Spaces:
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Upload 16 files
Browse files- .gitattributes +3 -0
- app.js +1035 -0
- assets/bg1.jpg +3 -0
- assets/bg2.jpg +3 -0
- assets/bg3.jpg +3 -0
- assets/boss.svg +1 -0
- assets/castle1.svg +1 -0
- assets/castle2.svg +1 -0
- assets/castle3.svg +1 -0
- assets/enemy1.svg +1 -0
- assets/enemy2.svg +1 -0
- assets/enemy3.svg +1 -0
- assets/princess.svg +1 -0
- assets/projectile.svg +1 -0
- assets/unicorn.svg +1 -0
- index.html +150 -19
- style.css +422 -16
.gitattributes
CHANGED
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@@ -33,3 +33,6 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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| 34 |
*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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| 33 |
*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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+
assets/bg1.jpg filter=lfs diff=lfs merge=lfs -text
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assets/bg2.jpg filter=lfs diff=lfs merge=lfs -text
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| 38 |
+
assets/bg3.jpg filter=lfs diff=lfs merge=lfs -text
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app.js
ADDED
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@@ -0,0 +1,1035 @@
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|
|
| 1 |
+
// Globální proměnné a Stavy
|
| 2 |
+
let state = {
|
| 3 |
+
screen: 'main-menu',
|
| 4 |
+
phase: 'build', // build, defend, qte, shop, gameover
|
| 5 |
+
stats: {
|
| 6 |
+
score: 0,
|
| 7 |
+
coins: 0,
|
| 8 |
+
wave: 1,
|
| 9 |
+
streak: 0,
|
| 10 |
+
maxStreak: 0,
|
| 11 |
+
kills: 0,
|
| 12 |
+
totalCoins: 0,
|
| 13 |
+
gamesPlayed: 0,
|
| 14 |
+
maxWave: 0
|
| 15 |
+
},
|
| 16 |
+
build: {
|
| 17 |
+
progress: 0, // aktuální krok
|
| 18 |
+
target: 7, // 7 kroků k postavení
|
| 19 |
+
style: 'castle1' // výchozí vzhled
|
| 20 |
+
},
|
| 21 |
+
castle: {
|
| 22 |
+
hp: 100,
|
| 23 |
+
maxHp: 100
|
| 24 |
+
},
|
| 25 |
+
upgrades: {
|
| 26 |
+
slowMultiplier: 1, // 1 = normální rychlost, < 1 zpomaleno
|
| 27 |
+
fairyActive: false
|
| 28 |
+
},
|
| 29 |
+
currentProblem: null, // objekt { text: "2 + 2", answer: 4, type: "normal" }
|
| 30 |
+
enemies: [], // pole aktivních nepřátel
|
| 31 |
+
qte: {
|
| 32 |
+
active: false,
|
| 33 |
+
timer: null,
|
| 34 |
+
timeLeft: 0,
|
| 35 |
+
maxTime: 5000 // 5 sekund
|
| 36 |
+
},
|
| 37 |
+
intervals: {
|
| 38 |
+
gameLoop: null,
|
| 39 |
+
spawner: null,
|
| 40 |
+
fairy: null
|
| 41 |
+
}
|
| 42 |
+
};
|
| 43 |
+
|
| 44 |
+
// --- DOM Elementy ---
|
| 45 |
+
const els = {
|
| 46 |
+
// Screens
|
| 47 |
+
mainMenu: document.getElementById('main-menu'),
|
| 48 |
+
buildScreen: document.getElementById('build-screen'),
|
| 49 |
+
defendScreen: document.getElementById('defend-screen'),
|
| 50 |
+
shopScreen: document.getElementById('shop-screen'),
|
| 51 |
+
gameOverScreen: document.getElementById('game-over-screen'),
|
| 52 |
+
statsMenuScreen: document.getElementById('stats-menu-screen'),
|
| 53 |
+
|
| 54 |
+
// Tlačítka Menu
|
| 55 |
+
btnStart: document.getElementById('btn-start'),
|
| 56 |
+
btnStatsMenu: document.getElementById('btn-stats-menu'),
|
| 57 |
+
btnStatsBack: document.getElementById('btn-stats-back'),
|
| 58 |
+
|
| 59 |
+
// Build
|
| 60 |
+
buildStyleSelection: document.getElementById('build-style-selection'),
|
| 61 |
+
btnStartBuild: document.getElementById('btn-start-build'),
|
| 62 |
+
buildActionArea: document.getElementById('build-action-area'),
|
| 63 |
+
buildVisualStep: document.getElementById('build-visual-step'),
|
| 64 |
+
buildProgress: document.getElementById('build-progress'),
|
| 65 |
+
buildProgressText: document.getElementById('build-progress-text'),
|
| 66 |
+
buildMathProblem: document.getElementById('build-math-problem'),
|
| 67 |
+
buildInput: document.getElementById('build-input'),
|
| 68 |
+
buildCompareBtns: document.getElementById('build-compare-buttons'),
|
| 69 |
+
|
| 70 |
+
// Defend HUD
|
| 71 |
+
waveDisplay: document.getElementById('wave-display'),
|
| 72 |
+
coinsDisplay: document.getElementById('coins-display'),
|
| 73 |
+
streakDisplay: document.getElementById('streak-display'),
|
| 74 |
+
castleHpBar: document.getElementById('castle-hp-bar'),
|
| 75 |
+
castleHpText: document.getElementById('castle-hp-text'),
|
| 76 |
+
mainCastle: document.getElementById('main-castle'),
|
| 77 |
+
enemiesArea: document.getElementById('enemies-area'),
|
| 78 |
+
gameContainer: document.getElementById('game-container'),
|
| 79 |
+
defendInput: document.getElementById('defend-input'),
|
| 80 |
+
defendCompareBtns: document.getElementById('defend-compare-buttons'),
|
| 81 |
+
|
| 82 |
+
// QTE
|
| 83 |
+
qteContainer: document.getElementById('qte-container'),
|
| 84 |
+
qteMathProblem: document.getElementById('qte-math-problem'),
|
| 85 |
+
qteTimerBar: document.getElementById('qte-timer-bar'),
|
| 86 |
+
|
| 87 |
+
// Shop
|
| 88 |
+
shopWaveNum: document.getElementById('shop-wave-num'),
|
| 89 |
+
shopCoins: document.getElementById('shop-coins'),
|
| 90 |
+
btnNextWave: document.getElementById('btn-next-wave'),
|
| 91 |
+
buyHpBtn: document.getElementById('buy-hp'),
|
| 92 |
+
buySlowBtn: document.getElementById('buy-slow'),
|
| 93 |
+
buyFairyBtn: document.getElementById('buy-fairy'),
|
| 94 |
+
|
| 95 |
+
// Game Over
|
| 96 |
+
statWave: document.getElementById('stat-wave'),
|
| 97 |
+
statScore: document.getElementById('stat-score'),
|
| 98 |
+
statStreak: document.getElementById('stat-streak'),
|
| 99 |
+
statKills: document.getElementById('stat-kills'),
|
| 100 |
+
btnRestart: document.getElementById('btn-restart'),
|
| 101 |
+
btnToMain: document.getElementById('btn-to-main'),
|
| 102 |
+
|
| 103 |
+
// Global Stats
|
| 104 |
+
globalBestWave: document.getElementById('global-best-wave'),
|
| 105 |
+
globalGamesPlayed: document.getElementById('global-games-played'),
|
| 106 |
+
globalTotalCoins: document.getElementById('global-total-coins'),
|
| 107 |
+
|
| 108 |
+
// Particles
|
| 109 |
+
particles: document.getElementById('particles')
|
| 110 |
+
};
|
| 111 |
+
|
| 112 |
+
// --- Inicializace ---
|
| 113 |
+
function init() {
|
| 114 |
+
loadGlobalStats();
|
| 115 |
+
attachEventListeners();
|
| 116 |
+
showScreen('main-menu');
|
| 117 |
+
}
|
| 118 |
+
|
| 119 |
+
// --- Systém Obrazovek ---
|
| 120 |
+
function showScreen(screenId) {
|
| 121 |
+
// Skrytí všech
|
| 122 |
+
els.mainMenu.classList.add('hidden');
|
| 123 |
+
els.buildScreen.classList.add('hidden');
|
| 124 |
+
els.defendScreen.classList.add('hidden');
|
| 125 |
+
els.shopScreen.classList.add('hidden');
|
| 126 |
+
els.gameOverScreen.classList.add('hidden');
|
| 127 |
+
els.statsMenuScreen.classList.add('hidden');
|
| 128 |
+
|
| 129 |
+
// Zobrazení vybrané
|
| 130 |
+
if (screenId === 'main-menu') els.mainMenu.classList.remove('hidden');
|
| 131 |
+
else if (screenId === 'build-screen') els.buildScreen.classList.remove('hidden');
|
| 132 |
+
else if (screenId === 'defend-screen') els.defendScreen.classList.remove('hidden');
|
| 133 |
+
else if (screenId === 'shop-screen') els.shopScreen.classList.remove('hidden');
|
| 134 |
+
else if (screenId === 'game-over-screen') els.gameOverScreen.classList.remove('hidden');
|
| 135 |
+
else if (screenId === 'stats-menu-screen') els.statsMenuScreen.classList.remove('hidden');
|
| 136 |
+
|
| 137 |
+
state.screen = screenId;
|
| 138 |
+
}
|
| 139 |
+
|
| 140 |
+
// --- Správa událostí (Event Listeners) ---
|
| 141 |
+
function attachEventListeners() {
|
| 142 |
+
// Main Menu
|
| 143 |
+
els.btnStart.addEventListener('click', startGame);
|
| 144 |
+
els.btnStatsMenu.addEventListener('click', () => {
|
| 145 |
+
updateGlobalStatsUI();
|
| 146 |
+
showScreen('stats-menu-screen');
|
| 147 |
+
});
|
| 148 |
+
els.btnStatsBack.addEventListener('click', () => showScreen('main-menu'));
|
| 149 |
+
|
| 150 |
+
// Game Over
|
| 151 |
+
els.btnRestart.addEventListener('click', startGame);
|
| 152 |
+
els.btnToMain.addEventListener('click', () => showScreen('main-menu'));
|
| 153 |
+
|
| 154 |
+
// Build Style Selection
