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d586eda | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 | <!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Enhanced 3D Solar System</title>
<style>
body { margin: 0; overflow: hidden; }
#info { position: absolute; top: 10px; left: 10px; color: white; background: rgba(0,0,0,0.5); padding: 10px; font-family: Arial, sans-serif; border-radius: 5px; z-index: 100; }
#panel { position: absolute; top: 10px; right: 10px; background: rgba(0,0,0,0.8); color: #fff; padding: 15px; border-radius: 10px; min-width: 220px; z-index: 200; display: none; }
#panel h2 { margin-top: 0; }
#closePanel { float: right; cursor: pointer; color: #fff; font-size: 18px; }
#ai-chat { position: absolute; bottom: 10px; right: 10px; color: white; background: rgba(0,0,0,0.7); padding: 10px; font-family: Arial, sans-serif; border-radius: 5px; max-width: 300px; z-index: 100; }
#loading { position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); color: white; background: rgba(0,0,0,0.7); padding: 20px; border-radius: 10px; font-family: Arial, sans-serif; display: none; z-index: 1000; }
button { background: #444; color: white; border: none; padding: 5px 10px; margin: 5px 0; cursor: pointer; border-radius: 3px; }
button:hover { background: #666; }
input { padding: 5px; margin: 5px 0; width: 100%; }
#ai-response { margin-top: 10px; max-height: 200px; overflow-y: auto; }
</style>
</head>
<body>
<div id="info">Click a planet to learn more!</div>
<div id="panel"><span id="closePanel">×</span><h2 id="panel-title"></h2><div id="panel-content"></div></div>
<div id="ai-chat">
<h3>Ask the AI about the Solar System</h3>
<input id="ai-question" type="text" placeholder="Your question...">
<button id="ai-submit">Ask</button>
<div id="ai-response"></div>
</div>
<div id="loading">Loading...</div>
<script src="https://cdn.jsdelivr.net/npm/three@0.152.2/build/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.152.2/examples/js/controls/OrbitControls.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.152.2/examples/js/renderers/CSS2DRenderer.js"></script>
<script>
// --- Three.js Solar System with enhancements ---
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x000010);
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0, 30, 70);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// CSS2DRenderer for labels
const labelRenderer = new THREE.CSS2DRenderer();
labelRenderer.setSize(window.innerWidth, window.innerHeight);
labelRenderer.domElement.style.position = 'absolute';
labelRenderer.domElement.style.top = '0px';
labelRenderer.domElement.style.pointerEvents = 'none';
document.body.appendChild(labelRenderer.domElement);
// Controls
const controls = new THREE.OrbitControls(camera, renderer.domElement);
// Lighting
scene.add(new THREE.AmbientLight(0x404040));
const sunLight = new THREE.PointLight(0xffffaa, 2, 200);
scene.add(sunLight);
// Textures (remote URLs)
const textures = {
"Sun": "https://www.solarsystemscope.com/textures/download/2k_sun.jpg",
"Mercury": "https://www.solarsystemscope.com/textures/download/2k_mercury.jpg",
"Venus": "https://www.solarsystemscope.com/textures/download/2k_venus_surface.jpg",
"Earth": "https://www.solarsystemscope.com/textures/download/2k_earth_daymap.jpg",
"Moon": "https://www.solarsystemscope.com/textures/download/2k_moon.jpg",
"Mars": "https://www.solarsystemscope.com/textures/download/2k_mars.jpg",
"Jupiter": "https://www.solarsystemscope.com/textures/download/2k_jupiter.jpg",
"Saturn": "https://www.solarsystemscope.com/textures/download/2k_saturn.jpg",
"Uranus": "https://www.solarsystemscope.com/textures/download/2k_uranus.jpg",
"Neptune": "https://www.solarsystemscope.com/textures/download/2k_neptune.jpg"
};
// Planets and moons
const planets = [
{ name: "Mercury", radius: 0.8, distance: 10, speed: 0.04, moons: [] },
{ name: "Venus", radius: 1.2, distance: 15, speed: 0.03, moons: [] },
{
name: "Earth", radius: 1.2, distance: 20, speed: 0.02,
moons: [{ name: "Moon", radius: 0.3, distance: 2, speed: 0.05 }]
},
{ name: "Mars", radius: 0.9, distance: 25, speed: 0.015, moons: [] },
{
name: "Jupiter", radius: 2.5, distance: 35, speed: 0.01,
moons: [{ name: "Europa", radius: 0.2, distance: 4, speed: 0.04 }]
},
{
name: "Saturn", radius: 2.2, distance: 45, speed: 0.008, rings: true, moons: []
},
{ name: "Uranus", radius: 1.8, distance: 55, speed: 0.005, moons: [] },
{ name: "Neptune", radius: 1.8, distance: 65, speed: 0.003, moons: [] }
];
// Asteroid belt
for (let i = 0; i < 200; i++) {
const beltGeometry = new THREE.SphereGeometry(0.1, 8, 8);
const beltMaterial = new THREE.MeshPhongMaterial({ color: 0x888888 });
const beltMesh = new THREE.Mesh(beltGeometry, beltMaterial);
const angle = Math.random() * Math.PI * 2;
const distance = 28 + Math.random() * 4;
beltMesh.position.x = Math.cos(angle) * distance;
beltMesh.position.z = Math.sin(angle) * distance;
beltMesh.position.y = (Math.random() - 0.5) * 0.5;
scene.add(beltMesh);
}
// Sun
const sunTexture = new THREE.TextureLoader().load(textures["Sun"]);
const sunGeometry = new THREE.SphereGeometry(4, 64, 64);
const sunMaterial = new THREE.MeshBasicMaterial({ map: sunTexture });
const sun = new THREE.Mesh(sunGeometry, sunMaterial);
scene.add(sun);
