dixit_bench / dixit.py
elfsong
Enhance game state management and output formatting in app.py and dixit.py
7812de0
# coding: utf-8
# Author: Du Mingzhe (mingzhe@nus.edu.sg)
# Date: 2025-09-09
import os
import uuid
import random
import logging
import numpy as np
import matplotlib.pyplot as plt
from enum import Enum
from pathlib import Path
from openai import OpenAI
from scipy.stats import norm
from pydantic import BaseModel
from dotenv import load_dotenv
from abc import ABC, abstractmethod
from typing import List, Tuple, Dict
from trueskill import Rating, quality, rate
from openai_cost_calculator import estimate_cost_typed
# Logging Configuration
logging.getLogger("httpx").setLevel(logging.WARNING)
logger = logging.getLogger()
logger.setLevel(logging.INFO)
formatter = logging.Formatter('%(asctime)s %(levelname)s:%(name)s:%(message)s')
file_handler = logging.FileHandler('dixit.log')
file_handler.setFormatter(formatter)
stream_handler = logging.StreamHandler()
stream_handler.setFormatter(formatter)
if not logger.handlers:
logger.addHandler(file_handler)
logger.addHandler(stream_handler)
load_dotenv()
Role = Enum('Role', ['STORYTELLER', 'GUESSER', 'UNKNOWN'])
class StorytellResponse(BaseModel):
clue: str
explaination: str
class GuessResponse(BaseModel):
card_id: int
explaination: str
class VoteResponse(BaseModel):
card_id: int
explaination: str
StorytellPrompt = """
You are a master storyteller in the board game Dixit, known for your clever and evocative clues.
Your challenge is to create a hard and ambiguous clue for the card below that strikes a perfect balance, as your score depends on it.
You can get 3 points if someone but not all of them guesses your card. Otherwise, you get 0 points.
# The Goal:
At least one player must guess your card, but not all of them. If everyone or no one guesses correctly, you score zero points.
# Your Task:
- Provide a clue for the card. This can be a word, a phrase, a quote, or a concise fragment of a story.
- Briefly explain the strategy behind your clue: Why do you think it's not too obvious, yet not too obscure?
# Response Format
class StorytellResponse(BaseModel):
clue: str
explaination: str
"""
GuessPrompt = """
You are a master player in the creative game of Dixit. The storyteller has provided an ambiguous clue.
Your objective is to analyze this clue and select one card from your hand to serve as a decoy.
Your goal is to mislead other players into voting for your card. You will earn 1 point for each vote your card receives.
Storyteller's Clue: {story}
# Response Format
class GuessResponse(BaseModel):
card_id: int # the index of the image in the list of provided images (starts from 0)
explaination: str
"""
VotePrompt = """
You are a master player in the creative game of Dixit. You are in the voting phase of the game.
The storyteller has provided an ambiguous clue, and a set of cards are on the table—one is the storyteller's, and the rest are decoys from other guessers.
Your goal is to analyze the clue and the art on each card to deduce which one belongs to the storyteller.
Storyteller's Clue: {story}
# Response Format
class VoteResponse(BaseModel):
card_id: int # the index of the image in the list of provided images (starts from 0)
explaination: str
"""
class Card:
def __init__(self, card_id: int, image_path: str):
self.card_id = card_id
self.guessed_by = None
self.voted_by = list()
self.image_path = image_path
class Player(ABC):
def __init__(self, player_id: str):
self.player_id = player_id
self.role = Role.UNKNOWN
self.selected_card_id = None
self.guessed_card_id = None
self.voted_card_id = None
self.cost = 0
logger.debug(f"[Player] Player {self.player_id} initialized with role {self.role}")
@abstractmethod
def storytell_inference(self, card: Card) -> Tuple[str, str, float]:
raise NotImplementedError
@abstractmethod
def guess_inference(self, story: str, cards: List[Card]) -> Tuple[Card, str, float]:
raise NotImplementedError
@abstractmethod
def vote_inference(self, story: str, cards: List[Card]) -> Tuple[Card, str, float]:
raise NotImplementedError
def storytell(self, card: Card) -> str:
assert self.role == Role.STORYTELLER