|
| 155 |
+
document.querySelectorAll('.style-option').forEach(option => {
|
| 156 |
+
option.addEventListener('click', (e) => {
|
| 157 |
+
document.querySelectorAll('.style-option').forEach(opt => opt.classList.remove('selected'));
|
| 158 |
+
e.target.classList.add('selected');
|
| 159 |
+
state.build.style = e.target.dataset.style;
|
| 160 |
+
});
|
| 161 |
+
});
|
| 162 |
+
|
| 163 |
+
els.btnStartBuild.addEventListener('click', () => {
|
| 164 |
+
els.buildStyleSelection.classList.add('hidden');
|
| 165 |
+
els.buildActionArea.classList.remove('hidden');
|
| 166 |
+
els.buildActionArea.style.display = 'flex';
|
| 167 |
+
|
| 168 |
+
// Nastavíme vizuál budování
|
| 169 |
+
els.buildVisualStep.style.backgroundImage = `url('assets/${state.build.style}.svg')`;
|
| 170 |
+
els.buildVisualStep.style.height = '0%';
|
| 171 |
+
|
| 172 |
+
generateBuildProblem();
|
| 173 |
+
});
|
| 174 |
+
}
|
| 175 |
+
|
| 176 |
+
// --- Generování matematických příkladů ---
|
| 177 |
+
function generateMathProblem(difficulty) {
|
| 178 |
+
// difficulty: 1 (lehké, stavba), 2 (střední, vlny 1-3), 3 (těžší, vlny 4+), 4 (QTE - nejtěžší)
|
| 179 |
+
const types = ['add', 'sub', 'mul', 'div', 'comp', 'round'];
|
| 180 |
+
const type = types[Math.floor(Math.random() * types.length)];
|
| 181 |
+
|
| 182 |
+
let text = "";
|
| 183 |
+
let answer = null;
|
| 184 |
+
let probType = "num"; // num (číselný vstup), comp (porovnávání)
|
| 185 |
+
|
| 186 |
+
const getRandomInt = (min, max) => Math.floor(Math.random() * (max - min + 1)) + min;
|
| 187 |
+
|
| 188 |
+
switch (type) {
|
| 189 |
+
case 'add':
|
| 190 |
+
let maxAdd = difficulty === 1 ? 20 : (difficulty === 2 ? 50 : 100);
|
| 191 |
+
let aAdd = getRandomInt(1, maxAdd);
|
| 192 |
+
let bAdd = getRandomInt(1, maxAdd - aAdd > 0 ? maxAdd - aAdd : 10);
|
| 193 |
+
if (difficulty >= 3) {
|
| 194 |
+
aAdd = getRandomInt(10, 50);
|
| 195 |
+
bAdd = getRandomInt(10, 50);
|
| 196 |
+
}
|
| 197 |
+
text = `${aAdd} + ${bAdd}`;
|
| 198 |
+
answer = aAdd + bAdd;
|
| 199 |
+
break;
|
| 200 |
+
|
| 201 |
+
case 'sub':
|
| 202 |
+
let maxSub = difficulty <= 2 ? 30 : 100;
|
| 203 |
+
let aSub = getRandomInt(5, maxSub);
|
| 204 |
+
let bSub = getRandomInt(1, aSub);
|
| 205 |
+
text = `${aSub} - ${bSub}`;
|
| 206 |
+
answer = aSub - bSub;
|
| 207 |
+
break;
|
| 208 |
+
|
| 209 |
+
case 'mul':
|
| 210 |
+
let maxMul = difficulty === 1 ? 5 : (difficulty === 2 ? 8 : 10);
|
| 211 |
+
let aMul = getRandomInt(1, maxMul);
|
| 212 |
+
let bMul = getRandomInt(1, 10);
|
| 213 |
+
text = `${aMul} × ${bMul}`;
|
| 214 |
+
answer = aMul * bMul;
|
| 215 |
+
break;
|
| 216 |
+
|
| 217 |
+
case 'div':
|
| 218 |
+
let divisor = getRandomInt(2, difficulty <= 2 ? 5 : 10);
|
| 219 |
+
let quotient = getRandomInt(1, 10);
|
| 220 |
+
let dividend = divisor * quotient;
|
| 221 |
+
text = `${dividend} : ${divisor}`;
|
| 222 |
+
answer = quotient;
|
| 223 |
+
break;
|
| 224 |
+
|
| 225 |
+
case 'comp':
|
| 226 |
+
probType = "comp";
|
| 227 |
+
let aComp = getRandomInt(1, 100);
|
| 228 |
+
let bComp = getRandomInt(1, 100);
|
| 229 |
+
// snaha o blízka čísla
|
| 230 |
+
if(Math.random() > 0.5) bComp = aComp + getRandomInt(-5, 5);
|
| 231 |
+
|
| 232 |
+
text = `${aComp} ? ${bComp}`;
|
| 233 |
+
if (aComp < bComp) answer = '<';
|
| 234 |
+
else if (aComp > bComp) answer = '>';
|
| 235 |
+
else answer = '=';
|
| 236 |
+
break;
|
| 237 |
+
|
| 238 |
+
case 'round':
|
| 239 |
+
let numRound = getRandomInt(11, 99);
|
| 240 |
+
// Nechceme končící na 0
|
| 241 |
+
if (numRound % 10 === 0) numRound += getRandomInt(1, 4);
|
| 242 |
+
text = `Zaokrouhli ${numRound}`;
|
| 243 |
+
answer = Math.round(numRound / 10) * 10;
|
| 244 |
+
break;
|
| 245 |
+
}
|
| 246 |
+
|
| 247 |
+
return { text, answer, type: probType };
|
| 248 |
+
}
|
| 249 |
+
|
| 250 |
+
// --- Herní Loop a Základní stavy ---
|
| 251 |
+
function startGame() {
|
| 252 |
+
console.log("Start hry...");
|
| 253 |
+
|
| 254 |
+
// Reset statistik pro novou hru
|
| 255 |
+
state.stats.score = 0;
|
| 256 |
+
state.stats.coins = 0;
|
| 257 |
+
state.stats.wave = 1;
|
| 258 |
+
state.stats.streak = 0;
|
| 259 |
+
state.stats.maxStreak = 0;
|
| 260 |
+
state.stats.kills = 0;
|
| 261 |
+
|
| 262 |
+
// Reset hradu
|
| 263 |
+
state.castle.maxHp = 100;
|
| 264 |
+
state.castle.hp = state.castle.maxHp;
|
| 265 |
+
|
| 266 |
+
// Reset upgrady
|
| 267 |
+
state.upgrades.slowMultiplier = 1;
|
| 268 |
+
state.upgrades.fairyActive = false;
|
| 269 |
+
|
| 270 |
+
// Zvýšit počítadlo her
|
| 271 |
+
state.stats.gamesPlayed++;
|
| 272 |
+
saveGlobalStats();
|
| 273 |
+
|
| 274 |
+
startBuildPhase();
|
| 275 |
+
}
|
| 276 |
+
|
| 277 |
+
function startBuildPhase() {
|
| 278 |
+
state.phase = 'build';
|
| 279 |
+
state.build.progress = 0;
|
| 280 |
+
|
| 281 |
+
// Obnovit UI pro výběr stylu
|
| 282 |
+
els.buildStyleSelection.classList.remove('hidden');
|
| 283 |
+
els.buildActionArea.classList.add('hidden');
|
| 284 |
+
els.buildActionArea.style.display = 'none';
|
| 285 |
+
|
| 286 |
+
updateBuildUI();
|
| 287 |
+
showScreen('build-screen');
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
function updateBuildUI() {
|
| 291 |
+
let percent = (state.build.progress / state.build.target) * 100;
|
| 292 |
+
els.buildProgress.style.width = `${percent}%`;
|
| 293 |
+
els.buildProgressText.textContent = `Krok ${state.build.progress} / ${state.build.target}`;
|
| 294 |
+
|
| 295 |
+
// Vizuál rostoucího hradu
|
| 296 |
+
els.buildVisualStep.style.height = `${percent}%`;
|
| 297 |
+
}
|
| 298 |
+
|
| 299 |
+
function generateBuildProblem() {
|
| 300 |
+
state.currentProblem = generateMathProblem(1); // obtížnost 1 pro stavbu
|
| 301 |
+
els.buildMathProblem.textContent = state.currentProblem.text;
|
| 302 |
+
|
| 303 |
+
if (state.currentProblem.type === 'comp') {
|
| 304 |
+
els.buildInput.classList.add('hidden');
|
| 305 |
+
els.buildCompareBtns.classList.remove('hidden');
|
| 306 |
+
} else {
|
| 307 |
+
els.buildInput.classList.remove('hidden');
|
| 308 |
+
els.buildCompareBtns.classList.add('hidden');
|
| 309 |
+
els.buildInput.value = '';
|
| 310 |
+
els.buildInput.focus();
|
| 311 |
+
}
|
| 312 |
+
}
|
| 313 |
+
|
| 314 |
+
// Zpracování vstupu ve fázi stavby
|
| 315 |
+
function handleBuildInput(val) {
|
| 316 |
+
if (state.phase !== 'build') return;
|
| 317 |
+
|
| 318 |
+
// Převod na string pro snadné porovnání (čísla i znaky)
|
| 319 |
+
if (val.toString() === state.currentProblem.answer.toString()) {
|
| 320 |
+
// Správně
|
| 321 |
+
state.build.progress += 1;
|
| 322 |
+
createParticles(els.buildMathProblem, '#43bccd'); // modré jiskry
|
| 323 |
+
|
| 324 |
+
// Mince za stavbu (1 za správnou odpověď)
|
| 325 |
+
state.stats.coins += 1;
|
| 326 |
+
state.stats.totalCoins += 1;
|
| 327 |
+
saveGlobalStats();
|
| 328 |
+
|
| 329 |
+
if (state.build.progress >= state.build.target) {
|
| 330 |
+
state.build.progress = state.build.target;
|
| 331 |
+
updateBuildUI();
|
| 332 |
+
setTimeout(startDefendPhase, 1000); // pauza před obranou
|
| 333 |
+
} else {
|
| 334 |
+
updateBuildUI();
|
| 335 |
+
generateBuildProblem();
|
| 336 |
+
}
|
| 337 |
+
} else {
|
| 338 |
+
// Špatně
|
| 339 |
+
createParticles(els.buildMathProblem, '#e94560'); // červené jiskry, shake
|
| 340 |
+
els.buildMathProblem.style.animation = 'shake 0.5s';
|
| 341 |
+
setTimeout(() => els.buildMathProblem.style.animation = '', 500);
|
| 342 |
+
|
| 343 |
+
if (state.currentProblem.type !== 'comp') {
|
| 344 |
+
els.buildInput.value = '';
|
| 345 |
+
els.buildInput.focus();
|
| 346 |
+
}
|
| 347 |
+
}
|
| 348 |
+
}
|
| 349 |
+
|
| 350 |
+
// Bindování inputů pro Build
|
| 351 |
+
els.buildInput.addEventListener('keyup', (e) => {
|
| 352 |
+
if (e.key === 'Enter' && els.buildInput.value !== '') {
|
| 353 |
+
handleBuildInput(els.buildInput.value);
|
| 354 |
+
}
|
| 355 |
+
});
|
| 356 |
+
|
| 357 |
+
Array.from(els.buildCompareBtns.children).forEach(btn => {
|
| 358 |
+
btn.addEventListener('click', (e) => {
|
| 359 |
+
handleBuildInput(e.target.dataset.val);
|
| 360 |
+
});
|
| 361 |
+
});
|
| 362 |
+
|
| 363 |
+
function startDefendPhase() {
|
| 364 |
+
state.phase = 'defend';
|
