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# app.py
# Gradio Space: formulario numérico + GIF embebido (base64) + créditos

import json
import base64
import joblib
import pandas as pd
import gradio as gr

MODEL_PKL = "rf_win_model.pkl"
SCHEMA_JSON = "input_schema.json"
META_JSON = "model_metadata.json"
GIF_PATH = "faker.gif"

CLIP_TO_OBSERVED = True

# -------------------------
# Helpers
# -------------------------
def gif_data_uri(path: str) -> str:
    """

    Devuelve un data URI base64 para un GIF local.

    Si el archivo no existe, devuelve string vacío.

    """
    try:
        with open(path, "rb") as f:
            b64 = base64.b64encode(f.read()).decode("utf-8")
        return f"data:image/gif;base64,{b64}"
    except FileNotFoundError:
        return ""

def fmt_int(x: float) -> str:
    return f"{int(round(x))}"

# -------------------------
# Load artifacts
# -------------------------
clf = joblib.load(MODEL_PKL)

with open(SCHEMA_JSON, "r", encoding="utf-8") as f:
    schema = json.load(f)

with open(META_JSON, "r", encoding="utf-8") as f:
    meta = json.load(f)

FEATURES = meta["features_order"]
feat_map = {f["name"]: f for f in schema["features"]}

UI_LABELS = {
    "TeamTotalGold": "Oro total del equipo",
    "TeamXp": "Experiencia total del equipo",
    "TeamTotalKills": "Kills del equipo",
    "TeamDragonKills": "Dragones conseguidos",
    "TeamHeraldKills": "Heraldos conseguidos",
    "TeamTurretPlatesDestroyed": "Placas de torre destruidas",
    "TeamWardsPlaced": "Wards colocados",
    "TeamControlWardsPlaced": "Wards de control colocados",
}

GROUPS = {
    "Economía y pelea": ["TeamTotalGold", "TeamXp", "TeamTotalKills"],
    "Objetivos": ["TeamDragonKills", "TeamHeraldKills", "TeamTurretPlatesDestroyed"],
    "Visión": ["TeamWardsPlaced", "TeamControlWardsPlaced"],
}

def reset_values():
    return [float(feat_map[c]["ui_default"]) for c in FEATURES]

def predict(*vals):
    user_inputs = dict(zip(FEATURES, vals))

    warnings = []
    cleaned = {}

    for k, v in user_inputs.items():
        info = feat_map[k]

        if v is None:
            v = float(info["ui_default"])
            warnings.append(f"- {UI_LABELS.get(k,k)} estaba vacío; se usó un valor típico.")

        try:
            v = float(v)
        except Exception:
            v = float(info["ui_default"])
            warnings.append(f"- {UI_LABELS.get(k,k)} no era numérico; se usó un valor típico.")

        rec_min, rec_max = float(info["p05"]), float(info["p95"])
        obs_min, obs_max = float(info["min"]), float(info["max"])

        if v < rec_min or v > rec_max:
            warnings.append(
                f"- {UI_LABELS.get(k,k)} fuera de rango típico (típico {fmt_int(rec_min)}{fmt_int(rec_max)})."
            )

        if v < obs_min or v > obs_max:
            warnings.append(
                f"- {UI_LABELS.get(k,k)} fuera del rango observado (obs {fmt_int(obs_min)}{fmt_int(obs_max)})."
            )

        if CLIP_TO_OBSERVED:
            v_clipped = min(max(v, obs_min), obs_max)
            if v_clipped != v:
                warnings.append(
                    f"- {UI_LABELS.get(k,k)} se ajustó a {fmt_int(v_clipped)} para mantenerlo dentro del rango observado."
                )
            v = v_clipped

        cleaned[k] = v

    X_in = pd.DataFrame([cleaned], columns=FEATURES)
    proba = float(clf.predict_proba(X_in)[:, 1][0])

    if proba >= 0.70:
        verdict = "Alta probabilidad de victoria"
    elif proba >= 0.55:
        verdict = "Probabilidad moderada de victoria"
    else:
        verdict = "Baja probabilidad de victoria"

    warn_text = "Sin advertencias." if not warnings else "\n".join(warnings)
    return proba, verdict, warn_text