sunLight.position.copy(sun.position);
addLabel(sun, "Sun");
// Create planets, moons, rings, orbits
const planetObjects = [];
const clickableObjects = [];
planets.forEach((planet) => {
const texture = textures[planet.name] ? new THREE.TextureLoader().load(textures[planet.name]) : null;
const geometry = new THREE.SphereGeometry(planet.radius, 32, 32);
const material = texture ? new THREE.MeshPhongMaterial({ map: texture }) : new THREE.MeshPhongMaterial({ color: 0xffffff });
const mesh = new THREE.Mesh(geometry, material);
mesh.position.x = planet.distance;
mesh.userData = { type: 'planet', name: planet.name };
scene.add(mesh);
clickableObjects.push(mesh);
addLabel(mesh, planet.name);
// Saturn's rings
if (planet.rings) {
const ringGeometry = new THREE.RingGeometry(planet.radius * 1.5, planet.radius * 2.2, 64);
const ringMaterial = new THREE.MeshPhongMaterial({ color: 0xe9e5c6, side: THREE.DoubleSide, transparent: true, opacity: 0.7 });
const ring = new THREE.Mesh(ringGeometry, ringMaterial);
ring.rotation.x = Math.PI / 2;
mesh.add(ring);
}
// Moons
const planetMoons = [];
if (planet.moons && planet.moons.length > 0) {
planet.moons.forEach(moon => {
const moonGeometry = new THREE.SphereGeometry(moon.radius, 16, 16);
const moonMaterial = new THREE.MeshPhongMaterial({ color: 0xcccccc });
const moonMesh = new THREE.Mesh(moonGeometry, moonMaterial);
moonMesh.position.x = moon.distance;
moonMesh.userData = { type: 'moon', name: moon.name, parent: planet.name };
mesh.add(moonMesh);
planetMoons.push({ mesh: moonMesh, ...moon });
addLabel(moonMesh, moon.name);
clickableObjects.push(moonMesh);
});
}
// Orbit path
const orbitGeometry = new THREE.BufferGeometry();
const points = [];
const segments = 64;
for (let i = 0; i <= segments; i++) {
const theta = (i / segments) * Math.PI * 2;
points.push(new THREE.Vector3(
Math.cos(theta) * planet.distance,
0,
Math.sin(theta) * planet.distance
));
}
orbitGeometry.setFromPoints(points);
const orbitMaterial = new THREE.LineBasicMaterial({ color: 0xaaaaaa, transparent: true, opacity: 0.4 });
const orbit = new THREE.Line(orbitGeometry, orbitMaterial);
scene.add(orbit);
planetObjects.push({ mesh, ...planet, moons: planetMoons });
});
// Add labels
function addLabel(object, name) {
const div = document.createElement('div');
div.className = 'label';
div.textContent = name;
div.style.color = '#fff';
div.style.fontSize = '14px';
div.style.textShadow = '0 0 5px #000';
const label = new THREE.CSS2DObject(div);
label.position.set(0, object.geometry.parameters.radius + 0.6, 0);
object.add(label);
}
// Raycaster for click events
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
window.addEventListener('click', (event) => {
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = - (event.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObjects(clickableObjects, true);
if (intersects.length > 0) {
const obj = intersects[0].object;
showPanel(obj.userData);
}
});
// Info panel logic
function showPanel(data) {
const panel = document.getElementById('panel');
const title = document.getElementById('panel-title');
const content = document.getElementById('panel-content');
panel.style.display = 'block';
title.textContent = data.name;
content.innerHTML = "Loading info...";
// Example: fetch Wikipedia summary (or use your AI backend)
fetch(`https://en.wikipedia.org/api/rest_v1/page/summary/${encodeURIComponent(data.name)}`)
.then(res => res.json())
.then(info => {
content.innerHTML = info.extract_html || "No info found.";
})
.catch(() => {
content.innerHTML = "No info found.";
});
}
document.getElementById('closePanel').onclick = () => {
document.getElementById('panel').style.display = 'none';
};
// Animation loop
let angle = 0;
function animate() {
requestAnimationFrame(animate);
controls.update();
angle += 0.005;
planetObjects.forEach((planet) => {
planet.mesh.position.x = Math.cos(angle * planet.speed) * planet.distance;
planet.mesh.position.z = Math.sin(angle * planet.speed) * planet.distance;
if (planet.moons) {
planet.moons.forEach((moon) => {
moon.mesh.position.x = Math.cos(angle * moon.speed) * moon.distance;
moon.mesh.position.z = Math.sin(angle * moon.speed) * moon.distance;
});
}
});
renderer.render(scene, camera);
labelRenderer.render(scene, camera);
}
animate();
// Responsive resize
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
labelRenderer.setSize(window.innerWidth, window.innerHeight);
});
// --- AI Chat Integration ---
document.getElementById('ai-submit').addEventListener('click', async () => {
const question = document.getElementById('ai-question').value;
const responseDiv = document.getElementById('ai-response');
const loadingDiv = document.getElementById('loading');
responseDiv.textContent = "";
loadingDiv.style.display = "block";
try {
const resp = await fetch("/api/ask", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ question })
});
const data = await resp.json();
if (data.answer) {
responseDiv.textContent = "AI: " + data.answer;
} else {
responseDiv.textContent = "Error: " + (data.error || "Unknown error.");
}
} catch (error) {
responseDiv.textContent = "Error: Could not connect to AI.";
}
loadingDiv.style.display = "none";
});
</script>
</body>
</html>
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