| """Notification sounds for Wan2GP video generation application.
|
|
|
| Pure Python audio notification system with multiple backend support.
|
| Set WAN2GP_DISABLE_AUDIO=1 on headless servers to skip pygame/sounddevice initialization.
|
| Set WAN2GP_FORCE_AUDIO=1 to bypass the automatic device detection when audio hardware is available.
|
| """
|
|
|
| import os
|
| import sys
|
| import threading
|
| from pathlib import Path
|
|
|
| import numpy as np
|
|
|
| os.environ["PYGAME_HIDE_SUPPORT_PROMPT"] = "1"
|
|
|
| _cached_waveforms = {}
|
| _sample_rate = 44100
|
| _mixer_initialized = False
|
| _mixer_lock = threading.Lock()
|
| _TRUE_VALUES = {"1", "true", "yes", "on"}
|
|
|
|
|
| def _env_flag(name):
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| value = os.environ.get(name, "")
|
| return value.strip().lower() in _TRUE_VALUES
|
|
|
|
|
| _FORCE_AUDIO_BACKENDS = _env_flag("WAN2GP_FORCE_AUDIO")
|
| _DISABLE_AUDIO_BACKENDS = _env_flag("WAN2GP_DISABLE_AUDIO")
|
| _audio_support_cache = None
|
| _audio_support_reason = None
|
| _audio_backends_failed = False
|
| _last_beep_notice = None
|
|
|
|
|
| def _linux_audio_available():
|
| cards_path = Path("/proc/asound/cards")
|
| if not cards_path.exists():
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| return False, "/proc/asound/cards is missing (no ALSA devices)"
|
| try:
|
| cards_content = cards_path.read_text(errors="ignore")
|
| except (OSError, UnicodeDecodeError):
|
| cards_content = ""
|
| if not cards_content.strip():
|
| return False, "ALSA reports no soundcards (/proc/asound/cards is empty)"
|
| if "no soundcards" in cards_content.lower():
|
| return False, "ALSA reports no soundcards (/proc/asound/cards)"
|
|
|
| snd_path = Path("/dev/snd")
|
| if not snd_path.exists():
|
| return False, "/dev/snd is not available"
|
| try:
|
| device_names = [entry.name for entry in snd_path.iterdir()]
|
| except PermissionError:
|
| return False, "no permission to inspect /dev/snd"
|
| pcm_like = [
|
| name
|
| for name in device_names
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| if name.startswith(("pcm", "controlC", "hwC", "midiC"))
|
| ]
|
| if not pcm_like:
|
| return False, "no ALSA pcm/control devices exposed under /dev/snd"
|
| return True, None
|
|
|
|
|
| def _detect_audio_support():
|
| if _FORCE_AUDIO_BACKENDS:
|
| return True, None
|
| if _DISABLE_AUDIO_BACKENDS:
|
| return False, "disabled via WAN2GP_DISABLE_AUDIO"
|
| if sys.platform.startswith("linux"):
|
| return _linux_audio_available()
|
| return True, None
|
|
|
|
|
| def _should_try_audio_backends():
|
| global _audio_support_cache, _audio_support_reason
|
| if _audio_backends_failed and not _FORCE_AUDIO_BACKENDS:
|
| return False
|
| if _audio_support_cache is None:
|
| _audio_support_cache, _audio_support_reason = _detect_audio_support()
|
| return _audio_support_cache
|
|
|
|
|
| def _terminal_beep(reason=None):
|
| global _last_beep_notice
|
| message = "Audio notification fallback: using terminal beep."
|
| if reason:
|
| message = f"Audio notification fallback: {reason}; using terminal beep."
