[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 53/300 ===

SITUATION:
- Fire active on 17 cells (+3 spreading). Land saved: 96.7% of burnable area (49 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 34 km/h N (±5 km/h noise). Humidity: 42%. Rain: inactive.
- Last event: 4 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - Cell (34,12) burned out.
  - Cell (37,11) burned out.
  - 4 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 54/300 ===

SITUATION:
- Fire active on 16 cells (-1 shrinking). Land saved: 96.5% of burnable area (51 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 31 km/h N (±5 km/h noise). Humidity: 40%. Rain: inactive.
- Last event: 6 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - Cell (37,6) burned out.
  - Cell (38,11) burned out.
  - 6 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 55/300 ===

SITUATION:
- Fire active on 14 cells (-2 shrinking). Land saved: 96.3% of burnable area (54 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 22 km/h N (±5 km/h noise). Humidity: 45%. Rain: inactive.
- Last event: 1 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - Cell (36,10) burned out.
  - Cell (38,7) burned out.
  - 1 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 56/300 ===

SITUATION:
- Fire active on 12 cells (-2 shrinking). Land saved: 95.9% of burnable area (60 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 22 km/h N (±5 km/h noise). Humidity: 44%. Rain: inactive.
- Last event: 1 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - Cell (36,16) burned out.
  - Cell (39,7) burned out.
  - 1 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 57/300 ===

SITUATION:
- Fire active on 12 cells (stable). Land saved: 95.7% of burnable area (63 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 26 km/h NE (±5 km/h noise). Humidity: 46%. Rain: inactive.
- Last event: 4 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - Cell (39,6) burned out.
  - Cell (39,8) burned out.
  - 4 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 58/300 ===

SITUATION:
- Fire active on 12 cells (stable). Land saved: 95.6% of burnable area (65 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 32 km/h N (±5 km/h noise). Humidity: 44%. Rain: inactive.
- Last event: 3 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - Cell (36,4) burned out.
  - Cell (37,10) burned out.
  - 3 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 59/300 ===

SITUATION:
- Fire active on 8 cells (-4 shrinking). Land saved: 95.3% of burnable area (70 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 21 km/h N (±5 km/h noise). Humidity: 42%. Rain: inactive.
- Last event: 2 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - Cell (36,5) burned out.
  - Cell (37,14) burned out.
  - 2 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 60/300 ===

SITUATION:
- Fire active on 10 cells (+2 spreading). Land saved: 95.1% of burnable area (72 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 28 km/h N (±5 km/h noise). Humidity: 41%. Rain: inactive.
- Last event: 1 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - Cell (37,5) burned out.
  - Cell (38,9) burned out.
  - 1 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 61/300 ===

SITUATION:
- Fire active on 8 cells (-2 shrinking). Land saved: 94.9% of burnable area (75 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 35 km/h E (±5 km/h noise). Humidity: 40%. Rain: inactive.
- Last event: 4 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - Cell (38,4) burned out.
  - Cell (38,6) burned out.
  - 4 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 62/300 ===

SITUATION:
- Fire active on 7 cells (-1 shrinking). Land saved: 94.9% of burnable area (76 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 33 km/h E (±5 km/h noise). Humidity: 39%. Rain: inactive.
- Last event: WIND SHIFT: direction jumped to 104 deg, speed now 39 km/h

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - Cell (39,4) burned out.
  - 1 new cell(s) ignited this step.
  - WIND SHIFT: direction jumped to 104 deg, speed now 39 km/h

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 63/300 ===

SITUATION:
- Fire active on 9 cells (+2 spreading). Land saved: 94.9% of burnable area (76 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 46 km/h E (±5 km/h noise). Humidity: 43%. Rain: inactive.
- Last event: Cell (36,7) burned out.

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - WIND SHIFT: direction jumped to 104 deg, speed now 39 km/h
  - IDLE: No high-value action available
  - Cell (36,7) burned out.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 64/300 ===

SITUATION:
- Fire active on 11 cells (+2 spreading). Land saved: 94.8% of burnable area (77 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 40 km/h E (±5 km/h noise). Humidity: 40%. Rain: inactive.
- Last event: 2 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - Cell (36,7) burned out.
  - IDLE: No high-value action available
  - 2 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 65/300 ===

SITUATION:
- Fire active on 12 cells (+1 spreading). Land saved: 94.7% of burnable area (78 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 47 km/h SE (±5 km/h noise). Humidity: 39%. Rain: inactive.
- Last event: 3 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - IDLE: No high-value action available
  - Cell (39,10) burned out.
  - 3 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 66/300 ===

