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38c0f49
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Parent(s): 75629a4
cleanup for submissions
Browse files- .gitignore +5 -0
- example_submission/agent.py +0 -404
- games/__pycache__/__init__.cpython-313.pyc +0 -0
- games/__pycache__/zork_env.cpython-313.pyc +0 -0
- mcp_server.py +0 -196
- {example_submission → submission}/README.md +0 -0
- agent.py → submission/agent.py +0 -0
- app.py → submission/app.py +0 -0
- {example_submission → submission}/mcp_server.py +0 -0
.gitignore
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submission_template/**
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**/__pycache__/**
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.venv/**
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.env
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z-machines-games-master/**
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example_submission/agent.py
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"""
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Example: MCP ReAct Agent
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A complete ReAct agent that uses MCP tools to play text adventure games.
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This is a working example students can learn from.
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"""
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import json
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import os
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import re
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from dataclasses import dataclass, field
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from typing import Optional
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from dotenv import load_dotenv
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from huggingface_hub import InferenceClient
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load_dotenv()
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# =============================================================================
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# LLM Configuration - DO NOT MODIFY
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# =============================================================================
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LLM_MODEL = "Qwen/Qwen2.5-72B-Instruct"
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_hf_token = os.getenv("HF_TOKEN")
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if not _hf_token:
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raise ValueError("HF_TOKEN not found. Set it in your .env file.")
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LLM_CLIENT = InferenceClient(token=_hf_token)
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def call_llm(prompt: str, system_prompt: str, seed: int, max_tokens: int = 300) -> str:
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"""Call the LLM with the given prompt."""
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messages = [
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{"role": "system", "content": system_prompt},
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{"role": "user", "content": prompt},
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]
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response = LLM_CLIENT.chat.completions.create(
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model=LLM_MODEL,
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messages=messages,
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temperature=0.0,
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max_tokens=max_tokens,
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seed=seed,
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)
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return response.choices[0].message.content
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@dataclass
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class RunResult:
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"""Result of running the agent. Do not modify this class."""
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final_score: int
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max_score: int
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moves: int
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locations_visited: set[str]
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game_completed: bool
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error: Optional[str] = None
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history: list[tuple[str, str, str]] = field(default_factory=list)
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# =============================================================================
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# System Prompt
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# =============================================================================
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SYSTEM_PROMPT = """You are an expert text adventure game player. Your goal is to explore, collect treasures, and maximize your score.
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AVAILABLE TOOLS (use these via MCP):
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1. play_action - Execute game commands (north, take lamp, open mailbox, etc.)
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2. memory - Get current game state, score, and recent history
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3. get_map - See explored locations and connections
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4. inventory - Check what you're carrying
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VALID GAME COMMANDS for play_action:
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- Movement: north, south, east, west, up, down, enter, exit
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- Objects: take <item>, drop <item>, open <thing>, close <thing>, examine <thing>
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- Light: turn on lamp, turn off lamp
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- Combat: attack <enemy> with <weapon>
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- Other: inventory, look, read <thing>, wait
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FORBIDDEN (will NOT work): check, inspect, search, grab, use, help
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RESPOND IN THIS EXACT FORMAT (no markdown):
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THOUGHT: <brief reasoning about what to do next>
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TOOL: <tool_name>
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ARGS: <JSON arguments>
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Examples:
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THOUGHT: I need to see what's around me.
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TOOL: play_action
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ARGS: {"action": "look"}
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THOUGHT: Let me check my current state and score.
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TOOL: memory
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ARGS: {}
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THOUGHT: The mailbox might contain something useful.
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TOOL: play_action
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ARGS: {"action": "open mailbox"}
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STRATEGY:
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1. Start by looking around and checking memory
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2. Explore systematically - try all directions
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3. Pick up useful items (lamp, sword, etc.)
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4. Open containers (mailbox, window, etc.)
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5. Use get_map to avoid getting lost
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6. Turn on lamp before dark areas!
