files
Browse files
app.py
CHANGED
|
@@ -2,110 +2,172 @@ import gradio as gr
|
|
| 2 |
import importlib.util
|
| 3 |
import time
|
| 4 |
import random
|
|
|
|
| 5 |
|
| 6 |
-
|
| 7 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 8 |
|
| 9 |
class MegaWorldEnv:
|
| 10 |
def __init__(self):
|
| 11 |
-
self.start
|
|
|
|
|
|
|
| 12 |
self.walls = self._generate_walls()
|
| 13 |
-
self.
|
| 14 |
self.mud = [(x,10) for x in range(2,18)]
|
| 15 |
-
|
| 16 |
-
self.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 17 |
|
| 18 |
def _generate_walls(self):
|
| 19 |
-
|
| 20 |
-
|
| 21 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 22 |
|
| 23 |
def get_radar(self, pos):
|
| 24 |
-
x,
|
| 25 |
-
radar
|
| 26 |
-
|
| 27 |
-
|
|
|
|
|
|
|
|
|
|
| 28 |
elif (nx,ny)==self.goal: info="GOAL"
|
| 29 |
-
elif (nx,ny) in self.
|
| 30 |
-
elif any(e["pos"]==[nx,ny] for e in self.enemies): info="ENEMY"
|
| 31 |
elif (nx,ny) in self.mud: info="MUD"
|
| 32 |
-
|
| 33 |
-
|
|
|
|
|
|
|
|
|
|
| 34 |
return radar
|
| 35 |
|
| 36 |
-
def update_enemies(self):
|
| 37 |
-
# Random walk movement
|
| 38 |
for e in self.enemies:
|
| 39 |
-
|
| 40 |
-
|
| 41 |
-
|
| 42 |
-
|
| 43 |
-
|
| 44 |
-
|
| 45 |
-
|
| 46 |
-
|
| 47 |
-
|
| 48 |
-
|
| 49 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 50 |
for y in range(19,-1,-1):
|
| 51 |
for x in range(20):
|
| 52 |
-
|
| 53 |
-
|
| 54 |
-
|
| 55 |
-
elif
|
| 56 |
-
elif
|
| 57 |
-
|
| 58 |
-
|
| 59 |
-
|
| 60 |
-
|
| 61 |
-
|
| 62 |
-
|
| 63 |
-
|
| 64 |
-
|
| 65 |
-
|
| 66 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 67 |
spec.loader.exec_module(agent)
|
| 68 |
-
|
| 69 |
-
|
| 70 |
-
|
| 71 |
-
|
| 72 |
-
|
| 73 |
-
|
| 74 |
-
|
| 75 |
-
|
| 76 |
-
|
| 77 |
-
|
| 78 |
-
|
| 79 |
-
|
| 80 |
-
|
| 81 |
-
|
| 82 |
-
|
| 83 |
-
|
| 84 |
-
|
| 85 |
-
|
| 86 |
-
|
| 87 |
-
|
| 88 |
-
|
| 89 |
-
|
| 90 |
-
|
| 91 |
-
|
| 92 |
-
|
| 93 |
-
|
| 94 |
-
|
| 95 |
-
|
| 96 |
-
|
| 97 |
-
|
| 98 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 99 |
time.sleep(0.05)
|
| 100 |
|
| 101 |
-
with gr.Blocks(
|
| 102 |
-
gr.Markdown("#
|
| 103 |
with gr.Row():
|
| 104 |
-
|
| 105 |
with gr.Column():
|
| 106 |
-
|
| 107 |
-
|
| 108 |
-
|
| 109 |
-
|
| 110 |
|
| 111 |
-
demo.launch()
|
|
|
|
| 2 |
import importlib.util
|
| 3 |
import time
|
| 4 |
import random
|
| 5 |
+
from collections import defaultdict
|
| 6 |
|
| 7 |
+
RADAR_ENCODING = {
|
| 8 |
+
"EMPTY": 0,
|
| 9 |
+
"WALL": 1,
|
| 10 |
+
"GOAL": 2,
|
| 11 |
+
"ICE": 3,
|
| 12 |
+
"MUD": 4,
|
| 13 |
+
"DANGER": 5,
|
| 14 |
+
"CHARGER": 6,
|
| 15 |
+
"ENEMY": 7
|
| 16 |
+
}
|
| 17 |
|
| 18 |
class MegaWorldEnv:
|
| 19 |
def __init__(self):
|
| 20 |
+
self.start = (1, 1)
|
| 21 |
+
self.goal = (18, 18)
|
| 22 |
+
|
| 23 |
self.walls = self._generate_walls()
|
| 24 |
+
self.ice = [(5,y) for y in range(5,15)] + [(15,y) for y in range(5,15)]
|
| 25 |
self.mud = [(x,10) for x in range(2,18)]
