[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 46/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 19 km/h S (±5 km/h noise). Humidity: 42%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 47/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 12 km/h SE (±5 km/h noise). Humidity: 39%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 48/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 2 km/h S (±5 km/h noise). Humidity: 47%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 49/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 10 km/h S (±5 km/h noise). Humidity: 46%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 50/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 12 km/h S (±5 km/h noise). Humidity: 48%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 51/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 19 km/h S (±5 km/h noise). Humidity: 44%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 52/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 15 km/h S (±5 km/h noise). Humidity: 48%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 53/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 0 km/h S (±5 km/h noise). Humidity: 42%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 54/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 4 km/h S (±5 km/h noise). Humidity: 46%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 55/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 8 km/h S (±5 km/h noise). Humidity: 43%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 56/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 13 km/h SW (±5 km/h noise). Humidity: 42%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 57/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 23 km/h SW (±5 km/h noise). Humidity: 43%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 58/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 13 km/h S (±5 km/h noise). Humidity: 44%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 59/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 16 km/h S (±5 km/h noise). Humidity: 42%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 60/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 23 km/h SW (±5 km/h noise). Humidity: 40%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 61/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 19 km/h SW (±5 km/h noise). Humidity: 41%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 62/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 14 km/h SW (±5 km/h noise). Humidity: 42%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 63/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 23 km/h SW (±5 km/h noise). Humidity: 39%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 64/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 21 km/h SW (±5 km/h noise). Humidity: 36%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 65/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 39 km/h SW (±5 km/h noise). Humidity: 38%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 66/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 17 km/h SW (±5 km/h noise). Humidity: 34%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 67/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 25 km/h S (±5 km/h noise). Humidity: 37%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 68/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 29 km/h S (±5 km/h noise). Humidity: 38%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 69/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 28 km/h S (±5 km/h noise). Humidity: 36%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 70/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 18 km/h SW (±5 km/h noise). Humidity: 32%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 71/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 30 km/h SW (±5 km/h noise). Humidity: 34%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 72/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 33 km/h SW (±5 km/h noise). Humidity: 32%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 73/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 29 km/h SW (±5 km/h noise). Humidity: 30%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 74/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 33 km/h SW (±5 km/h noise). Humidity: 31%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 75/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 32 km/h W (±5 km/h noise). Humidity: 29%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 76/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 34 km/h W (±5 km/h noise). Humidity: 26%. Rain: active.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 77/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 26 km/h W (±5 km/h noise). Humidity: 24%. Rain: active.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - Rain started! Expected duration: 7 steps.
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 78/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 36 km/h SW (±5 km/h noise). Humidity: 24%. Rain: active.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 79/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 35 km/h SW (±5 km/h noise). Humidity: 24%. Rain: active.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 18/300 ===

SITUATION:
- Fire active on 14 cells (+1 spreading). Land saved: 98.0% of burnable area (30 cells burned out). Civilians safe: 100.0%. Population at risk: 16 zones.
- Wind: 29 km/h SE (±5 km/h noise). Humidity: 25%. Rain: inactive.
- Last event: 2 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  FIRE — Row 4, Col 11 (1 cell)
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  FIREBREAK — Row 9-10, Col 9-10 (3 cells)
  FIREBREAK — Row 8, Col 9 (1 cell)
  FIREBREAK — Row 9, Col 8 (1 cell)
  [?] 1455 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: cooldown 1 steps remaining
  tanker_1: cooldown 3 steps remaining
  tanker_2: ready
  Firebreaks remaining: 25. Recon flights remaining: 2

RECENT EVENTS:
  - Cell (18,30) burned out.
  - Cell (24,27) burned out.
  - 2 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"build_firebreak","crew_id":"crew_0","direction":"NE"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 19/300 ===

