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| # To enable ProGuard in your project, edit project.properties | |
| # to define the proguard.config property as described in that file. | |
| # | |
| # Add project specific ProGuard rules here. | |
| # By default, the flags in this file are appended to flags specified | |
| # in ${sdk.dir}/tools/proguard/proguard-android.txt | |
| # You can edit the include path and order by changing the ProGuard | |
| # include property in project.properties. | |
| # | |
| # For more details, see | |
| # http://developer.android.com/guide/developing/tools/proguard.html | |
| # Add any project specific keep options here: | |
| # If your project uses WebView with JS, uncomment the following | |
| # and specify the fully qualified class name to the JavaScript interface | |
| # class: | |
| #-keepclassmembers class fqcn.of.javascript.interface.for.webview { | |
| # public *; | |
| #} | |
| -verbose | |
| -dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication | |
| # Required if using Gdx-Controllers extension | |
| -keep class com.badlogic.gdx.controllers.android.AndroidControllers | |
| # Required if using Box2D extension | |
| -keepclassmembers class com.badlogic.gdx.physics.box2d.World { | |
| boolean contactFilter(long, long); | |
| void beginContact(long); | |
| void endContact(long); | |
| void preSolve(long, long); | |
| void postSolve(long, long); | |
| boolean reportFixture(long); | |
| float reportRayFixture(long, float, float, float, float, float); | |
| } | |