|
| 26 |
+
self.traps = [(3,3),(8,8),(12,12),(17,17),(9,10),(11,10)]
|
| 27 |
+
random.shuffle(self.traps)
|
| 28 |
+
|
| 29 |
+
self.chargers = [(2,18),(18,2),(10,10)]
|
| 30 |
+
self.enemies = [
|
| 31 |
+
{"pos":[5,5],"type":"patrol","axis":"x","range":(5,10),"dir":1},
|
| 32 |
+
{"pos":[15,5],"type":"patrol","axis":"x","range":(12,17),"dir":1},
|
| 33 |
+
{"pos":[12,12],"type":"hunter"},
|
| 34 |
+
{"pos":[16,16],"type":"hunter"}
|
| 35 |
+
]
|
| 36 |
+
random.shuffle(self.enemies)
|
| 37 |
|
| 38 |
def _generate_walls(self):
|
| 39 |
+
walls=[]
|
| 40 |
+
for i in range(20):
|
| 41 |
+
if i%4==0:
|
| 42 |
+
for j in range(5,15):
|
| 43 |
+
walls.append((i,j))
|
| 44 |
+
walls += [(6,6),(7,7),(13,13),(14,14)]
|
| 45 |
+
return walls
|
| 46 |
+
|
| 47 |
+
# π STRONG SHAPING
|
| 48 |
+
def shaped_reward(self, old_pos, new_pos):
|
| 49 |
+
old_d = abs(old_pos[0]-self.goal[0]) + abs(old_pos[1]-self.goal[1])
|
| 50 |
+
new_d = abs(new_pos[0]-self.goal[0]) + abs(new_pos[1]-self.goal[1])
|
| 51 |
+
return 3.0 * (old_d - new_d)
|
| 52 |
|
| 53 |
def get_radar(self, pos):
|
| 54 |
+
x,y=pos
|
| 55 |
+
radar={}
|
| 56 |
+
dirs={"up":(x,y+1),"down":(x,y-1),"left":(x-1,y),"right":(x+1,y)}
|
| 57 |
+
for d,(nx,ny) in dirs.items():
|
| 58 |
+
info="EMPTY"
|
| 59 |
+
if not (0<=nx<20 and 0<=ny<20): info="WALL"
|
| 60 |
+
elif (nx,ny) in self.walls: info="WALL"
|
| 61 |
elif (nx,ny)==self.goal: info="GOAL"
|
| 62 |
+
elif (nx,ny) in self.ice: info="ICE"
|
|
|
|
| 63 |
elif (nx,ny) in self.mud: info="MUD"
|
| 64 |
+
elif (nx,ny) in self.traps: info="DANGER"
|
| 65 |
+
elif (nx,ny) in self.chargers: info="CHARGER"
|
| 66 |
+
for e in self.enemies:
|
| 67 |
+
if tuple(e["pos"])==(nx,ny): info="ENEMY"
|
| 68 |
+
radar[d]=RADAR_ENCODING[info]
|
| 69 |
return radar
|
| 70 |
|
| 71 |
+
def update_enemies(self, player_pos):
|
|
|
|
| 72 |
for e in self.enemies:
|
| 73 |
+
if e["type"]=="patrol":
|
| 74 |
+
e["pos"][0]+=e["dir"]
|
| 75 |
+
if e["pos"][0]>=e["range"][1] or e["pos"][0]<=e["range"][0]:
|
| 76 |
+
e["dir"]*=-1
|
| 77 |
+
else:
|
| 78 |
+
d=abs(e["pos"][0]-player_pos[0])+abs(e["pos"][1]-player_pos[1])
|
| 79 |
+
if d<6 and random.random()<0.85:
|
| 80 |
+
dx=player_pos[0]-e["pos"][0]
|
| 81 |
+
dy=player_pos[1]-e["pos"][1]
|
| 82 |
+
if abs(dx)>abs(dy): e["pos"][0]+=1 if dx>0 else -1
|
| 83 |
+
else: e["pos"][1]+=1 if dy>0 else -1
|
| 84 |
+
|
| 85 |
+
def render(self, player_pos, history, battery, score):
|
| 86 |
+
html="<div style='background:#000;padding:10px;border-radius:12px'>"
|
| 87 |
+
html+=f"<div style='color:white'>π {battery} | π {score:.1f}</div>"
|
| 88 |
+
html+="<div style='display:grid;grid-template-columns:repeat(20,22px);gap:1px'>"
|
| 89 |
+
enemy_pos=[tuple(e["pos"]) for e in self.enemies]
|
| 90 |
for y in range(19,-1,-1):
|
| 91 |
for x in range(20):
|
| 92 |
+
pos=(x,y)
|
| 93 |
+
color="#111"; char=""
|
| 94 |
+
if pos in self.walls: color="#555"