SITUATION:
- Fire active on 14 cells (stable). Land saved: 97.8% of burnable area (32 cells burned out). Civilians safe: 100.0%. Population at risk: 32 zones.
- Wind: 29 km/h E (±5 km/h noise). Humidity: 23%. Rain: inactive.
- Last event: 4 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  FIRE — Row 7, Col 12 (1 cell)
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  FIREBREAK — Row 8-10, Col 9-10 (5 cells)
  FIREBREAK — Row 9, Col 8 (1 cell)
  [?] 1456 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: cooldown 2 steps remaining
  tanker_2: ready
  Firebreaks remaining: 24. Recon flights remaining: 2

RECENT EVENTS:
  - Cell (17,28) burned out.
  - Cell (18,28) burned out.
  - 4 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"build_firebreak","crew_id":"crew_0","direction":"NW"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 20/300 ===

SITUATION:
- Fire active on 14 cells (stable). Land saved: 97.6% of burnable area (35 cells burned out). Civilians safe: 100.0%. Population at risk: 44 zones.
- Wind: 29 km/h SE (±5 km/h noise). Humidity: 26%. Rain: inactive.
- Last event: 2 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  FIRE — Row 6, Col 12 (1 cell)
  FIRE — Row 8, Col 11 (1 cell)
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  FIREBREAK — Row 8-10, Col 8-10 (7 cells)
  [?] 1455 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: cooldown 1 steps remaining
  tanker_2: ready
  Firebreaks remaining: 23. Recon flights remaining: 2

RECENT EVENTS:
  - Cell (18,29) burned out.
  - Cell (19,28) burned out.
  - 2 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"build_firebreak","crew_id":"crew_0","direction":"SW"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 21/300 ===

SITUATION:
- Fire active on 13 cells (-1 shrinking). Land saved: 97.3% of burnable area (40 cells burned out). Civilians safe: 100.0%. Population at risk: 44 zones.
- Wind: 30 km/h SE (±5 km/h noise). Humidity: 28%. Rain: inactive.
- Last event: 4 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  FIRE — Row 3, Col 10 (1 cell)
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  FIREBREAK — Row 8-10, Col 8-10 (8 cells)
  [?] 1456 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (9,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 22. Recon flights remaining: 2

RECENT EVENTS:
  - Cell (7,15) burned out.
  - Cell (22,26) burned out.
  - 4 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"move_crew","crew_id":"crew_0","direction":"N"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 23/300 ===

SITUATION:
- Fire active on 15 cells (+2 spreading). Land saved: 96.9% of burnable area (46 cells burned out). Civilians safe: 100.0%. Population at risk: 48 zones.
- Wind: 16 km/h E (±5 km/h noise). Humidity: 29%. Rain: active.
- Last event: Rain started! Expected duration: 9 steps.

GRID SUMMARY (smoke-obscured cells marked [?]):
  FIRE — Row 6, Col 11 (1 cell)
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  FIREBREAK — Row 8-10, Col 8-10 (8 cells)
  [?] 1454 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (8,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 22. Recon flights remaining: 2

RECENT EVENTS:
  - Cell (16,27) burned out.
  - 3 new cell(s) ignited this step.
  - Rain started! Expected duration: 9 steps.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"build_firebreak","crew_id":"crew_0","direction":"NE"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 25/300 ===

SITUATION:
- Fire active on 16 cells (+2 spreading). Land saved: 96.5% of burnable area (51 cells burned out). Civilians safe: 100.0%. Population at risk: 48 zones.
- Wind: 32 km/h SE (±5 km/h noise). Humidity: 29%. Rain: active.
- Last event: 3 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  FIRE — Row 7, Col 11 (1 cell)
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  FIREBREAK — Row 7-10, Col 8-10 (9 cells)
  [?] 1455 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (8,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 21. Recon flights remaining: 2

RECENT EVENTS:
  - Cell (18,26) burned out.
  - Cell (24,25) burned out.
  - 3 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"build_firebreak","crew_id":"crew_0","direction":"N"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 40/300 ===