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DO NOT repeat the same action multiple times in a row."""
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# =============================================================================
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# Student Agent Implementation
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# =============================================================================
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class StudentAgent:
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"""
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MCP ReAct Agent - A complete working example.
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This agent demonstrates:
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- ReAct loop (Thought -> Tool -> Observation)
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- Loop detection
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- Action validation
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- Score tracking via memory tool
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"""
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def __init__(self):
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"""Initialize the agent state."""
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self.history: list[dict] = []
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self.recent_actions: list[str] = []
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self.score: int = 0
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async def run(
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self,
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client,
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game: str,
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max_steps: int,
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seed: int,
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verbose: bool = False,
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) -> RunResult:
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"""Run the agent for a game session."""
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locations_visited = set()
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history = []
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moves = 0
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# Get list of available tools
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tools = await client.list_tools()
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tool_names = [t.name for t in tools]
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# Get initial observation
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result = await client.call_tool("play_action", {"action": "look"})
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observation = self._extract_result(result)
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# Track initial location
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location = observation.split("\n")[0] if observation else "Unknown"
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locations_visited.add(location)
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if verbose:
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print(f"\n{observation}")
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# Main ReAct loop
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for step in range(1, max_steps + 1):
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# Build prompt with context
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prompt = self._build_prompt(observation)
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# Call LLM for reasoning (use step-based seed for variety)
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response = call_llm(prompt, SYSTEM_PROMPT, seed + step)
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# Parse the response
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thought, tool_name, tool_args = self._parse_response(response, tool_names)
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if verbose:
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print(f"\n--- Step {step} ---")
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print(f"[THOUGHT] {thought}")
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print(f"[TOOL] {tool_name}({tool_args})")
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# Validate and fix common issues
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tool_name, tool_args = self._validate_tool_call(tool_name, tool_args, tool_names)
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# Loop detection
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if tool_name == "play_action":
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action = tool_args.get("action", "look")
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self.recent_actions.append(action)
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if len(self.recent_actions) > 5:
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self.recent_actions = self.recent_actions[-5:]
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# Detect loops - if same action 3 times, force "look"
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if len(self.recent_actions) >= 3 and len(set(self.recent_actions[-3:])) == 1:
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if verbose:
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print(f"[WARNING] Loop detected - forcing 'look'")
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tool_args = {"action": "look"}
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self.recent_actions.append("look")
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moves += 1
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# Execute the tool
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try:
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result = await client.call_tool(tool_name, tool_args)
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observation = self._extract_result(result)
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if verbose:
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print(f"[RESULT] {observation[:200]}...")
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except Exception as e:
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observation = f"Error: {e}"
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if verbose:
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print(f"[ERROR] {e}")
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# Track location
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location = observation.split("\n")[0] if observation else "Unknown"
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locations_visited.add(location)
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# Update history
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self.history.append({
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"step": step,
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"thought": thought,
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"tool": tool_name,
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"args": tool_args,
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"result": observation[:200]
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})
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if len(self.history) > 10:
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self.history = self.history[-10:]
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# Track score from observation
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self._update_score(observation)
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# Record in result history
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history.append((thought, f"{tool_name}({tool_args})", observation[:100]))
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# Check for game over
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if self._is_game_over(observation):
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if verbose:
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print("\n*** GAME OVER ***")
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break
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return RunResult(
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final_score=self.score,
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max_score=350,
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moves=moves,
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locations_visited=locations_visited,
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game_completed=self._is_game_over(observation),
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history=history,
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)
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def _build_prompt(self, observation: str) -> str:
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"""Build the prompt for the LLM with context."""
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parts = []
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parts.append(f"Current Score: {self.score}")
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# Recent history
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if self.history:
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parts.append("\nRecent actions:")
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for entry in self.history[-3:]:
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action = entry.get("args", {}).get("action", entry["tool"])
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result_short = entry["result"][:80] + "..." if len(entry["result"]) > 80 else entry["result"]
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parts.append(f" > {action} -> {result_short}")
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# Warn about repeated actions
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if self.recent_actions and len(set(self.recent_actions[-3:])) == 1:
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parts.append(f"\n[WARNING: You've been doing '{self.recent_actions[-1]}' repeatedly. TRY SOMETHING DIFFERENT!]")
