[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 35/300 ===

SITUATION:
- Fire active on 2 cells (stable). Land saved: 99.7% of burnable area (5 cells burned out). Civilians safe: 100.0%. Population at risk: 4 zones.
- Wind: 5 km/h SE (±5 km/h noise). Humidity: 39%. Rain: inactive.
- Last event: IDLE: No high-value action available

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - 1 new cell(s) ignited this step.
  - IDLE: No high-value action available

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 36/300 ===

SITUATION:
- Fire active on 2 cells (stable). Land saved: 99.7% of burnable area (5 cells burned out). Civilians safe: 100.0%. Population at risk: 4 zones.
- Wind: 2 km/h SE (±5 km/h noise). Humidity: 39%. Rain: inactive.
- Last event: 1 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - Cell (30,13) burned out.
  - 1 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 37/300 ===

SITUATION:
- Fire active on 2 cells (stable). Land saved: 99.7% of burnable area (5 cells burned out). Civilians safe: 100.0%. Population at risk: 4 zones.
- Wind: 4 km/h NE (±5 km/h noise). Humidity: 37%. Rain: inactive.
- Last event: IDLE: No high-value action available

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - Cell (30,13) burned out.
  - 1 new cell(s) ignited this step.
  - IDLE: No high-value action available

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 38/300 ===

SITUATION:
- Fire active on 0 cells (-2 shrinking). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 11 km/h E (±5 km/h noise). Humidity: 39%. Rain: inactive.
- Last event: IDLE: No high-value action available

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - 1 new cell(s) ignited this step.
  - IDLE: No high-value action available
  - IDLE: No high-value action available

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 39/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 18 km/h E (±5 km/h noise). Humidity: 42%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - Cell (30,12) burned out.
  - Cell (31,14) burned out.
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 40/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 3 km/h E (±5 km/h noise). Humidity: 43%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 41/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 16 km/h SE (±5 km/h noise). Humidity: 41%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 42/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 13 km/h E (±5 km/h noise). Humidity: 43%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - CREW LOSS: crew_5 injured and evacuated.
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 43/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 10 km/h E (±5 km/h noise). Humidity: 45%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 44/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 9 km/h E (±5 km/h noise). Humidity: 46%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 45/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 16 km/h SE (±5 km/h noise). Humidity: 46%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 46/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 17 km/h SE (±5 km/h noise). Humidity: 46%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 47/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 19 km/h E (±5 km/h noise). Humidity: 45%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 48/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 13 km/h E (±5 km/h noise). Humidity: 48%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 49/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 11 km/h SE (±5 km/h noise). Humidity: 46%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 50/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 5 km/h SE (±5 km/h noise). Humidity: 45%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 51/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 19 km/h N (±5 km/h noise). Humidity: 46%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 52/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 28 km/h N (±5 km/h noise). Humidity: 43%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - WIND SHIFT: direction jumped to 20 deg, speed now 17 km/h
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 53/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 22 km/h N (±5 km/h noise). Humidity: 43%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 54/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 22 km/h N (±5 km/h noise). Humidity: 44%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 55/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 23 km/h NE (±5 km/h noise). Humidity: 44%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 56/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 23 km/h N (±5 km/h noise). Humidity: 44%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 57/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 30 km/h N (±5 km/h noise). Humidity: 45%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 58/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 29 km/h N (±5 km/h noise). Humidity: 44%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 59/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 34 km/h N (±5 km/h noise). Humidity: 38%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 60/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 21 km/h N (±5 km/h noise). Humidity: 44%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 61/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 29 km/h N (±5 km/h noise). Humidity: 42%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 62/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 28 km/h NE (±5 km/h noise). Humidity: 41%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 63/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 26 km/h NE (±5 km/h noise). Humidity: 41%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 64/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 12 km/h NW (±5 km/h noise). Humidity: 41%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 65/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 32 km/h NE (±5 km/h noise). Humidity: 36%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 66/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 21 km/h NE (±5 km/h noise). Humidity: 36%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 67/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 17 km/h NE (±5 km/h noise). Humidity: 33%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 68/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 21 km/h N (±5 km/h noise). Humidity: 37%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 69/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 18 km/h NE (±5 km/h noise). Humidity: 35%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 70/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 16 km/h NE (±5 km/h noise). Humidity: 32%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 71/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 22 km/h NE (±5 km/h noise). Humidity: 27%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 72/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 14 km/h E (±5 km/h noise). Humidity: 30%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 73/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 24 km/h NE (±5 km/h noise). Humidity: 29%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 74/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 13 km/h NE (±5 km/h noise). Humidity: 28%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 75/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 19 km/h NE (±5 km/h noise). Humidity: 27%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 76/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 25 km/h NE (±5 km/h noise). Humidity: 27%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 77/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 22 km/h NE (±5 km/h noise). Humidity: 28%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 78/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 22 km/h E (±5 km/h noise). Humidity: 25%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 79/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 20 km/h E (±5 km/h noise). Humidity: 27%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 2/300 ===