SITUATION:
- Fire active on 3 cells (-2 shrinking). Land saved: 95.0% of burnable area (74 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 32 km/h SE (±5 km/h noise). Humidity: 41%. Rain: active.
- Last event: IDLE: No high-value action available

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  FIREBREAK — Row 7-10, Col 8-10 (10 cells)
  [?] 1451 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (8,9), active
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 20. Recon flights remaining: 2

RECENT EVENTS:
  - Cell (17,22) burned out.
  - Cell (19,21) burned out.
  - IDLE: No high-value action available

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 8/300 ===

SITUATION:
- Fire active on 0 cells (-1 shrinking). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 23 km/h E (±5 km/h noise). Humidity: 17%. Rain: inactive.
- Last event: Tanker tanker_1 dropped retardant at (22,29), 9 cells affected

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: cooldown 3 steps remaining
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - Cell (21,30) burned out.
  - 1 new cell(s) ignited this step.
  - Tanker tanker_1 dropped retardant at (22,29), 9 cells affected

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 9/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 20 km/h E (±5 km/h noise). Humidity: 14%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: cooldown 2 steps remaining
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - Cell (12,15) burned out.
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 10/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 13 km/h NE (±5 km/h noise). Humidity: 18%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: cooldown 1 steps remaining
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 11/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 12 km/h E (±5 km/h noise). Humidity: 17%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 12/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 13 km/h E (±5 km/h noise). Humidity: 18%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 13/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 5 km/h E (±5 km/h noise). Humidity: 19%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 14/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 10 km/h E (±5 km/h noise). Humidity: 21%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 15/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 15 km/h E (±5 km/h noise). Humidity: 19%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 16/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 9 km/h NE (±5 km/h noise). Humidity: 21%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 17/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 28 km/h NE (±5 km/h noise). Humidity: 18%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 18/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 23 km/h E (±5 km/h noise). Humidity: 21%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 19/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 19 km/h NE (±5 km/h noise). Humidity: 24%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 20/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 12 km/h NE (±5 km/h noise). Humidity: 23%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 21/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 7 km/h E (±5 km/h noise). Humidity: 26%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 22/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 26 km/h NE (±5 km/h noise). Humidity: 30%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 23/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 19 km/h NE (±5 km/h noise). Humidity: 28%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 24/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 26 km/h E (±5 km/h noise). Humidity: 28%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 25/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 26 km/h NE (±5 km/h noise). Humidity: 32%. Rain: active.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 26/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 21 km/h NE (±5 km/h noise). Humidity: 30%. Rain: active.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - Rain started! Expected duration: 6 steps.
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 27/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 13 km/h NE (±5 km/h noise). Humidity: 31%. Rain: active.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 28/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 16 km/h E (±5 km/h noise). Humidity: 33%. Rain: active.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 29/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 13 km/h E (±5 km/h noise). Humidity: 34%. Rain: active.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 30/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 4 km/h NE (±5 km/h noise). Humidity: 34%. Rain: active.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 31/300 ===

SITUATION:
- Fire active on 1 cells (+1 spreading). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 14 km/h E (±5 km/h noise). Humidity: 38%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 32/300 ===

SITUATION:
- Fire active on 1 cells (stable). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 11 km/h E (±5 km/h noise). Humidity: 39%. Rain: inactive.
- Last event: NEW IGNITION: Additional fire started!

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - Rain stopped.
  - NEW IGNITION: Additional fire started!

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 33/300 ===

SITUATION:
- Fire active on 2 cells (+1 spreading). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 4 zones.
- Wind: 17 km/h NE (±5 km/h noise). Humidity: 37%. Rain: inactive.
- Last event: IDLE: No high-value action available

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - Rain stopped.
  - NEW IGNITION: Additional fire started!
  - IDLE: No high-value action available

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 34/300 ===

SITUATION:
- Fire active on 2 cells (stable). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 4 zones.
- Wind: 11 km/h NE (±5 km/h noise). Humidity: 36%. Rain: inactive.
- Last event: 1 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - IDLE: No high-value action available
  - 1 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}