Spaces:
Runtime error
Runtime error
Updated project with React framework.
Browse files- app.py +65 -37
- frontend/app.jsx +76 -0
- requirements.txt +3 -2
- start.sh +3 -0
app.py
CHANGED
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@@ -1,44 +1,72 @@
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import gradio as gr
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from PIL import Image, ImageDraw
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x, y = prev_pos
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if action == "w": y -= step_size
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elif action == "s": y += step_size
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elif action == "a": x -= step_size
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elif action == "d": x += step_size
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x = max(0, min(canvas_size[0], x))
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y = max(0, min(canvas_size[1], y))
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img = Image.new("RGB", canvas_size, color="white")
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draw = ImageDraw.Draw(img)
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draw.ellipse((x-5, y-5, x+5, y+5), fill="blue")
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return img, [x, y]
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demo.launch()
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# app.py
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from fastapi import FastAPI, WebSocket, WebSocketDisconnect
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from fastapi.responses import HTMLResponse
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from PIL import Image, ImageDraw
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import base64
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import io
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import asyncio
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app = FastAPI()
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# Simple in-memory game state per-connection
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class GameState:
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def __init__(self):
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self.player_pos = [50, 50]
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self.canvas_size = (200, 200)
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self.step = 10
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def apply_action(self, action):
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x, y = self.player_pos
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if action == 'w': y -= self.step
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elif action == 's': y += self.step
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elif action == 'a': x -= self.step
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elif action == 'd': x += self.step
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x = max(0, min(self.canvas_size[0], x))
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y = max(0, min(self.canvas_size[1], y))
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self.player_pos = [x, y]
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def render_frame_b64(self):
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img = Image.new('RGB', self.canvas_size, (255, 255, 255))
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draw = ImageDraw.Draw(img)
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x, y = self.player_pos
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r = 6
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draw.ellipse((x-r, y-r, x+r, y+r), fill=(40, 120, 255))
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# scale up to 400x400 for client
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img = img.resize((400, 400), Image.NEAREST)
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buff = io.BytesIO()
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img.save(buff, format='PNG')
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b64 = base64.b64encode(buff.getvalue()).decode('ascii')
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return b64
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@app.websocket('/ws')
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async def websocket_endpoint(ws: WebSocket):
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await ws.accept()
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state = GameState()
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try:
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# send initial frame
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await ws.send_json({ 'type': 'frame', 'image_b64': state.render_frame_b64(), 'player_pos': state.player_pos })
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while True:
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data = await ws.receive_text()
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msg = None
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try:
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import json
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msg = json.loads(data)
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except Exception:
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continue
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if not isinstance(msg, dict):
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continue
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mtype = msg.get('type')
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if mtype == 'action':
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action = msg.get('action')
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state.apply_action(action)
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# return next frame
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await ws.send_json({ 'type': 'frame', 'image_b64': state.render_frame_b64(), 'player_pos': state.player_pos })
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elif mtype == 'reset':
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state = GameState()
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await ws.send_json({ 'type': 'frame', 'image_b64': state.render_frame_b64(), 'player_pos': state.player_pos })
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elif mtype == 'noop':
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await ws.send_json({ 'type': 'status', 'text': 'noop-ok' })
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except WebSocketDisconnect:
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return
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frontend/app.jsx
ADDED
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@@ -0,0 +1,76 @@
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import React, { useEffect, useRef, useState } from "react";
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export default function App() {
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const canvasRef = useRef(null);
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const wsRef = useRef(null);
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const [connected, setConnected] = useState(false);
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const [playerPos, setPlayerPos] = useState([50, 50]);
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const [status, setStatus] = useState("Disconnected");
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useEffect(() => {
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// Connect to backend WebSocket. When deploying to HF Spaces,
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// use the absolute URL or relative path ("/ws").
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const proto = window.location.protocol === "https:" ? "wss" : "ws";
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const host = window.location.host; // same host as Space
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const wsUrl = `${proto}://${host}/ws`;
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const ws = new WebSocket(wsUrl);
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wsRef.current = ws;
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ws.addEventListener("open", () => {
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setConnected(true);
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setStatus("Connected");
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// ask for initial frame
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ws.send(JSON.stringify({ type: "noop" }));
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});
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ws.addEventListener("message", (ev) => {
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const msg = JSON.parse(ev.data);
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if (msg.type === "frame") {
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drawFrame(msg.image_b64);
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if (Array.isArray(msg.player_pos)) setPlayerPos(msg.player_pos);
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} else if (msg.type === "status") {
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setStatus(msg.text);
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}
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});
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ws.addEventListener("close", () => {
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setConnected(false);
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setStatus("Disconnected");
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});
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return () => {
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ws.close();
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};
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}, []);
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// draw base64 png on canvas
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function drawFrame(image_b64) {
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const canvas = canvasRef.current;
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if (!canvas) return;
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const ctx = canvas.getContext("2d");
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const img = new Image();
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img.onload = () => {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
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};
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img.src = `data:image/png;base64,${image_b64}`;
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}
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// send action down the websocket
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function sendAction(action) {
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if (!wsRef.current || wsRef.current.readyState !== WebSocket.OPEN) return;
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wsRef.current.send(JSON.stringify({ type: "action", action }));
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}
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}
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requirements.txt
CHANGED
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@@ -1,2 +1,3 @@
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-
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fastapi
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uvicorn[standard]
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Pillow
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start.sh
ADDED
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#!/bin/bash
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# Run backend on port 7860 (Hugging Face Spaces exposes this port)
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uvicorn app:app --host 0.0.0.0 --port 7860
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