story, explaination, cost = self.storytell_inference(card)
self.cost += cost
self.selected_card_id = card.card_id
logger.info(f"[Storytelling] [{self.player_id}] [{card.card_id}] -> '{story}' (cost: {cost:.6f} USD)")
return story
def guess(self, story: str, cards: List[Card]) -> Card:
assert self.role == Role.GUESSER
card, explaination, cost = self.guess_inference(story, cards)
self.cost += cost
self.guessed_card_id = card.card_id
card.guessed_by = self.player_id
logger.info(f"[Guessing] [{self.player_id}] [{', '.join([card.card_id for card in cards])}] -> [{card.card_id}] (cost: {cost:.6f} USD)")
return card
def vote(self, story: str, cards: List[Card]) -> Card:
assert self.role == Role.GUESSER
card, explaination, cost = self.vote_inference(story, cards)
self.cost += cost
self.voted_card_id = card.card_id
card.voted_by.append(self.player_id)
logger.info(f"[Voting] [{self.player_id}] [{', '.join([card.card_id for card in cards])}] -> [{card.card_id}] (cost: {cost:.6f} USD)")
return card
class HumanPlayer(Player):
def __init__(self, player_id: str):
super().__init__(player_id)
def storytell_inference(self, card: Card) -> Tuple[str, str, float]:
# TODO: implement human storytell inference
return "This is a test story", "This is a test explaination", 0.0
def guess_inference(self, story: str, cards: List[Card]) -> Tuple[Card, str, float]:
# TODO: implement human guess inference
return random.choice(cards), "This is a test explaination", 0.0
def vote_inference(self, story: str, cards: List[Card]) -> Tuple[Card, str, float]:
# TODO: implement human vote inference
return random.choice(cards), "This is a test explaination", 0.0
class OpenAIPlayer(Player):
def __init__(self, player_id: str, model_name: str, debug_mode: bool = False):
super().__init__(player_id)
self.model_name = model_name
self.debug_mode = debug_mode
self.client = OpenAI(api_key=os.getenv("OPENAI_API_KEY"))
def storytell_inference(self, card: Card) -> Tuple[str, str, float]:
if self.debug_mode:
return "test clue", "explaination", 0.0
card_file = self.client.files.create(
file=open(card.image_path.resolve(), "rb"),
purpose="user_data"
)
response = self.client.responses.parse(
model=self.model_name,
input=[
{
"role": "user",
"content": [
{
"type": "input_text",
"text": StorytellPrompt,
},
{
"type": "input_image",
"file_id": card_file.id,
}
]
}
],
text_format=StorytellResponse,
)
clue = response.output_parsed.clue
explaination = response.output_parsed.explaination
cost = estimate_cost_typed(response)
return clue, explaination, cost.total_cost
def guess_inference(self, story: str, cards: List[Card]) -> Tuple[Card, str, float]:
if self.debug_mode:
return cards[0], "explaination", 0.0
card_content_list = list()
for card in cards:
card_file = self.client.files.create(
file=open(card.image_path.resolve(), "rb"),
purpose="user_data"
)
card_content_list.append({
"type": "input_image",
"file_id": card_file.id,
})
response = self.client.responses.parse(
model=self.model_name,
input=[
{
"role": "user",
"content": [
{
"type": "input_text",
"text": GuessPrompt.format(story=story)
},
] + card_content_list
}
],
text_format=GuessResponse,
)
card_index = response.output_parsed.card_id
explaination = response.output_parsed.explaination
cost = estimate_cost_typed(response)
return cards[card_index%len(cards)], explaination, cost.total_cost
def vote_inference(self, story: str, cards: List[Card]) -> Tuple[Card, str, float]:
if self.debug_mode:
return cards[0], "explaination", 0.0
card_content_list = list()
for card in cards:
card_file = self.client.files.create(
file=open(card.image_path.resolve(), "rb"),
purpose="user_data"
)
card_content_list.append({
"type": "input_image",
"file_id": card_file.id,
})
response = self.client.responses.parse(
model=self.model_name,
input=[
{
"role": "user",
"content": [
{
"type": "input_text",
"text": VotePrompt.format(story=story)
},
] + card_content_list
}
],
text_format=VoteResponse,
)
card_index = response.output_parsed.card_id
explaination = response.output_parsed.explaination
cost = estimate_cost_typed(response)
return cards[card_index%len(cards)], explaination, cost.total_cost
class Leaderboard():
def __init__(self, player_list: List[Player]):