SITUATION:
- Fire active on 11 cells (-1 shrinking). Land saved: 94.6% of burnable area (80 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 35 km/h SE (±5 km/h noise). Humidity: 39%. Rain: inactive.
- Last event: 2 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - IDLE: No high-value action available
  - Cell (39,3) burned out.
  - 2 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 67/300 ===

SITUATION:
- Fire active on 13 cells (+2 spreading). Land saved: 94.4% of burnable area (82 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 43 km/h SE (±5 km/h noise). Humidity: 39%. Rain: inactive.
- Last event: 1 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - Cell (37,2) burned out.
  - Cell (37,9) burned out.
  - 1 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 68/300 ===

SITUATION:
- Fire active on 15 cells (+2 spreading). Land saved: 94.4% of burnable area (82 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 47 km/h E (±5 km/h noise). Humidity: 35%. Rain: inactive.
- Last event: 4 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - Cell (38,1) burned out.
  - Cell (38,2) burned out.
  - 4 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 69/300 ===

SITUATION:
- Fire active on 12 cells (-3 shrinking). Land saved: 94.2% of burnable area (86 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 46 km/h E (±5 km/h noise). Humidity: 34%. Rain: inactive.
- Last event: 2 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - 4 new cell(s) ignited this step.
  - IDLE: No high-value action available
  - 2 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 70/300 ===

SITUATION:
- Fire active on 9 cells (-3 shrinking). Land saved: 93.9% of burnable area (90 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 33 km/h NE (±5 km/h noise). Humidity: 31%. Rain: inactive.
- Last event: 1 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - Cell (38,3) burned out.
  - Cell (39,9) burned out.
  - 1 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 71/300 ===

SITUATION:
- Fire active on 9 cells (stable). Land saved: 93.8% of burnable area (91 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 39 km/h SE (±5 km/h noise). Humidity: 31%. Rain: inactive.
- Last event: 1 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - Cell (38,14) burned out.
  - Cell (39,14) burned out.
  - 1 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 72/300 ===

SITUATION:
- Fire active on 7 cells (-2 shrinking). Land saved: 93.6% of burnable area (94 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 53 km/h E (±5 km/h noise). Humidity: 28%. Rain: inactive.
- Last event: 1 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - IDLE: No high-value action available
  - Cell (35,9) burned out.
  - 1 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 73/300 ===

SITUATION:
- Fire active on 6 cells (-1 shrinking). Land saved: 93.5% of burnable area (96 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 50 km/h E (±5 km/h noise). Humidity: 24%. Rain: inactive.
- Last event: 1 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - Cell (39,2) burned out.
  - Cell (39,13) burned out.
  - 1 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 74/300 ===

SITUATION:
- Fire active on 5 cells (-1 shrinking). Land saved: 93.4% of burnable area (97 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 38 km/h NE (±5 km/h noise). Humidity: 30%. Rain: inactive.
- Last event: 1 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - Cell (37,1) burned out.
  - Cell (39,12) burned out.
  - 1 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 75/300 ===

SITUATION:
- Fire active on 6 cells (+1 spreading). Land saved: 93.4% of burnable area (97 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 41 km/h NE (±5 km/h noise). Humidity: 30%. Rain: inactive.
- Last event: Cell (38,8) burned out.

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - 1 new cell(s) ignited this step.
  - IDLE: No high-value action available
  - Cell (38,8) burned out.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 76/300 ===

SITUATION:
- Fire active on 6 cells (stable). Land saved: 93.4% of burnable area (97 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 49 km/h NE (±5 km/h noise). Humidity: 31%. Rain: inactive.
- Last event: 1 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - Cell (38,8) burned out.
  - IDLE: No high-value action available
  - 1 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 77/300 ===

SITUATION:
- Fire active on 6 cells (stable). Land saved: 93.4% of burnable area (98 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 41 km/h NE (±5 km/h noise). Humidity: 26%. Rain: inactive.
- Last event: IDLE: No high-value action available

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - IDLE: No high-value action available
  - 1 new cell(s) ignited this step.
  - IDLE: No high-value action available

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 78/300 ===

SITUATION:
- Fire active on 4 cells (-2 shrinking). Land saved: 93.2% of burnable area (100 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 45 km/h N (±5 km/h noise). Humidity: 27%. Rain: inactive.
- Last event: 1 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - IDLE: No high-value action available
  - Cell (39,1) burned out.
  - 1 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 79/300 ===

SITUATION:
- Fire active on 3 cells (-1 shrinking). Land saved: 93.2% of burnable area (101 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 47 km/h NE (±5 km/h noise). Humidity: 28%. Rain: inactive.
- Last event: Cell (38,15) burned out.