|
| if message != _last_beep_notice:
|
| print(message)
|
| _last_beep_notice = message
|
| sys.stdout.write("\a")
|
| sys.stdout.flush()
|
|
|
| def _generate_notification_beep(volume=50, sample_rate=_sample_rate):
|
| """Generate pleasant C major chord notification sound"""
|
| if volume == 0:
|
| return np.array([])
|
|
|
| volume = max(0, min(100, volume))
|
|
|
|
|
| if volume <= 25:
|
| volume_mapped = (volume / 25.0) * 0.5
|
| elif volume <= 50:
|
| volume_mapped = 0.5 + ((volume - 25) / 25.0) * 0.25
|
| elif volume <= 75:
|
| volume_mapped = 0.75 + ((volume - 50) / 25.0) * 0.25
|
| else:
|
| volume_mapped = 1.0 + ((volume - 75) / 25.0) * 0.05
|
|
|
| volume = volume_mapped
|
|
|
|
|
| freq_c, freq_e, freq_g = 261.63, 329.63, 392.00
|
| duration = 0.8
|
| t = np.linspace(0, duration, int(sample_rate * duration), False)
|
|
|
|
|
| wave = (
|
| np.sin(freq_c * 2 * np.pi * t) * 0.4
|
| + np.sin(freq_e * 2 * np.pi * t) * 0.3
|
| + np.sin(freq_g * 2 * np.pi * t) * 0.2
|
| )
|
|
|
|
|
| max_amplitude = np.max(np.abs(wave))
|
| if max_amplitude > 0:
|
| wave = wave / max_amplitude * 0.8
|
|
|
|
|
| def apply_adsr_envelope(wave_data):
|
| length = len(wave_data)
|
| attack_time = int(0.2 * length)
|
| decay_time = int(0.1 * length)
|
| release_time = int(0.5 * length)
|
|
|
| envelope = np.ones(length)
|
|
|
| if attack_time > 0:
|
| envelope[:attack_time] = np.power(np.linspace(0, 1, attack_time), 3)
|
|
|
| if decay_time > 0:
|
| start_idx, end_idx = attack_time, attack_time + decay_time
|
| envelope[start_idx:end_idx] = np.linspace(1, 0.85, decay_time)
|
|
|
| if release_time > 0:
|
| start_idx = length - release_time
|
| envelope[start_idx:] = 0.85 * np.exp(-4 * np.linspace(0, 1, release_time))
|
|
|
| return wave_data * envelope
|
|
|
| wave = apply_adsr_envelope(wave)
|
|
|
|
|
| def simple_lowpass_filter(signal, cutoff_ratio=0.8):
|
| window_size = max(3, int(len(signal) * 0.001))
|
| if window_size % 2 == 0:
|
| window_size += 1
|
|
|
| kernel = np.ones(window_size) / window_size
|
| padded = np.pad(signal, window_size // 2, mode="edge")
|
| filtered = np.convolve(padded, kernel, mode="same")
|
| return filtered[window_size // 2 : -window_size // 2]
|
|
|
| wave = simple_lowpass_filter(wave)
|
|
|
|
|
| if len(wave) > sample_rate // 4:
|
| delay_samples = int(0.12 * sample_rate)
|
| reverb = np.zeros_like(wave)
|
| reverb[delay_samples:] = wave[:-delay_samples] * 0.08
|
| wave = wave + reverb
|
|
|
|
|
| wave = wave * volume * 0.5
|
| max_amplitude = np.max(np.abs(wave))
|
| if max_amplitude > 0.85:
|
| wave = wave / max_amplitude * 0.85
|
|
|
| return wave
|
|
|
| def _get_cached_waveform(volume):
|
| """Return cached waveform for volume"""
|
| if volume not in _cached_waveforms:
|
| _cached_waveforms[volume] = _generate_notification_beep(volume)
|
| return _cached_waveforms[volume]
|
|
|
|
|
| def play_audio_with_pygame(audio_data, sample_rate=_sample_rate):
|
| """Play audio with pygame backend"""
|
| global _mixer_initialized
|
| try:
|
| import pygame
|
|
|
| with _mixer_lock:
|
| if not _mixer_initialized:
|
| pygame.mixer.pre_init(frequency=sample_rate, size=-16, channels=2, buffer=512)
|
| pygame.mixer.init()
|
| _mixer_initialized = True
|
|
|
| mixer_info = pygame.mixer.get_init()
