/* =========================================== ADAPTIVE TACTICS - Board Stylesheet =========================================== */ /* Board Container */ #board-container { flex: 1; display: flex; justify-content: center; align-items: center; padding: var(--spacing-md); overflow: auto; } /* Game Board Grid */ #game-board { display: grid; grid-template-columns: repeat(15, var(--tile-size)); grid-template-rows: repeat(15, var(--tile-size)); gap: 1px; background: var(--border-dim); border: 2px solid var(--border-mid); box-shadow: 0 0 20px rgba(0, 0, 0, 0.5); } /* Individual Tile Cell */ .tile { width: var(--tile-size); height: var(--tile-size); position: relative; background-color: var(--bg-cell); background-size: cover; background-position: center; cursor: pointer; transition: box-shadow 0.15s ease; } /* Tile Types */ .tile--floor { background-image: url('../assets/tiles/dark_stone_floor_tile.png'); } .tile--bush { background-image: url('../assets/tiles/mossy_bush_floor_tile.png'); background-color: var(--bg-cell-bush); } .tile--blocked { background-image: url('../assets/tiles/cracked_wall_blocked_tile.png'); background-color: var(--bg-cell-block); cursor: not-allowed; } .tile--throne { background-image: url('../assets/tiles/eerie_throne_tile.png'); background-color: var(--bg-cell-throne); } /* Tile Overlays */ .tile--move-range { box-shadow: inset 0 0 0 2px var(--blue-move-bdr); background-color: var(--blue-move); } .tile--move-range::after { content: ''; position: absolute; inset: 0; background: rgba(26, 37, 53, 0.4); pointer-events: none; } .tile--attack-range { box-shadow: inset 0 0 0 2px var(--red-attack-bdr); } .tile--attack-range::after { content: ''; position: absolute; inset: 0; background: rgba(42, 21, 16, 0.4); pointer-events: none; } .tile--heal-range { box-shadow: inset 0 0 0 2px var(--gold-muted); } .tile--heal-range::after { content: ''; position: absolute; inset: 0; background: var(--ivory-heal); pointer-events: none; } .tile--selected { box-shadow: inset 0 0 0 2px var(--gold); } .tile--targeted { box-shadow: inset 0 0 0 2px var(--gold); } .tile--targeted::after { content: ''; position: absolute; inset: 0; background: var(--gold-target); pointer-events: none; } .tile--threat { box-shadow: inset 0 0 0 1px var(--crimson); } .tile--threat::after { content: ''; position: absolute; inset: 0; background: rgba(138, 42, 42, 0.2); pointer-events: none; } /* Tile Hover */ .tile:hover:not(.tile--blocked) { box-shadow: inset 0 0 0 2px var(--gold-muted); } /* Unit Sprite Container */ .unit-sprite { position: absolute; width: var(--sprite-size); height: var(--sprite-size); left: 50%; top: 50%; transform: translate(-50%, -50%); background-size: contain; background-position: center bottom; background-repeat: no-repeat; z-index: 10; pointer-events: none; } /* Player unit sprites */ .unit-sprite--player { filter: drop-shadow(0 1px 2px rgba(0, 0, 0, 0.8)); } /* Enemy unit sprites */ .unit-sprite--enemy { filter: drop-shadow(0 1px 2px rgba(0, 0, 0, 0.8)); } /* Special handling for sprites with black backgrounds */ .unit-sprite--blend { mix-blend-mode: screen; } /* Unit HP Bar */ .unit-hp-bar { position: absolute; bottom: 2px; left: 4px; right: 4px; height: var(--hp-bar-height); background: rgba(0, 0, 0, 0.6); border-radius: 1px; overflow: hidden; z-index: 15; } .unit-hp-fill { height: 100%; background: var(--green-hp); transition: width 0.2s ease; } .unit-hp-fill--low { background: #a85a3a; } .unit-hp-fill--critical { background: var(--crimson); } /* Unit Selection Indicator */ .unit-selected-indicator { position: absolute; inset: 0; border: 2px solid var(--gold); pointer-events: none; z-index: 5; animation: pulse-gold 1.5s ease-in-out infinite; } @keyframes pulse-gold { 0%, 100% { box-shadow: inset 0 0 4px var(--gold); } 50% { box-shadow: inset 0 0 8px var(--gold), 0 0 4px var(--gold); } } /* Unit Acted Indicator */ .unit-sprite--acted { opacity: 0.6; filter: grayscale(50%) drop-shadow(0 1px 2px rgba(0, 0, 0, 0.8)); } /* Unit Death Animation */ .unit-sprite--dying { animation: unit-death 0.5s ease-out forwards; } @keyframes unit-death { 0% { opacity: 1; transform: translate(-50%, -50%) scale(1); } 100% { opacity: 0; transform: translate(-50%, -50%) scale(0.8); } } /* Combat Flash Effect */ .tile--combat-flash { animation: combat-flash 0.3s ease; } @keyframes combat-flash { 0% { background-color: rgba(255, 255, 255, 0.3); } 100% { background-color: transparent; } } /* Damage Number Popup */ .damage-popup { position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); font-family: var(--font-display); font-size: 1.2rem; font-weight: 700; color: var(--crimson); text-shadow: 0 0 4px rgba(0, 0, 0, 0.8); z-index: 100; pointer-events: none; animation: damage-float 0.8s ease-out forwards; } .damage-popup--heal { color: var(--green-hp); } .damage-popup--miss { color: var(--text-muted); font-style: italic; } @keyframes damage-float { 0% { opacity: 1; transform: translate(-50%, -50%); } 100% { opacity: 0; transform: translate(-50%, -100%); } } /* Board Coordinate Labels (optional, hidden by default) */ .board-label-row, .board-label-col { display: none; font-family: var(--font-mono); font-size: 0.7rem; color: var(--text-dim); }