| 365 |
+
console.log("Zahájení obrany vlna:", state.stats.wave);
|
| 366 |
+
|
| 367 |
+
// Aktualizace HUD
|
| 368 |
+
els.waveDisplay.textContent = state.stats.wave;
|
| 369 |
+
els.coinsDisplay.textContent = state.stats.coins;
|
| 370 |
+
els.streakDisplay.textContent = state.stats.streak;
|
| 371 |
+
updateCastleHpUI();
|
| 372 |
+
|
| 373 |
+
els.enemiesArea.innerHTML = '';
|
| 374 |
+
state.enemies = [];
|
| 375 |
+
|
| 376 |
+
showScreen('defend-screen');
|
| 377 |
+
els.defendInput.value = '';
|
| 378 |
+
els.defendInput.focus();
|
| 379 |
+
|
| 380 |
+
// Změna pozadí a vzhledu hradu
|
| 381 |
+
els.mainCastle.style.backgroundImage = `url('assets/${state.build.style}.svg')`;
|
| 382 |
+
updateBackground();
|
| 383 |
+
|
| 384 |
+
// Nastavení obtížnosti podle vlny
|
| 385 |
+
let difficulty = 2;
|
| 386 |
+
if (state.stats.wave > 3) difficulty = 3;
|
| 387 |
+
|
| 388 |
+
// Parametry vlny
|
| 389 |
+
let totalEnemies = 5 + (state.stats.wave * 2);
|
| 390 |
+
let spawnedEnemies = 0;
|
| 391 |
+
|
| 392 |
+
// Hlavní herní loop pro obranu (pohyb nepřátel)
|
| 393 |
+
state.intervals.gameLoop = setInterval(() => {
|
| 394 |
+
if (state.phase !== 'defend') return;
|
| 395 |
+
updateEnemies();
|
| 396 |
+
}, 50); // 20 FPS
|
| 397 |
+
|
| 398 |
+
// Spawner nepřátel
|
| 399 |
+
let spawnRate = Math.max(1000, 3000 - (state.stats.wave * 200)); // Rychlejší spawn v dalších vlnách
|
| 400 |
+
|
| 401 |
+
// Jestli je to boss level
|
| 402 |
+
const isBossWave = state.stats.wave % 5 === 0;
|
| 403 |
+
|
| 404 |
+
state.intervals.spawner = setInterval(() => {
|
| 405 |
+
if (state.phase !== 'defend' || state.qte.active) return;
|
| 406 |
+
|
| 407 |
+
if (spawnedEnemies < totalEnemies) {
|
| 408 |
+
// Poslední nepřítel ve vlny dělitelné 5 je Boss
|
| 409 |
+
let spawnBoss = false;
|
| 410 |
+
if (isBossWave && spawnedEnemies === totalEnemies - 1) {
|
| 411 |
+
spawnBoss = true;
|
| 412 |
+
}
|
| 413 |
+
spawnEnemy(difficulty, spawnBoss);
|
| 414 |
+
spawnedEnemies++;
|
| 415 |
+
} else if (state.enemies.length === 0 && !state.qte.active) {
|
| 416 |
+
// Vlna dokončena
|
| 417 |
+
endWave();
|
| 418 |
+
}
|
| 419 |
+
|
| 420 |
+
// Šance na QTE (Záchrana jednorožce) - cca 15% každou vteřinu spawnu, pokud už není a vlna ještě neskončila
|
| 421 |
+
if (!state.qte.active && Math.random() < 0.15 && spawnedEnemies < totalEnemies) {
|
| 422 |
+
triggerQTE();
|
| 423 |
+
}
|
| 424 |
+
|
| 425 |
+
}, spawnRate);
|
| 426 |
+
}
|
| 427 |
+
|
| 428 |
+
function updateBackground() {
|
| 429 |
+
els.gameContainer.classList.remove('bg-1', 'bg-2', 'bg-3');
|
| 430 |
+
if (state.stats.wave <= 3) els.gameContainer.classList.add('bg-1');
|
| 431 |
+
else if (state.stats.wave <= 6) els.gameContainer.classList.add('bg-2');
|
| 432 |
+
else els.gameContainer.classList.add('bg-3');
|
| 433 |
+
}
|
| 434 |
+
|
| 435 |
+
function spawnEnemy(difficulty, isBoss = false) {
|
| 436 |
+
const enemyEl = document.createElement('div');
|
| 437 |
+
enemyEl.classList.add('enemy');
|
| 438 |
+
|
| 439 |
+
// Grafika
|
| 440 |
+
const spriteEl = document.createElement('div');
|
| 441 |
+
spriteEl.classList.add('enemy-sprite');
|
| 442 |
+
|
| 443 |
+
if (isBoss) {
|
| 444 |
+
spriteEl.classList.add('enemy-boss');
|
| 445 |
+
difficulty = Math.min(difficulty + 1, 4); // boss je o něco těžší
|
| 446 |
+
} else {
|
| 447 |
+
const sprites = ['enemy1.svg', 'enemy2.svg', 'enemy3.svg'];
|
| 448 |
+
const chosenSprite = sprites[Math.floor(Math.random() * sprites.length)];
|
| 449 |
+
spriteEl.style.backgroundImage = `url('assets/${chosenSprite}')`;
|
| 450 |
+
}
|
| 451 |
+
|
| 452 |
+
// Příklad
|
| 453 |
+
const mathEl = document.createElement('div');
|
| 454 |
+
mathEl.classList.add('enemy-math');
|
| 455 |
+
const problem = generateMathProblem(difficulty);
|
| 456 |
+
mathEl.textContent = problem.text;
|
| 457 |
+
|
| 458 |
+
enemyEl.appendChild(spriteEl);
|
| 459 |
+
enemyEl.appendChild(mathEl);
|
| 460 |
+
|
| 461 |
+
// Pozice (zprava, náhodná výška)
|
| 462 |
+
const startX = els.enemiesArea.clientWidth;
|
| 463 |
+
const heightOffset = isBoss ? 150 : 80;
|
| 464 |
+
const startY = Math.random() * (els.enemiesArea.clientHeight - heightOffset);
|
| 465 |
+
|
| 466 |
+
enemyEl.style.left = `${startX}px`;
|
| 467 |
+
enemyEl.style.top = `${startY}px`;
|
| 468 |
+
|
| 469 |
+
els.enemiesArea.appendChild(enemyEl);
|
| 470 |
+
|
| 471 |
+
const speed = (Math.random() * 0.5 + 0.5 + (state.stats.wave * 0.1)) * state.upgrades.slowMultiplier; // Rychlost podle vlny a upgrady
|
| 472 |
+
|
| 473 |
+
const id = Date.now() + Math.random();
|
| 474 |
+
|
| 475 |
+
state.enemies.push({
|
| 476 |
+
id: id,
|
| 477 |
+
el: enemyEl,
|
| 478 |
+
x: startX,
|
| 479 |
+
y: startY,
|
| 480 |
+
speed: speed,
|
| 481 |
+
problem: problem
|
| 482 |
+
});
|
| 483 |
+
|
| 484 |
+
// Aktualizuj input mód podle toho, co je nejblíž (nejblížící se nepřítel)
|
| 485 |
+
updateDefendInputMode();
|
| 486 |
+
}
|
| 487 |
+
|
| 488 |
+
function updateEnemies() {
|
| 489 |
+
for (let i = state.enemies.length - 1; i >= 0; i--) {
|
| 490 |
+
let enemy = state.enemies[i];
|
| 491 |
+
|
| 492 |
+
// Pohyb doleva
|
| 493 |
+
enemy.x -= enemy.speed;
|
| 494 |
+
enemy.el.style.left = `${enemy.x}px`;
|
| 495 |
+
|
| 496 |
+
// Kolize s hradem (x <= 0)
|
| 497 |
+
if (enemy.x <= 0) {
|
| 498 |
+
damageCastle(10);
|
| 499 |
+
enemy.el.remove();
|
| 500 |
+
state.enemies.splice(i, 1);
|
| 501 |
+
|
| 502 |
+
// Reset streak
|
| 503 |
+
resetStreak();
|
| 504 |
+
updateDefendInputMode();
|
| 505 |
+
}
|
| 506 |
+
}
|
| 507 |
+
}
|
| 508 |
+
|
| 509 |
+
function damageCastle(amount) {
|
| 510 |
+
state.castle.hp -= amount;
|
| 511 |
+
if (state.castle.hp < 0) state.castle.hp = 0;
|
| 512 |
+
|
| 513 |
+
updateCastleHpUI();
|
| 514 |
+
|
| 515 |
+
// Efekt na hrad
|
| 516 |
+
const castleEl = document.querySelector('.castle');
|
| 517 |
+
castleEl.style.animation = 'shake 0.5s';
|
| 518 |
+
setTimeout(() => castleEl.style.animation = '', 500);
|
| 519 |
+
|
| 520 |
+
if (state.castle.hp === 0) {
|
| 521 |
+
gameOver();
|
| 522 |
+
}
|
| 523 |
+
}
|
| 524 |
+
|
| 525 |
+
function updateDefendInputMode() {
|
| 526 |
+
let aliveEnemies = state.enemies.filter(e => !e.dying);
|
| 527 |
+
if (aliveEnemies.length === 0) return;
|
| 528 |
+
if (state.qte.active) return; // Nepřepínat vstupy, pokud běží QTE
|
| 529 |
+
|
| 530 |
+
// Najdi nejbližšího nepřítele
|
| 531 |
+
let closestEnemy = aliveEnemies.reduce((prev, curr) => (prev.x < curr.x) ? prev : curr);
|
| 532 |
+
|
| 533 |
+
// Vizuální označení cíle
|
| 534 |
+
state.enemies.forEach(e => e.el.classList.remove('targeted'));
|
| 535 |
+
closestEnemy.el.classList.add('targeted');
|
| 536 |
+
|
| 537 |
+
if (closestEnemy.problem.type === 'comp') {
|
| 538 |
+
els.defendInput.classList.add('hidden');
|
| 539 |
+
els.defendCompareBtns.classList.remove('hidden');
|
| 540 |
+
} else {
|
| 541 |
+
els.defendInput.classList.remove('hidden');
|
| 542 |
+
els.defendCompareBtns.classList.add('hidden');
|
| 543 |
+
els.defendInput.focus();
|
| 544 |
+
}
|
| 545 |
+
}
|
| 546 |
+
|
| 547 |
+
function handleDefendInput(val) {
|
| 548 |
+
if (state.phase !== 'defend' || state.qte.active) return;
|
| 549 |
+
if (state.enemies.length === 0) {
|
| 550 |
+
els.defendInput.value = '';
|
| 551 |
+
return;
|
| 552 |
+
}
|
| 553 |
+
|
| 554 |
+
let hit = false;
|
| 555 |
+
let hitEnemyIndex = -1;
|
| 556 |
+
|
| 557 |
+
// Najít nepřítele se správnou odpovědí (priorita nejbližší)
|
| 558 |
+
// Seřadit nepřátele od nejbližšího (nejmenší X)
|
| 559 |
+
let sortedEnemies = [...state.enemies].sort((a, b) => a.x - b.x);
|
| 560 |
+
|
| 561 |
+
for (let enemy of sortedEnemies) {
|
| 562 |
+
if (!enemy.dying && enemy.problem.answer.toString() === val.toString()) {
|
| 563 |
+
hit = true;
|
| 564 |
+
hitEnemyIndex = state.enemies.findIndex(e => e.id === enemy.id);
|
| 565 |
+
break;
|
| 566 |
+
}
|
| 567 |
+
}
|
| 568 |
+
|
| 569 |
+
if (hit && hitEnemyIndex !== -1) {
|
| 570 |
+
// Zásah
|
| 571 |
+
let enemy = state.enemies[hitEnemyIndex];
|
| 572 |
+
|
| 573 |
+
// Označíme nepřítele jako mrtvého, aby už na něj nešlo dál útočit
|
| 574 |
+
