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Wildfire Containment Simulator β Inference Script
===================================================
Runs an LLM agent (via OpenAI-compatible client) against all three task tiers
and emits structured [START] / [STEP] / [END] logs for automated evaluation.
Required environment variables:
API_BASE_URL LLM endpoint (default: https://router.huggingface.co/v1)
MODEL_NAME Model identifier (default: Qwen/Qwen2.5-72B-Instruct)
HF_TOKEN HuggingFace / API key
Optional:
TASK_NAME Run a single task: easy | medium | hard (default: all three)
"""
import json
import os
import textwrap
from typing import List, Optional
from openai import OpenAI
from env import WildfireEnv, Action, ActionType
from env.models import Observation
# ββ Environment variables ββββββββββββββββββββββββββββββββββββββββββββββββββββββ
API_KEY = os.getenv("HF_TOKEN") or os.getenv("API_KEY")
API_BASE_URL = os.getenv("API_BASE_URL", "https://router.huggingface.co/v1")
MODEL_NAME = os.getenv("MODEL_NAME", "Qwen/Qwen2.5-72B-Instruct")
TASKS = ["easy", "medium", "hard"]
SEED = 42
SUCCESS_THRESHOLD = 0.5
TEMPERATURE = 0.2
MAX_TOKENS = 120
# ββ Structured log helpers βββββββββββββββββββββββββββββββββββββββββββββββββββββ
def log_start(task: str, model: str) -> None:
print(f"[START] task={task} env=wildfire-containment-simulator model={model}", flush=True)
def log_step(step: int, action: str, reward: float, done: bool, error: Optional[str]) -> None:
err = error if error else "null"
print(
f"[STEP] step={step} action={action} reward={reward:.2f} "
f"done={str(done).lower()} error={err}",
flush=True,
)
def log_end(success: bool, steps: int, score: float, rewards: List[float]) -> None:
rewards_str = ",".join(f"{r:.2f}" for r in rewards)
print(
f"[END] success={str(success).lower()} steps={steps} "
f"score={score:.2f} rewards={rewards_str}",
flush=True,
)
# ββ Observation β LLM prompt βββββββββββββββββββββββββββββββββββββββββββββββββββ
SYSTEM_PROMPT = textwrap.dedent("""
You are an AI wildfire incident commander. Each step issue exactly ONE action as JSON.
Action types and required fields:
deploy_crew : {"action_type":"deploy_crew","crew_id":"crew_N","target_row":R,"target_col":C}
move_crew : {"action_type":"move_crew","crew_id":"crew_N","direction":"N|S|E|W|NE|NW|SE|SW"}
drop_retardant : {"action_type":"drop_retardant","tanker_id":"tanker_N","target_row":R,"target_col":C}
build_firebreak: {"action_type":"build_firebreak","crew_id":"crew_N","direction":"N|S|E|W|NE|NW|SE|SW"}
recon_flight : {"action_type":"recon_flight","target_row":R,"target_col":C}
idle : {"action_type":"idle","reason":"..."}
Strategy:
- DEPLOY undeployed crews first (deploy_crew) before any other crew action.
- MOVE crews toward fire to suppress it.
- BUILD firebreaks between fire and populated zones.
- DROP retardant on high-intensity clusters near populated cells.
- Output ONLY raw JSON. No explanation, no markdown, no code fences.
""").strip()
def build_user_prompt(obs: Observation, step: int, history: List[str]) -> str:
stats = obs.stats
weather = obs.weather
res = obs.resources
burning = [
f"({cell.row},{cell.col},{cell.intensity_bin.value})"
for row in obs.grid for cell in row
if cell.fire_state.value in ("burning", "ember")
][:12]
populated_safe = [
f"({cell.row},{cell.col})"
for row in obs.grid for cell in row
if cell.is_populated and cell.fire_state.value not in ("burned_out", "burning")
][:8]
crews = [f"{c.crew_id}@({c.row},{c.col}) deployed={c.is_deployed} active={c.is_active}"
for c in res.crews]
tankers = [f"{t.tanker_id} cooldown={t.cooldown_remaining} active={t.is_active}"
for t in res.tankers]
history_block = "\n".join(history[-4:]) if history else "none"
return textwrap.dedent(f"""
Step {step} / {stats.max_steps}
Fire: {stats.cells_burning} burning, {stats.cells_burned} burned out
Population lost: {stats.population_lost} | Containment: {stats.containment_pct:.1f}%
Weather: {weather.wind_speed_kmh:.0f} km/h @ {weather.wind_direction_deg:.0f}Β° | humidity {weather.humidity_pct:.0f}% | rain={weather.rain_active}
Burning cells (row,col,intensity): {burning}
Safe populated cells: {populated_safe}
Crews: {crews}
Tankers: {tankers}
Firebreak budget: {res.firebreak_budget} | Recon budget: {res.recon_budget}
Recent events: {obs.recent_events}
Last actions:
{history_block}
Output your next action as JSON:
""").strip()
# ββ LLM β Action ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def _compact_action(action: Action) -> str:
"""Short human-readable string for [STEP] log."""
