--- title: AdaptiveTactics emoji: ⚡ colorFrom: indigo colorTo: purple sdk: static pinned: false thumbnail: >- https://cdn-uploads.huggingface.co/production/uploads/6916590f41e1323e1096cf76/UJ-K9_briMXGNL5Uy0Zwf.png license: apache-2.0 short_description: A tactical roguelite game of doomed repetition. tags: - game - game-ai - npc - games - reinforcment-learning - godot - unity - tactical-rpg - ai - roguelite - strategy - javascript - static --- # Adaptive Tactics A browser-playable tactical roguelite where you face Ephraim, the Returning King, across repeated cycles on a single fixed map. Each time Ephraim is defeated, he returns stronger and more aware of how you fight. **Your score is how many cycles you survive before Ephraim finally defeats you.** ## How to Play ### Starting the Game This game uses ES modules and requires a local web server to run. **Option 1: Python (recommended)** ```bash cd KingOfAdaptation python -m http.server 8000 ``` Then open http://localhost:8000 **Option 2: Node.js** ```bash npx serve KingOfAdaptation ``` **Option 3: VS Code Live Server** Install the "Live Server" extension and right-click `index.html` → "Open with Live Server" ### Gameplay 1. Name your Oathbearer 2. Command your 4-unit party against Ephraim's forces 3. Click a unit to select it, then click a blue tile to move 4. After moving, click an enemy in the red attack range to attack 5. Use the action buttons: Attack, Heal, Wait, Switch Weapon 6. End your turn when all units have acted 7. Defeat Ephraim to complete the cycle 8. Face his adapted army in the next cycle ### Your Party - **Oathbearer** - Balanced fighter with sword and magic - **Yuta** - Powerful axe warrior, high HP - **Eilisia** - Precise archer, attacks from range - **Mirella** - Healer with supportive magic ### Combat System - Units can move and then take one action per turn - Weapons have different ranges (melee: 1, ranged: 2, spears: 1-2) - Defenders can counter-attack if their weapon reaches - A unit with 4+ more Speed attacks twice - Terrain provides defensive bonuses (bushes, throne) ### Adaptation Ephraim learns from each defeat: - He tracks which lanes you favor - He notices your high-value targets - His forces adapt their positioning - Later cycles add reinforcements - His behavior becomes more aggressive over time ## Tech Stack - Pure static HTML / CSS / vanilla JavaScript (ES modules) - No framework, no build step - All game data in JSON files - localStorage for persistence ## Project Structure ``` ├── index.html # Main entry point ├── css/ # Stylesheets ├── js/ # Game logic modules ├── content/ # JSON data files │ ├── maps/ # Map layouts │ ├── units/ # Unit templates │ ├── items/ # Weapons │ ├── adaptation/ # AI packages │ └── balance/ # Game rules ├── assets/ # Images │ ├── sprites/ # Unit sprites │ ├── portraits/ # Character portraits │ ├── tiles/ # Terrain tiles │ └── screens/ # Background images └── tests/ # Test files ``` ## License All rights reserved. ## Creator Zain Asad