enemy.dying = true;
|
| 575 |
+
|
| 576 |
+
// Princezna vystřelí projektil
|
| 577 |
+
shootProjectile(enemy, () => {
|
| 578 |
+
createParticles(enemy.el, '#fca311'); // zlaté částice
|
| 579 |
+
enemy.el.remove();
|
| 580 |
+
|
| 581 |
+
let realIdx = state.enemies.findIndex(e => e.id === enemy.id);
|
| 582 |
+
if (realIdx !== -1) {
|
| 583 |
+
state.enemies.splice(realIdx, 1);
|
| 584 |
+
|
| 585 |
+
state.stats.kills++;
|
| 586 |
+
state.stats.score += 10 * (1 + Math.floor(state.stats.streak / 5)); // Bonus za streak
|
| 587 |
+
|
| 588 |
+
// Mince + Streak
|
| 589 |
+
state.stats.streak++;
|
| 590 |
+
if (state.stats.streak > state.stats.maxStreak) state.stats.maxStreak = state.stats.streak;
|
| 591 |
+
|
| 592 |
+
// Každých 5 ve streaku = bonusová mince
|
| 593 |
+
let coinsEarned = 1 + Math.floor(state.stats.streak / 5);
|
| 594 |
+
state.stats.coins += coinsEarned;
|
| 595 |
+
state.stats.totalCoins += coinsEarned;
|
| 596 |
+
|
| 597 |
+
els.streakDisplay.textContent = state.stats.streak;
|
| 598 |
+
els.coinsDisplay.textContent = state.stats.coins;
|
| 599 |
+
|
| 600 |
+
updateDefendInputMode();
|
| 601 |
+
}
|
| 602 |
+
});
|
| 603 |
+
|
| 604 |
+
els.defendInput.value = '';
|
| 605 |
+
|
| 606 |
+
} else {
|
| 607 |
+
// Minutí
|
| 608 |
+
resetStreak();
|
| 609 |
+
|
| 610 |
+
// Efekt chyby
|
| 611 |
+
els.defendInput.style.animation = 'shake 0.3s';
|
| 612 |
+
els.defendCompareBtns.style.animation = 'shake 0.3s';
|
| 613 |
+
setTimeout(() => {
|
| 614 |
+
els.defendInput.style.animation = '';
|
| 615 |
+
els.defendCompareBtns.style.animation = '';
|
| 616 |
+
}, 300);
|
| 617 |
+
|
| 618 |
+
if (els.defendInput.classList.contains('hidden') === false) {
|
| 619 |
+
els.defendInput.value = '';
|
| 620 |
+
}
|
| 621 |
+
}
|
| 622 |
+
}
|
| 623 |
+
|
| 624 |
+
function shootProjectile(enemy, onHitCallback) {
|
| 625 |
+
const proj = document.createElement('div');
|
| 626 |
+
proj.classList.add('projectile');
|
| 627 |
+
|
| 628 |
+
// Zjistit pozici princezny
|
| 629 |
+
const princessEl = document.querySelector('.princess');
|
| 630 |
+
const pRect = princessEl.getBoundingClientRect();
|
| 631 |
+
const cRect = els.gameContainer.getBoundingClientRect();
|
| 632 |
+
|
| 633 |
+
let startX = pRect.left - cRect.left + pRect.width / 2;
|
| 634 |
+
let startY = pRect.top - cRect.top + pRect.height / 2;
|
| 635 |
+
|
| 636 |
+
proj.style.left = `${startX}px`;
|
| 637 |
+
proj.style.top = `${startY}px`;
|
| 638 |
+
|
| 639 |
+
els.gameContainer.appendChild(proj);
|
| 640 |
+
|
| 641 |
+
// Animace k nepříteli
|
| 642 |
+
let duration = 300; // ms
|
| 643 |
+
let startTime = performance.now();
|
| 644 |
+
|
| 645 |
+
function animateProjectile(currentTime) {
|
| 646 |
+
let elapsed = currentTime - startTime;
|
| 647 |
+
let progress = Math.min(elapsed / duration, 1);
|
| 648 |
+
|
| 649 |
+
let targetX = enemy.x + els.enemiesArea.offsetLeft;
|
| 650 |
+
let targetY = enemy.y + els.enemiesArea.offsetTop + 40; // zhruba střed nepřítele
|
| 651 |
+
|
| 652 |
+
let currentX = startX + (targetX - startX) * progress;
|
| 653 |
+
let currentY = startY + (targetY - startY) * progress;
|
| 654 |
+
|
| 655 |
+
proj.style.left = `${currentX}px`;
|
| 656 |
+
proj.style.top = `${currentY}px`;
|
| 657 |
+
|
| 658 |
+
if (progress < 1) {
|
| 659 |
+
requestAnimationFrame(animateProjectile);
|
| 660 |
+
} else {
|
| 661 |
+
proj.remove();
|
| 662 |
+
if (onHitCallback) onHitCallback();
|
| 663 |
+
}
|
| 664 |
+
}
|
| 665 |
+
|
| 666 |
+
requestAnimationFrame(animateProjectile);
|
| 667 |
+
}
|
| 668 |
+
|
| 669 |
+
function resetStreak() {
|
| 670 |
+
state.stats.streak = 0;
|
| 671 |
+
els.streakDisplay.textContent = state.stats.streak;
|
| 672 |
+
}
|
| 673 |
+
|
| 674 |
+
// Bindování inputů pro Defend
|
| 675 |
+
els.defendInput.addEventListener('keyup', (e) => {
|
| 676 |
+
if (state.phase !== 'defend') return;
|
| 677 |
+
if (e.key === 'Enter' && els.defendInput.value !== '') {
|
| 678 |
+
handleDefendInput(els.defendInput.value);
|
| 679 |
+
}
|
| 680 |
+
});
|
| 681 |
+
|
| 682 |
+
Array.from(els.defendCompareBtns.children).forEach(btn => {
|
| 683 |
+
btn.addEventListener('click', (e) => {
|
| 684 |
+
if (state.phase !== 'defend') return;
|
| 685 |
+
handleDefendInput(e.target.dataset.val);
|
| 686 |
+
});
|
| 687 |
+
});
|
| 688 |
+
|
| 689 |
+
// --- QTE (Záchrana jednorožce) ---
|
| 690 |
+
function triggerQTE() {
|
| 691 |
+
console.log("QTE triggered!");
|
| 692 |
+
state.qte.active = true;
|
| 693 |
+
state.qte.timeLeft = state.qte.maxTime;
|
| 694 |
+
|
| 695 |
+
// Zobrazení QTE UI
|
| 696 |
+
els.qteContainer.classList.remove('hidden');
|
| 697 |
+
els.qteTimerBar.style.width = '100%';
|
| 698 |
+
|
| 699 |
+
// Generování těžšího příkladu (obtížnost 4)
|
| 700 |
+
state.currentProblem = generateMathProblem(4);
|
| 701 |
+
els.qteMathProblem.textContent = state.currentProblem.text;
|
| 702 |
+
|
| 703 |
+
// Nastavení vstupu pro QTE
|
| 704 |
+
if (state.currentProblem.type === 'comp') {
|
| 705 |
+
els.defendInput.classList.add('hidden');
|
| 706 |
+
els.defendCompareBtns.classList.remove('hidden');
|
| 707 |
+
} else {
|
| 708 |
+
els.defendInput.classList.remove('hidden');
|
| 709 |
+
els.defendCompareBtns.classList.add('hidden');
|
| 710 |
+
els.defendInput.value = '';
|
| 711 |
+
els.defendInput.focus();
|
| 712 |
+
}
|
| 713 |
+
|
| 714 |
+
// Spuštění odpočtu (interval 50ms)
|
| 715 |
+
state.qte.timer = setInterval(() => {
|
| 716 |
+
state.qte.timeLeft -= 50;
|
| 717 |
+
let percent = (state.qte.timeLeft / state.qte.maxTime) * 100;
|
| 718 |
+
els.qteTimerBar.style.width = `${percent}%`;
|
| 719 |
+
|
| 720 |
+
if (state.qte.timeLeft <= 0) {
|
| 721 |
+
failQTE();
|
| 722 |
+
}
|
| 723 |
+
}, 50);
|
| 724 |
+
}
|
| 725 |
+
|
| 726 |
+
function resolveQTEInput(val) {
|
| 727 |
+
if (val.toString() === state.currentProblem.answer.toString()) {
|
| 728 |
+
successQTE();
|
| 729 |
+
} else {
|
| 730 |
+
failQTE();
|
| 731 |
+
}
|
| 732 |
+
}
|
| 733 |
+
|
| 734 |
+
function successQTE() {
|
| 735 |
+
clearInterval(state.qte.timer);
|
| 736 |
+
|
| 737 |
+
// Efekt záchrany (magická vlna)
|
| 738 |
+
createParticles(els.qteContainer, '#8e44ad'); // fialové
|
| 739 |
+
createParticles(els.qteContainer, '#f1c40f'); // žluté
|
| 740 |
+
|
| 741 |
+
// Odměna: Zničit všechny aktuální nepřátele na obrazovce
|
| 742 |
+
state.enemies.forEach(enemy => {
|
| 743 |
+
createParticles(enemy.el, '#8e44ad');
|
| 744 |
+
enemy.el.remove();
|
| 745 |
+
state.stats.kills++;
|
| 746 |
+
state.stats.score += 20;
|
| 747 |
+
});
|
| 748 |
+
state.enemies = []; // vyprázdnit pole
|
| 749 |
+
|
| 750 |
+
// Bonusové mince
|
| 751 |
+
state.stats.coins += 10;
|
| 752 |
+
state.stats.totalCoins += 10;
|
| 753 |
+
els.coinsDisplay.textContent = state.stats.coins;
|
| 754 |
+
|
| 755 |
+
closeQTE();
|
| 756 |
+
}
|
| 757 |
+
|
| 758 |
+
function failQTE() {
|
| 759 |
+
clearInterval(state.qte.timer);
|
| 760 |
+
|
| 761 |
+
// Jednorožec uteče - efekt zklamání
|
| 762 |
+
els.qteContainer.style.animation = 'shake 0.5s';
|
| 763 |
+
setTimeout(() => els.qteContainer.style.animation = '', 500);
|
| 764 |
+
|
| 765 |
+
closeQTE();
|
| 766 |
+
}
|
| 767 |
+
|
| 768 |
+
function closeQTE() {
|
| 769 |
+
els.qteContainer.classList.add('hidden');
|
| 770 |
+
state.qte.active = false;
|
| 771 |
+
|
| 772 |
+
// Návrat vstupu zpět na obranu (nebo skrytí, pokud nejsou nepřátelé)
|
| 773 |
+
updateDefendInputMode();
|
| 774 |
+
if (state.enemies.length === 0) {
|
| 775 |
+
els.defendInput.classList.add('hidden');
|
| 776 |
+
els.defendCompareBtns.classList.add('hidden');
|
| 777 |
+
}
|
| 778 |
+
}
|
| 779 |
+
|
| 780 |
+
// Aktualizace vstupů v obraně (sloučení s QTE logic)
|
| 781 |
+
// Nahradíme původní handlery (ty z předchozího kroku) za nové, které zohledňují QTE
|
| 782 |
+
els.defendInput.removeEventListener('keyup', () => {}); // Nelze jednoduše odstranit anonymní funkce, takže je přepíšeme
|
| 783 |
+
|
| 784 |
+
// Ošetříme to přidáním nové podmínky přímo do `handleDefendInput` a zachováme původní event listenery
|
| 785 |
+
// ale přesuneme QTE logiku přímo tam, abychom zamezili duplikacím a problémům.