SITUATION:
- Fire active on 5 cells (+2 spreading). Land saved: 100.0% of burnable area (0 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 18 km/h E (±5 km/h noise). Humidity: 18%. Rain: inactive.
- Last event: 1 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  FIRE — Row 21-22, Col 29-29 (2 cells)
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1402 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - Episode started. Fire ignited.
  - Recon flight over (10,10). 100 cells revealed.
  - 1 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"drop_retardant","target_row":21,"target_col":29,"tanker_id":"tanker_0"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 3/300 ===

SITUATION:
- Fire active on 4 cells (-1 shrinking). Land saved: 100.0% of burnable area (0 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 13 km/h NE (±5 km/h noise). Humidity: 14%. Rain: inactive.
- Last event: 2 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  FIRE — Row 22, Col 29 (1 cell)
  FIRE — Row 22, Col 31 (1 cell)
  POPULATED — Row 7-9, Col 7-9 (9 cells)
  [?] 1404 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: cooldown 4 steps remaining
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - 1 new cell(s) ignited this step.
  - Recon flight over (20,30). 200 cells revealed.
  - 2 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"drop_retardant","target_row":22,"target_col":31,"tanker_id":"tanker_1"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 48/300 ===

SITUATION:
- Fire active on 14 cells (+1 spreading). Land saved: 97.2% of burnable area (42 cells burned out). Civilians safe: 100.0%. Population at risk: 24 zones.
- Wind: 38 km/h E (±5 km/h noise). Humidity: 44%. Rain: inactive.
- Last event: 6 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - Cell (29,9) burned out.
  - 6 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 26/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.8% of burnable area (3 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 15 km/h SE (±5 km/h noise). Humidity: 34%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 27/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.8% of burnable area (3 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 18 km/h E (±5 km/h noise). Humidity: 33%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 28/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.8% of burnable area (3 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 26 km/h SE (±5 km/h noise). Humidity: 34%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 29/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.8% of burnable area (3 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 18 km/h SE (±5 km/h noise). Humidity: 36%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 30/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.8% of burnable area (3 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 13 km/h NE (±5 km/h noise). Humidity: 35%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 31/300 ===

SITUATION:
- Fire active on 1 cells (+1 spreading). Land saved: 99.8% of burnable area (3 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 12 km/h E (±5 km/h noise). Humidity: 36%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 32/300 ===

SITUATION:
- Fire active on 1 cells (stable). Land saved: 99.8% of burnable area (3 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 11 km/h E (±5 km/h noise). Humidity: 38%. Rain: inactive.
- Last event: NEW IGNITION: Additional fire started!

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - NEW IGNITION: Additional fire started!

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 33/300 ===

SITUATION:
- Fire active on 1 cells (stable). Land saved: 99.8% of burnable area (3 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 8 km/h NE (±5 km/h noise). Humidity: 38%. Rain: inactive.
- Last event: IDLE: No high-value action available

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - NEW IGNITION: Additional fire started!
  - IDLE: No high-value action available

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 34/300 ===

SITUATION:
- Fire active on 1 cells (stable). Land saved: 99.8% of burnable area (3 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 7 km/h NE (±5 km/h noise). Humidity: 36%. Rain: inactive.
- Last event: IDLE: No high-value action available

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - NEW IGNITION: Additional fire started!
  - IDLE: No high-value action available
  - IDLE: No high-value action available

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 35/300 ===

SITUATION:
- Fire active on 3 cells (+2 spreading). Land saved: 99.8% of burnable area (3 cells burned out). Civilians safe: 100.0%. Population at risk: 4 zones.
- Wind: 5 km/h E (±5 km/h noise). Humidity: 40%. Rain: inactive.
- Last event: IDLE: No high-value action available

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - IDLE: No high-value action available
  - IDLE: No high-value action available

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 36/300 ===

SITUATION:
- Fire active on 5 cells (+2 spreading). Land saved: 99.8% of burnable area (3 cells burned out). Civilians safe: 100.0%. Population at risk: 4 zones.
- Wind: 16 km/h E (±5 km/h noise). Humidity: 40%. Rain: inactive.
- Last event: 2 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - IDLE: No high-value action available
  - 2 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 37/300 ===

SITUATION:
- Fire active on 5 cells (stable). Land saved: 99.8% of burnable area (3 cells burned out). Civilians safe: 100.0%. Population at risk: 4 zones.
- Wind: 5 km/h E (±5 km/h noise). Humidity: 42%. Rain: inactive.
- Last event: 2 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - 2 new cell(s) ignited this step.
  - IDLE: No high-value action available
  - 2 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 38/300 ===