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - IDLE: No high-value action available
  - Cell (37,15) burned out.
  - Cell (38,15) burned out.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 80/300 ===

SITUATION:
- Fire active on 2 cells (-1 shrinking). Land saved: 93.1% of burnable area (102 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 41 km/h NE (±5 km/h noise). Humidity: 25%. Rain: inactive.
- Last event: Cell (37,0) burned out.

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - Cell (38,15) burned out.
  - IDLE: No high-value action available
  - Cell (37,0) burned out.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 81/300 ===

SITUATION:
- Fire active on 2 cells (stable). Land saved: 93.1% of burnable area (102 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 46 km/h NE (±5 km/h noise). Humidity: 23%. Rain: inactive.
- Last event: Cell (36,15) burned out.

GRID SUMMARY (smoke-obscured cells marked [?]):
  POPULATED — Row 12-14, Col 29-31 (9 cells)
  POPULATED — Row 9-9, Col 31-33 (3 cells)
  [?] 1305 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: deployed at (20,20), active
  crew_1: deployed at (15,30), active
  crew_2: deployed at (20,20), active
  crew_3: deployed at (20,20), active
  crew_4: deployed at (19,20), active
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 0

RECENT EVENTS:
  - Cell (37,0) burned out.
  - IDLE: No high-value action available
  - Cell (36,15) burned out.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 29/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 26 km/h N (±5 km/h noise). Humidity: 35%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 30/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 37 km/h N (±5 km/h noise). Humidity: 32%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 31/300 ===

SITUATION:
- Fire active on 1 cells (+1 spreading). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 27 km/h NE (±5 km/h noise). Humidity: 36%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 32/300 ===

SITUATION:
- Fire active on 2 cells (+1 spreading). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 8 zones.
- Wind: 29 km/h N (±5 km/h noise). Humidity: 38%. Rain: inactive.
- Last event: NEW IGNITION: Additional fire started!

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - NEW IGNITION: Additional fire started!

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 33/300 ===

SITUATION:
- Fire active on 2 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 8 zones.
- Wind: 26 km/h NE (±5 km/h noise). Humidity: 37%. Rain: inactive.
- Last event: 1 new cell(s) ignited this step.

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - NEW IGNITION: Additional fire started!
  - IDLE: No high-value action available
  - 1 new cell(s) ignited this step.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 34/300 ===

SITUATION:
- Fire active on 2 cells (stable). Land saved: 99.5% of burnable area (7 cells burned out). Civilians safe: 100.0%. Population at risk: 8 zones.
- Wind: 32 km/h N (±5 km/h noise). Humidity: 39%. Rain: inactive.
- Last event: IDLE: No high-value action available

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - 1 new cell(s) ignited this step.
  - IDLE: No high-value action available

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 35/300 ===

SITUATION:
- Fire active on 1 cells (-1 shrinking). Land saved: 99.5% of burnable area (8 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 26 km/h N (±5 km/h noise). Humidity: 43%. Rain: inactive.
- Last event: IDLE: No high-value action available

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - 1 new cell(s) ignited this step.
  - IDLE: No high-value action available
  - IDLE: No high-value action available

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 36/300 ===

SITUATION:
- Fire active on 1 cells (stable). Land saved: 99.5% of burnable area (8 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 24 km/h N (±5 km/h noise). Humidity: 39%. Rain: inactive.
- Last event: Cell (29,12) burned out.