self.player_list = player_list
self.player_rating_dict = {player.player_id: [Rating()] for player in player_list}
@staticmethod
def get_ranking(score_dict: Dict[str, int]) -> Dict[str, int]:
# 1. Get all unique scores, and sort them in descending order
unique_scores = sorted(set(score_dict.values()), reverse=True)
# 2. Create a mapping from score to rank (rank starts from 1)
score_to_rank = {score: rank + 1 for rank, score in enumerate(unique_scores)}
# 3. Assign the correct rank to each player using the mapping
player_ranking = {player: score_to_rank[score] for player, score in score_dict.items()}
return player_ranking
def get_rating_trace(self, player_id: str) -> List[Rating]:
return self.player_rating_dict[player_id]
def get_latest_rating(self) -> Dict[str, Rating]:
return {player.player_id: self.player_rating_dict[player.player_id][-1] for player in self.player_list}
def rating_update(self, score_dict: Dict[str, int]):
player_ranking_dict = self.get_ranking(score_dict)
player_rating_groups = [[self.player_rating_dict[player.player_id][-1]] for player in self.player_list]
player_ranks = [player_ranking_dict[player.player_id] for player in self.player_list]
new_player_rating_list = rate(rating_groups=player_rating_groups, ranks=player_ranks)
for player, new_rating in zip(self.player_list, new_player_rating_list):
self.player_rating_dict[player.player_id].append(new_rating[0])
def visualize_rating(self, game_id: str) -> None:
fig, ax = plt.subplots(figsize=(24, 8))
for player_id, rating_trace in self.player_rating_dict.items():
rating = rating_trace[-1]
mu = rating.mu
sigma = rating.sigma
dist = norm(loc=mu, scale=sigma)
x = np.linspace(mu - 4*sigma, mu + 4*sigma, 200)
pdf = dist.pdf(x)
ax.plot(x, pdf, label=f'{player_id} (μ={mu:.2f}, σ={sigma:.2f})')
ax.set_title("Player Skill Distributions (TrueSkill Ratings)", fontsize=16)
ax.set_xlabel("Skill Level (μ)", fontsize=12)
ax.set_ylabel("Probability Density", fontsize=12)
ax.legend()
ax.grid(True, linestyle='--', alpha=0.6)
plt.tight_layout()
plt.savefig(f"player_skill_distributions_{game_id}.png")
class Game:
def __init__(self, player_list: List[Player], card_dir: Path):
self.game_id = str(uuid.uuid4())
self.game_cost = 0
self.card_dir = card_dir
self.player_list = player_list
self.num_players = len(player_list)
self.storyteller = None
self.guesser_list = list()
self.table_cards = dict()
self.deck = self.initialize_deck(card_dir)
self.score_dict = {player.player_id: 0 for player in self.player_list}
logger.info(f"[Game] Game {self.game_id} initialized (num_players: {self.num_players})")
def initialize_deck(self, card_dir: Path):
temp_deck = list()
for card_file in card_dir.glob("*.png"):
card = Card(card_file.stem, card_file)
temp_deck.append(card)
random.shuffle(temp_deck)
logger.info(f"[Game] Game {self.game_id} deck initialized ({len(temp_deck)} cards)")
return temp_deck
def pick_cards(self, num_cards: int):
return random.sample(self.deck, num_cards)
def get_card_by_id(self, card_id: int) -> Card:
for card in self.deck:
if card.card_id == card_id:
return card
raise ValueError(f"[Game] Card {card_id} not found")
def role_assignment(self) -> None:
random.shuffle(self.player_list)
self.storyteller = self.player_list[0]
self.guesser_list = self.player_list[1:]
self.storyteller.role = Role.STORYTELLER
for guesser in self.guesser_list:
guesser.role = Role.GUESSER
logger.info(f"[Game] Game {self.game_id} role assigned (storyteller: {self.storyteller.player_id}, guesser: {', '.join([guesser.player_id for guesser in self.guesser_list])})")
def dealing(self) -> Tuple[Card, Dict[str, List[Card]]]:
picked_cards = self.pick_cards(1 + len(self.guesser_list) * 6)
storyteller_card = picked_cards.pop(0)
storyteller_card.guessed_by = self.storyteller.player_id
guesser_card_dict = {guesser.player_id: picked_cards[index*6:(index+1)*6] for index, guesser in enumerate(self.guesser_list)}
return storyteller_card, guesser_card_dict
def calculate_score(self):
correct_voted_list = [guesser for guesser in self.guesser_list if guesser.voted_card_id == self.storyteller.selected_card_id]
if self.num_players == 5:
# Storyteller
self.score_dict[self.storyteller.player_id] += 3 if len(correct_voted_list) in [1, 2, 3] else 0
# Guesser (Find the Storyteller's card)
if len(correct_voted_list) == 0:
for guesser in self.guesser_list:
self.score_dict[guesser.player_id] += 2
elif len(correct_voted_list) in [1, 2, 3]:
for guesser in correct_voted_list:
self.score_dict[guesser.player_id] += 3
elif len(correct_voted_list) == 4:
for guesser in correct_voted_list:
self.score_dict[guesser.player_id] += 2
# Guesser (Others vote for guesser's card)
for guesser in self.guesser_list:
guessed_card = self.get_card_by_id(guesser.voted_card_id)
if guessed_card.guessed_by != self.storyteller.player_id:
self.score_dict[guessed_card.guessed_by] += 1
elif self.num_players == 6:
# Storyteller
self.score_dict[self.storyteller.player_id] += 3 if len(correct_voted_list) in [1, 2, 3, 4] else 0
# Guesser (Find the Storyteller's card)
if len(correct_voted_list) == 0:
for guesser in self.guesser_list:
self.score_dict[guesser.player_id] += 2
elif len(correct_voted_list) in [1, 2, 3, 4]:
for guesser in correct_voted_list:
self.score_dict[guesser.player_id] += 3
elif len(correct_voted_list) == 5:
for guesser in correct_voted_list:
self.score_dict[guesser.player_id] += 2
# Guesser (Others vote for guesser's card)
for guesser in self.guesser_list:
guessed_card = self.get_card_by_id(guesser.voted_card_id)
if guessed_card.guessed_by != self.storyteller.player_id:
self.score_dict[guessed_card.guessed_by] += 1
else:
raise ValueError(f"[Game] Unsupported number of players {self.num_players}")
def loop(self):
logger.info(f"[Game] Game {self.game_id} started")
self.game_cost = 0
self.table_cards = dict()
self.score_dict = {player.player_id: 0 for player in self.player_list}
# Step 1: Role assignment
self.role_assignment()
logger.info("[+] [Role Assignment]" + "="*50)
# Step 2: Dealing
storyteller_card, guesser_card_dict = self.dealing()
logger.info("[+] [Dealing]" + "="*50)
# Step 3: Storytelling
story = self.storyteller.storytell(storyteller_card)
logger.info(f"Game {self.game_id} storyteller card: {storyteller_card.card_id} -> '{story}'")
logger.info("[+] [Storytelling]" + "="*50)
# Step 4: Guessing
for guesser in self.guesser_list:
guessed_card = guesser.guess(story, guesser_card_dict[guesser.player_id])
guessed_card.guessed_by = guesser.player_id
self.table_cards[guessed_card.card_id] = guessed_card
self.table_cards[storyteller_card.card_id] = storyteller_card
logger.info(f"Game {self.game_id} guessed cards: {', '.join([card.card_id for card in self.table_cards.values()])}")
logger.info("[+] [Guessing]" + "="*50)
# Step 5: Voting
for guesser in self.guesser_list:
voted_card = guesser.vote(story, [self.table_cards[card_id] for card_id in self.table_cards])
self.table_cards[voted_card.card_id] = voted_card
logger.info(f"Game {self.game_id} voted cards: {', '.join([card.card_id for card in self.table_cards.values()])}")
logger.info("[+] [Voting]" + "="*50)
# Step 6: Calculate score
self.calculate_score()
logger.info(f"Game {self.game_id} scores calculated: {self.score_dict}")
logger.info("[+] [Score Calculation]" + "="*50)
# Step 7: Calculate cost
self.game_cost = sum([player.cost for player in self.player_list])
logger.info(f"Game {self.game_id} ended (cost: {self.game_cost:.6f} USD)")
logger.info("[+] [End]" + "="*50)
return self.score_dict
if __name__ == "__main__":
player_list = [
OpenAIPlayer(player_id="player_0", model_name="gpt-4.1"),
OpenAIPlayer(player_id="player_1", model_name="gpt-4o-mini"),
OpenAIPlayer(player_id="player_2", model_name="gpt-5"),
OpenAIPlayer(player_id="player_3", model_name="gpt-5-mini"),
OpenAIPlayer(player_id="player_4", model_name="gpt-5-nano"),
]
card_dir = Path('asset/cards')
leaderboard = Leaderboard(player_list)
game = Game(player_list, card_dir)
for i in range(20):
print(f"==================== Game {i} started ====================")
try:
score_dict= game.loop()
leaderboard.rating_update(score_dict)
leaderboard.visualize_rating(f"round_{i}_{game.game_id}")
logger.info(f"Game {game.game_id} leaderboard: {leaderboard.get_latest_rating()}")
except Exception as e:
print(e)
print(f"==================== Game {i} ended ====================")