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#include "Chessboard.h" |
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#include <array> |
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#include <vector> |
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#include <algorithm> |
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#include <cstring> |
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#include <set> |
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#include <list> |
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#include <chrono> |
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namespace { |
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constexpr std::array<const char*, 64> positions = { |
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"a1", "b1", "c1", "d1", "e1", "f1", "g1", "h1", |
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"a2", "b2", "c2", "d2", "e2", "f2", "g2", "h2", |
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"a3", "b3", "c3", "d3", "e3", "f3", "g3", "h3", |
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"a4", "b4", "c4", "d4", "e4", "f4", "g4", "h4", |
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"a5", "b5", "c5", "d5", "e5", "f5", "g5", "h5", |
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"a6", "b6", "c6", "d6", "e6", "f6", "g6", "h6", |
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"a7", "b7", "c7", "d7", "e7", "f7", "g7", "h7", |
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"a8", "b8", "c8", "d8", "e8", "f8", "g8", "h8", |
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}; |
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constexpr char INVALID_POS = positions.size(); |
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constexpr int R = 0; |
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constexpr int F = 1; |
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#define FILE (c[F] - '1') |
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#define RANK (c[R] - 'a') |
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constexpr char operator ""_P(const char * c, size_t size) { |
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return size < 2 || RANK < 0 || RANK > 7 || |
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FILE < 0 || FILE > 7 ? INVALID_POS : FILE * 8 + RANK; |
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} |
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#undef FILE |
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#undef RANK |
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struct sview { |
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const char * ptr = nullptr; |
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size_t size = 0; |
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sview() = default; |
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sview(const char * p, size_t s) : ptr(p), size(s) {} |
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sview(const std::string& s) : ptr(s.data()), size(s.size()) {} |
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size_t find(char del, size_t pos) { |
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while (pos < size && ptr[pos] != del) ++pos; |
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return pos < size ? pos : std::string::npos; |
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} |
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}; |
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std::vector<sview> split(sview str, char del) { |
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std::vector<sview> res; |
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size_t cur = 0; |
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size_t last = 0; |
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while (cur != std::string::npos) { |
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if (str.ptr[last] == ' ') { |
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++last; |
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continue; |
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} |
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cur = str.find(del, last); |
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size_t len = cur == std::string::npos ? str.size - last : cur - last; |
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res.emplace_back(str.ptr + last, len); |
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last = cur + 1; |
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} |
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return res; |
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} |
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char strToPos(sview str) { |
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return operator ""_P(str.ptr, str.size); |
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} |
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constexpr std::array<const char*, 6> pieceNames = { |
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"pawn", "knight", "bishop", "rook", "queen", "king", |
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}; |
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static constexpr std::array<char, 6> blackShort = { |
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'p', 'n', 'b', 'r', 'q', 'k', |
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}; |
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static constexpr std::array<char, 6> whiteShort = { |
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'P', 'N', 'B', 'R', 'Q', 'K', |