|
| if mixer_info is None or mixer_info[2] != 2:
|
| return False
|
|
|
| audio_int16 = (audio_data * 32767).astype(np.int16)
|
| if len(audio_int16.shape) > 1:
|
| audio_int16 = audio_int16.flatten()
|
|
|
| stereo_data = np.zeros((len(audio_int16), 2), dtype=np.int16)
|
| stereo_data[:, 0] = audio_int16
|
| stereo_data[:, 1] = audio_int16
|
|
|
| sound = pygame.sndarray.make_sound(stereo_data)
|
| pygame.mixer.stop()
|
| sound.play()
|
|
|
| duration_ms = int(len(audio_data) / sample_rate * 1000) + 50
|
| pygame.time.wait(duration_ms)
|
|
|
| return True
|
|
|
| except ImportError:
|
| return False
|
| except Exception as e:
|
| print(f"Pygame error: {e}")
|
| return False
|
|
|
| def play_audio_with_sounddevice(audio_data, sample_rate=_sample_rate):
|
| """Play audio using sounddevice backend"""
|
| try:
|
| import sounddevice as sd
|
| sd.play(audio_data, sample_rate)
|
| sd.wait()
|
| return True
|
| except ImportError:
|
| return False
|
| except Exception as e:
|
| print(f"Sounddevice error: {e}")
|
| return False
|
|
|
| def play_audio_with_winsound(audio_data, sample_rate=_sample_rate):
|
| """Play audio using winsound backend (Windows only)"""
|
| if sys.platform != "win32":
|
| return False
|
| try:
|
| import winsound, wave, tempfile, uuid
|
|
|
| temp_dir = tempfile.gettempdir()
|
| temp_filename = os.path.join(temp_dir, f"notification_{uuid.uuid4().hex}.wav")
|
|
|
| try:
|
| with wave.open(temp_filename, "w") as wav_file:
|
| wav_file.setnchannels(1)
|
| wav_file.setsampwidth(2)
|
| wav_file.setframerate(sample_rate)
|
| audio_int16 = (audio_data * 32767).astype(np.int16)
|
| wav_file.writeframes(audio_int16.tobytes())
|
|
|
| winsound.PlaySound(temp_filename, winsound.SND_FILENAME)
|
|
|
| finally:
|
| try:
|
| if os.path.exists(temp_filename):
|
| os.unlink(temp_filename)
|
| except:
|
| pass
|
|
|
| return True
|
| except ImportError:
|
| return False
|
| except Exception as e:
|
| print(f"Winsound error: {e}")
|
| return False
|
|
|
| def play_notification_sound(volume=50):
|
| """Play notification sound with specified volume"""
|
| if volume == 0:
|
| return
|
|
|
| audio_data = _get_cached_waveform(volume)
|
| if len(audio_data) == 0:
|
| return
|
|
|
| if not _should_try_audio_backends():
|
| reason = _audio_support_reason or "audio backends unavailable"
|
| _terminal_beep(reason)
|
| return
|
|
|
| audio_backends = [play_audio_with_pygame, play_audio_with_sounddevice, play_audio_with_winsound]
|
| for backend in audio_backends:
|
| try:
|
| if backend(audio_data):
|
| return
|
| except Exception:
|
| continue
|
|
|
| global _audio_backends_failed
|
| _audio_backends_failed = True
|
| _terminal_beep("all audio backends failed")
|
|
|
| def play_notification_async(volume=50):
|
| """Play notification sound asynchronously (non-blocking)"""
|
| def play_sound():
|
| try:
|
| play_notification_sound(volume)
|
| except Exception as e:
|
| print(f"Error playing notification sound: {e}")
|
|
|
| threading.Thread(target=play_sound, daemon=True).start()
|
|
|
| def notify_video_completion(video_path=None, volume=50):
|
| """Notify about completed video generation"""
|
| play_notification_async(volume)
|
|
|
| for vol in (25, 50, 75, 100):
|
| _get_cached_waveform(vol) |