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parts.append(f"\nCurrent situation:\n{observation}")
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parts.append("\nWhat do you do next?")
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return "\n".join(parts)
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def _parse_response(self, response: str, valid_tools: list[str]) -> tuple[str, str, dict]:
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| 268 |
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"""Parse the LLM response to extract thought, tool, and arguments."""
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thought = "No reasoning provided"
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tool_name = "play_action"
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tool_args = {"action": "look"}
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lines = response.strip().split("\n")
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for line in lines:
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line_clean = line.strip()
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line_upper = line_clean.upper()
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if line_upper.startswith("THOUGHT:"):
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thought = line_clean.split(":", 1)[1].strip()
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elif line_upper.startswith("TOOL:"):
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raw_tool = line_clean.split(":", 1)[1].strip().lower()
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raw_tool = raw_tool.replace("**", "").replace("*", "").replace("`", "")
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raw_tool = raw_tool.split()[0] if raw_tool else "play_action"
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tool_name = raw_tool
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elif line_upper.startswith("ARGS:"):
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args_part = line_clean.split(":", 1)[1].strip()
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try:
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args_part = args_part.replace("'", '"')
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tool_args = json.loads(args_part)
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except json.JSONDecodeError:
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match = re.search(r'"action"\s*:\s*"([^"]+)"', args_part)
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if match:
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tool_args = {"action": match.group(1)}
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else:
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tool_args = {"action": "look"}
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return thought, tool_name, tool_args
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def _validate_tool_call(self, tool_name: str, tool_args: dict, valid_tools: list[str]) -> tuple[str, dict]:
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| 303 |
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"""Validate and fix common tool call issues."""
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| 304 |
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# Fix tool name
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if tool_name not in valid_tools:
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| 306 |
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if tool_name in ["action", "do", "command"]:
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tool_name = "play_action"
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elif tool_name in ["map", "location"]:
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tool_name = "get_map"
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elif tool_name in ["mem", "state", "status"]:
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tool_name = "memory"
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elif tool_name in ["inv", "items"]:
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tool_name = "inventory"
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else:
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tool_name = "play_action"
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# Fix action verbs
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| 318 |
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if tool_name == "play_action":
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action = tool_args.get("action", "look")
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invalid_verb_map = {
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"check": "examine",
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"inspect": "examine",
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"search": "look",
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"grab": "take",
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"pick": "take",
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"use": "examine",
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"investigate": "examine",
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}
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words = action.lower().split()
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if words and words[0] in invalid_verb_map:
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words[0] = invalid_verb_map[words[0]]
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action = " ".join(words)
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action = action.lower().strip()
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action = action.replace("**", "").replace("*", "").replace("`", "")
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action = " ".join(action.split())
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tool_args["action"] = action
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return tool_name, tool_args
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def _extract_result(self, result) -> str:
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| 345 |
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"""Extract text from MCP tool result."""
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| 346 |
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if hasattr(result, 'content') and result.content:
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return result.content[0].text
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| 348 |
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if isinstance(result, list) and result:
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return result[0].text if hasattr(result[0], 'text') else str(result[0])
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return str(result)
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def _update_score(self, text: str) -> None:
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"""Update score from game text."""
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patterns = [
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r'Score:\s*(\d+)',
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r'score[:\s]+(\d+)',
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r'\[Score:\s*(\d+)',
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]
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| 359 |
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| 360 |
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for pattern in patterns:
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| 361 |
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match = re.search(pattern, text, re.IGNORECASE)
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| 362 |
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if match:
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self.score = max(self.score, int(match.group(1)))
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| 364 |
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| 365 |
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def _is_game_over(self, text: str) -> bool:
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| 366 |
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"""Check if the game is over."""