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}; |
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char strToType(sview str) { |
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auto it = std::find_if(pieceNames.begin(), pieceNames.end(), [str] (const char* name) { return strncmp(name, str.ptr, str.size) == 0; }); |
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return it != pieceNames.end() ? it - pieceNames.begin() : pieceNames.size(); |
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} |
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using Direction = std::array<char, 2>; |
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constexpr Direction N = {(char) 0, (char) 1}; |
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constexpr Direction NNE = {(char) 1, (char) 2}; |
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constexpr Direction NE = {(char) 1, (char) 1}; |
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constexpr Direction ENE = {(char) 2, (char) 1}; |
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constexpr Direction E = {(char) 1, (char) 0}; |
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constexpr Direction ESE = {(char) 2, (char) -1}; |
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constexpr Direction SE = {(char) 1, (char) -1}; |
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constexpr Direction SSE = {(char) 1, (char) -2}; |
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constexpr Direction S = {(char) 0, (char) -1}; |
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constexpr Direction SSW = {(char) -1, (char) -2}; |
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constexpr Direction SW = {(char) -1, (char) -1}; |
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constexpr Direction WSW = {(char) -2, (char) -1}; |
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constexpr Direction W = {(char) -1, (char) 0}; |
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constexpr Direction WNW = {(char) -2, (char) 1}; |
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constexpr Direction NW = {(char) -1, (char) 1}; |
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constexpr Direction NNW = {(char) -1, (char) 2}; |
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char makeStep(char pos, const Direction& d) { |
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char next[2] = { char(positions[pos][R] + d[R]) , char(positions[pos][F] + d[F]) }; |
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return strToPos(sview{next, sizeof(next)}); |
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} |
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template<class Modifier> |
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char traverse(char pos, const Direction& d, const Modifier& m, int count = 8) { |
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while (--count >= 0) { |
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pos = makeStep(pos, d); |
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if (pos == INVALID_POS || m(pos)) break; |
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} |
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return pos; |
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} |
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Direction normalize(const Direction& distance) { |
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const int drp = distance[R] > 0 ? 1 : 0; |
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const int drn = distance[R] < 0 ? 1 : 0; |
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const int dfp = distance[F] > 0 ? 1 : 0; |
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const int dfn = distance[F] < 0 ? 1 : 0; |
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return {char(drp - drn), char(dfp - dfn)}; |
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} |
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struct Pin { |
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Direction d; |
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Piece* pinner; |
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Piece* pinned; |
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}; |
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using Pins = std::list<Pin>; |
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using Board = std::array<Piece*, 64>; |
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std::vector<Direction> filter(const Direction& pin, std::initializer_list<Direction> directions) { |
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if (pin[R] == 0 && pin[F] == 0) return directions; |
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std::vector<Direction> result; |
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for (auto& d : directions) { |
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if ((d[R] == pin[R] || d[R] == -pin[R]) && (d[F] == pin[F] || d[F] == -pin[F])) result.push_back(d); |
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} |
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return result; |
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} |
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} |
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class Piece { |
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public: |
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enum Types : char { |
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Pawn, |
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Knight, |
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Bishop, |
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Rook, |
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Queen, |
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King, |
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NUM_PIECES |
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}; |
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enum Colors : char { |
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White, |
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Black, |
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}; |
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const char* name() const; |
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char initial() const; |
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Types type() const { return m_type; } |
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Colors color() const { return m_color; } |
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char pos() const { return m_pos; } |
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void setPos(char pos) { |
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m_pos = pos; |
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invalidate(); |
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} |
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const char* coord() const; |
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const std::set<char>& allowed() const { return m_allowed; } |
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bool canReach(char pos) const; |
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virtual bool movePattern(char pos) const = 0; |
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void take(); |
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virtual void reinit(const State& state) = 0; |
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void invalidate(); |
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protected: |
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Piece(Types type, Colors color, char pos, std::set<char> allowed) |
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: m_type(type), m_color(color), m_pos(pos), m_allowed(std::move(allowed)) {} |
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Piece(const Piece&) = delete; |
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~Piece() = default; |
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const Types m_type; |
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const Colors m_color; |
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char m_pos; |
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std::set<char> m_allowed; |
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bool m_update = false; |
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}; |
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struct Pawn : public Piece { |
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Pawn(Colors color, char pos, std::set<char> next) : Piece(Types::Pawn, color, pos, std::move(next)) {} |
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bool is_first_move() const { |
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return m_color ? coord()[F] == '7' : coord()[F] == '2'; |
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} |
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virtual bool movePattern(char pos) const override { |
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if (m_pos == INVALID_POS) return false; |
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auto cur = coord(); |
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auto next = positions[pos]; |
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Direction distance = {char(next[R] - cur[R]), char(next[F] - cur[F])}; |
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char forward = m_color ? -1 : 1; |
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return (forward == distance[F] && distance[R] * distance[R] <= 1) |
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|| (is_first_move() && 2 * forward == distance[F] && distance[R] == 0); |
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} |
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virtual void reinit(const State& state) override; |
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}; |
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struct Knight : public Piece { |
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Knight(Colors color, char pos, std::set<char> next) : Piece(Types::Knight, color, pos, std::move(next)) {} |
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virtual bool movePattern(char pos) const override { |
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if (m_pos == INVALID_POS) return false; |
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auto cur = coord(); |
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auto next = positions[pos]; |
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Direction diff = {char(next[R] - cur[R]), char(next[F] - cur[F])}; |
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return diff[R]*diff[R] + diff[F]*diff[F] == 5; |
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} |
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virtual void reinit(const State& state) override; |
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}; |
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struct Bishop : public Piece { |
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Bishop(Colors color, char pos) : Piece(Types::Bishop, color, pos, {}) {} |
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virtual bool movePattern(char pos) const override { |
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if (m_pos == INVALID_POS) return false; |
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auto cur = coord(); |
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auto next = positions[pos]; |
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return cur[R] - cur[F] == next[R] - next[F] || cur[R] + cur[F] == next[R] + next[F]; |
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} |
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virtual void reinit(const State& state) override; |
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}; |
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struct Rook : public Piece { |
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Rook(Colors color, char pos) : Piece(Types::Rook, color, pos, {}) {} |
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virtual bool movePattern(char pos) const override { |
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if (m_pos == INVALID_POS) return false; |
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auto cur = coord(); |
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auto next = positions[pos]; |
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return cur[R] == next[R] || cur[F] == next[F]; |
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} |
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virtual void reinit(const State& state) override; |
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}; |
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struct Queen : public Piece { |
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Queen(Colors color, char pos) : Piece(Types::Queen, color, pos, {}) {} |
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virtual bool movePattern(char pos) const override { |
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if (m_pos == INVALID_POS) return false; |
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auto cur = coord(); |
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auto next = positions[pos]; |
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return cur[R] == next[R] || cur[F] == next[F] || cur[R] - cur[F] == next[R] - next[F] || cur[R] + cur[F] == next[R] + next[F]; |
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} |
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virtual void reinit(const State& state) override; |
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}; |
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struct King : public Piece { |
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King(Colors color, char pos) : Piece(Types::King, color, pos, {}) {} |
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virtual bool movePattern(char pos) const override { |
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if (m_pos == INVALID_POS) return false; |
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auto cur = coord(); |
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auto next = positions[pos]; |
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Direction diff = {char(next[R] - cur[R]), char(next[F] - cur[F])}; |
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return diff[R]*diff[R] + diff[F]*diff[F] <= 2; |
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} |
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virtual void reinit(const State& state) override; |
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}; |
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struct PieceSet { |
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Piece* begin() { return &p1; } |
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Piece* end() { return &r2 + 1; } |
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const Piece* begin() const { return &p1; } |
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const Piece* end() const { return &r2 + 1; } |
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Piece& operator[](int i) { return *(begin() + i); } |
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const Piece& operator[](int i) const { return *(begin() + i); } |
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Pawn p1; |
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Pawn p2; |
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Pawn p3; |
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Pawn p4; |
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Pawn p5; |
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Pawn p6; |
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Pawn p7; |
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Pawn p8; |
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Rook r1; |
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Knight n1; |
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Bishop b1; |
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Queen q; |
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King k; |
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Bishop b2; |
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Knight n2; |
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Rook r2; |
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}; |
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struct State { |
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State(); |
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PieceSet blacks; |
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PieceSet whites; |
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Board board; |
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Pins blackPins; |
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Pins whitePins; |
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}; |
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Direction findPin(const Piece& piece, const State& state) { |
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auto& pins = piece.color() ? state.blackPins : state.whitePins; |
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auto it = std::find_if(pins.begin(), pins.end(), [&] (const Pin& pin) { return pin.pinned == &piece; }); |
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if (it != pins.end()) return it->d; |
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return {0, 0}; |
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} |
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struct Find { |
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Find(const Board& board) : m_board(board) {} |
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bool operator() (char pos) const { return m_board[pos]; } |
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const Board& m_board; |
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}; |
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struct Add { |
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Add(const Board& board, std::set<char>& moves, Piece::Colors color) : m_board(board), m_moves(moves), m_color(color) {} |
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bool operator() (char pos) const { |
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if (!m_board[pos] || m_board[pos]->color() != m_color) m_moves.insert(pos); |
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return m_board[pos]; |
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} |
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const Board& m_board; |
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std::set<char>& m_moves; |
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Piece::Colors m_color; |
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}; |
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void Pawn::reinit(const State& state) { |
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if (m_pos == INVALID_POS) return; |
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if (!m_update) return; |
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m_update = false; |
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m_allowed.clear(); |
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auto pin = findPin(*this, state); |
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auto & left = m_color ? SW : NW; |
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auto & right = m_color ? SE : NE; |
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for (auto& direction : filter(pin, { left, right })) { |
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auto pos = makeStep(m_pos, direction); |
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if (pos != INVALID_POS && state.board[pos] && state.board[pos]->color() != m_color) m_allowed.insert(pos); |
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} |
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auto & forward = m_color ? S : N; |
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if (!filter(pin, {forward}).empty()) { |
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traverse(m_pos, forward, [&] (char pos) { |
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if (!state.board[pos]) m_allowed.insert(pos); |
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return state.board[pos] || !is_first_move(); |
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}, 2); |
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} |
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} |
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void Knight::reinit(const State& state) { |
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if (m_pos == INVALID_POS) return; |
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if (!m_update) return; |
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m_update = false; |
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m_allowed.clear(); |
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auto pin = findPin(*this, state); |
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if (pin[R] != 0 || pin[F] != 0) return; |
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for (auto& direction : { NNE, ENE, ESE, SSE, SSW, WSW, WNW, NNW }) { |
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auto pos = makeStep(m_pos, direction); |
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if (pos != INVALID_POS && (!state.board[pos] || state.board[pos]->color() != m_color)) m_allowed.insert(pos); |
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} |
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} |
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void Bishop::reinit(const State& state) { |
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if (m_pos == INVALID_POS) return; |
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if (!m_update) return; |
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m_update = false; |
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m_allowed.clear(); |
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auto pin = findPin(*this, state); |
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for (auto& direction : filter(pin, { NE, SE, SW, NW })) { |
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traverse(m_pos, direction, Add(state.board, m_allowed, m_color)); |
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} |
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} |
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void Rook::reinit(const State& state) { |
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if (m_pos == INVALID_POS) return; |
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if (!m_update) return; |
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m_update = false; |
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m_allowed.clear(); |
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auto pin = findPin(*this, state); |
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for (auto& direction : filter(pin, { N, E, S, W })) { |
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traverse(m_pos, direction, Add(state.board, m_allowed, m_color)); |
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} |
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} |
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void Queen::reinit(const State& state) { |
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if (m_pos == INVALID_POS) return; |
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if (!m_update) return; |
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m_update = false; |
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m_allowed.clear(); |
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auto pin = findPin(*this, state); |
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for (auto& direction : filter(pin, { N, NE, E, SE, S, SW, W, NW })) { |
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traverse(m_pos, direction, Add(state.board, m_allowed, m_color)); |
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} |
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} |
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void King::reinit(const State& state) { |
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if (m_pos == INVALID_POS) return; |
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if (!m_update) return; |
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m_update = false; |
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m_allowed.clear(); |
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auto& enemyPieces = m_color ? state.whites : state.blacks; |
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auto& pawnAttackLeft = m_color ? SW : NW; |
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auto& pawnAttackRight = m_color ? SE : NE; |
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for (auto& direction : { N, NE, E, SE, S, SW, W, NW }) { |
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auto pos = makeStep(m_pos, direction); |
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bool accept = pos != INVALID_POS && !(state.board[pos] && state.board[pos]->color() == m_color); |
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if (accept) { |
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for (auto& p : enemyPieces) { |
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if (!p.movePattern(pos)) continue; |
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if (p.type() == Piece::Knight || p.type() == Piece::King) { |
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accept = false; |
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break; |
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} |
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else if (p.type() == Piece::Pawn) { |
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auto from = positions[pos]; |
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auto to = p.coord(); |
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Direction d {char(to[R] - from[R]), char(to[F] - from[F])}; |
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if (d == pawnAttackLeft || d == pawnAttackRight) { |
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accept = false; |
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break; |
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} |
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} |
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else { |
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auto from = positions[pos]; |
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auto to = p.coord(); |
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Direction d = normalize({char(to[R] - from[R]), char(to[F] - from[F])}); |
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auto reached = traverse(pos, d, Find(state.board)); |
|
|
if (p.pos() == reached) { |
|
|
accept = false; |
|
|
break; |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
if (accept) m_allowed.insert(pos); |
|
|
} |
|
|
} |
|
|
|
|
|
const char* Piece::name() const { |
|
|
static_assert(pieceNames.size() == Piece::NUM_PIECES, "Mismatch between piece names and types"); |
|
|
return pieceNames[m_type]; |
|
|
} |
|
|
|
|
|
char Piece::initial() const { |
|
|
static_assert(blackShort.size() == Piece::NUM_PIECES, "Mismatch between piece names and types"); |
|
|
static_assert(whiteShort.size() == Piece::NUM_PIECES, "Mismatch between piece names and types"); |
|
|
return m_color ? blackShort[m_type] : whiteShort[m_type]; |
|
|
} |
|
|
|
|
|
void Piece::invalidate() { |
|
|
m_update = true; |
|
|
} |
|
|
|
|
|
|
|
|
const char* Piece::coord() const { |
|
|
if (m_pos == INVALID_POS) return ""; |
|
|
return positions[m_pos]; |
|
|
} |
|
|
|
|
|
bool Piece::canReach(char pos) const { |
|
|
return movePattern(pos) && m_allowed.count(pos); |
|
|
} |
|
|
|
|
|
void Piece::take() { |
|
|
m_pos = INVALID_POS; |
|
|
m_allowed = {}; |
|
|
} |
|
|
|
|
|
State::State() |
|
|
: blacks { |
|
|
{Piece::Black, "a7"_P, {"a5"_P, "a6"_P} }, |
|
|
{Piece::Black, "b7"_P, {"b5"_P, "b6"_P} }, |
|
|
{Piece::Black, "c7"_P, {"c5"_P, "c6"_P} }, |
|
|
{Piece::Black, "d7"_P, {"d5"_P, "d6"_P} }, |
|
|
{Piece::Black, "e7"_P, {"e5"_P, "e6"_P} }, |
|
|
{Piece::Black, "f7"_P, {"f5"_P, "f6"_P} }, |
|
|
{Piece::Black, "g7"_P, {"g5"_P, "g6"_P} }, |
|
|
{Piece::Black, "h7"_P, {"h5"_P, "h6"_P} }, |
|
|
{Piece::Black, "a8"_P}, |
|
|
{Piece::Black, "b8"_P, {"a6"_P, "c6"_P} }, |
|
|
{Piece::Black, "c8"_P}, |
|
|
{Piece::Black, "d8"_P}, |
|
|
{Piece::Black, "e8"_P}, |
|
|
{Piece::Black, "f8"_P}, |
|
|
{Piece::Black, "g8"_P, {"f6"_P, "h6"_P} }, |
|
|
{Piece::Black, "h8"_P}, |
|
|
} |
|
|
, whites { |
|
|
{Piece::White, "a2"_P, {"a3"_P, "a4"_P} }, |
|
|
{Piece::White, "b2"_P, {"b3"_P, "b4"_P} }, |
|
|
{Piece::White, "c2"_P, {"c3"_P, "c4"_P} }, |
|
|
{Piece::White, "d2"_P, {"d3"_P, "d4"_P} }, |
|
|
{Piece::White, "e2"_P, {"e3"_P, "e4"_P} }, |
|
|
{Piece::White, "f2"_P, {"f3"_P, "f4"_P} }, |
|
|
{Piece::White, "g2"_P, {"g3"_P, "g4"_P} }, |
|
|
{Piece::White, "h2"_P, {"h3"_P, "h4"_P} }, |
|
|
{Piece::White, "a1"_P}, |
|
|
{Piece::White, "b1"_P, {"a3"_P, "c3"_P} }, |
|
|
{Piece::White, "c1"_P}, |
|
|
{Piece::White, "d1"_P}, |
|
|
{Piece::White, "e1"_P}, |
|
|
{Piece::White, "f1"_P}, |
|
|
{Piece::White, "g1"_P, {"f3"_P, "h3"_P} }, |
|
|
{Piece::White, "h1"_P}, |
|
|
} |
|
|
, board {{ |
|
|
&whites[ 8], &whites[ 9], &whites[10], &whites[11], &whites[12], &whites[13], &whites[14], &whites[15], |
|
|
&whites[ 0], &whites[ 1], &whites[ 2], &whites[ 3], &whites[ 4], &whites[ 5], &whites[ 6], &whites[ 7], |
|
|
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, |
|
|
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, |
|
|
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, |
|
|
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, |
|
|
&blacks[ 0], &blacks[ 1], &blacks[ 2], &blacks[ 3], &blacks[ 4], &blacks[ 5], &blacks[ 6], &blacks[ 7], |
|
|
&blacks[ 8], &blacks[ 9], &blacks[10], &blacks[11], &blacks[12], &blacks[13], &blacks[14], &blacks[15], |
|
|
}} |
|
|
{} |
|
|
|
|
|
Chessboard::Chessboard() |
|
|
: m_state(new State()) |
|
|
{ |
|
|
setGrammar(); |
|
|
} |
|
|
|
|
|
Chessboard::~Chessboard() = default; |
|
|
|
|
|
void Chessboard::setPrompt(const std::string& prompt) { |
|
|
m_prompt = prompt; |
|
|
setGrammar(); |
|
|
} |
|
|
|
|
|
void Chessboard::setGrammar() { |
|
|
m_grammar.clear(); |
|
|
|
|
|
std::string result; |
|
|
if (m_prompt.empty()) { |
|
|
result += "move ::= \" \" ((piece | frompos) \" \" \"to \"?)? topos\n"; |
|
|
|
|
|
} |
|
|
else { |
|
|
|
|
|
result += "move ::= prompt \" \" frompos \" \" \"to \"? topos\n" |
|
|
"prompt ::= \" " + m_prompt + "\"\n"; |
|
|
} |
|
|
|
|
|
std::set<Piece::Types> pieceTypes; |
|
|
std::set<char> from_pos; |
|
|
std::set<char> to_pos; |
|
|
auto& pieces = m_moveCounter % 2 ? m_state->blacks : m_state->whites; |
|
|
std::set<size_t> flags; |
|
|
for (auto& p : pieces) { |
|
|
if (p.allowed().empty()) continue; |
|
|
bool addPiece = false; |
|
|
if (!m_inCheck || p.type() == Piece::King) { |
|
|
to_pos.insert(p.allowed().begin(), p.allowed().end()); |
|
|
addPiece = !p.allowed().empty(); |
|
|
} |
|
|
else { |
|
|
for (auto move : p.allowed()) { |
|
|
if (m_allowedInCheck.count(move)) { |
|
|
to_pos.insert(move); |
|
|
addPiece = true; |
|
|
} |
|
|
} |
|
|
} |
|
|
if (addPiece) { |
|
|
pieceTypes.insert(p.type()); |
|
|
from_pos.insert(p.pos()); |
|
|
} |
|
|
} |
|
|
if (pieceTypes.empty()) return; |
|
|
|
|
|
result += "piece ::= ("; |
|
|
for (auto& p : pieceTypes) result += " \"" + std::string(pieceNames[p]) + "\" |"; |
|
|
result.pop_back(); |
|
|
result += ")\n\n"; |
|
|
|
|
|
result += "frompos ::= ("; |
|
|
for (auto& p : from_pos) result += " \"" + std::string(positions[p]) + "\" |"; |
|
|
result.pop_back(); |
|
|
result += ")\n"; |
|
|
|
|
|
result += "topos ::= ("; |
|
|
for (auto& p : to_pos) result += " \"" + std::string(positions[p]) + "\" |"; |
|
|
result.pop_back(); |
|
|
result += ")\n"; |
|
|
|
|
|
m_grammar = std::move(result); |
|
|
} |
|
|
|
|
|
std::string Chessboard::stringifyBoard() { |
|
|
std::string result; |
|
|
result.reserve(16 + 2 * 64 + 16); |
|
|
for (char rank = 'a'; rank <= 'h'; ++rank) { |
|
|
result.push_back(rank); |
|
|
result.push_back(' '); |
|
|
} |
|
|
result.back() = '\n'; |
|
|
for (int i = 7; i >= 0; --i) { |
|
|
for (int j = 0; j < 8; ++j) { |
|
|
auto p = m_state->board[i * 8 + j]; |
|
|
if (p) result.push_back(p->initial()); |
|
|
else result.push_back((i + j) % 2 ? '.' : '*'); |
|
|
result.push_back(' '); |
|
|
} |
|
|
result.push_back('0' + i + 1); |
|
|
result.push_back('\n'); |
|
|
} |
|
|
return result; |
|
|
} |
|
|
|
|
|
std::string Chessboard::process(const std::string& command) { |
|
|
const auto t_start = std::chrono::high_resolution_clock::now(); |
|
|
auto color = Piece::Colors(m_moveCounter % 2); |
|
|
Piece* piece = nullptr; |
|
|
auto pos_to = INVALID_POS; |
|
|
if (!parseCommand(command, piece, pos_to)) return ""; |
|
|
|
|
|
auto pos_from = piece->pos(); |
|
|
|
|
|
if (!move(*piece, pos_to)) return ""; |
|
|
|
|
|
flagUpdates(pos_from, pos_to); |
|
|
|
|
|
detectChecks(); |
|
|
|
|
|
auto& enemyPieces = color ? m_state->whites : m_state->blacks; |
|
|
for (auto& p : enemyPieces) p.reinit(*m_state); |
|
|
|
|
|
std::string result = {positions[pos_from][R], positions[pos_from][F], '-', positions[pos_to][R], positions[pos_to][F]}; |
|
|
++m_moveCounter; |
|
|
setGrammar(); |
|
|
const auto t_end = std::chrono::high_resolution_clock::now(); |
|
|
auto t_ms = std::chrono::duration_cast<std::chrono::milliseconds>(t_end - t_start).count(); |
|
|
fprintf(stdout, "%s: Move '%s%s%s', (t = %d ms)\n", __func__, "\033[1m", result.data(), "\033[0m", (int) t_ms); |
|
|
if (m_grammar.empty()) result.push_back('#'); |
|
|
return result; |
|
|
} |
|
|
|
|
|
bool Chessboard::parseCommand(const std::string& command, Piece*& piece, char& pos_to) { |
|
|
auto color = Piece::Colors(m_moveCounter % 2); |
|
|
fprintf(stdout, "%s: Command to %s: '%s%.*s%s'\n", __func__, (color ? "Black" : "White"), "\033[1m", int(command.size()), command.data(), "\033[0m"); |
|
|
|
|
|
if (command.empty()) return false; |
|
|
auto tokens = split(command, ' '); |
|
|
auto pos_from = INVALID_POS; |
|
|
auto type = Piece::Types::NUM_PIECES; |
|
|
if (tokens.size() == 1) { |
|
|
type = Piece::Types::Pawn; |
|
|
pos_to = strToPos(tokens.front()); |
|
|
} |
|
|
else { |
|
|
pos_from = strToPos(tokens.front()); |
|
|
if (pos_from == INVALID_POS) type = Piece::Types(strToType(tokens.front())); |
|
|
pos_to = strToPos(tokens.back()); |
|
|
} |
|
|
if (pos_to == INVALID_POS) return false; |
|
|
if (pos_from == INVALID_POS) { |
|
|
if (type == Piece::Types::NUM_PIECES) return false; |
|
|
auto& pieces = color ? m_state->blacks : m_state->whites; |
|
|
for (auto& p : pieces) { |
|
|
if (p.type() == type && p.canReach(pos_to)) { |
|
|
pos_from = p.pos(); |
|
|
break; |
|
|
} |
|
|
} |
|
|
} |
|
|
if (pos_from == INVALID_POS) return false; |
|
|
if (m_state->board[pos_from] == nullptr) return false; |
|
|
piece = m_state->board[pos_from]; |
|
|
if (piece->color() != color) return false; |
|
|
return true; |
|
|
} |
|
|
|
|
|
void Chessboard::flagUpdates(char pos_from, char pos_to) { |
|
|
auto color = Piece::Colors(m_moveCounter % 2); |
|
|
auto& enemyPieces = color ? m_state->whites : m_state->blacks; |
|
|
auto& ownPieces = color ? m_state->blacks : m_state->whites; |
|
|
for (auto& p : enemyPieces) { |
|
|
if (p.movePattern(pos_to) || p.movePattern(pos_from)) { |
|
|
updatePins(p); |
|
|
p.invalidate(); |
|
|
} |
|
|
} |
|
|
|
|
|
for (auto& p : ownPieces) { |
|
|
if (p.movePattern(pos_to) || p.movePattern(pos_from)) { |
|
|
updatePins(p); |
|
|
p.invalidate(); |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
void Chessboard::updatePins(Piece& piece) { |
|
|
if (piece.type() == Piece::Pawn || piece.type() == Piece::Knight || piece.type() == Piece::King) return; |
|
|
auto& enemyPieces = piece.color() ? m_state->whites : m_state->blacks; |
|
|
auto& enemyPins = piece.color() ? m_state->whitePins : m_state->blackPins; |
|
|
auto& king = enemyPieces.k; |
|
|
auto it = std::find_if(enemyPins.begin(), enemyPins.end(), [&] (const Pin& pin) { return pin.pinner == &piece; }); |
|
|
if (it != enemyPins.end()) { |
|
|
it->pinned->invalidate(); |
|
|
enemyPins.erase(it); |
|
|
} |
|
|
if (piece.movePattern(king.pos())) { |
|
|
auto to = positions[king.pos()]; |
|
|
auto from = piece.coord(); |
|
|
Direction d = normalize({char(to[R] - from[R]), char(to[F] - from[F])}); |
|
|
|
|
|
auto reached = traverse(piece.pos(), d, Find(m_state->board)); |
|
|
auto foundPiece = m_state->board[reached]; |
|
|
if (&king == foundPiece) { |
|
|
|
|
|
king.invalidate(); |
|
|
} |
|
|
else if (foundPiece && foundPiece->color() != piece.color()) { |
|
|
reached = traverse(reached, d, Find(m_state->board)); |
|
|
if (&king == m_state->board[reached]) { |
|
|
enemyPins.push_back({d, &piece, foundPiece}); |
|
|
foundPiece->invalidate(); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
void Chessboard::detectChecks() { |
|
|
auto color = Piece::Colors(m_moveCounter % 2); |
|
|
auto& enemyPieces = color ? m_state->whites : m_state->blacks; |
|
|
auto& ownPieces = color ? m_state->blacks : m_state->whites; |
|
|
auto& king = enemyPieces.k; |
|
|
auto& pawnAttackLeft = color ? SW : NW; |
|
|
auto& pawnAttackRight = color ? SE : NE; |
|
|
for (auto& p : ownPieces) { |
|
|
if (!p.movePattern(king.pos())) continue; |
|
|
auto to = positions[king.pos()]; |
|
|
auto from = p.coord(); |
|
|
|
|
|
if (p.type() == Piece::Knight) { |
|
|
if (!m_inCheck) { |
|
|
m_allowedInCheck = { p.pos() }; |
|
|
} |
|
|
else { |
|
|
m_allowedInCheck.clear(); |
|
|
} |
|
|
m_inCheck = true; |
|
|
} |
|
|
else if (p.type() == Piece::Pawn) { |
|
|
Direction d {char(to[R] - from[R]), char(to[F] - from[F])}; |
|
|
if (d == pawnAttackLeft || d == pawnAttackRight) { |
|
|
if (!m_inCheck) { |
|
|
m_allowedInCheck = { p.pos() }; |
|
|
} |
|
|
else { |
|
|
m_allowedInCheck.clear(); |
|
|
} |
|
|
m_inCheck = true; |
|
|
} |
|
|
} |
|
|
else { |
|
|
Direction d = normalize({char(to[R] - from[R]), char(to[F] - from[F])}); |
|
|
std::set<char> tmp; |
|
|
auto pos = traverse(p.pos(), d, Add(m_state->board, tmp, king.color())); |
|
|
if (pos == king.pos()) { |
|
|
tmp.insert(p.pos()); |
|
|
if (!m_inCheck) { |
|
|
m_allowedInCheck = std::move(tmp); |
|
|
} |
|
|
else { |
|
|
m_allowedInCheck.clear(); |
|
|
} |
|
|
m_inCheck = true; |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
bool Chessboard::move(Piece& piece, char pos_to) { |
|
|
auto& allowed = piece.allowed(); |
|
|
|
|
|
if (allowed.count(pos_to) == 0 || (m_inCheck && piece.type() != Piece::King && m_allowedInCheck.count(pos_to) == 0)) return false; |
|
|
if (m_state->board[pos_to] && m_state->board[pos_to]->color() == piece.color()) return false; |
|
|
if (m_state->board[pos_to]) m_state->board[pos_to]->take(); |
|
|
m_state->board[piece.pos()] = nullptr; |
|
|
m_state->board[pos_to] = &piece; |
|
|
piece.setPos(pos_to); |
|
|
|
|
|
m_inCheck = false; |
|
|
m_allowedInCheck.clear(); |
|
|
|
|
|
return true; |
|
|
} |
|
|
|