`;
1182
+ pieceElement.style.top = `${(safeRect.top - boardRect.top + safeRect.height / 2) / boardRect.height * 100}%`;
1183
+ }
1184
+ } else if (piece.position === 'final') {
1185
+ // Posicionar en la zona central
1186
+ pieceElement.style.left = '50%';
1187
+ pieceElement.style.top = '50%';
1188
+ pieceElement.style.transform = 'translate(-50%, -50%)';
1189
+
1190
+ // Agregar corona si es la última ficha
1191
+ if (piece.number === 4) {
1192
+ const crown = document.createElement('div');
1193
+ crown.className = 'winner-crown';
1194
+ crown.innerHTML = '👑';
1195
+ pieceElement.appendChild(crown);
1196
+ }
1197
+ }
1198
+
1199
+ // Agregar evento de clic si es la ficha del jugador actual
1200
+ const currentPlayer = gameState.players[gameState.currentPlayerIndex];
1201
+ if (currentPlayer.isLocal && currentPlayer.id === piece.playerId) {
1202
+ pieceElement.classList.add('cursor-pointer', 'hover:scale-110');
1203
+ pieceElement.addEventListener('click', () => selectPiece(piece));
1204
+ }
1205
+
1206
+ elements.gameBoard.appendChild(pieceElement);
1207
+ }
1208
+
1209
+ function updateCurrentPlayerUI() {
1210
+ const currentPlayer = gameState.players[gameState.currentPlayerIndex];
1211
+
1212
+ // Actualizar panel del jugador
1213
+ elements.currentPlayerName.textContent = currentPlayer.name;
1214
+ elements.currentPlayerColor.className = `w-5 h-5 rounded-full mr-2 bg-${currentPlayer.color}-500`;
1215
+
1216
+ // Contar fichas en juego y en casa
1217
+ const piecesInPlay = currentPlayer.pieces.filter(p => p.position !== 'home' && p.position !== 'final').length;
1218
+ const piecesInHome = currentPlayer.pieces.filter(p => p.position === 'final').length;
1219
+
1220
+ elements.piecesInPlay.textContent = piecesInPlay;
1221
+ elements.piecesInHome.textContent = piecesInHome;
1222
+
1223
+ // Actualizar indicador de turno
1224
+ elements.turnIndicator.innerHTML = `
1225
+ <div class="w-3 h-3 rounded-full bg-${currentPlayer.color}-500 mr-2"></div>
1226
+ <span>${currentPlayer.isLocal ? 'Tu turno' : 'Turno de ' + currentPlayer.name}</span>
1227
+ `;
1228
+
1229
+ // Habilitar/deshabilitar dado
1230
+ if (currentPlayer.isLocal) {
1231
+ elements.diceBtn.classList.remove('opacity-50', 'cursor-not-allowed');
1232
+ elements.diceBtn.classList.add('cursor-pointer', 'hover:scale-105');
1233
+ } else {
1234
+ elements.diceBtn.classList.add('opacity-50', 'cursor-not-allowed');
1235
+ elements.diceBtn.classList.remove('cursor-pointer', 'hover:scale-105');
1236
+ }
1237
+
1238
+ // Actualizar lista de jugadores
1239
+ elements.playersGameList.innerHTML = '';
1240
+ gameState.players.forEach(player => {
1241
+ const piecesInHome = player.pieces.filter(p => p.position === 'final').length;
1242
+
1243
+ const playerItem = document.createElement('li');
1244
+ playerItem.className = `flex items-center justify-between p-2 rounded-lg ${player.id === currentPlayer.id ? 'bg-gray-200' : 'bg-gray-50'}`;
1245
+ playerItem.innerHTML = `
1246
+ <div class="flex items-center">
1247
+ <div class="w-4 h-4 rounded-full bg-${player.color}-500 mr-2"></div>
1248
+ <span class="font-medium">${player.name}</span>
1249
+ </div>
1250
+ <div class="text-sm ${piecesInHome === 4 ? 'text-green-600 font-bold' : 'text-gray-500'}">${piecesInHome}/4</div>
1251
+ `;
1252
+
1253
+ elements.playersGameList.appendChild(playerItem);
1254
+ });
1255
+ }
1256
+
1257
+ function rollDice() {
1258
+ const currentPlayer = gameState.players[gameState.currentPlayerIndex];
1259
+ if (!currentPlayer.isLocal) return;
1260
+
1261
+ // Deshabilitar el dado durante el lanzamiento
1262
+ elements.diceBtn.classList.add('opacity-50', 'cursor-not-allowed');
1263
+ elements.diceBtn.classList.remove('cursor-pointer', 'hover:scale-105');
1264
+
1265
+ // Animación del dado
1266
+ let rolls = 0;
1267
+ const maxRolls = 10;
1268
+ const rollInterval = setInterval(() => {
1269
+ gameState.diceValue = Math.floor(Math.random() * 6) + 1;
1270
+ elements.diceBtn.textContent = getDiceFace(gameState.diceValue);
1271
+ rolls++;
1272
+
1273
+ if (rolls >= maxRolls) {
1274
+ clearInterval(rollInterval);
