Ds0uz4 commited on
Commit
ecbf7a3
Β·
1 Parent(s): c9f5e07
Files changed (1) hide show
  1. app.py +7 -4
app.py CHANGED
@@ -14,7 +14,9 @@ RADAR_ENCODING = {"EMPTY": 0,"WALL": 1,"GOAL": 2,"ICE": 3,"MUD": 4,"DANGER": 5,"
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  class MegaWorldEnv:
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  def __init__(self):
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- self.start = (1, 1); self.goal = (18, 18)
 
 
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  self.walls = self._generate_walls()
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  self.ice = [(5,y) for y in range(5,15)] + [(15,y) for y in range(5,15)]
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  self.mud = [(x,10) for x in range(2,18)]
@@ -73,7 +75,7 @@ class MegaWorldEnv:
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  def render(self, player_pos, history, battery, score):
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  # HTML Visualizer
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  html="<div style='background:#000;padding:10px;border-radius:12px;font-family:monospace'>"
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- html+=f"<div style='color:white;margin-bottom:5px'>πŸ”‹ {battery} | πŸ† {score:.1f}</div>" # Added .1f for float formatting
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  html+="<div style='display:grid;grid-template-columns:repeat(20,20px);gap:1px;width:fit-content;margin:auto'>"
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  enemy_pos=[tuple(e["pos"]) for e in self.enemies]
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  for y in range(19,-1,-1):
@@ -159,7 +161,6 @@ def run_mega_simulation(zip_file):
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  pos = [nx, ny]
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  # *** APPLY SHAPED REWARD ***
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- # This updates the score visible on screen
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  step_reward = env.shaped_reward(tuple(prev_pos), tuple(pos))
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  score += step_reward
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@@ -187,7 +188,9 @@ def run_mega_simulation(zip_file):
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  # Render
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  yield env.render(tuple(pos), history, battery, score), {"step": step}
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- time.sleep(0.01)
 
 
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  finally:
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  if temp_dir in sys.path:
 
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  class MegaWorldEnv:
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  def __init__(self):
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+ self.start = (1, 1)
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+ # CHANGE 1: Goal moved to absolute top right (19, 19)
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+ self.goal = (19, 19)
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  self.walls = self._generate_walls()
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  self.ice = [(5,y) for y in range(5,15)] + [(15,y) for y in range(5,15)]
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  self.mud = [(x,10) for x in range(2,18)]
 
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  def render(self, player_pos, history, battery, score):
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  # HTML Visualizer
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  html="<div style='background:#000;padding:10px;border-radius:12px;font-family:monospace'>"
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+ html+=f"<div style='color:white;margin-bottom:5px'>πŸ”‹ {battery} | πŸ† {score:.1f}</div>"
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  html+="<div style='display:grid;grid-template-columns:repeat(20,20px);gap:1px;width:fit-content;margin:auto'>"
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  enemy_pos=[tuple(e["pos"]) for e in self.enemies]
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  for y in range(19,-1,-1):
 
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  pos = [nx, ny]
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  # *** APPLY SHAPED REWARD ***
 
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  step_reward = env.shaped_reward(tuple(prev_pos), tuple(pos))
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  score += step_reward
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  # Render
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  yield env.render(tuple(pos), history, battery, score), {"step": step}
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+
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+ # CHANGE 2: Slower speed (0.15s delay per frame)
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+ time.sleep(0.15)
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  finally:
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  if temp_dir in sys.path: