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<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>LLM Inference — Pipeline Simulator</title>
<style>
:root {
--bg: #0d1117;
--surface: #161b22;
--border: #30363d;
--text: #c9d1d9;
--dim: #8b949e;
--accent: #58a6ff;
--cpu: #f0883e;
--ram: #3fb950;
--gpu: #bc8cff;
--vram: #f778ba;
--prefill: #da3633;
--decode: #d29922;
--active: #58a6ff;
}
* { margin: 0; padding: 0; box-sizing: border-box; }
body {
background: var(--bg);
color: var(--text);
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', monospace;
display: flex; justify-content: center; align-items: center;
min-height: 100vh; padding: 2rem;
}
.sim {
max-width: 820px; width: 100%;
background: var(--surface);
border: 1px solid var(--border);
border-radius: 12px; padding: 2rem;
}
h1 { font-size: 1.25rem; font-weight: 600; margin-bottom: 0.25rem; color: var(--text); }
.subtitle { font-size: 0.8rem; color: var(--dim); margin-bottom: 1.5rem; }
/* Tabs */
.tabs {
display: flex; gap: 0; margin-bottom: 1.5rem;
border-bottom: 2px solid var(--border);
}
.tab-btn {
padding: 0.5rem 1.25rem; border: none; border-bottom: 2px solid transparent;
background: transparent; color: var(--dim); font-size: 0.85rem;
cursor: pointer; font-family: inherit; margin-bottom: -2px;
transition: all 0.2s;
}
.tab-btn:hover { color: var(--text); }
.tab-btn.active {
color: var(--accent); border-bottom-color: var(--accent);
background: transparent;
}
.tab-panel { display: none; }
.tab-panel.visible { display: block; }
/* ---- Concurrency Tab Styles ---- */
.conc-header {
display: flex; justify-content: space-between; align-items: flex-start;
margin-bottom: 1rem; gap: 1rem;
}
.conc-meters {
display: flex; gap: 1.5rem; flex-shrink: 0;
}
.conc-meter {
text-align: center;
}
.conc-meter-label {
font-size: 0.6rem; text-transform: uppercase;
letter-spacing: 0.05em; color: var(--dim); margin-bottom: 0.2rem;
}
.conc-meter-bar {
width: 60px; height: 8px; background: var(--bg);
border: 1px solid var(--border); border-radius: 4px;
overflow: hidden; margin-bottom: 0.15rem;
}
.conc-meter-fill {
height: 100%; border-radius: 3px; transition: width 0.4s ease;
}
.conc-meter-fill.gpu-util { background: var(--gpu); }
.conc-meter-fill.vram-usage { background: var(--vram); }
.conc-meter-val {
font-size: 0.7rem; font-weight: 600; font-family: monospace;
}
.conc-legend {
display: flex; gap: 1rem; flex-wrap: wrap; font-size: 0.65rem;
color: var(--dim);
}
.conc-legend span { display: flex; align-items: center; gap: 4px; }
.conc-legend-dot {
width: 10px; height: 10px; border-radius: 2px; flex-shrink: 0;
}
.conc-legend-dot.prefill-dot { background: var(--prefill); }
.conc-legend-dot.decode-dot { background: var(--decode); }
.conc-legend-dot.idle-dot { background: var(--border); }
.conc-legend-dot.wait-dot { background: var(--dim); }
/* Swimlane */
.swimlane {
background: var(--bg); border: 1px solid var(--border);
border-radius: 8px; overflow: hidden; margin-bottom: 1rem;
}
.swimlane-row {
display: flex; align-items: center;
border-bottom: 1px solid var(--border);
min-height: 36px;
}
.swimlane-row:last-child { border-bottom: none; }
.swimlane-label {
width: 100px; flex-shrink: 0; padding: 0.5rem 0.75rem;
font-size: 0.7rem; font-weight: 600;
border-right: 1px solid var(--border);
background: var(--surface);
}
.swimlane-label .user-icon { margin-right: 4px; }
.swimlane-track {
flex: 1; display: flex; position: relative;
height: 100%; min-height: 36px;
}
.swimlane-block {
position: absolute; top: 3px; bottom: 3px;
border-radius: 4px; display: flex; align-items: center;
justify-content: center; font-size: 0.6rem; font-weight: 600;
transition: all 0.3s ease; overflow: hidden;
white-space: nowrap; text-overflow: ellipsis;
}
.swimlane-block.prefill-block {
background: rgba(218,54,51,0.25);
border: 1px solid var(--prefill);
color: #f09090;
}
.swimlane-block.decode-block {
background: rgba(210,153,34,0.2);
border: 1px solid var(--decode);
color: #e0c060;
}
.swimlane-block.wait-block {
background: rgba(139,148,158,0.1);
border: 1px dashed var(--dim);
color: var(--dim);
}
.swimlane-block.input-block {
background: rgba(240,136,62,0.15);
border: 1px solid var(--cpu);
color: var(--cpu);
}
/* GPU queue */
.gpu-queue {
background: var(--bg); border: 1px solid var(--border);
border-radius: 8px; padding: 0.75rem 1rem; margin-bottom: 1rem;
display: flex; align-items: center; gap: 0.75rem;
}
.gpu-queue-label {
font-size: 0.65rem; text-transform: uppercase;
letter-spacing: 0.05em; color: var(--dim); white-space: nowrap;
}
.gpu-queue-slots {
display: flex; gap: 6px; flex-wrap: wrap;
}
.gpu-slot {
padding: 3px 10px; border-radius: 4px;
font-size: 0.65rem; border: 1px solid var(--border);
background: var(--surface);
}
.gpu-slot.busy-prefill {
border-color: var(--prefill); background: rgba(218,54,51,0.15);
color: var(--prefill);
}
.gpu-slot.busy-decode {
border-color: var(--decode); background: rgba(210,153,34,0.15);
color: var(--decode);
}
.conc-status {
font-size: 0.75rem; color: var(--dim); margin-bottom: 1rem;
text-align: center; min-height: 1.2em; line-height: 1.5;
}
.conc-status .highlight { color: var(--active); }
/* Pipeline */
.pipeline {
display: flex; align-items: center; justify-content: center;
gap: 0; margin-bottom: 1.5rem; flex-wrap: wrap;
}
.stage {
padding: 0.6rem 1rem; border-radius: 8px;
border: 2px solid var(--border); background: var(--bg);
font-size: 0.85rem; font-weight: 600;
text-align: center; min-width: 80px;
transition: all 0.3s ease;
position: relative; z-index: 2;
}
.stage.active {
border-color: var(--active);
background: #1a2332;
box-shadow: 0 0 16px rgba(88,166,255,0.25);
color: var(--active);
}
.arrow {
width: 32px; height: 2px; background: var(--border);
margin: 0 4px; flex-shrink: 0; position: relative; z-index: 1;
}
.arrow::after {
content: '▸'; position: absolute; right: -6px; top: -8px;
font-size: 0.7rem; color: var(--border);
}
/* Decode loop indicator */
.decode-loop {
display: flex; align-items: center; gap: 6px;
margin-top: 0.3rem; justify-content: center;
font-size: 0.7rem; color: var(--dim);
}
.loop-arrow {
width: 20px; height: 2px; background: var(--dim);
}
.loop-count {
padding: 2px 8px; border: 1px solid var(--border);
border-radius: 4px; font-size: 0.7rem;
}
.loop-count.active {
border-color: var(--decode); color: var(--decode);
background: rgba(210,153,34,0.1);
}
/* Resources */
.resources {
display: grid; grid-template-columns: repeat(4, 1fr);
gap: 1rem; margin-bottom: 1.5rem;
}
.res {
border: 2px solid var(--border); border-radius: 8px;
padding: 0.6rem 0.4rem; background: var(--bg); text-align: center;
transition: all 0.3s ease;
}
.res-label {
font-size: 0.7rem; text-transform: uppercase;
letter-spacing: 0.05em; margin-bottom: 0.15rem;
}
.res-status { font-size: 0.65rem; color: var(--dim); }
.res.cpu .res-label { color: var(--cpu); }
.res.ram .res-label { color: var(--ram); }
.res.gpu .res-label { color: var(--gpu); }
.res.vram .res-label { color: var(--vram); }
.res.active.cpu { border-color: var(--cpu); box-shadow: 0 0 10px rgba(240,136,62,0.25); }
.res.active.ram { border-color: var(--ram); box-shadow: 0 0 10px rgba(63,185,80,0.25); }
.res.active.gpu { border-color: var(--gpu); box-shadow: 0 0 10px rgba(188,140,255,0.25); }
.res.active.vram { border-color: var(--vram); box-shadow: 0 0 10px rgba(247,120,186,0.25); }
.res.active .res-status { color: inherit; }
/* Token display */
.token-area {
background: var(--bg); border: 1px solid var(--border);
border-radius: 8px; padding: 1rem; margin-bottom: 1.5rem;
min-height: 80px;
}
.token-label {
font-size: 0.65rem; text-transform: uppercase;
letter-spacing: 0.05em; color: var(--dim); margin-bottom: 0.5rem;
}
.token-row {
display: flex; gap: 6px; flex-wrap: wrap; align-items: center;
}
.token {
padding: 4px 10px; border-radius: 6px; font-size: 0.8rem;
border: 1px solid var(--border); background: var(--surface);
font-family: monospace; transition: all 0.3s ease;
}
.token.prefill { border-color: var(--prefill); background: rgba(218,54,51,0.1); }
.token.decode { border-color: var(--decode); background: rgba(210,153,34,0.1); }
.token.new { border-color: var(--active); background: rgba(88,166,255,0.1); animation: pulse 0.6s ease; }
.token.cached { border-color: var(--ram); opacity: 0.6; font-size: 0.7rem; }
@keyframes pulse {
0%,100% { transform: scale(1); }
50% { transform: scale(1.08); }
}
/* KV cache */
.kvcache {
background: var(--bg); border: 1px solid var(--border);
border-radius: 8px; padding: 0.75rem 1rem; margin-bottom: 1.5rem;
display: flex; align-items: center; gap: 0.75rem;
}
.kvcache-label {
font-size: 0.65rem; text-transform: uppercase;
letter-spacing: 0.05em; color: var(--dim); white-space: nowrap;
}
.kvcache-entries {
display: flex; gap: 4px; flex-wrap: wrap;
}
.kv-cell {
width: 14px; height: 14px; border-radius: 3px;
border: 1px solid var(--border); background: var(--surface);
transition: all 0.3s ease;
}
.kv-cell.filled { background: var(--vram); border-color: var(--vram); }
/* Status */
.status {
font-size: 0.8rem; color: var(--text); margin-bottom: 1rem;
text-align: center; min-height: 1.2em;
}
.status .highlight { color: var(--active); }
/* Controls */
.controls {
display: flex; gap: 0.75rem; justify-content: center;
}
button {
padding: 0.5rem 1.25rem; border-radius: 6px; border: 1px solid var(--border);
background: var(--bg); color: var(--text); font-size: 0.8rem;
cursor: pointer; font-family: inherit; transition: all 0.2s;
}
button:hover { border-color: var(--dim); background: #1c2128; }
button.primary {
border-color: var(--accent); color: var(--accent);
background: rgba(88,166,255,0.1);
}
button.primary:hover { background: rgba(88,166,255,0.2); }
button:disabled { opacity: 0.4; cursor: not-allowed; }
/* Step indicator dots */
.steps {
display: flex; gap: 6px; justify-content: center; margin-bottom: 1rem;
}
.step-dot {
width: 8px; height: 8px; border-radius: 50%;
background: var(--border); transition: background 0.3s;
}
.step-dot.done { background: var(--accent); }
.step-dot.current { background: var(--accent); box-shadow: 0 0 6px var(--accent); }
</style>
</head>
<body>
<div class="sim">
<h1>LLM Inference — Interactive Simulator</h1>
<!-- Tabs -->
<div class="tabs">
<button class="tab-btn active" onclick="switchTab('pipeline')">🔬 Pipeline View</button>
<button class="tab-btn" onclick="switchTab('concurrency')">👥 Multi-User Concurrency</button>
</div>
<!-- ===== TAB 1: Pipeline View ===== -->
<div class="tab-panel visible" id="tab-pipeline">
<p class="subtitle">Prompt: <strong>"The cat sat"</strong> — watch how it flows through the system</p>
<!-- Step dots -->
<div class="steps" id="stepDots">
<div class="step-dot"></div>
<div class="step-dot"></div>
<div class="step-dot"></div>
<div class="step-dot"></div>
<div class="step-dot"></div>
</div>
<!-- Pipeline stages -->
<div class="pipeline">
<div class="stage" id="s_input">📥 Input</div>
<div class="arrow"></div>
<div class="stage" id="s_tokenize">🔤 Tokenize</div>
<div class="arrow"></div>
<div class="stage" id="s_prefill">⚡ Prefill</div>
<div class="arrow"></div>
<div class="stage" id="s_decode">🔄 Decode</div>
<div class="arrow"></div>
<div class="stage" id="s_output">📤 Output</div>
</div>
<div class="decode-loop" id="loopInfo">
<span class="loop-arrow"></span>
<span>loop</span>
<span class="loop-count" id="loopCount">0 / 3</span>
</div>
<!-- Resources -->
<div class="resources">
<div class="res cpu" id="resCpu">
<div class="res-label">CPU</div>
<div class="res-status">idle</div>
</div>
<div class="res ram" id="resRam">
<div class="res-label">RAM</div>
<div class="res-status">idle</div>
</div>
<div class="res gpu" id="resGpu">
<div class="res-label">GPU Compute</div>
<div class="res-status">idle</div>
</div>
<div class="res vram" id="resVram">
<div class="res-label">VRAM / KV Cache</div>
<div class="res-status">idle</div>
</div>
</div>
<!-- Tokens -->
<div class="token-area">
<div class="token-label">Tokens</div>
<div class="token-row" id="tokenRow">
<span style="color:var(--dim); font-size:0.8rem;">Waiting for input...</span>
</div>
</div>
<!-- KV Cache -->
<div class="kvcache">
<span class="kvcache-label">KV Cache entries:</span>
<span class="kvcache-entries" id="kvEntries">
<span style="color:var(--dim); font-size:0.75rem;">empty</span>
</span>
</div>
<!-- Status -->
<div class="status" id="status">Click <span class="highlight">Auto</span> to run the full pipeline, or use <span class="highlight">Forward</span> / <span class="highlight">Back</span> to walk through one stage at a time.</div>
<!-- Controls -->
<div class="controls">
<button class="primary" id="btnAuto" onclick="toggleAuto()">Auto ▶</button>
<button id="btnBack" onclick="back()">◀ Back</button>
<button id="btnStep" onclick="step()">Forward ▶</button>
<button id="btnReset" onclick="reset()">↺ Reset</button>
</div>
</div><!-- end tab-pipeline -->
<!-- ===== TAB 2: Multi-User Concurrency ===== -->
<div class="tab-panel" id="tab-concurrency">
<p class="subtitle">4 concurrent users sharing one GPU — watch batching, queuing & KV cache pressure</p>
<!-- Meters -->
<div class="conc-header">
<div class="conc-meters">
<div class="conc-meter">
<div class="conc-meter-label">GPU Util</div>
<div class="conc-meter-bar"><div class="conc-meter-fill gpu-util" id="gpuUtilBar" style="width:0%"></div></div>
<div class="conc-meter-val" id="gpuUtilVal">0%</div>
</div>
<div class="conc-meter">
<div class="conc-meter-label">VRAM / KV Cache</div>
<div class="conc-meter-bar"><div class="conc-meter-fill vram-usage" id="vramBar" style="width:0%"></div></div>
<div class="conc-meter-val" id="vramVal">0 GB</div>
</div>
</div>
<div class="conc-legend">
<span><span class="conc-legend-dot prefill-dot"></span> Prefill (compute)</span>
<span><span class="conc-legend-dot decode-dot"></span> Decode (memory)</span>
<span><span class="conc-legend-dot input-dot" style="background:var(--cpu)"></span> Tokenize</span>
<span><span class="conc-legend-dot wait-dot"></span> Queued</span>
</div>
</div>
<!-- Swimlane -->
<div class="swimlane" id="swimlane">
</div>
<!-- GPU Queue -->
<div class="gpu-queue">
<span class="gpu-queue-label">GPU Scheduler:</span>
<span class="gpu-queue-slots" id="gpuSlots">
<span class="gpu-slot" style="color:var(--dim)">idle</span>
</span>
</div>
<!-- Status -->
<div class="conc-status" id="concStatus">
Click <span class="highlight">Start</span> to watch 4 users stream through the pipeline concurrently.
</div>
<!-- Controls -->
<div class="controls">
<button class="primary" id="concBtnAuto" onclick="concToggleAuto()">▶ Start</button>
<button id="concBtnBack" onclick="concBack()">◀ Back</button>
<button id="concBtnStep" onclick="concStep()">Forward ▶</button>
<button id="concBtnReset" onclick="concReset()">↺ Reset</button>
</div>
</div><!-- end tab-concurrency -->
</div>
<script>
// --- State ---
const TOKENS = [
{ id: 576, text: 'The' },
{ id: 3797, text: ' cat' },
{ id: 7236, text: ' sat' },
];
const OUTPUT = [
{ id: 389, text: ' on' },
{ id: 278, text: ' the' },
{ id: 3098, text: ' mat' },
];
const TOTAL_STEPS = 7; // 0:idle, 1:input, 2:tokenize, 3:prefill, 4-6:decode steps
let currentStep = 0;
let autoTimer = null;
let decodeIdx = 0;
// --- DOM refs ---
const els = {
s_input: document.getElementById('s_input'),
s_tokenize: document.getElementById('s_tokenize'),
s_prefill: document.getElementById('s_prefill'),
s_decode: document.getElementById('s_decode'),
s_output: document.getElementById('s_output'),
resCpu: document.getElementById('resCpu'),
resRam: document.getElementById('resRam'),
resGpu: document.getElementById('resGpu'),
resVram: document.getElementById('resVram'),
tokenRow: document.getElementById('tokenRow'),
kvEntries: document.getElementById('kvEntries'),
status: document.getElementById('status'),
loopCount: document.getElementById('loopCount'),
loopInfo: document.getElementById('loopInfo'),
btnAuto: document.getElementById('btnAuto'),
btnStep: document.getElementById('btnStep'),
btnBack: document.getElementById('btnBack'),
stepDots: document.getElementById('stepDots').children,
};
function clearActive() {
Object.values(els).forEach(el => {
if (el && el.classList) el.classList.remove('active');
});
}
function setActiveResources(names) {
const map = { cpu: els.resCpu, ram: els.resRam, gpu: els.resGpu, vram: els.resVram };
for (const [key, el] of Object.entries(map)) {
if (names.includes(key)) {
el.classList.add('active');
el.querySelector('.res-status').textContent = 'active';
} else {
el.classList.remove('active');
el.querySelector('.res-status').textContent = 'idle';
}
}
}
function setStatus(msg) { els.status.innerHTML = msg; }
function setTokens(html) { els.tokenRow.innerHTML = html; }
function setKV(html) { els.kvEntries.innerHTML = html; }
function setDots(n) {
for (let i = 0; i < els.stepDots.length; i++) {
els.stepDots[i].classList.remove('done', 'current');
if (i < n) els.stepDots[i].classList.add('done');
if (i === n) els.stepDots[i].classList.add('current');
}
}
// --- Step implementations ---
function doIdle() {
clearActive();
setActiveResources([]);
setTokens('<span style="color:var(--dim); font-size:0.8rem;">Waiting for input...</span>');
setKV('<span style="color:var(--dim); font-size:0.75rem;">empty</span>');
setStatus('Click <span class="highlight">Auto</span> to run the full pipeline, or use <span class="highlight">Forward</span> / <span class="highlight">Back</span> to walk through one stage at a time.');
els.loopInfo.style.opacity = '0.3';
els.loopCount.textContent = '0 / ' + OUTPUT.length;
els.loopCount.classList.remove('active');
setDots(0);
}
function doInput() {
clearActive();
els.s_input.classList.add('active');
setActiveResources(['cpu']);
setTokens('<span style="color:var(--text); font-size:1rem; font-style:italic;">"The cat sat"</span>');
setKV('<span style="color:var(--dim); font-size:0.75rem;">empty</span>');
setStatus('📥 <span class="highlight">Input</span> — user submits the prompt text.<br><span style="color:var(--dim); font-size:0.75rem;">CPU & RAM hold the raw string. GPU is idle.</span>');
els.loopInfo.style.opacity = '0.3';
setDots(1);
}
function doTokenize() {
clearActive();
els.s_tokenize.classList.add('active');
setActiveResources(['cpu', 'ram']);
let html = '';
TOKENS.forEach(t => {
html += `<span class="token" style="border-color:var(--cpu);">${t.id}</span>`;
});
setTokens(html + '<span style="color:var(--dim); margin-left:6px; font-size:0.7rem;">← token IDs</span>');
setKV('<span style="color:var(--dim); font-size:0.75rem;">empty</span>');
setStatus('🔤 <span class="highlight">Tokenize</span> — CPU converts text to token IDs: "The cat sat" → [576, 3797, 7236]<br><span style="color:var(--dim); font-size:0.75rem;">This is a fast CPU-bound step. Tokenizer runs on CPU.</span>');
els.loopInfo.style.opacity = '0.3';
setDots(2);
}
function doPrefill() {
clearActive();
els.s_prefill.classList.add('active');
setActiveResources(['gpu', 'vram']);
let html = '';
TOKENS.forEach(t => {
html += `<span class="token prefill">${t.id}<br><small>${t.text}</small></span>`;
});
html += '<span style="font-size:1.5rem; margin:0 4px;">→</span>';
html += `<span class="token new">${OUTPUT[0].id}<br><small>${OUTPUT[0].text}</small></span>`;
// V
setTokens(html);
// KV cache built
let kvHtml = '';
TOKENS.forEach((_, i) => {
kvHtml += `<div class="kv-cell filled" title="K${i+1} V${i+1}"></div>`;
});
setKV(kvHtml + '<span style="color:var(--dim); margin-left:4px; font-size:0.7rem;">3 entries built</span>');
setStatus('⚡ <span class="highlight">Prefill</span> — all 3 tokens run through the model <em>simultaneously</em>.<br><span style="color:var(--dim); font-size:0.75rem;">GPU compute spikes. KV cache is built (stored in VRAM). First output token appears: " on".<br><strong>Compute-bound:</strong> GPU is doing heavy matrix math.</span>');
els.loopInfo.style.opacity = '0.3';
els.loopCount.textContent = '1 / ' + OUTPUT.length;
setDots(3);
}
function doDecodeStep(idx) {
clearActive();
els.s_decode.classList.add('active');
// During decode, GPU is busy but more moderate (memory-bound)
setActiveResources(['gpu', 'vram']);
// Show all tokens so far
let html = '';
// Input tokens (cached)
TOKENS.forEach(t => {
html += `<span class="token cached">${t.id}</span>`;
});
// Previously generated output tokens (cached)
for (let i = 0; i < idx; i++) {
html += `<span class="token cached">${OUTPUT[i].id}</span>`;
}
// New token being generated
html += `<span class="token new">${OUTPUT[idx].id}<br><small>${OUTPUT[idx].text}</small></span>`;
// Show what's being read
html += '<span style="color:var(--dim); margin-left:8px; font-size:0.7rem;">← reads KV cache</span>';
setTokens(html);
// KV cache grows
let kvHtml = '';
const totalKV = TOKENS.length + idx;
for (let i = 0; i < totalKV; i++) {
kvHtml += `<div class="kv-cell filled" title="K${i+1} V${i+1}"></div>`;
}
setKV(kvHtml + `<span style="color:var(--dim); margin-left:4px; font-size:0.7rem;">${totalKV} entries — growing each step</span>`);
const tokenNum = idx + 1;
setStatus('🔄 <span class="highlight">Decode step ' + tokenNum + '/' + OUTPUT.length + '</span> — generating token: <span style="color:var(--active);">"' + OUTPUT[idx].text.trim() + '"</span><br><span style="color:var(--dim); font-size:0.75rem;">Only the NEW token needs fresh GPU compute. All previous tokens reuse their KV cache entries.<br><strong>Memory-bound:</strong> GPU spends most time reading the growing KV cache from VRAM.</span>');
els.loopInfo.style.opacity = '1';
els.loopCount.textContent = tokenNum + ' / ' + OUTPUT.length;
els.loopCount.classList.add('active');
els.loopInfo.querySelector('.loop-arrow').style.background = 'var(--decode)';
setDots(3 + idx);
}
function doDetokenize() {
clearActive();
els.s_output.classList.add('active');
setActiveResources(['cpu']);
// Show all tokens
let html = '';
TOKENS.forEach(t => { html += `<span class="token cached">${t.id}</span>`; });
OUTPUT.forEach(t => { html += `<span class="token cached">${t.id}</span>`; });
html += '<span style="font-size:1.5rem; margin:0 4px;">→</span>';
html += '<span style="color:var(--ram); font-size:1rem; font-style:italic;">"The cat sat on the mat"</span>';
setTokens(html);
// Final KV cache
let kvHtml = '';
for (let i = 0; i < TOKENS.length + OUTPUT.length; i++) {
kvHtml += `<div class="kv-cell filled" title="K${i+1} V${i+1}"></div>`;
}
setKV(kvHtml + '<span style="color:var(--dim); margin-left:4px; font-size:0.7rem;">6 total entries (freed after request)</span>');
setStatus('📤 <span class="highlight">Detokenize & Output</span> — CPU converts token IDs back to text.<br><span style="color:var(--dim); font-size:0.75rem;">Final: "The cat sat on the mat" — KV cache is freed, GPU goes idle.</span>');
els.loopInfo.style.opacity = '0.3';
setDots(6);
}
// --- Step state machine ---
function step() {
if (autoTimer) return; // don't mix auto + manual
// step numbering:
// 0 idle, 1 input, 2 tokenize, 3 prefill, 4 decode[0], 5 decode[1], 6 decode[2], 7 detokenize
// idle returned by reset
const actions = [doIdle, doInput, doTokenize, doPrefill, ...OUTPUT.map((_, i) => () => doDecodeStep(i)), doDetokenize];
if (currentStep < actions.length - 1) {
currentStep++;
actions[currentStep]();
}
if (currentStep >= actions.length - 1) {
els.btnStep.disabled = true;
}
els.btnBack.disabled = (currentStep <= 0);
}
function back() {
if (autoTimer) return;
if (currentStep <= 0) return;
const actions = [doIdle, doInput, doTokenize, doPrefill, ...OUTPUT.map((_, i) => () => doDecodeStep(i)), doDetokenize];
currentStep--;
actions[currentStep]();
els.btnStep.disabled = false;
els.btnBack.disabled = (currentStep <= 0);
}
function reset() {
stopAuto();
currentStep = 0;
decodeIdx = 0;
doIdle();
els.btnStep.disabled = false;
els.btnBack.disabled = true;
}
// --- Auto play ---
function toggleAuto() {
if (autoTimer) { stopAuto(); return; }
reset();
els.btnAuto.textContent = '⏸ Stop';
els.btnAuto.classList.remove('primary');
els.btnStep.disabled = true;
els.btnBack.disabled = true;
const actions = [doIdle, doInput, doTokenize, doPrefill, ...OUTPUT.map((_, i) => () => doDecodeStep(i)), doDetokenize];
let i = 0;
function tick() {
if (i >= actions.length) { stopAuto(); return; }
actions[i]();
currentStep = i;
i++;
// Adjust timing: longer pauses for prefill/decode to let viewer read
let delay = 1200;
if (i === 4) delay = 1500; // prefill — let it sink in
if (i >= 5 && i <= actions.length - 2) delay = 1800; // decode steps — slower
autoTimer = setTimeout(tick, delay);
}
// Small initial delay so viewer sees the fresh start
autoTimer = setTimeout(tick, 400);
}
function stopAuto() {
if (autoTimer) clearTimeout(autoTimer);
autoTimer = null;
els.btnAuto.textContent = '▶ Auto';
els.btnAuto.classList.add('primary');
if (currentStep < 7) els.btnStep.disabled = false;
els.btnBack.disabled = (currentStep <= 0);
}
// --- Init ---
doIdle();
// ============================================================
// CONCURRENCY TAB — Multi-User Timeline Simulator
// ============================================================
const NUM_USERS = 4;
const TOTAL_TICKS = 17;
// Each user: { name, icon, prompt, outputTokens, schedule: [{tick, type, label}]
// Types: 'tokenize', 'prefill', 'decode', 'output', 'wait', 'done'
const USER_SCHEDULES = [
{ // User A — arrives immediately, 6 output tokens
name: 'A', icon: '🟦', prompt: '"The cat sat"',
outputTokens: [' on', ' the', ' mat', ' by', ' the', ' fire'],
phases: [
{ tick: 0, type: 'tokenize', label: 'T' },
{ tick: 1, type: 'prefill', label: 'PF' },
{ tick: 3, type: 'decode', label: 'D1', tokenIdx: 0 },
{ tick: 4, type: 'decode', label: 'D2', tokenIdx: 1 },
{ tick: 5, type: 'decode', label: 'D3', tokenIdx: 2 },
{ tick: 6, type: 'decode', label: 'D4', tokenIdx: 3 },
{ tick: 7, type: 'decode', label: 'D5', tokenIdx: 4 },
{ tick: 8, type: 'decode', label: 'D6', tokenIdx: 5 },
{ tick: 9, type: 'output', label: 'O' },
]
},
{ // User B — arrives at t=1, 5 output tokens
name: 'B', icon: '🟩', prompt: '"What is the"',
outputTokens: [' capital', ' of', ' France', ' today', '?'],
phases: [
{ tick: 1, type: 'tokenize', label: 'T' },
{ tick: 2, type: 'wait', label: '⋯' },
{ tick: 3, type: 'prefill', label: 'PF' },
{ tick: 5, type: 'decode', label: 'D1', tokenIdx: 0 },
{ tick: 6, type: 'decode', label: 'D2', tokenIdx: 1 },
{ tick: 7, type: 'decode', label: 'D3', tokenIdx: 2 },
{ tick: 8, type: 'decode', label: 'D4', tokenIdx: 3 },
{ tick: 9, type: 'decode', label: 'D5', tokenIdx: 4 },
{ tick: 10, type: 'output', label: 'O' },
]
},
{ // User C — arrives at t=3, 5 output tokens
name: 'C', icon: '🟨', prompt: '"Write a haiku"',
outputTokens: [' about', ' spring', ' blossoms', ' falling', ' down'],
phases: [
{ tick: 3, type: 'tokenize', label: 'T' },
{ tick: 4, type: 'wait', label: '⋯' },
{ tick: 5, type: 'wait', label: '⋯' },
{ tick: 6, type: 'prefill', label: 'PF' },
{ tick: 8, type: 'decode', label: 'D1', tokenIdx: 0 },
{ tick: 9, type: 'decode', label: 'D2', tokenIdx: 1 },
{ tick: 10, type: 'decode', label: 'D3', tokenIdx: 2 },
{ tick: 11, type: 'decode', label: 'D4', tokenIdx: 3 },
{ tick: 12, type: 'decode', label: 'D5', tokenIdx: 4 },
{ tick: 13, type: 'output', label: 'O' },
]
},
{ // User D — arrives at t=5, 4 output tokens
name: 'D', icon: '🟪', prompt: '"Explain quantum"',
outputTokens: [' computing', ' in', ' simple', ' terms'],
phases: [
{ tick: 5, type: 'tokenize', label: 'T' },
{ tick: 6, type: 'wait', label: '⋯' },
{ tick: 7, type: 'wait', label: '⋯' },
{ tick: 8, type: 'prefill', label: 'PF' },
{ tick: 10, type: 'decode', label: 'D1', tokenIdx: 0 },
{ tick: 11, type: 'decode', label: 'D2', tokenIdx: 1 },
{ tick: 12, type: 'decode', label: 'D3', tokenIdx: 2 },
{ tick: 13, type: 'decode', label: 'D4', tokenIdx: 3 },
{ tick: 14, type: 'output', label: 'O' },
]
},
];
// Per-tick GPU state
// At each tick, we compute: gpuActivity (prefill/decode/idle), active users, KV cache entries
function getGPUActivity(tick) {
let prefilling = [];
let decoding = [];
let totalKV = 0;
const inputTokenCounts = { A: 3, B: 3, C: 3, D: 2 }; // rough token counts per prompt
for (const user of USER_SCHEDULES) {
const phase = getUserPhaseAtTick(user, tick);
if (phase) {
if (phase.type === 'prefill') prefilling.push(user.name);
if (phase.type === 'decode') decoding.push(user.name);
}
const inputTokens = inputTokenCounts[user.name] || 2;
// Count decode tokens generated up to and including this tick
let decodeDone = 0;
for (const p of user.phases) {
if (p.type === 'decode' && p.tick <= tick) decodeDone++;
}
// KV entries exist after prefill has started (KV built during prefill, fully available after)
let prefillStarted = false;
for (const p of user.phases) {
if (p.type === 'prefill' && p.tick <= tick) prefillStarted = true;
}
if (prefillStarted || decodeDone > 0) {
totalKV += inputTokens + decodeDone;
}
}
return { prefilling, decoding, totalKV };
}
function getUserPhaseAtTick(user, tick) {
// Find the phase that contains this tick (phase lasts until next phase's tick)
for (let i = user.phases.length - 1; i >= 0; i--) {
if (user.phases[i].tick <= tick) {
return user.phases[i];
}
}
return null;
}
// For rendering: we need contiguous blocks, not just per-tick points.