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - IDLE: No high-value action available
  - Cell (29,12) burned out.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 37/300 ===

SITUATION:
- Fire active on 1 cells (stable). Land saved: 99.5% of burnable area (8 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 22 km/h N (±5 km/h noise). Humidity: 41%. Rain: inactive.
- Last event: IDLE: No high-value action available

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - Cell (29,12) burned out.
  - IDLE: No high-value action available

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 38/300 ===

SITUATION:
- Fire active on 1 cells (stable). Land saved: 99.5% of burnable area (8 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 22 km/h NE (±5 km/h noise). Humidity: 41%. Rain: inactive.
- Last event: IDLE: No high-value action available

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - Cell (29,12) burned out.
  - IDLE: No high-value action available
  - IDLE: No high-value action available

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 39/300 ===

SITUATION:
- Fire active on 1 cells (stable). Land saved: 99.5% of burnable area (8 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 17 km/h E (±5 km/h noise). Humidity: 43%. Rain: inactive.
- Last event: IDLE: No high-value action available

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - IDLE: No high-value action available
  - IDLE: No high-value action available

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 40/300 ===

SITUATION:
- Fire active on 1 cells (stable). Land saved: 99.5% of burnable area (8 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 25 km/h N (±5 km/h noise). Humidity: 44%. Rain: inactive.
- Last event: IDLE: No high-value action available

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: undeployed, available
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - IDLE: No high-value action available
  - IDLE: No high-value action available

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 41/300 ===

SITUATION:
- Fire active on 1 cells (stable). Land saved: 99.4% of burnable area (9 cells burned out). Civilians safe: 100.0%. Population at risk: 4 zones.
- Wind: 26 km/h N (±5 km/h noise). Humidity: 44%. Rain: inactive.
- Last event: IDLE: No high-value action available

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - IDLE: No high-value action available
  - IDLE: No high-value action available

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 42/300 ===

SITUATION:
- Fire active on 1 cells (stable). Land saved: 99.4% of burnable area (9 cells burned out). Civilians safe: 100.0%. Population at risk: 4 zones.
- Wind: 26 km/h NE (±5 km/h noise). Humidity: 43%. Rain: inactive.
- Last event: CREW LOSS: crew_5 injured and evacuated.

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - Cell (30,13) burned out.
  - 1 new cell(s) ignited this step.
  - CREW LOSS: crew_5 injured and evacuated.

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 43/300 ===

SITUATION:
- Fire active on 1 cells (stable). Land saved: 99.4% of burnable area (9 cells burned out). Civilians safe: 100.0%. Population at risk: 4 zones.
- Wind: 25 km/h NE (±5 km/h noise). Humidity: 42%. Rain: inactive.
- Last event: IDLE: No high-value action available

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - 1 new cell(s) ignited this step.
  - CREW LOSS: crew_5 injured and evacuated.
  - IDLE: No high-value action available

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 44/300 ===

SITUATION:
- Fire active on 1 cells (stable). Land saved: 99.4% of burnable area (9 cells burned out). Civilians safe: 100.0%. Population at risk: 4 zones.
- Wind: 25 km/h N (±5 km/h noise). Humidity: 43%. Rain: inactive.
- Last event: IDLE: No high-value action available

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - CREW LOSS: crew_5 injured and evacuated.
  - IDLE: No high-value action available
  - IDLE: No high-value action available

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 45/300 ===

SITUATION:
- Fire active on 1 cells (stable). Land saved: 99.4% of burnable area (9 cells burned out). Civilians safe: 100.0%. Population at risk: 4 zones.
- Wind: 19 km/h NE (±5 km/h noise). Humidity: 47%. Rain: inactive.
- Last event: IDLE: No high-value action available

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - IDLE: No high-value action available
  - IDLE: No high-value action available

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 46/300 ===

SITUATION:
- Fire active on 1 cells (stable). Land saved: 99.4% of burnable area (9 cells burned out). Civilians safe: 100.0%. Population at risk: 4 zones.
- Wind: 12 km/h NE (±5 km/h noise). Humidity: 47%. Rain: inactive.
- Last event: IDLE: No high-value action available

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - IDLE: No high-value action available
  - IDLE: No high-value action available

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 47/300 ===

SITUATION:
- Fire active on 1 cells (stable). Land saved: 99.4% of burnable area (9 cells burned out). Civilians safe: 100.0%. Population at risk: 4 zones.
- Wind: 19 km/h NE (±5 km/h noise). Humidity: 43%. Rain: inactive.
- Last event: IDLE: No high-value action available

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - IDLE: No high-value action available
  - IDLE: No high-value action available

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 48/300 ===

SITUATION:
- Fire active on 1 cells (stable). Land saved: 99.4% of burnable area (9 cells burned out). Civilians safe: 100.0%. Population at risk: 4 zones.
- Wind: 12 km/h NE (±5 km/h noise). Humidity: 44%. Rain: inactive.
- Last event: IDLE: No high-value action available

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - IDLE: No high-value action available
  - IDLE: No high-value action available