1275
+ finishDiceRoll();
1276
+ }
1277
+ }, 100);
1278
+ }
1279
+
1280
+ function getDiceFace(value) {
1281
+ const faces = ['⚀', '⚁', '⚂', '⚃', '⚄', '⚅'];
1282
+ return faces[value - 1];
1283
+ }
1284
+
1285
+ function finishDiceRoll() {
1286
+ // Agregar al historial
1287
+ const currentPlayer = gameState.players[gameState.currentPlayerIndex];
1288
+ const historyItem = document.createElement('div');
1289
+ historyItem.className = 'flex items-center justify-between py-1 px-2 bg-gray-100 rounded';
1290
+ historyItem.innerHTML = `
1291
+ <div class="flex items-center">
1292
+ <div class="w-3 h-3 rounded-full bg-${currentPlayer.color}-500 mr-2"></div>
1293
+ <span>${currentPlayer.name}</span>
1294
+ </div>
1295
+ <span class="font-bold">${gameState.diceValue}</span>
1296
+ `;
1297
+ elements.diceHistory.insertBefore(historyItem, elements.diceHistory.firstChild);
1298
+
1299
+ // Verificar si el jugador tiene movimientos posibles
1300
+ const movablePieces = currentPlayer.pieces.filter(piece => {
1301
+ if (piece.position === 'home' && gameState.diceValue === 5) return true;
1302
+ if (piece.position.startsWith('path') || piece.position.startsWith('safe')) return true;
1303
+ return false;
1304
+ });
1305
+
1306
+ if (movablePieces.length === 0) {
1307
+ showToast('No tienes movimientos posibles. Pasando turno...');
1308
+ setTimeout(nextTurn, 1500);
1309
+ } else {
1310
+ // Resaltar fichas que se pueden mover
1311
+ movablePieces.forEach(piece => {
1312
+ const pieceElement = document.getElementById(`piece-${piece.id}`);
1313
+ if (pieceElement) {
1314
+ pieceElement.classList.add('glow');
1315
+ }
1316
+ });
1317
+
1318
+ showToast(`Elige una ficha para mover ${gameState.diceValue} espacios`);
1319
+ }
1320
+ }
1321
+
1322
+ function selectPiece(piece) {
1323
+ // Solo permitir selección si es el turno del jugador y hay un valor de dado
1324
+ const currentPlayer = gameState.players[gameState.currentPlayerIndex];
1325
+ if (!currentPlayer.isLocal || gameState.diceValue === 0 || piece.playerId !== currentPlayer.id) return;
1326
+
1327
+ // Quitar resaltado de todas las fichas
1328
+ document.querySelectorAll('.piece').forEach(el => el.classList.remove('glow'));
1329
+
1330
+ // Mover la ficha según las reglas
1331
+ movePiece(piece, gameState.diceValue);
1332
+
1333
+ // Resetear el valor del dado
1334
+ gameState.diceValue = 0;
1335
+ elements.diceBtn.textContent = '🎲';
1336
+
1337
+ // Pasar al siguiente turno después de un breve retraso
1338
+ setTimeout(nextTurn, 1000);
1339
+ }
1340
+
1341
+ function movePiece(piece, spaces) {
1342
+ const currentPlayer = gameState.players[gameState.currentPlayerIndex];
1343
+
1344
+ // Mover ficha desde la base
1345
+ if (piece.position === 'home') {
1346
+ if (spaces === 5) {
1347
+ piece.position = `path-${currentPlayer.id}-0`; // Posición inicial del jugador
1348
+ showToast(`¡Ficha ${piece.number} ha salido de la base!`);
1349
+ } else {
1350
+ showToast('Necesitas un 5 para sacar una ficha de la base');
1351
+ return;
1352
+ }
1353
+ }
1354
+ // Mover ficha en el camino
1355
+ else if (piece.position.startsWith('path') || piece.position.startsWith('safe')) {
1356
+ // Lógica simplificada de movimiento
1357
+ const currentPath = piece.position;
1358
+ let newPosition;
1359
+
1360
+ if (currentPath.startsWith('path')) {
1361
+ const currentPos = parseInt(currentPath.split('-')[1]);
1362
+ newPosition = `path-${(currentPos + spaces) % (gameState.boardType === 4 ? 68 : 96)}`;
1363
+ } else {
1364
+ // Para casillas seguras, avanzar en el pasillo final
1365
+ const parts = currentPath.split('-');
1366
+ const playerIndex = parseInt(parts[1]);
1367
+ const spotIndex = parseInt(parts[2]);
1368
+
1369
+ if (spotIndex + spaces < 5) {
1370
+ newPosition = `safe-${playerIndex}-${spotIndex + spaces}`;
1371
+ } else {
1372
+ piece.position = 'final';
1373
+ showToast(`¡Ficha ${piece.number} ha llegado a la meta!`);
1374
+
1375
+ // Verificar si el jugador ha ganado
1376
+ checkWinCondition(currentPlayer);
1377
+ }
1378
+ }
1379
+
1380
+ if (newPosition) {
1381