# -------------------------
# Build inputs (Number) con rangos en label (sin min/max)
# -------------------------
input_components_by_col = {}

for col in FEATURES:
    info = feat_map[col]
    rec_min = float(info["p05"])
    rec_max = float(info["p95"])
    obs_min = float(info["min"])
    obs_max = float(info["max"])
    default = float(info["ui_default"])

    step = float(info.get("ui_step", 1.0))
    if col in ("TeamTotalGold", "TeamXp"):
        step = max(step, 50.0)

    label = (
        f"{UI_LABELS.get(col, col)}\n"
        f"(típico {fmt_int(rec_min)}{fmt_int(rec_max)}; observado {fmt_int(obs_min)}{fmt_int(obs_max)})"
    )

    input_components_by_col[col] = gr.Number(
        label=label,
        value=default,
        step=step,
        precision=0,
    )

inputs_in_order = [input_components_by_col[c] for c in FEATURES]

# -------------------------
# UI
# -------------------------
CSS = """

#wrap { max-width: 1040px; margin: 0 auto; }

.card {

  border: 1px solid rgba(255,255,255,0.12);

  border-radius: 16px;

  background: rgba(255,255,255,0.06);

  padding: 16px;

}

.small { opacity: 0.85; font-size: 0.95rem; line-height: 1.3rem; }

.muted { opacity: 0.80; font-size: 0.9rem; }

.gifbox {

  border: 1px solid rgba(255,255,255,0.12);

  border-radius: 16px;

  background: rgba(255,255,255,0.06);

  padding: 12px;

}

.gifbox img {

  width: 100%;

  border-radius: 12px;

  display: block;

}

"""

theme = gr.themes.Soft()

gif_uri = gif_data_uri(GIF_PATH)
gif_html = f"""

<div class="gifbox">

  {"<img src='" + gif_uri + "' alt='Faker GIF'>" if gif_uri else "<div class='muted'>No se encontró faker.gif en el repo.</div>"}

  <div class="muted" style="margin-top:8px;">

    Fuente del GIF:

    <a href="https://thegamehaus.com/league-of-legends/league-of-legends-faker-history-of-success/2019/04/14/"

       target="_blank" rel="noopener noreferrer">TheGameHaus (2019)</a>

  </div>

</div>

""".strip()

with gr.Blocks(title="Predicción de victoria (demo)") as demo:
    with gr.Column(elem_id="wrap"):
        with gr.Row():
            with gr.Column(scale=3):
                gr.Markdown(
                    """

# Predicción de victoria (demo)

Formulario para estimar probabilidad de ganar a partir de métricas del equipo en early game (primeros 15 minutos).

                    """.strip()
                )
                gr.Markdown(
                    "<div class='small'>Ingresa valores y presiona Predecir. Si te sales de rangos típicos, la app te avisa (y puede ajustar al rango observado).</div>"
                )
            with gr.Column(scale=2):
                gr.HTML(gif_html)

        with gr.Row():
            with gr.Column(scale=3):
                with gr.Column(elem_classes="card"):
                    gr.Markdown("## Ingresa los valores de cada variable")

                for group_name, cols in GROUPS.items():
                    with gr.Accordion(label=group_name, open=True):
                        for c in cols:
                            input_components_by_col[c].render()

                with gr.Row():
                    btn_predict = gr.Button("Predecir", variant="primary")
                    btn_reset = gr.Button("Restaurar valores típicos", variant="secondary")

            with gr.Column(scale=2):
                with gr.Column(elem_classes="card"):
                    gr.Markdown("## Resultado")
                    out_proba = gr.Number(label="Probabilidad de victoria", precision=4)
                    out_verdict = gr.Textbox(label="Interpretación", lines=1, interactive=False)
                    out_warn = gr.Textbox(label="Advertencias", lines=10, interactive=False)

                with gr.Column(elem_classes="card"):
                    gr.Markdown("## Datos y créditos")
                    gr.Markdown(
                        """

<div class="small">

El modelo fue entrenado con el dataset de Kaggle:

<a href="https://www.kaggle.com/datasets/karlorusovan/league-of-legends-soloq-matches-at-10-minutes-2024/data"

target="_blank" rel="noopener noreferrer">League of Legends SoloQ Matches at 10 Minutes (2024)</a>.

</div>

                        """.strip()
                    )

        btn_predict.click(
            fn=predict,
            inputs=inputs_in_order,
            outputs=[out_proba, out_verdict, out_warn],
        )

        btn_reset.click(
            fn=reset_values,
            inputs=[],
            outputs=inputs_in_order,
        )

demo.launch(css=CSS, theme=theme, ssr_mode=False)