| export function point(that, x, y) { |
| that._context.bezierCurveTo( |
| (2 * that._x0 + that._x1) / 3, |
| (2 * that._y0 + that._y1) / 3, |
| (that._x0 + 2 * that._x1) / 3, |
| (that._y0 + 2 * that._y1) / 3, |
| (that._x0 + 4 * that._x1 + x) / 6, |
| (that._y0 + 4 * that._y1 + y) / 6 |
| ); |
| } |
|
|
| export function Basis(context) { |
| this._context = context; |
| } |
|
|
| Basis.prototype = { |
| areaStart: function() { |
| this._line = 0; |
| }, |
| areaEnd: function() { |
| this._line = NaN; |
| }, |
| lineStart: function() { |
| this._x0 = this._x1 = |
| this._y0 = this._y1 = NaN; |
| this._point = 0; |
| }, |
| lineEnd: function() { |
| switch (this._point) { |
| case 3: point(this, this._x1, this._y1); |
| case 2: this._context.lineTo(this._x1, this._y1); break; |
| } |
| if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath(); |
| this._line = 1 - this._line; |
| }, |
| point: function(x, y) { |
| x = +x, y = +y; |
| switch (this._point) { |
| case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break; |
| case 1: this._point = 2; break; |
| case 2: this._point = 3; this._context.lineTo((5 * this._x0 + this._x1) / 6, (5 * this._y0 + this._y1) / 6); |
| default: point(this, x, y); break; |
| } |
| this._x0 = this._x1, this._x1 = x; |
| this._y0 = this._y1, this._y1 = y; |
| } |
| }; |
|
|
| export default function(context) { |
| return new Basis(context); |
| } |
|
|