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 49/300 ===

SITUATION:
- Fire active on 1 cells (stable). Land saved: 99.4% of burnable area (9 cells burned out). Civilians safe: 100.0%. Population at risk: 4 zones.
- Wind: 10 km/h N (±5 km/h noise). Humidity: 44%. Rain: inactive.
- Last event: IDLE: No high-value action available

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - IDLE: No high-value action available
  - IDLE: No high-value action available

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 50/300 ===

SITUATION:
- Fire active on 0 cells (-1 shrinking). Land saved: 99.3% of burnable area (10 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 14 km/h N (±5 km/h noise). Humidity: 44%. Rain: inactive.
- Last event: IDLE: No high-value action available

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - IDLE: No high-value action available
  - IDLE: No high-value action available

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 51/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.3% of burnable area (10 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 14 km/h NE (±5 km/h noise). Humidity: 44%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - IDLE: No high-value action available
  - Cell (30,12) burned out.
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 52/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.3% of burnable area (10 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 20 km/h N (±5 km/h noise). Humidity: 45%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 53/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.3% of burnable area (10 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 19 km/h N (±5 km/h noise). Humidity: 49%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 54/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.3% of burnable area (10 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 15 km/h N (±5 km/h noise). Humidity: 42%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 55/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.3% of burnable area (10 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 18 km/h N (±5 km/h noise). Humidity: 46%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 56/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.3% of burnable area (10 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 22 km/h N (±5 km/h noise). Humidity: 40%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 57/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.3% of burnable area (10 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 8 km/h N (±5 km/h noise). Humidity: 46%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 58/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.3% of burnable area (10 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 7 km/h N (±5 km/h noise). Humidity: 44%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 59/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.3% of burnable area (10 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 5 km/h N (±5 km/h noise). Humidity: 42%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 60/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.3% of burnable area (10 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 8 km/h NW (±5 km/h noise). Humidity: 42%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 61/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.3% of burnable area (10 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 13 km/h N (±5 km/h noise). Humidity: 43%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 62/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.3% of burnable area (10 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 5 km/h N (±5 km/h noise). Humidity: 41%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 63/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.3% of burnable area (10 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 22 km/h E (±5 km/h noise). Humidity: 39%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 64/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.3% of burnable area (10 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 16 km/h N (±5 km/h noise). Humidity: 37%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 65/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.3% of burnable area (10 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 23 km/h N (±5 km/h noise). Humidity: 36%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 66/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.3% of burnable area (10 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 13 km/h N (±5 km/h noise). Humidity: 39%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 67/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.3% of burnable area (10 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 15 km/h N (±5 km/h noise). Humidity: 36%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 68/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.3% of burnable area (10 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 26 km/h NW (±5 km/h noise). Humidity: 35%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 69/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.3% of burnable area (10 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 19 km/h N (±5 km/h noise). Humidity: 32%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}


[System] You are an AI Incident Commander managing wildfire containment. You will receive a situation briefing each step. Respond with ONLY a valid JSON action object and nothing else. Example: {"action_type": "idle"}

[User]
=== WILDFIRE INCIDENT COMMAND [HARD] — STEP 70/300 ===

SITUATION:
- Fire active on 0 cells (stable). Land saved: 99.3% of burnable area (10 cells burned out). Civilians safe: 100.0%. Population at risk: 0 zones.
- Wind: 31 km/h E (±5 km/h noise). Humidity: 34%. Rain: inactive.
- Last event: All fires contained. Holding perimeter until step 80 (min_active_steps).

GRID SUMMARY (smoke-obscured cells marked [?]):
  [?] 1600 cells obscured by smoke or fog-of-war

RESOURCES:
  crew_0: undeployed, available
  crew_1: undeployed, available
  crew_2: undeployed, available
  crew_3: undeployed, available
  crew_4: undeployed, available
  crew_5: CASUALTY
  tanker_0: ready
  tanker_1: ready
  tanker_2: ready
  Firebreaks remaining: 30. Recon flights remaining: 1

RECENT EVENTS:
  - All fires contained. Holding perimeter until step 80 (min_active_steps).
  - IDLE: No high-value action available
  - All fires contained. Holding perimeter until step 80 (min_active_steps).

Available actions: deploy_crew, move_crew, drop_retardant, build_firebreak, recon_flight, idle
Produce your action as JSON: {"action_type": "...", ...}

Response: {"action_type":"idle","reason":"No high-value action available"}