|
| 786 |
+
// Protože JS neumožňuje snadno odstranit anonymní event listenery vytvořené dříve, upravíme logiku uvnitř listenerů
|
| 787 |
+
// tím, že `handleDefendInput` bude vědět o QTE (což už dělá přes return).
|
| 788 |
+
|
| 789 |
+
function checkGlobalInput(e) {
|
| 790 |
+
if (state.phase !== 'defend') return;
|
| 791 |
+
|
| 792 |
+
// Pokud je aktivní QTE
|
| 793 |
+
if (state.qte.active && e.key === 'Enter' && els.defendInput.value !== '') {
|
| 794 |
+
resolveQTEInput(els.defendInput.value);
|
| 795 |
+
}
|
| 796 |
+
}
|
| 797 |
+
|
| 798 |
+
// Přiřadíme do globálního listeneru, abychom nepoužívali duplicitní event listenery na inputu
|
| 799 |
+
window.addEventListener('keyup', (e) => {
|
| 800 |
+
if (state.phase === 'defend' && state.qte.active) {
|
| 801 |
+
if (e.key === 'Enter' && els.defendInput.value !== '') {
|
| 802 |
+
resolveQTEInput(els.defendInput.value);
|
| 803 |
+
els.defendInput.value = '';
|
| 804 |
+
}
|
| 805 |
+
}
|
| 806 |
+
});
|
| 807 |
+
|
| 808 |
+
// A pro tlačítka na porovnávání (pokud je QTE typu comp):
|
| 809 |
+
Array.from(els.defendCompareBtns.children).forEach(btn => {
|
| 810 |
+
btn.addEventListener('click', (e) => {
|
| 811 |
+
if (state.phase === 'defend' && state.qte.active) {
|
| 812 |
+
resolveQTEInput(e.target.dataset.val);
|
| 813 |
+
}
|
| 814 |
+
});
|
| 815 |
+
});
|
| 816 |
+
|
| 817 |
+
|
| 818 |
+
function endWave() {
|
| 819 |
+
console.log("Konec vlny", state.stats.wave);
|
| 820 |
+
|
| 821 |
+
// Clear intervals
|
| 822 |
+
clearInterval(state.intervals.gameLoop);
|
| 823 |
+
clearInterval(state.intervals.spawner);
|
| 824 |
+
|
| 825 |
+
state.stats.wave++;
|
| 826 |
+
if (state.stats.wave > state.stats.maxWave) state.stats.maxWave = state.stats.wave;
|
| 827 |
+
saveGlobalStats();
|
| 828 |
+
|
| 829 |
+
showShopPhase();
|
| 830 |
+
}
|
| 831 |
+
|
| 832 |
+
function showShopPhase() {
|
| 833 |
+
state.phase = 'shop';
|
| 834 |
+
els.shopWaveNum.textContent = state.stats.wave - 1;
|
| 835 |
+
els.shopCoins.textContent = state.stats.coins;
|
| 836 |
+
|
| 837 |
+
// Obnovení tlačítek a jejich textů
|
| 838 |
+
els.buyHpBtn.disabled = state.stats.coins < 50;
|
| 839 |
+
|
| 840 |
+
if (state.upgrades.slowMultiplier <= 0.5) {
|
| 841 |
+
els.buySlowBtn.textContent = 'MAX (Vyprodáno)';
|
| 842 |
+
els.buySlowBtn.disabled = true;
|
| 843 |
+
} else {
|
| 844 |
+
els.buySlowBtn.disabled = state.stats.coins < 100;
|
| 845 |
+
els.buySlowBtn.textContent = 'Koupit (100 🪙)';
|
| 846 |
+
}
|
| 847 |
+
|
| 848 |
+
if (state.upgrades.fairyActive) {
|
| 849 |
+
els.buyFairyBtn.textContent = 'Aktivní (Vyprodáno)';
|
| 850 |
+
els.buyFairyBtn.disabled = true;
|
| 851 |
+
} else {
|
| 852 |
+
els.buyFairyBtn.disabled = state.stats.coins < 150;
|
| 853 |
+
els.buyFairyBtn.textContent = 'Koupit (150 🪙)';
|
| 854 |
+
}
|
| 855 |
+
|
| 856 |
+
showScreen('shop-screen');
|
| 857 |
+
}
|
| 858 |
+
|
| 859 |
+
function updateShopUI() {
|
| 860 |
+
els.shopCoins.textContent = state.stats.coins;
|
| 861 |
+
showShopPhase(); // znovuzavolání pro přehodnocení disabled stavů
|
| 862 |
+
}
|
| 863 |
+
|
| 864 |
+
// Event Listenery pro Obchod
|
| 865 |
+
els.buyHpBtn.addEventListener('click', () => {
|
| 866 |
+
if (state.stats.coins >= 50) {
|
| 867 |
+
state.stats.coins -= 50;
|
| 868 |
+
state.castle.maxHp += 20;
|
| 869 |
+
state.castle.hp += 20; // vyléčí i aktuální
|
| 870 |
+
updateShopUI();
|
| 871 |
+
}
|
| 872 |
+
});
|
| 873 |
+
|
| 874 |
+
els.buySlowBtn.addEventListener('click', () => {
|
| 875 |
+
if (state.stats.coins >= 100 && state.upgrades.slowMultiplier > 0.5) {
|
| 876 |
+
state.stats.coins -= 100;
|
| 877 |
+
state.upgrades.slowMultiplier -= 0.1; // zpomalení o 10%
|
| 878 |
+
updateShopUI();
|
| 879 |
+
}
|
| 880 |
+
});
|
| 881 |
+
|
| 882 |
+
els.buyFairyBtn.addEventListener('click', () => {
|
| 883 |
+
if (state.stats.coins >= 150 && !state.upgrades.fairyActive) {
|
| 884 |
+
state.stats.coins -= 150;
|
| 885 |
+
state.upgrades.fairyActive = true;
|
| 886 |
+
startFairy();
|
| 887 |
+
updateShopUI();
|
| 888 |
+
}
|
| 889 |
+
});
|
| 890 |
+
|
| 891 |
+
els.btnNextWave.addEventListener('click', () => {
|
| 892 |
+
if (state.phase === 'shop') {
|
| 893 |
+
startDefendPhase();
|
| 894 |
+
}
|
| 895 |
+
});
|
| 896 |
+
|
| 897 |
+
function startFairy() {
|
| 898 |
+
if (state.intervals.fairy) clearInterval(state.intervals.fairy);
|
| 899 |
+
|
| 900 |
+
state.intervals.fairy = setInterval(() => {
|
| 901 |
+
if (state.phase === 'defend' && state.enemies.length > 0 && !state.qte.active) {
|
| 902 |
+
// Víla zničí náhodného nepřítele (nebo prvního)
|
| 903 |
+
let enemyToKill = state.enemies[0];
|
| 904 |
+
createParticles(enemyToKill.el, '#ff9ff3'); // růžová vílí barva
|
| 905 |
+
enemyToKill.el.remove();
|
| 906 |
+
state.enemies.shift(); // odstraní prvního z pole
|
| 907 |
+
|
| 908 |
+
state.stats.kills++;
|
| 909 |
+
state.stats.score += 10;
|
| 910 |
+
|
| 911 |
+
updateDefendInputMode();
|
| 912 |
+
|
| 913 |
+
// Ukázat vílu graficky (krátká animace)
|
| 914 |
+
const fairySprite = document.createElement('div');
|
| 915 |
+
fairySprite.textContent = '🧚♀️';
|
| 916 |
+
fairySprite.style.position = 'absolute';
|
| 917 |
+
fairySprite.style.left = enemyToKill.x + 'px';
|
| 918 |
+
fairySprite.style.top = enemyToKill.y - 30 + 'px';
|
| 919 |
+
fairySprite.style.fontSize = '3rem';
|
| 920 |
+
fairySprite.style.animation = 'flyout 1s forwards';
|
| 921 |
+
fairySprite.style.setProperty('--tx', `0px`);
|
| 922 |
+
fairySprite.style.setProperty('--ty', `-100px`);
|
| 923 |
+
els.enemiesArea.appendChild(fairySprite);
|
| 924 |
+
setTimeout(() => fairySprite.remove(), 1000);
|
| 925 |
+
}
|
| 926 |
+
}, 5000); // Každých 5 sekund víla zasáhne
|
| 927 |
+
}
|
| 928 |
+
|
| 929 |
+
// Game Over logiky
|
| 930 |
+
function gameOver() {
|
| 931 |
+
console.log("Hra skončila");
|
| 932 |
+
state.phase = 'gameover';
|
| 933 |
+
|
| 934 |
+
// Vyčištění všech intervalů
|
| 935 |
+
if (state.intervals.gameLoop) clearInterval(state.intervals.gameLoop);
|
| 936 |
+
if (state.intervals.spawner) clearInterval(state.intervals.spawner);
|
| 937 |
+
if (state.intervals.fairy) clearInterval(state.intervals.fairy);
|
| 938 |
+
if (state.qte.timer) clearInterval(state.qte.timer);
|
| 939 |
+
|
| 940 |
+
// Skrytí QTE, pokud běželo
|
| 941 |
+
els.qteContainer.classList.add('hidden');
|
| 942 |
+
|
| 943 |
+
// Uložení aktuálních max statistik
|
| 944 |
+
if (state.stats.wave > state.stats.maxWave) state.stats.maxWave = state.stats.wave;
|
| 945 |
+
saveGlobalStats();
|
| 946 |
+
|
| 947 |
+
// Zobrazení UI
|
| 948 |
+
els.statWave.textContent = state.stats.wave;
|
| 949 |
+
els.statScore.textContent = state.stats.score;
|
| 950 |
+
els.statStreak.textContent = state.stats.maxStreak;
|
| 951 |
+
els.statKills.textContent = state.stats.kills;
|
| 952 |
+
|
| 953 |
+
showScreen('game-over-screen');
|
| 954 |
+
}
|
| 955 |
+
|
| 956 |
+
function updateCastleHpUI() {
|
| 957 |
+
els.castleHpText.textContent = `${state.castle.hp} / ${state.castle.maxHp}`;
|
| 958 |
+
let hpPercent = (state.castle.hp / state.castle.maxHp) * 100;
|
| 959 |
+
els.castleHpBar.style.width = `${hpPercent}%`;
|
| 960 |
+
if (hpPercent < 30) els.castleHpBar.style.backgroundColor = 'red';
|
| 961 |
+
else els.castleHpBar.style.backgroundColor = '#e94560';
|
| 962 |
+
}
|
| 963 |
+
|
| 964 |
+
// Particle system helper
|
| 965 |
+
function createParticles(element, color) {
|
| 966 |
+
const rect = element.getBoundingClientRect();
|
| 967 |
+
const containerRect = document.getElementById('game-container').getBoundingClientRect();
|
| 968 |
+
|
| 969 |
+
const centerX = (rect.left - containerRect.left) + rect.width / 2;
|
| 970 |
+
const centerY = (rect.top - containerRect.top) + rect.height / 2;
|
| 971 |
+
|
| 972 |
+
for (let i = 0; i < 10; i++) {
|
| 973 |
+
const p = document.createElement('div');
|
| 974 |
+
p.classList.add('particle');
|
| 975 |
+
p.style.backgroundColor = color;
|
| 976 |
+
p.style.width = Math.random() * 10 + 5 + 'px';
|
| 977 |
+
p.style.height = p.style.width;