|
| 95 |
+
elif pos in self.ice: color="#29b6f6"
|
| 96 |
+
elif pos in self.mud: color="#4e342e"
|
| 97 |
+
elif pos in history: color="#263238"
|
| 98 |
+
if pos==self.goal: char="π"; color="#4caf50"
|
| 99 |
+
if pos in self.chargers: char="β‘"; color="#fdd835"
|
| 100 |
+
if pos in enemy_pos: char="πΉ"; color="#d500f9"
|
| 101 |
+
if pos==player_pos:
|
| 102 |
+
char="π€"
|
| 103 |
+
color="#2196f3" if battery>20 else "#ff6f00"
|
| 104 |
+
html+=f"<div style='width:22px;height:22px;background:{color};display:flex;align-items:center;justify-content:center'>{char}</div>"
|
| 105 |
+
html+="</div></div>"
|
| 106 |
+
return html
|
| 107 |
+
|
| 108 |
+
def run_mega_simulation(file):
|
| 109 |
+
env=MegaWorldEnv()
|
| 110 |
+
if file is None:
|
| 111 |
+
yield env.render(env.start,[],100,0),{}
|
| 112 |
+
return
|
| 113 |
+
|
| 114 |
+
spec=importlib.util.spec_from_file_location("agent",file.name)
|
| 115 |
+
agent=importlib.util.module_from_spec(spec)
|
| 116 |
spec.loader.exec_module(agent)
|
| 117 |
+
|
| 118 |
+
pos=list(env.start)
|
| 119 |
+
battery=100
|
| 120 |
+
score=0
|
| 121 |
+
history=[]
|
| 122 |
+
|
| 123 |
+
for step in range(300):
|
| 124 |
+
radar=env.get_radar(pos)
|
| 125 |
+
action=agent.get_action(pos[:],radar,battery)
|
| 126 |
+
dx,dy=[(0,1),(0,-1),(-1,0),(1,0)][action]
|
| 127 |
+
prev_pos=pos[:]
|
| 128 |
+
|
| 129 |
+
nx,ny=pos[0]+dx,pos[1]+dy
|
| 130 |
+
if not (0<=nx<20 and 0<=ny<20) or (nx,ny) in env.walls:
|
| 131 |
+
nx,ny=pos
|
| 132 |
+
pos=[nx,ny]
|
| 133 |
+
|
| 134 |
+
env.update_enemies(pos)
|
| 135 |
+
history.append(tuple(pos))
|
| 136 |
+
|
| 137 |
+
battery-=1
|
| 138 |
+
if tuple(pos) in env.mud: battery-=5
|
| 139 |
+
|
| 140 |
+
reward=env.shaped_reward(tuple(prev_pos),tuple(pos))
|
| 141 |
+
|
| 142 |
+
if prev_pos==pos: reward-=5
|
| 143 |
+
if tuple(pos) in env.traps:
|
| 144 |
+
reward-=10; battery-=10
|
| 145 |
+
|
| 146 |
+
done=False
|
| 147 |
+
if battery<=0 or tuple(pos) in [tuple(e["pos"]) for e in env.enemies]:
|
| 148 |
+
reward-=20; done=True
|
| 149 |
+
if tuple(pos)==env.goal:
|
| 150 |
+
reward+=1000; done=True
|
| 151 |
+
|
| 152 |
+
reward=max(reward,-10)
|
| 153 |
+
score+=reward
|
| 154 |
+
|
| 155 |
+
if hasattr(agent,"observe"):
|
| 156 |
+
agent.observe(reward,pos,radar,battery,done)
|
| 157 |
+
|
| 158 |
+
yield env.render(tuple(pos),history,battery,score),{"step":step,"reward":reward}
|
| 159 |
+
|
| 160 |
+
if done: return
|
| 161 |
time.sleep(0.05)
|
| 162 |
|
| 163 |
+
with gr.Blocks() as demo:
|
| 164 |
+
gr.Markdown("# Super RL World β FINAL SOLVABLE VERSION")
|
| 165 |
with gr.Row():
|
| 166 |
+
game=gr.HTML(MegaWorldEnv().render((1,1),[],100,0))
|
| 167 |
with gr.Column():
|
| 168 |
+
file=gr.File(label="Upload agent.py")
|
| 169 |
+
btn=gr.Button("Run")
|
| 170 |
+
log=gr.JSON()
|
| 171 |
+
btn.click(run_mega_simulation,file,[game,log])
|
| 172 |
|
| 173 |
+
demo.launch()
|