SITUATION:
- Fire active on 6 cells (+1 spreading). Land saved: 99.8% of burnable area (3 cells burned out). Civilians safe: 100.0%. Population at risk: 4 zones.
- Wind: 16 km/h E (±5 km/h noise). Humidity: 40%. Rain: inactive.
- Last event: IDLE: No high-value action available

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - 2 new cell(s) ignited this step.
  - IDLE: No high-value action available

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 39/300 ===

SITUATION:
- Fire active on 8 cells (+2 spreading). Land saved: 99.7% of burnable area (4 cells burned out). Civilians safe: 100.0%. Population at risk: 8 zones.
- Wind: 8 km/h NE (±5 km/h noise). Humidity: 40%. Rain: inactive.
- Last event: 1 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - IDLE: No high-value action available
  - 1 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 40/300 ===

SITUATION:
- Fire active on 10 cells (+2 spreading). Land saved: 99.7% of burnable area (5 cells burned out). Civilians safe: 100.0%. Population at risk: 44 zones.
- Wind: 10 km/h E (±5 km/h noise). Humidity: 45%. Rain: inactive.
- Last event: 4 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - Cell (32,14) burned out.
  - 4 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 41/300 ===

SITUATION:
- Fire active on 12 cells (+2 spreading). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 76 zones.
- Wind: 16 km/h E (±5 km/h noise). Humidity: 44%. Rain: inactive.
- Last event: 4 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - Cell (30,12) burned out.
  - 4 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 42/300 ===

SITUATION:
- Fire active on 12 cells (stable). Land saved: 99.5% of burnable area (8 cells burned out). Civilians safe: 100.0%. Population at risk: 76 zones.
- Wind: 16 km/h E (±5 km/h noise). Humidity: 45%. Rain: inactive.
- Last event: CREW LOSS: crew_5 injured and evacuated.

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - Cell (31,12) burned out.
  - 4 new cell(s) ignited this step.
  - CREW LOSS: crew_5 injured and evacuated.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 43/300 ===

SITUATION:
- Fire active on 12 cells (stable). Land saved: 99.3% of burnable area (10 cells burned out). Civilians safe: 100.0%. Population at risk: 72 zones.
- Wind: 11 km/h E (±5 km/h noise). Humidity: 42%. Rain: inactive.
- Last event: 1 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - Cell (33,11) burned out.
  - 1 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 44/300 ===

SITUATION:
- Fire active on 10 cells (-2 shrinking). Land saved: 99.0% of burnable area (15 cells burned out). Civilians safe: 100.0%. Population at risk: 48 zones.
- Wind: 20 km/h SE (±5 km/h noise). Humidity: 46%. Rain: inactive.
- Last event: 2 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - Cell (30,11) burned out.
  - Cell (31,11) burned out.
  - 2 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 45/300 ===

SITUATION:
- Fire active on 9 cells (-1 shrinking). Land saved: 98.8% of burnable area (17 cells burned out). Civilians safe: 100.0%. Population at risk: 56 zones.
- Wind: 19 km/h E (±5 km/h noise). Humidity: 46%. Rain: inactive.
- Last event: 3 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - Cell (32,16) burned out.
  - Cell (33,14) burned out.
  - 3 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 46/300 ===

SITUATION:
- Fire active on 8 cells (-1 shrinking). Land saved: 98.8% of burnable area (18 cells burned out). Civilians safe: 100.0%. Population at risk: 56 zones.
- Wind: 11 km/h NE (±5 km/h noise). Humidity: 43%. Rain: inactive.
- Last event: 1 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - Cell (31,10) burned out.
  - Cell (32,12) burned out.
  - 1 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 47/300 ===

SITUATION:
- Fire active on 6 cells (-2 shrinking). Land saved: 98.6% of burnable area (20 cells burned out). Civilians safe: 100.0%. Population at risk: 56 zones.
- Wind: 16 km/h E (±5 km/h noise). Humidity: 42%. Rain: inactive.
- Last event: Cell (32,11) burned out.

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - 1 new cell(s) ignited this step.
  - IDLE: No high-value action available
  - Cell (32,11) burned out.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 48/300 ===

SITUATION:
- Fire active on 2 cells (-4 shrinking). Land saved: 98.4% of burnable area (24 cells burned out). Civilians safe: 100.0%. Population at risk: 32 zones.
- Wind: 22 km/h E (±5 km/h noise). Humidity: 46%. Rain: inactive.
- Last event: Cell (33,13) burned out.

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - Cell (30,9) burned out.
  - Cell (33,13) burned out.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}