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| 367 |
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game_over_phrases = [
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"game over",
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"you have died",
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"you are dead",
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"*** you have died ***",
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]
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text_lower = text.lower()
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| 374 |
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return any(phrase in text_lower for phrase in game_over_phrases)
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| 376 |
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| 377 |
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# =============================================================================
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| 378 |
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# Local Testing
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| 379 |
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# =============================================================================
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| 380 |
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| 381 |
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async def test_agent():
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| 382 |
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"""Test the agent locally."""
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| 383 |
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from fastmcp import Client
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| 384 |
-
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| 385 |
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agent = StudentAgent()
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| 386 |
-
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| 387 |
-
async with Client("mcp_server.py") as client:
|
| 388 |
-
result = await agent.run(
|
| 389 |
-
client=client,
|
| 390 |
-
game="zork1",
|
| 391 |
-
max_steps=20,
|
| 392 |
-
seed=42,
|
| 393 |
-
verbose=True,
|
| 394 |
-
)
|
| 395 |
-
|
| 396 |
-
print(f"\n{'=' * 50}")
|
| 397 |
-
print(f"Final Score: {result.final_score}")
|
| 398 |
-
print(f"Moves: {result.moves}")
|
| 399 |
-
print(f"Locations: {len(result.locations_visited)}")
|
| 400 |
-
|
| 401 |
-
|
| 402 |
-
if __name__ == "__main__":
|
| 403 |
-
import asyncio
|
| 404 |
-
asyncio.run(test_agent())
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|
games/__pycache__/__init__.cpython-313.pyc
DELETED
|
Binary file (374 Bytes)
|
|
|
games/__pycache__/zork_env.cpython-313.pyc
DELETED
|
Binary file (9.63 kB)
|
|
|
mcp_server.py
DELETED
|
@@ -1,196 +0,0 @@
|
|
| 1 |
-
"""
|
| 2 |
-
Example: MCP Server for Text Adventures
|
| 3 |
-
|
| 4 |
-
A complete MCP server that exposes text adventure games via tools.
|
| 5 |
-
This demonstrates a full-featured server with memory, mapping, and inventory.
|
| 6 |
-
"""
|
| 7 |
-
|
| 8 |
-
import sys
|
| 9 |
-
import os
|
| 10 |
-
|
| 11 |
-
# Add parent directory to path to import games module
|
| 12 |
-
sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
|
| 13 |
-
|
| 14 |
-
from fastmcp import FastMCP
|
| 15 |
-
from games.zork_env import TextAdventureEnv, list_available_games
|
| 16 |
-
|
| 17 |
-
|
| 18 |
-
# Get game from environment variable (default: zork1)
|
| 19 |
-
INITIAL_GAME = os.environ.get("GAME", "zork1")
|
| 20 |
-
|
| 21 |
-
# Create the MCP server
|
| 22 |
-
mcp = FastMCP("Text Adventure Server")
|
| 23 |
-
|
| 24 |
-
|
| 25 |
-
class GameState:
|
| 26 |
-
"""Manages the text adventure game state and exploration data."""
|
| 27 |
-
|
| 28 |
-
def __init__(self, game: str = "zork1"):
|
| 29 |
-
self.game_name = game
|
| 30 |
-
self.env = TextAdventureEnv(game)
|
| 31 |
-
self.state = self.env.reset()
|
| 32 |
-
self.history: list[tuple[str, str]] = []
|
| 33 |
-
self.explored_locations: dict[str, set[str]] = {}
|
| 34 |
-
self.current_location: str = self._extract_location(self.state.observation)
|
| 35 |
-
|
| 36 |
-
def _extract_location(self, observation: str) -> str:
|
| 37 |
-
"""Extract location name from observation (usually first line)."""
|
| 38 |
-
lines = observation.strip().split('\n')
|
| 39 |
-
return lines[0] if lines else "Unknown"
|
| 40 |
-
|
| 41 |
-
def take_action(self, action: str) -> str:
|
| 42 |
-
"""Execute a game action and return the result."""
|
| 43 |
-
self.state = self.env.step(action)
|
| 44 |
-
result = self.state.observation
|
| 45 |
-
|
| 46 |
-
# Track history
|
| 47 |
-
self.history.append((action, result))
|
| 48 |
-
if len(self.history) > 50:
|
| 49 |
-
self.history = self.history[-50:]
|
| 50 |
-
|
| 51 |
-
# Update map
|
| 52 |
-
new_location = self._extract_location(result)
|
| 53 |
-
if action in ["north", "south", "east", "west", "up", "down",
|
| 54 |
-
"enter", "exit", "n", "s", "e", "w", "u", "d"]:
|
| 55 |
-
if self.current_location not in self.explored_locations:
|
| 56 |
-
self.explored_locations[self.current_location] = set()
|
| 57 |
-
if new_location != self.current_location:
|
| 58 |
-
self.explored_locations[self.current_location].add(f"{action} -> {new_location}")
|
| 59 |
-
self.current_location = new_location
|
| 60 |
-
|
| 61 |
-
return result
|
| 62 |
-
|
| 63 |
-
def get_memory(self) -> str:
|
| 64 |
-
"""Get a summary of current game state."""
|
| 65 |
-
recent = self.history[-5:] if self.history else []
|
| 66 |
-
recent_str = "\n".join([f" > {a} -> {r[:60]}..." for a, r in recent]) if recent else " (none yet)"
|
| 67 |
-
|
| 68 |
-
return f"""Current State:
|
| 69 |
-
- Location: {self.current_location}
|
| 70 |
-
- Score: {self.state.score} points
|
| 71 |
-
- Moves: {self.state.moves}
|
| 72 |
-
- Game: {self.game_name}
|
| 73 |
-
|
| 74 |
-
Recent Actions:
|
| 75 |
-
{recent_str}
|
| 76 |
-
|
| 77 |
-
Current Observation:
|
| 78 |
-
{self.state.observation}"""
|
| 79 |
-
|
| 80 |
-
def get_map(self) -> str:
|
| 81 |
-
"""Get a map of explored locations."""
|
| 82 |
-
if not self.explored_locations:
|
| 83 |
-
return "Map: No locations explored yet. Try moving around!"
|
| 84 |
-
|
| 85 |
-
lines = ["Explored Locations and Exits:"]
|
| 86 |
-
for loc, exits in sorted(self.explored_locations.items()):
|
| 87 |
-
lines.append(f"\n* {loc}")
|
| 88 |
-
for exit_info in sorted(exits):
|
| 89 |
-
lines.append(f" -> {exit_info}")
|
| 90 |
-
|
| 91 |
-
lines.append(f"\n[Current] {self.current_location}")
|
| 92 |
-
return "\n".join(lines)
|
| 93 |
-
|
| 94 |
-
def get_inventory(self) -> str:
|
| 95 |
-
"""Get current inventory."""
|
| 96 |
-
items = self.state.inventory if hasattr(self.state, 'inventory') and self.state.inventory else []
|
| 97 |
-
|
| 98 |
-
if not items:
|
| 99 |
-
return "Inventory: You are empty-handed."
|
| 100 |
-
|
| 101 |
-
item_names = []
|
| 102 |
-
for item in items:
|
| 103 |
-
item_str = str(item)
|
| 104 |
-
item_lower = item_str.lower()
|
| 105 |
-
if "parent" in item_lower:
|
| 106 |
-
idx = item_lower.index("parent")
|
| 107 |
-
name = item_str[:idx].strip()
|
| 108 |
-
if ":" in name:
|
| 109 |
-
name = name.split(":", 1)[1].strip()
|
| 110 |
-
item_names.append(name)
|
| 111 |
-
elif ":" in item_str:
|
| 112 |
-
name = item_str.split(":")[1].strip()
|
| 113 |
-
item_names.append(name)
|
| 114 |
-
else:
|
| 115 |
-
item_names.append(item_str)
|
| 116 |
-
|
| 117 |
-
return f"Inventory: {', '.join(item_names)}"
|
| 118 |
-
|
| 119 |
-
|
| 120 |
-
# Global game state
|
| 121 |
-
_game_state: GameState | None = None
|
| 122 |
-
|
| 123 |
-
|
| 124 |
-
def get_game() -> GameState:
|
| 125 |
-
"""Get or initialize the game state."""