|
| 978 |
+
p.style.left = centerX + 'px';
|
| 979 |
+
p.style.top = centerY + 'px';
|
| 980 |
+
|
| 981 |
+
// Náhodný směr
|
| 982 |
+
const angle = Math.random() * Math.PI * 2;
|
| 983 |
+
const velocity = Math.random() * 50 + 20;
|
| 984 |
+
const tx = Math.cos(angle) * velocity;
|
| 985 |
+
const ty = Math.sin(angle) * velocity;
|
| 986 |
+
|
| 987 |
+
p.style.setProperty('--tx', `${tx}px`);
|
| 988 |
+
p.style.setProperty('--ty', `${ty}px`);
|
| 989 |
+
|
| 990 |
+
// Upravit animaci aby použila translate
|
| 991 |
+
p.style.animation = 'flyout 0.8s forwards';
|
| 992 |
+
|
| 993 |
+
document.getElementById('particles').appendChild(p);
|
| 994 |
+
|
| 995 |
+
setTimeout(() => p.remove(), 800);
|
| 996 |
+
}
|
| 997 |
+
}
|
| 998 |
+
|
| 999 |
+
// Add keyframes for flyout dynamically
|
| 1000 |
+
const styleSheet = document.createElement("style");
|
| 1001 |
+
styleSheet.innerText = `
|
| 1002 |
+
@keyframes flyout {
|
| 1003 |
+
0% { transform: translate(0, 0) scale(1); opacity: 1; }
|
| 1004 |
+
100% { transform: translate(var(--tx), var(--ty)) scale(0); opacity: 0; }
|
| 1005 |
+
}`;
|
| 1006 |
+
document.head.appendChild(styleSheet);
|
| 1007 |
+
|
| 1008 |
+
|
| 1009 |
+
// --- Ukládání / Načítání ---
|
| 1010 |
+
function loadGlobalStats() {
|
| 1011 |
+
const saved = localStorage.getItem('mathFortressStats');
|
| 1012 |
+
if (saved) {
|
| 1013 |
+
const parsed = JSON.parse(saved);
|
| 1014 |
+
state.stats.maxWave = parsed.maxWave || 0;
|
| 1015 |
+
state.stats.gamesPlayed = parsed.gamesPlayed || 0;
|
| 1016 |
+
state.stats.totalCoins = parsed.totalCoins || 0;
|
| 1017 |
+
}
|
| 1018 |
+
}
|
| 1019 |
+
|
| 1020 |
+
function saveGlobalStats() {
|
| 1021 |
+
localStorage.setItem('mathFortressStats', JSON.stringify({
|
| 1022 |
+
maxWave: state.stats.maxWave,
|
| 1023 |
+
gamesPlayed: state.stats.gamesPlayed,
|
| 1024 |
+
totalCoins: state.stats.totalCoins
|
| 1025 |
+
}));
|
| 1026 |
+
}
|
| 1027 |
+
|
| 1028 |
+
function updateGlobalStatsUI() {
|
| 1029 |
+
els.globalBestWave.textContent = state.stats.maxWave;
|
| 1030 |
+
els.globalGamesPlayed.textContent = state.stats.gamesPlayed;
|
| 1031 |
+
els.globalTotalCoins.textContent = state.stats.totalCoins;
|
| 1032 |
+
}
|
| 1033 |
+
|
| 1034 |
+
// Spuštění po načtení
|
| 1035 |
+
window.onload = init;
|
assets/bg1.jpg
ADDED
|
Git LFS Details
|
assets/bg2.jpg
ADDED
|
Git LFS Details
|
assets/bg3.jpg
ADDED
|
Git LFS Details
|
assets/boss.svg
ADDED
|
|
assets/castle1.svg
ADDED
|
|
assets/castle2.svg
ADDED
|
|
assets/castle3.svg
ADDED
|
|
assets/enemy1.svg
ADDED
|
|
assets/enemy2.svg
ADDED
|
|
assets/enemy3.svg
ADDED
|
|
assets/princess.svg
ADDED
|
|
assets/projectile.svg
ADDED
|
|
assets/unicorn.svg
ADDED
|
|
index.html
CHANGED
|
@@ -1,19 +1,150 @@
|
|
| 1 |
-
<!
|
| 2 |
-
<html>
|
| 3 |
-
|
| 4 |
-
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| 5 |
-
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| 6 |
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| 7 |
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| 8 |
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| 11 |
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| 12 |
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| 13 |
-
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| 14 |
-
|
| 15 |
-
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| 16 |
-
|
| 17 |
-
|
| 18 |
-
|
| 19 |
-
<
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|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="cs">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Matematická Pevnost: Záchrana Jednorožce</title>
|
| 7 |
+
<link rel="stylesheet" href="style.css">
|
| 8 |
+
</head>
|
| 9 |
+
<body>
|
| 10 |
+
<div id="game-container">
|
| 11 |
+
<!-- Hlavní Menu -->
|
| 12 |
+
<div id="main-menu" class="screen">
|
| 13 |
+
<h1>Matematická Pevnost</h1>
|
| 14 |
+
<p>Postav hrad, ubraň ho před padouši a zachraň jednorožce!</p>
|
| 15 |
+
<button id="btn-start" class="btn primary">Hrát</button>
|
| 16 |
+
<button id="btn-stats-menu" class="btn secondary">Statistiky</button>
|
| 17 |
+
</div>
|
| 18 |
+
|
| 19 |
+
<!-- Fáze 1: Stavění -->
|
| 20 |
+
<div id="build-screen" class="screen hidden">
|
| 21 |
+
<h2>Fáze 1: Stavba Hradu</h2>
|
| 22 |
+
|
| 23 |
+
<div id="build-style-selection">
|
| 24 |
+
<p>Vyber si vzhled svého hradu:</p>
|
| 25 |
+
<div class="style-chooser">
|
| 26 |
+
<div class="style-option selected" data-style="castle1" style="background-image: url('assets/castle1.svg');"></div>
|
| 27 |
+
<div class="style-option" data-style="castle2" style="background-image: url('assets/castle2.svg');"></div>
|
| 28 |
+
<div class="style-option" data-style="castle3" style="background-image: url('assets/castle3.svg');"></div>
|
| 29 |
+
</div>
|
| 30 |
+
<button id="btn-start-build" class="btn primary">Začít stavět!</button>
|
| 31 |
+
</div>
|
| 32 |
+
|
| 33 |
+
<div id="build-action-area" class="hidden" style="display: flex; flex-direction: column; align-items: center; width: 100%;">
|
| 34 |
+
<div class="progress-bar-container">
|
| 35 |
+
<div id="build-progress" class="progress-bar"></div>
|
| 36 |
+
</div>
|
| 37 |
+
<p id="build-progress-text">Krok 0 / 7</p>
|
| 38 |
+
|
| 39 |
+
<div class="build-visual-container">
|
| 40 |
+
<div id="build-visual-step" class="build-visual-step" style="height: 0%;"></div>
|
| 41 |
+
</div>
|
| 42 |
+
|
| 43 |
+
<div id="build-math-problem" class="math-problem"></div>
|
| 44 |
+
|
| 45 |
+
<div class="input-area">
|
| 46 |
+
<input type="number" id="build-input" class="num-input" autocomplete="off" placeholder="Zadej výsledek">
|
| 47 |
+
<div id="build-compare-buttons" class="compare-buttons hidden">
|
| 48 |
+
<button class="btn compare-btn" data-val="<"><</button>
|
| 49 |
+
<button class="btn compare-btn" data-val="=">=</button>
|
| 50 |
+
<button class="btn compare-btn" data-val=">">></button>
|
| 51 |
+
</div>
|
| 52 |
+
</div>
|
| 53 |
+
</div>
|
| 54 |
+
</div>
|
| 55 |
+
|
| 56 |
+
<!-- Fáze 2: Obrana -->
|
| 57 |
+
<div id="defend-screen" class="screen hidden">
|
| 58 |
+
<div class="top-hud">
|
| 59 |
+
<div class="hud-item">Vlna: <span id="wave-display">1</span></div>
|
| 60 |
+
<div class="hud-item">Mince: <span id="coins-display">0</span> 🪙</div>
|
| 61 |
+
<div class="hud-item streak-display">Streak: <span id="streak-display">0</span> 🔥</div>
|
| 62 |
+
</div>
|
| 63 |
+
|
| 64 |
+
<div class="castle-area">
|
| 65 |
+
<div class="castle-container">
|
| 66 |
+
<div class="castle" id="main-castle"></div>
|
| 67 |
+
<div class="princess"></div>
|
| 68 |
+
</div>
|
| 69 |
+
<div class="hp-bar-container">
|
| 70 |
+
<div id="castle-hp-bar" class="hp-bar"></div>
|
| 71 |
+
</div>
|
| 72 |
+
<p id="castle-hp-text">100 / 100</p>
|
| 73 |
+
</div>
|
| 74 |
+
|
| 75 |
+
<!-- Prostor pro nepřátele -->
|
| 76 |
+
<div id="enemies-area"></div>
|
| 77 |
+
|
| 78 |
+
<!-- QTE Jednorožec -->
|
| 79 |
+
<div id="qte-container" class="hidden">
|
| 80 |
+
<div class="qte-character">🦄 Pomoc!</div>
|
| 81 |
+
<div class="progress-bar-container qte-timer-container">
|
| 82 |
+
<div id="qte-timer-bar" class="progress-bar qte-timer"></div>
|
| 83 |
+
</div>
|
| 84 |
+
<div id="qte-math-problem" class="math-problem"></div>
|
| 85 |
+
</div>
|
| 86 |
+
|
| 87 |
+
<div class="input-area">
|
| 88 |
+
<input type="number" id="defend-input" class="num-input" autocomplete="off" placeholder="Zadej výsledek">
|
| 89 |
+
<div id="defend-compare-buttons" class="compare-buttons hidden">
|
| 90 |
+
<button class="btn compare-btn" data-val="<"><</button>
|
| 91 |
+
<button class="btn compare-btn" data-val="=">=</button>
|
| 92 |
+
<button class="btn compare-btn" data-val=">">></button>
|
| 93 |
+
</div>
|
| 94 |
+
</div>
|
| 95 |
+
</div>
|
| 96 |
+
|
| 97 |
+
<!-- Obchod -->
|
| 98 |
+
<div id="shop-screen" class="screen hidden">
|
| 99 |
+
<h2>Obchod - Konec vlny <span id="shop-wave-num"></span></h2>
|
| 100 |
+
<p>Máš: <span id="shop-coins"></span> 🪙</p>
|
| 101 |
+
<div class="shop-items">
|
| 102 |
+
<div class="shop-item">
|
| 103 |
+