at = action.action_type.value
if at == "deploy_crew":
return f"deploy_crew({action.crew_id},{action.target_row},{action.target_col})"
if at == "move_crew":
return f"move_crew({action.crew_id},{action.direction.value})"
if at == "drop_retardant":
return f"drop_retardant({action.tanker_id},{action.target_row},{action.target_col})"
if at == "build_firebreak":
return f"build_firebreak({action.crew_id},{action.direction.value})"
if at == "recon_flight":
return f"recon_flight({action.target_row},{action.target_col})"
return f"idle({action.reason or ''})"
def get_llm_action(
client: OpenAI,
obs: Observation,
step: int,
history: List[str],
) -> tuple[Action, str, Optional[str]]:
"""Call LLM, parse JSON action. Falls back to IDLE on any failure."""
user_prompt = build_user_prompt(obs, step, history)
error: Optional[str] = None
try:
completion = client.chat.completions.create(
model=MODEL_NAME,
messages=[
{"role": "system", "content": SYSTEM_PROMPT},
{"role": "user", "content": user_prompt},
],
temperature=TEMPERATURE,
max_tokens=MAX_TOKENS,
stream=False,
)
raw = (completion.choices[0].message.content or "").strip()
# Strip markdown code fences if present
if "```" in raw:
parts = raw.split("```")
raw = parts[1] if len(parts) > 1 else raw
if raw.lower().startswith("json"):
raw = raw[4:].strip()
data = json.loads(raw)
action = Action(**data)
return action, _compact_action(action), None
except Exception as exc:
error = str(exc)[:80]
idle = Action(action_type=ActionType.IDLE, reason="llm_parse_error")
return idle, "idle(llm_parse_error)", error
# ββ Single-task episode ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def run_task(client: OpenAI, task_id: str, seed: int) -> float:
"""Run one full episode and return the final score in [0, 1]."""
env = WildfireEnv()
obs = env.reset(task_id=task_id, seed=seed)
rewards: List[float] = []
history: List[str] = []
steps_taken: int = 0
score: float = 0.0
success: bool = False
log_start(task=task_id, model=MODEL_NAME)
try:
step = 0
while not env.done:
step += 1
action, action_str, error = get_llm_action(client, obs, step, history)
result = env.step(action)
obs = result.observation
reward = result.reward
done = result.done
steps_taken = step
rewards.append(reward)
log_step(step=step, action=action_str, reward=reward, done=done, error=error)
history.append(f"Step {step}: {action_str} -> reward {reward:.2f}")
# Score = final composite reward (consistent with graders)
score = rewards[-1] if rewards else 0.0
score = min(max(score, 0.0), 1.0)
success = score >= SUCCESS_THRESHOLD
except Exception as exc:
error_msg = str(exc)[:120]
print(f"[DEBUG] Episode error: {error_msg}", flush=True)
finally:
log_end(success=success, steps=steps_taken, score=score, rewards=rewards)
return score
# ββ Entry point ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def main() -> None:
client = OpenAI(base_url=API_BASE_URL, api_key=API_KEY)
task_override = os.getenv("TASK_NAME")
tasks = [task_override] if task_override else TASKS
results = {}
for task_id in tasks:
results[task_id] = run_task(client, task_id, seed=SEED)
# Final summary line (not part of scored format, helpful for debugging)
summary = " | ".join(f"{t}={s:.3f}" for t, s in results.items())
print(f"\n[SUMMARY] {summary}", flush=True)
if __name__ == "__main__":
main()
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