+ // Verificar si hay una ficha rival en la nueva posición
1382
+ const targetPieces = gameState.pieces.filter(p => p.position === newPosition && p.playerId !== piece.playerId);
1383
+
1384
+ if (targetPieces.length > 0 && !gameState.safeSpots.includes(newPosition)) {
1385
+ // Capturar la ficha rival
1386
+ targetPieces.forEach(targetPiece => {
1387
+ targetPiece.position = 'home';
1388
+ renderPiece(targetPiece);
1389
+ showToast(`¡Has capturado una ficha de ${gameState.players.find(p => p.id === targetPiece.playerId).name}!`);
1390
+ });
1391
+ }
1392
+
1393
+ piece.position = newPosition;
1394
+ }
1395
+ }
1396
+
1397
+ // Renderizar la ficha en su nueva posición
1398
+ renderPiece(piece);
1399
+
1400
+ // Si el dado fue 6, permitir otro lanzamiento
1401
+ if (spaces === 6) {
1402
+ showToast('¡Obtuviste un 6! Tira de nuevo');
1403
+ gameState.diceValue = 0;
1404
+ elements.diceBtn.textContent = '🎲';
1405
+ elements.diceBtn.classList.remove('opacity-50', 'cursor-not-allowed');
1406
+ elements.diceBtn.classList.add('cursor-pointer', 'hover:scale-105');
1407
+ }
1408
+ }
1409
+
1410
+ function checkWinCondition(player) {
1411
+ const piecesInHome = player.pieces.filter(p => p.position === 'final').length;
1412
+
1413
+ if (piecesInHome === 4) {
1414
+ // Juego terminado
1415
+ showWinnerModal(`${player.name} (${gameState.colorNames[player.color]}) ha ganado!`);
1416
+
1417
+ // Deshabilitar interacciones
1418
+ elements.diceBtn.classList.add('opacity-50', 'cursor-not-allowed');
1419
+ elements.diceBtn.classList.remove('cursor-pointer', 'hover:scale-105');
1420
+
1421
+ // Quitar eventos de clic de las fichas
1422
+ document.querySelectorAll('.piece').forEach(p => p.style.pointerEvents = 'none');
1423
+ }
1424
+ }
1425
+
1426
+ function nextTurn() {
1427
+ gameState.currentPlayerIndex = (gameState.currentPlayerIndex + 1) % gameState.players.length;
1428
+ updateCurrentPlayerUI();
1429
+
1430
+ // Simular turno de IA si no es el jugador local
1431
+ const currentPlayer = gameState.players[gameState.currentPlayerIndex];
1432
+ if (!currentPlayer.isLocal && gameState.gameStarted) {
1433
+ setTimeout(() => {
1434
+ rollDice();
1435
+
1436
+ // Simular selección de ficha después de un retraso
1437
+ setTimeout(() => {
1438
+ const movablePieces = currentPlayer.pieces.filter(piece => {
1439
+ if (piece.position === 'home' && gameState.diceValue === 5) return true;
1440
+ if (piece.position.startsWith('path') || piece.position.startsWith('safe')) return true;
1441
+ return false;
1442
+ });
1443
+
1444
+ if (movablePieces.length > 0) {
1445
+ const randomPiece = movablePieces[Math.floor(Math.random() * movablePieces.length)];
1446
+ movePiece(randomPiece, gameState.diceValue);
1447
+
1448
+ // Pasar al siguiente turno
1449
+ setTimeout(nextTurn, 1000);
1450
+ } else {
1451
+ nextTurn();
1452
+ }
1453
+ }, 1000);
1454
+ }, 1500);
1455
+ }
1456
+ }
1457
+
1458
+ function exitGame() {
1459
+ if (confirm('¿Estás seguro de que quieres salir de la partida?')) {
1460
+ hideMenuModal();
1461
+ elements.gameScreen.classList.add('hidden');
1462
+ elements.startScreen.classList.remove('hidden');
1463
+
1464
+ // Resetear estado del juego
1465
+ resetGameState();
1466
+ }
1467
+ }
1468
+
1469
+ function startRematch() {
1470
+ hideWinnerModal();
1471
+ resetGameState();
1472
+ initializeGame();
1473
+ }
1474
+
1475
+ function newGame() {
1476
+ hideWinnerModal();
1477
+ elements.gameScreen.classList.add('hidden');
1478
+ elements.startScreen.classList.remove('hidden');
1479
+ resetGameState();
1480
+ }
1481
+
1482
+ function resetGameState() {
1483
+ gameState = {
1484
+ ...gameState,
1485
+ currentPlayerIndex: 0,
1486
+ diceValue: 0,
1487
+ gameStarted: false,
1488
+ pieces: [],
1489
+ paths: {},
1490
+ players: gameState.players.filter(p => p.isLocal)
1491
+ };
1492
+
1493
+ // Resetear UI
1494
+ elements.diceHistory.innerHTML = '';
1495
+ elements.diceBtn.textContent = '🎲';
1496
+ }
1497
+ </script>
1498
+ <p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Dommos/parch" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
1499
+ </html>