// Prefill lasts 2 ticks, decode lasts 1 tick each, etc.
// Build display blocks from the phase list:
function buildDisplayBlocks(user) {
const blocks = [];
for (let i = 0; i < user.phases.length; i++) {
const phase = user.phases[i];
let startTick = phase.tick;
// Determine end tick: next phase's tick - 1, or if last phase, startTick
let endTick = startTick;
if (i < user.phases.length - 1) {
endTick = user.phases[i + 1].tick - 1;
}
// But for decode, each is exactly 1 tick
if (phase.type === 'decode' || phase.type === 'tokenize' || phase.type === 'output') {
endTick = startTick;
}
if (phase.type === 'prefill') {
// prefill spans from startTick to the next non-wait phase - 1
// Find next real phase after any wait phases
for (let j = i + 1; j < user.phases.length; j++) {
if (user.phases[j].type !== 'wait') {
endTick = user.phases[j].tick - 1;
break;
}
}
}
if (phase.type === 'wait') {
endTick = startTick;
// If there are consecutive waits, merge them
}
blocks.push({ ...phase, startTick, endTick });
}
return blocks;
}
// Merge consecutive same-type blocks
function mergeBlocks(blocks) {
const merged = [];
for (const b of blocks) {
const last = merged[merged.length - 1];
if (last && last.type === b.type && last.endTick + 1 === b.startTick) {
last.endTick = b.endTick;
} else {
merged.push({ ...b });
}
}
return merged;
}
// Precompute display blocks for all users
const USER_BLOCKS = USER_SCHEDULES.map(u => {
const blocks = buildDisplayBlocks(u);
return mergeBlocks(blocks);
});
// --- Concurrency state ---
let concTick = -1;
let concAutoTimer = null;
let concRunning = false;
// DOM refs for concurrency tab
function getConcEls() {
return {
swimlane: document.getElementById('swimlane'),
gpuSlots: document.getElementById('gpuSlots'),
gpuUtilBar: document.getElementById('gpuUtilBar'),
gpuUtilVal: document.getElementById('gpuUtilVal'),
vramBar: document.getElementById('vramBar'),
vramVal: document.getElementById('vramVal'),
status: document.getElementById('concStatus'),
btnAuto: document.getElementById('concBtnAuto'),
btnBack: document.getElementById('concBtnBack'),
btnStep: document.getElementById('concBtnStep'),
btnReset: document.getElementById('concBtnReset'),
};
}
function renderConcTick(tick) {
const els = getConcEls();
const gpu = getGPUActivity(tick);
// --- Build swimlane HTML ---
let html = '';
for (let ui = 0; ui < NUM_USERS; ui++) {
const user = USER_SCHEDULES[ui];
const blocks = USER_BLOCKS[ui];
html += '<div class="swimlane-row">';
html += `<div class="swimlane-label"><span class="user-icon">${user.icon}</span> ${user.name}: ${user.prompt}</div>`;
html += '<div class="swimlane-track" style="position:relative;">';
// Draw blocks
for (const block of blocks) {
const leftPct = (block.startTick / TOTAL_TICKS) * 100;
const widthPct = ((block.endTick - block.startTick + 1) / TOTAL_TICKS) * 100;
let cls = '';
if (block.type === 'prefill') cls = 'prefill-block';
else if (block.type === 'decode') cls = 'decode-block';
else if (block.type === 'wait') cls = 'wait-block';
else if (block.type === 'tokenize' || block.type === 'output') cls = 'input-block';
else continue;
// Highlight if this block is active at current tick
const isActive = tick >= block.startTick && tick <= block.endTick;
const opacity = isActive ? '1' : (tick > block.endTick ? '0.5' : '0.35');
const zIdx = isActive ? '3' : '1';
// Label for decode: show which token
let label = block.label || '';
if (block.type === 'decode' && block.tokenIdx !== undefined) {
label = `D${block.tokenIdx + 1}`;
}
if (block.type === 'prefill') label = 'PF';
if (block.type === 'tokenize') label = 'T';
if (block.type === 'output') label = 'O';
if (block.type === 'wait') label = '';
if (widthPct > 1.5) {
html += `<div class="swimlane-block ${cls}" style="left:${leftPct}%;width:${widthPct}%;opacity:${opacity};z-index:${zIdx};">${label}</div>`;
}
}
// Tick cursor line if user is active
const phase = getUserPhaseAtTick(user, tick);
if (phase && phase.type !== 'done') {
const cursorPct = ((tick + 0.5) / TOTAL_TICKS) * 100;
html += `<div style="position:absolute;left:${cursorPct}%;top:0;bottom:0;width:2px;background:var(--active);z-index:10;opacity:0.8;"></div>`;
}
html += '</div></div>';
}
els.swimlane.innerHTML = html;
// --- GPU utilization ---
let gpuPct = 0;
if (gpu.prefilling.length > 0) gpuPct = 90;
else if (gpu.decoding.length > 0) gpuPct = Math.min(30 + gpu.decoding.length * 15, 85);
els.gpuUtilBar.style.width = gpuPct + '%';
els.gpuUtilVal.textContent = gpuPct + '%';
// --- VRAM usage (KB per KV entry, rough) ---
const kvGB = (gpu.totalKV * 0.4).toFixed(1);
const vramPct = Math.min(gpu.totalKV * 4, 100);
els.vramBar.style.width = vramPct + '%';
els.vramVal.textContent = kvGB + ' GB';
// --- GPU scheduler slots ---
let slotHTML = '';
if (gpu.prefilling.length > 0) {
slotHTML = gpu.prefilling.map(u => `<span class="gpu-slot busy-prefill">⚡ ${u} prefill</span>`).join('');
} else if (gpu.decoding.length > 0) {
slotHTML = `<span class="gpu-slot busy-decode">🔄 batch decode (${gpu.decoding.join(',')})</span>`;