<h3>Pevnější Hradby</h3>
|
| 104 |
+
<p>Zvýší maximální životy hradu (+20 HP)</p>
|
| 105 |
+
<button class="btn shop-buy-btn" data-upgrade="hp" id="buy-hp">Koupit (50 🪙)</button>
|
| 106 |
+
</div>
|
| 107 |
+
<div class="shop-item">
|
| 108 |
+
<h3>Zpomalovací Aura</h3>
|
| 109 |
+
<p>Zpomalí pohyb nepřátel</p>
|
| 110 |
+
<button class="btn shop-buy-btn" data-upgrade="slow" id="buy-slow">Koupit (100 🪙)</button>
|
| 111 |
+
</div>
|
| 112 |
+
<div class="shop-item">
|
| 113 |
+
<h3>Vílí Pomocník</h3>
|
| 114 |
+
<p>Občas sám zaútočí na nepřítele</p>
|
| 115 |
+
<button class="btn shop-buy-btn" data-upgrade="fairy" id="buy-fairy">Koupit (150 🪙)</button>
|
| 116 |
+
</div>
|
| 117 |
+
</div>
|
| 118 |
+
<button id="btn-next-wave" class="btn primary mt-2">Další Vlna!</button>
|
| 119 |
+
</div>
|
| 120 |
+
|
| 121 |
+
<!-- Game Over & Statistiky -->
|
| 122 |
+
<div id="game-over-screen" class="screen hidden">
|
| 123 |
+
<h2>Hrad padl! 💥</h2>
|
| 124 |
+
<div class="stats-container">
|
| 125 |
+
<p>Dosažená vlna: <span id="stat-wave"></span></p>
|
| 126 |
+
<p>Celkem skóre: <span id="stat-score"></span></p>
|
| 127 |
+
<p>Nejdelší streak: <span id="stat-streak"></span> 🔥</p>
|
| 128 |
+
<p>Zabito nepřátel: <span id="stat-kills"></span></p>
|
| 129 |
+
</div>
|
| 130 |
+
<button id="btn-restart" class="btn primary mt-2">Hrát znovu</button>
|
| 131 |
+
<button id="btn-to-main" class="btn secondary mt-2">Hlavní Menu</button>
|
| 132 |
+
</div>
|
| 133 |
+
|
| 134 |
+
<!-- Trvalé statistiky (z Menu) -->
|
| 135 |
+
<div id="stats-menu-screen" class="screen hidden">
|
| 136 |
+
<h2>Síň Slávy</h2>
|
| 137 |
+
<div class="stats-container">
|
| 138 |
+
<p>Nejvyšší vlna: <span id="global-best-wave">0</span></p>
|
| 139 |
+
<p>Celkem odehráno her: <span id="global-games-played">0</span></p>
|
| 140 |
+
<p>Nasbíráno mincí (historicky): <span id="global-total-coins">0</span></p>
|
| 141 |
+
</div>
|
| 142 |
+
<button id="btn-stats-back" class="btn secondary mt-2">Zpět</button>
|
| 143 |
+
</div>
|
| 144 |
+
|
| 145 |
+
<!-- Particle container pro efekty -->
|
| 146 |
+
<div id="particles"></div>
|
| 147 |
+
</div>
|
| 148 |
+
<script src="app.js"></script>
|
| 149 |
+
</body>
|
| 150 |
+
</html>
|
style.css
CHANGED
|
@@ -1,28 +1,434 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
body {
|
| 2 |
-
|
| 3 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 4 |
}
|
| 5 |
|
|
|
|
| 6 |
h1 {
|
| 7 |
-
|
| 8 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 9 |
}
|
| 10 |
|
| 11 |
p {
|
| 12 |
-
|
| 13 |
-
|
| 14 |
-
|
| 15 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
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|
|
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|
| 16 |
}
|
|
|
|
|
|
|
| 17 |
|
| 18 |
-
|
| 19 |
-
|
| 20 |
-
|
| 21 |
-
|
| 22 |
-
|
| 23 |
-
|
| 24 |
}
|
| 25 |
|
| 26 |
-
|
| 27 |
-
|
|
|
|
|
|
|
|
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|
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|
| 28 |
}
|
|
|
|
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|
|
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|
|
|
| 1 |
+
/* Reset a základní nastavení */
|
| 2 |
+
* {
|
| 3 |
+
box-sizing: border-box;
|
| 4 |
+
margin: 0;
|
| 5 |
+
padding: 0;
|
| 6 |
+
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
|
| 7 |
+
}
|
| 8 |
+
|
| 9 |
body {
|
| 10 |
+
background-color: #1a1a2e;
|
| 11 |
+
color: #fff;
|
| 12 |
+
display: flex;
|
| 13 |
+
justify-content: center;
|
| 14 |
+
align-items: center;
|
| 15 |
+
height: 100vh;
|
| 16 |
+
overflow: hidden;
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
#game-container {
|
| 20 |
+
width: 800px;
|
| 21 |
+
height: 600px;
|
| 22 |
+
background: linear-gradient(135deg, #16213e, #0f3460);
|
| 23 |
+
background-size: cover;
|
| 24 |
+
background-position: center;
|
| 25 |
+
border-radius: 15px;
|
| 26 |
+
box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);
|
| 27 |
+
position: relative;
|
| 28 |
+
overflow: hidden;
|
| 29 |
+
display: flex;
|
| 30 |
+
flex-direction: column;
|
| 31 |
+
transition: background-image 1s ease;
|
| 32 |
+
}
|
| 33 |
+
|
| 34 |
+
.bg-1 { background-image: url('assets/bg1.jpg') !important; }
|
| 35 |
+
.bg-2 { background-image: url('assets/bg2.jpg') !important; }
|
| 36 |
+
.bg-3 { background-image: url('assets/bg3.jpg') !important; }
|
| 37 |
+
|
| 38 |
+
.screen {
|
| 39 |
+
width: 100%;
|
| 40 |
+
height: 100%;
|
| 41 |
+
position: absolute;
|
| 42 |
+
top: 0;
|
| 43 |
+
left: 0;
|
| 44 |
+
display: flex;
|
| 45 |
+
flex-direction: column;
|
| 46 |
+
align-items: center;
|
| 47 |
+
justify-content: center;
|
| 48 |
+
padding: 20px;
|
| 49 |
+
}
|
| 50 |
+
|
| 51 |
+
.hidden {
|
| 52 |
+
display: none !important;
|
| 53 |
}
|
| 54 |
|
| 55 |
+
/* Typografie a Texty */
|
| 56 |
h1 {
|
| 57 |
+
font-size: 3rem;
|
| 58 |
+
color: #e94560;
|
| 59 |
+
text-shadow: 2px 2px 4px #000;
|
| 60 |
+
margin-bottom: 10px;
|
| 61 |
+
text-align: center;
|
| 62 |
+
}
|
| 63 |
+
|
| 64 |
+
h2 {
|
| 65 |
+
font-size: 2.5rem;
|
| 66 |
+
color: #43bccd;
|
| 67 |
+
margin-bottom: 20px;
|
| 68 |
}
|
| 69 |
|
| 70 |
p {
|
| 71 |
+
font-size: 1.2rem;
|
| 72 |
+
margin-bottom: 20px;
|
| 73 |
+
text-align: center;
|
| 74 |
+
}
|
| 75 |
+
|
| 76 |
+
/* Tlačítka */
|
| 77 |
+
.btn {
|
| 78 |
+
padding: 10px 20px;
|
| 79 |
+
font-size: 1.2rem;
|
| 80 |
+
border: none;
|
| 81 |
+
border-radius: 8px;
|
| 82 |
+
cursor: pointer;
|
| 83 |
+
margin: 10px;
|
| 84 |
+
transition: transform 0.1s, background-color 0.2s;
|
| 85 |
+
font-weight: bold;
|
| 86 |
+
}
|
| 87 |
+
|
| 88 |
+
.btn:active {
|
| 89 |
+
transform: scale(0.95);
|
| 90 |
+
}
|
| 91 |
+
|
| 92 |
+
.btn:disabled {
|
| 93 |
+
opacity: 0.5;
|
| 94 |
+
cursor: not-allowed;
|
| 95 |
+
}
|
| 96 |
+
|
| 97 |
+
.primary {
|
| 98 |
+
background-color: #e94560;
|
| 99 |
+
color: white;
|
| 100 |
+
}
|
| 101 |
+
.primary:hover:not(:disabled) { background-color: #ff5c77; }
|
| 102 |
+
|
| 103 |
+
.secondary {
|
| 104 |
+
background-color: #43bccd;
|
| 105 |
+
color: white;
|
| 106 |
+
}
|
| 107 |
+
.secondary:hover:not(:disabled) { background-color: #5ed6e6; }
|
| 108 |
+
|
| 109 |
+
.mt-2 { margin-top: 20px; }
|
| 110 |
+
|
| 111 |
+
/* Progress bary (Stavba, HP, QTE) */
|
| 112 |
+
.progress-bar-container {
|
| 113 |
+
width: 80%;
|
| 114 |
+
height: 30px;
|
| 115 |
+
background-color: rgba(0,0,0,0.5);
|
| 116 |
+
border-radius: 15px;
|
| 117 |
+
overflow: hidden;
|
| 118 |
+
margin-bottom: 10px;
|
| 119 |
+
border: 2px solid #333;
|
| 120 |
+
}
|
| 121 |
+
|
| 122 |
+
.progress-bar {
|
| 123 |
+
height: 100%;
|
| 124 |
+
width: 0%;
|
| 125 |
+
transition: width 0.3s ease;
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
#build-progress { background-color: #fca311; }
|
| 129 |
+
|
| 130 |
+
.build-visual-container {
|
| 131 |
+
width: 200px;
|
| 132 |
+
height: 200px;
|
| 133 |
+
margin: 20px 0;
|
| 134 |
+
position: relative;
|
| 135 |
+
border: 2px dashed rgba(255,255,255,0.3);
|
| 136 |
+
border-radius: 10px;
|
| 137 |
+
overflow: hidden;
|
| 138 |
+
}
|
| 139 |
+
|
| 140 |
+
.build-visual-step {
|
| 141 |
+
position: absolute;
|
| 142 |
+
bottom: 0;
|
| 143 |
+
left: 0;
|
| 144 |
+
width: 100%;
|
| 145 |
+
background-size: cover;
|
| 146 |
+
background-position: bottom;
|
| 147 |
+
background-repeat: no-repeat;
|
| 148 |
+
transition: height 0.5s ease;
|
| 149 |
+
}
|
| 150 |
+
|
| 151 |
+
.style-chooser {
|
| 152 |
+
display: flex;
|
| 153 |
+
gap: 20px;
|
| 154 |
+
margin-bottom: 20px;
|
| 155 |
+
}
|
| 156 |
+
|
| 157 |
+
.style-option {
|
| 158 |
+
width: 80px;
|
| 159 |
+
height: 80px;
|
| 160 |
+
border: 3px solid transparent;
|
| 161 |
+
border-radius: 10px;
|
| 162 |
+
cursor: pointer;
|
| 163 |
+
background-size: cover;
|
| 164 |
+
background-position: center;
|
| 165 |
+
transition: transform 0.2s, border-color 0.2s;
|
| 166 |
+
background-color: rgba(255,255,255,0.1);
|
| 167 |
+
}
|
| 168 |
+
|
| 169 |
+
.style-option:hover {
|
| 170 |
+
transform: scale(1.1);
|
| 171 |
+
}
|
| 172 |
+
|
| 173 |
+
.style-option.selected {