|
| 126 |
-
global _game_state
|
| 127 |
-
if _game_state is None:
|
| 128 |
-
_game_state = GameState(INITIAL_GAME)
|
| 129 |
-
return _game_state
|
| 130 |
-
|
| 131 |
-
|
| 132 |
-
# =============================================================================
|
| 133 |
-
# MCP Tools
|
| 134 |
-
# =============================================================================
|
| 135 |
-
|
| 136 |
-
@mcp.tool()
|
| 137 |
-
def play_action(action: str) -> str:
|
| 138 |
-
"""
|
| 139 |
-
Execute a game action in the text adventure.
|
| 140 |
-
|
| 141 |
-
Args:
|
| 142 |
-
action: The command to execute (e.g., 'north', 'take lamp', 'open mailbox')
|
| 143 |
-
|
| 144 |
-
Returns:
|
| 145 |
-
The game's response to your action
|
| 146 |
-
"""
|
| 147 |
-
game = get_game()
|
| 148 |
-
result = game.take_action(action)
|
| 149 |
-
|
| 150 |
-
# Add score info
|
| 151 |
-
score_info = f"\n\n[Score: {game.state.score} | Moves: {game.state.moves}]"
|
| 152 |
-
|
| 153 |
-
if game.state.reward > 0:
|
| 154 |
-
score_info = f"\n\n+{game.state.reward} points! (Total: {game.state.score})"
|
| 155 |
-
|
| 156 |
-
done_info = ""
|
| 157 |
-
if game.state.done:
|
| 158 |
-
done_info = "\n\nGAME OVER"
|
| 159 |
-
|
| 160 |
-
return result + score_info + done_info
|
| 161 |
-
|
| 162 |
-
|
| 163 |
-
@mcp.tool()
|
| 164 |
-
def memory() -> str:
|
| 165 |
-
"""
|
| 166 |
-
Get a summary of the current game state.
|
| 167 |
-
|
| 168 |
-
Returns location, score, moves, recent actions, and current observation.
|
| 169 |
-
"""
|
| 170 |
-
return get_game().get_memory()
|
| 171 |
-
|
| 172 |
-
|
| 173 |
-
@mcp.tool()
|
| 174 |
-
def get_map() -> str:
|
| 175 |
-
"""
|
| 176 |
-
Get a map showing explored locations and connections.
|
| 177 |
-
|
| 178 |
-
Useful for navigation and avoiding getting lost.
|
| 179 |
-
"""
|
| 180 |
-
return get_game().get_map()
|
| 181 |
-
|
| 182 |
-
|
| 183 |
-
@mcp.tool()
|
| 184 |
-
def inventory() -> str:
|
| 185 |
-
"""
|
| 186 |
-
Check what items you are currently carrying.
|
| 187 |
-
"""
|
| 188 |
-
return get_game().get_inventory()
|
| 189 |
-
|
| 190 |
-
|
| 191 |
-
# =============================================================================
|
| 192 |
-
# Main
|
| 193 |
-
# =============================================================================
|
| 194 |
-
|
| 195 |
-
if __name__ == "__main__":
|
| 196 |
-
mcp.run()
|
|
|
|
|
|
|
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{example_submission → submission}/README.md
RENAMED
|
File without changes
|
agent.py → submission/agent.py
RENAMED
|
File without changes
|
app.py → submission/app.py
RENAMED
|
File without changes
|
{example_submission → submission}/mcp_server.py
RENAMED
|
File without changes
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