} else {
slotHTML = '<span class="gpu-slot" style="color:var(--dim)">idle</span>';
}
els.gpuSlots.innerHTML = slotHTML;
// --- Status text ---
let statusMsg = '';
const tickLabel = tick >= 0 ? `Tick ${tick}` : '';
if (tick < 0) {
statusMsg = 'Click <span class="highlight">Start</span> to watch 4 users stream through the pipeline concurrently.';
} else if (gpu.prefilling.length > 0 && gpu.decoding.length > 0) {
statusMsg = `<span class="highlight">${tickLabel}:</span> GPU <span style="color:var(--prefill);">prefills</span> for ${gpu.prefilling.join(', ')} <strong>while</strong> <span style="color:var(--decode);">batching decode</span> for ${gpu.decoding.join(', ')} — continuous batching in action!`;
} else if (gpu.prefilling.length > 0) {
statusMsg = `<span class="highlight">${tickLabel}:</span> GPU is <span style="color:var(--prefill);">prefilling</span> for ${gpu.prefilling.join(', ')} — compute-bound, KV cache building.`;
} else if (gpu.decoding.length > 0) {
statusMsg = `<span class="highlight">${tickLabel}:</span> GPU is <span style="color:var(--decode);">batching decode</span> for ${gpu.decoding.join(', ')} — memory-bound, reading KV cache.`;
} else if (tick >= 15) {
statusMsg = `<span class="highlight">${tickLabel}:</span> All requests complete. GPU idle. KV cache freed.`;
} else {
statusMsg = `<span class="highlight">${tickLabel}:</span> GPU idle — requests tokenizing or queued.`;
}
// Add throughput note at end
const completed = USER_SCHEDULES.filter(u => {
const last = u.phases[u.phases.length - 1];
return tick >= last.tick;
}).length;
if (tick >= 14 && completed === 4) {
statusMsg += '<br><span style="color:var(--ram);">✓ All 4 requests completed in 14 ticks. Serially would take ~36 ticks. <strong>~2.6× throughput</strong> via concurrency.</span>';
}
els.status.innerHTML = statusMsg;
// --- Update buttons ---
els.btnStep.disabled = tick >= TOTAL_TICKS - 1;
els.btnBack.disabled = tick <= 0;
}
function concStep() {
if (concAutoTimer) return;
if (concTick >= TOTAL_TICKS - 1) return;
concTick++;
renderConcTick(concTick);
}
function concBack() {
if (concAutoTimer) return;
if (concTick <= 0) return;
concTick--;
renderConcTick(concTick);
}
function concReset() {
concStopAuto();
concTick = -1;
const els = getConcEls();
els.gpuUtilBar.style.width = '0%';
els.gpuUtilVal.textContent = '0%';
els.vramBar.style.width = '0%';
els.vramVal.textContent = '0 GB';
els.gpuSlots.innerHTML = '<span class="gpu-slot" style="color:var(--dim)">idle</span>';
els.status.innerHTML = 'Click <span class="highlight">Start</span> to watch 4 users stream through the pipeline concurrently.';
els.btnStep.disabled = false;
els.btnBack.disabled = true;
renderConcTick(-1);
}
function concToggleAuto() {
if (concAutoTimer) { concStopAuto(); return; }
concReset();
concTick = -1;
const els = getConcEls();
els.btnAuto.textContent = '⏸ Stop';
els.btnAuto.classList.remove('primary');
els.btnStep.disabled = true;
els.btnBack.disabled = true;
els.btnReset.disabled = false;
concRunning = true;
const delays = [
600, // t0: A tokenizes
1000, // t1: A prefill (compute-heavy)
1000, // t2: A prefill cont, B waits
900, // t3: A decode1, B prefill, C arrives
700, // t4: A decode2, B prefill cont
700, // t5: A decode3, B decode1, D arrives
900, // t6: A decode4, B decode2, C prefill
800, // t7: A decode5, B decode3, C prefill cont
1000, // t8: A decode6, B decode4, C decode1, D prefill (4 users active!)
800, // t9: A output, B decode5, C decode2, D prefill cont
900, // t10: B output, C decode3, D decode1
700, // t11: C decode4, D decode2
700, // t12: C decode5, D decode3
800, // t13: C output, D decode4
900, // t14: D output — all done
1800, // t15-16: idle, show summary
];
let i = 0;
function tick() {
if (i > TOTAL_TICKS - 1) { concStopAuto(); return; }
concTick = i;
renderConcTick(i);
i++;
const delay = delays[i - 1] || 600;
concAutoTimer = setTimeout(tick, delay);
}
concAutoTimer = setTimeout(tick, 400);
}
function concStopAuto() {
if (concAutoTimer) clearTimeout(concAutoTimer);
concAutoTimer = null;
concRunning = false;
const els = getConcEls();
els.btnAuto.textContent = '▶ Start';
els.btnAuto.classList.add('primary');
if (concTick < TOTAL_TICKS - 1) els.btnStep.disabled = false;
els.btnBack.disabled = concTick <= 0;
els.btnReset.disabled = false;
}
// --- Tab switching ---
function switchTab(tab) {
document.querySelectorAll('.tab-btn').forEach(b => b.classList.remove('active'));
document.querySelectorAll('.tab-panel').forEach(p => p.classList.remove('visible'));
if (tab === 'pipeline') {
document.querySelectorAll('.tab-btn')[0].classList.add('active');
document.getElementById('tab-pipeline').classList.add('visible');
} else {
document.querySelectorAll('.tab-btn')[1].classList.add('active');
document.getElementById('tab-concurrency').classList.add('visible');
concReset();
}
}
// Init concurrency tab
concReset();
</script>
</body>
</html>
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