|
| 174 |
+
border-color: #fca311;
|
| 175 |
+
transform: scale(1.1);
|
| 176 |
+
box-shadow: 0 0 15px #fca311;
|
| 177 |
+
}
|
| 178 |
+
|
| 179 |
+
|
| 180 |
+
/* HP Bar specificky */
|
| 181 |
+
.hp-bar-container {
|
| 182 |
+
width: 150px;
|
| 183 |
+
height: 20px;
|
| 184 |
+
background-color: #333;
|
| 185 |
+
border-radius: 10px;
|
| 186 |
+
overflow: hidden;
|
| 187 |
+
margin: 5px auto;
|
| 188 |
+
}
|
| 189 |
+
.hp-bar {
|
| 190 |
+
height: 100%;
|
| 191 |
+
width: 100%;
|
| 192 |
+
background-color: #e94560;
|
| 193 |
+
transition: width 0.3s;
|
| 194 |
+
}
|
| 195 |
+
|
| 196 |
+
/* Matematické zadání a Input */
|
| 197 |
+
.math-problem {
|
| 198 |
+
font-size: 4rem;
|
| 199 |
+
font-weight: bold;
|
| 200 |
+
margin: 20px 0;
|
| 201 |
+
background: rgba(255,255,255,0.1);
|
| 202 |
+
padding: 20px 40px;
|
| 203 |
+
border-radius: 15px;
|
| 204 |
+
text-shadow: 2px 2px #000;
|
| 205 |
+
}
|
| 206 |
+
|
| 207 |
+
.input-area {
|
| 208 |
+
display: flex;
|
| 209 |
+
flex-direction: column;
|
| 210 |
+
align-items: center;
|
| 211 |
+
margin-top: 20px;
|
| 212 |
+
z-index: 10;
|
| 213 |
+
}
|
| 214 |
+
|
| 215 |
+
.num-input {
|
| 216 |
+
font-size: 2rem;
|
| 217 |
+
padding: 10px;
|
| 218 |
+
width: 200px;
|
| 219 |
+
text-align: center;
|
| 220 |
+
border-radius: 10px;
|
| 221 |
+
border: none;
|
| 222 |
+
outline: none;
|
| 223 |
+
background-color: #fff;
|
| 224 |
+
color: #000;
|
| 225 |
+
}
|
| 226 |
+
|
| 227 |
+
.compare-buttons {
|
| 228 |
+
display: flex;
|
| 229 |
+
gap: 20px;
|
| 230 |
+
}
|
| 231 |
+
.compare-btn {
|
| 232 |
+
font-size: 2rem;
|
| 233 |
+
width: 60px;
|
| 234 |
+
height: 60px;
|
| 235 |
+
background-color: #43bccd;
|
| 236 |
+
}
|
| 237 |
+
|
| 238 |
+
/* HUD Obrana */
|
| 239 |
+
#defend-screen {
|
| 240 |
+
justify-content: flex-start;
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
.top-hud {
|
| 244 |
+
width: 100%;
|
| 245 |
+
display: flex;
|
| 246 |
+
justify-content: space-between;
|
| 247 |
+
padding: 10px 20px;
|
| 248 |
+
background: rgba(0,0,0,0.4);
|
| 249 |
+
font-size: 1.2rem;
|
| 250 |
+
font-weight: bold;
|
| 251 |
+
}
|
| 252 |
+
|
| 253 |
+
.streak-display { color: #fca311; }
|
| 254 |
+
|
| 255 |
+
.castle-area {
|
| 256 |
+
position: absolute;
|
| 257 |
+
left: 20px;
|
| 258 |
+
top: 50%;
|
| 259 |
+
transform: translateY(-50%);
|
| 260 |
+
text-align: center;
|
| 261 |
+
z-index: 5;
|
| 262 |
+
display: flex;
|
| 263 |
+
flex-direction: column;
|
| 264 |
+
align-items: center;
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
.castle-container {
|
| 268 |
+
display: flex;
|
| 269 |
+
align-items: flex-end;
|
| 270 |
+
margin-bottom: 10px;
|
| 271 |
+
gap: 10px;
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
.castle {
|
| 275 |
+
width: 100px;
|
| 276 |
+
height: 100px;
|
| 277 |
+
background-size: contain;
|
| 278 |
+
background-repeat: no-repeat;
|
| 279 |
+
background-position: bottom center;
|
| 280 |
+
}
|
| 281 |
+
|
| 282 |
+
.princess {
|
| 283 |
+
width: 40px;
|
| 284 |
+
height: 40px;
|
| 285 |
+
background-image: url('assets/princess.svg');
|
| 286 |
+
background-size: contain;
|
| 287 |
+
background-repeat: no-repeat;
|
| 288 |
+
background-position: bottom center;
|
| 289 |
+
}
|
| 290 |
+
|
| 291 |
+
#enemies-area {
|
| 292 |
+
position: absolute;
|
| 293 |
+
top: 60px;
|
| 294 |
+
left: 150px;
|
| 295 |
+
right: 0;
|
| 296 |
+
bottom: 120px; /* misto pro input dole */
|
| 297 |
+
overflow: hidden;
|
| 298 |
+
}
|
| 299 |
+
|
| 300 |
+
/* Nepřítel */
|
| 301 |
+
.enemy {
|
| 302 |
+
position: absolute;
|
| 303 |
+
display: flex;
|
| 304 |
+
flex-direction: column;
|
| 305 |
+
align-items: center;
|
| 306 |
+
transition: left 0.1s linear;
|
| 307 |
+
}
|
| 308 |
+
|
| 309 |
+
.enemy-sprite {
|
| 310 |
+
width: 60px;
|
| 311 |
+
height: 60px;
|
| 312 |
+
background-size: contain;
|
| 313 |
+
background-repeat: no-repeat;
|
| 314 |
+
background-position: center;
|
| 315 |
+
animation: bounce 1s infinite alternate;
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
.enemy-boss {
|
| 319 |
+
width: 120px;
|
| 320 |
+
height: 120px;
|
| 321 |
+
background-image: url('assets/boss.svg');
|
| 322 |
+
}
|
| 323 |
+
|
| 324 |
+
.projectile {
|
| 325 |
+
position: absolute;
|
| 326 |
+
width: 20px;
|
| 327 |
+
height: 20px;
|
| 328 |
+
background-image: url('assets/projectile.svg');
|
| 329 |
+
background-size: contain;
|
| 330 |
+
background-repeat: no-repeat;
|
| 331 |
+
background-position: center;
|
| 332 |
+
z-index: 10;
|
| 333 |
+
}
|
| 334 |
+
|
| 335 |
+
.enemy-math {
|
| 336 |
+
background: rgba(0,0,0,0.7);
|
| 337 |
+
padding: 2px 8px;
|
| 338 |
+
border-radius: 5px;
|
| 339 |
+
font-weight: bold;
|
| 340 |
+
font-size: 1rem;
|
| 341 |
+
white-space: nowrap;
|
| 342 |
+
border: 1px solid #fff;
|
| 343 |
+
}
|
| 344 |
+
.enemy.targeted .enemy-math {
|
| 345 |
+
border-color: #fca311;
|
| 346 |
+
color: #fca311;
|
| 347 |
+
box-shadow: 0 0 10px #fca311;
|
| 348 |
+
}
|
| 349 |
+
|
| 350 |
+
|
| 351 |
+
/* QTE */
|
| 352 |
+
#qte-container {
|
| 353 |
+
position: absolute;
|
| 354 |
+
top: 50%;
|
| 355 |
+
left: 50%;
|
| 356 |
+
transform: translate(-50%, -50%);
|
| 357 |
+
background: rgba(142, 68, 173, 0.9);
|
| 358 |
+
padding: 20px;
|
| 359 |
+
border-radius: 15px;
|
| 360 |
+
border: 3px solid #f1c40f;
|
| 361 |
+
box-shadow: 0 0 30px #f1c40f;
|
| 362 |
+
text-align: center;
|
| 363 |
+
z-index: 20;
|
| 364 |
+
width: 400px;
|
| 365 |
+
}
|
| 366 |
+
|
| 367 |
+
.qte-character {
|
| 368 |
+
width: 60px;
|
| 369 |
+
height: 60px;
|
| 370 |
+
background-image: url('assets/unicorn.svg');
|
| 371 |
+
background-size: contain;
|
| 372 |
+
background-repeat: no-repeat;
|
| 373 |
+
background-position: center;
|
| 374 |
+
margin: 0 auto 10px;
|
| 375 |
+
animation: shake 0.5s infinite;
|
| 376 |
+
}
|
| 377 |
+
.qte-timer-container { width: 100%; height: 15px; margin: 0 auto; }
|
| 378 |
+
.qte-timer { background-color: #f1c40f; width: 100%; }
|
| 379 |
+
|
| 380 |
+
/* Animace */
|
| 381 |
+
@keyframes bounce {
|
| 382 |
+
0% { transform: translateY(0); }
|
| 383 |
+
100% { transform: translateY(-10px); }
|
| 384 |
+
}
|
| 385 |
+
@keyframes shake {
|
| 386 |
+
0% { transform: translate(1px, 1px) rotate(0deg); }
|
| 387 |
+
10% { transform: translate(-1px, -2px) rotate(-1deg); }
|
| 388 |
+
20% { transform: translate(-3px, 0px) rotate(1deg); }
|
| 389 |
+
30% { transform: translate(3px, 2px) rotate(0deg); }
|
| 390 |
+
40% { transform: translate(1px, -1px) rotate(1deg); }
|
| 391 |
+
50% { transform: translate(-1px, 2px) rotate(-1deg); }
|
| 392 |
+
60% { transform: translate(-3px, 1px) rotate(0deg); }
|
| 393 |
+
70% { transform: translate(3px, 1px) rotate(-1deg); }
|
| 394 |
+
80% { transform: translate(-1px, -1px) rotate(1deg); }
|
| 395 |
+
90% { transform: translate(1px, 2px) rotate(0deg); }
|
| 396 |
+
100% { transform: translate(1px, -2px) rotate(-1deg); }
|
| 397 |
+
}
|
| 398 |
+
|
| 399 |
+
/* Obchod */
|
| 400 |
+
.shop-items {
|
| 401 |
+
display: flex;
|
| 402 |
+
gap: 15px;
|
| 403 |
+
margin-bottom: 20px;
|
| 404 |
+
}
|
| 405 |
+
.shop-item {
|
| 406 |
+
background: rgba(255,255,255,0.1);
|
| 407 |
+
padding: 15px;
|
| 408 |
+
border-radius: 10px;
|
| 409 |
+
width: 200px;
|
| 410 |
+
text-align: center;
|
| 411 |
}
|
| 412 |
+
.shop-item h3 { font-size: 1.2rem; margin-bottom: 10px; color: #fca311;}
|
| 413 |
+
.shop-item p { font-size: 0.9rem; margin-bottom: 15px; }
|
| 414 |
|
| 415 |
+
/* Obrazovka dole pro input v obrane */
|
| 416 |
+
#defend-screen > .input-area {
|
| 417 |
+
position: absolute;
|
| 418 |
+
bottom: 20px;
|
| 419 |
+
left: 50%;
|
| 420 |
+
transform: translateX(-50%);
|
| 421 |
}
|
| 422 |
|
| 423 |
+
/* Particles */
|
| 424 |
+
.particle {
|
| 425 |
+
position: absolute;
|
| 426 |
+
pointer-events: none;
|
| 427 |
+
border-radius: 50%;
|
| 428 |
+
animation: fadeout 0.8s forwards;
|
| 429 |
+
z-index: 100;
|
| 430 |
}
|
| 431 |
+
@keyframes fadeout {
|
| 432 |
+
0% { opacity: 1; transform: scale(1); }
|
| 433 |
+
100% { opacity: 0; transform: scale(2); }
|
| 434 |
+
}
|