Test2 / inference_cli.py
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#!/usr/bin/env python3
"""
Standalone SeedVR2 Video Upscaler CLI Script
"""
import sys
import os
import argparse
import time
import multiprocessing as mp
# Ensure safe CUDA usage with multiprocessing
if mp.get_start_method(allow_none=True) != 'spawn':
mp.set_start_method('spawn', force=True)
# -------------------------------------------------------------
# 1) Gestion VRAM (cudaMallocAsync) déjà en place
os.environ.setdefault("PYTORCH_CUDA_ALLOC_CONF", "backend:cudaMallocAsync")
# 2) Pré-parse de la ligne de commande pour récupérer --cuda_device
_pre_parser = argparse.ArgumentParser(add_help=False)
_pre_parser.add_argument("--cuda_device", type=str, default=None)
_pre_args, _ = _pre_parser.parse_known_args()
if _pre_args.cuda_device is not None:
device_list_env = [x.strip() for x in _pre_args.cuda_device.split(',') if x.strip()!='']
if len(device_list_env) == 1:
# Single GPU: restrict visibility now
os.environ["CUDA_VISIBLE_DEVICES"] = device_list_env[0]
# -------------------------------------------------------------
# 3) Imports lourds (torch, etc.) après la configuration env
import torch
import cv2
import numpy as np
from datetime import datetime
from pathlib import Path
from src.utils.downloads import download_weight
# Add project root to sys.path for src module imports
script_dir = os.path.dirname(os.path.abspath(__file__))
if script_dir not in sys.path:
sys.path.insert(0, script_dir)
root_dir = os.path.join(script_dir, '..', '..')
if root_dir not in sys.path:
sys.path.insert(0, root_dir)
def extract_frames_from_video(video_path, debug=False, skip_first_frames=0, load_cap=None):
"""
Extract frames from video and convert to tensor format
Args:
video_path (str): Path to input video
debug (bool): Enable debug logging
skip_first_frame (bool): Skip the first frame during extraction
load_cap (int): Maximum number of frames to load (None for all)
Returns:
torch.Tensor: Frames tensor in format [T, H, W, C] (Float16, normalized 0-1)
"""
if debug:
print(f"🎬 Extracting frames from video: {video_path}")
if not os.path.exists(video_path):
raise FileNotFoundError(f"Video file not found: {video_path}")
# Open video
cap = cv2.VideoCapture(video_path)
if not cap.isOpened():
raise ValueError(f"Cannot open video file: {video_path}")
# Get video properties
fps = cap.get(cv2.CAP_PROP_FPS)
frame_count = int(cap.get(cv2.CAP_PROP_FRAME_COUNT))
width = int(cap.get(cv2.CAP_PROP_FRAME_WIDTH))
height = int(cap.get(cv2.CAP_PROP_FRAME_HEIGHT))
if debug:
print(f"📊 Video info: {frame_count} frames, {width}x{height}, {fps:.2f} FPS")
if skip_first_frames:
print(f"⏭️ Will skip first {skip_first_frames} frames")
if load_cap:
print(f"🔢 Will load maximum {load_cap} frames")
frames = []
frame_idx = 0
frames_loaded = 0
while True:
ret, frame = cap.read()
if not ret:
break
# Skip first frame if requested
if frame_idx < skip_first_frames:
frame_idx += 1
if debug:
print(f"⏭️ Skipped first frame")
continue
# Check load cap
if load_cap is not None and load_cap > 0 and frames_loaded >= load_cap:
if debug:
print(f"🔢 Reached load cap of {load_cap} frames")
break
# Convert BGR to RGB
frame = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
# Convert to float32 and normalize to 0-1
frame = frame.astype(np.float32) / 255.0
frames.append(frame)
frame_idx += 1
frames_loaded += 1
if debug and frames_loaded % 100 == 0:
total_to_load = min(frame_count, load_cap) if load_cap else frame_count
print(f"📹 Extracted {frames_loaded}/{total_to_load} frames")
cap.release()
if len(frames) == 0:
raise ValueError(f"No frames extracted from video: {video_path}")
if debug:
print(f"✅ Extracted {len(frames)} frames")
# Convert to tensor [T, H, W, C] and cast to Float16 for ComfyUI compatibility
frames_tensor = torch.from_numpy(np.stack(frames)).to(torch.float16)
if debug:
print(f"📊 Frames tensor shape: {frames_tensor.shape}, dtype: {frames_tensor.dtype}")
return frames_tensor, fps
def save_frames_to_video(frames_tensor, output_path, fps=30.0, debug=False):
"""
Save frames tensor to video file
Args:
frames_tensor (torch.Tensor): Frames in format [T, H, W, C] (Float16, 0-1)
output_path (str): Output video path
fps (float): Output video FPS
debug (bool): Enable debug logging
"""
if debug:
print(f"🎬 Saving {frames_tensor.shape[0]} frames to video: {output_path}")
# Ensure output directory exists
os.makedirs(os.path.dirname(output_path), exist_ok=True)
# Convert tensor to numpy and denormalize
frames_np = frames_tensor.cpu().numpy()
frames_np = (frames_np * 255.0).astype(np.uint8)
# Get video properties
T, H, W, C = frames_np.shape
# Initialize video writer
fourcc = cv2.VideoWriter_fourcc(*'mp4v')
out = cv2.VideoWriter(output_path, fourcc, fps, (W, H))
if not out.isOpened():
raise ValueError(f"Cannot create video writer for: {output_path}")
# Write frames
for i, frame in enumerate(frames_np):
# Convert RGB to BGR for OpenCV
frame_bgr = cv2.cvtColor(frame, cv2.COLOR_RGB2BGR)
out.write(frame_bgr)
if debug and (i + 1) % 100 == 0:
print(f"💾 Saved {i + 1}/{T} frames")
out.release()
if debug:
print(f"✅ Video saved successfully: {output_path}")
def save_frames_to_png(frames_tensor, output_dir, base_name, debug=False):
"""
Save frames tensor as sequential PNG images.
Args:
frames_tensor (torch.Tensor): Frames in format [T, H, W, C] (Float16, 0-1)
output_dir (str): Directory to save PNGs
base_name (str): Base name for output files (without extension)
debug (bool): Enable debug logging
"""
if debug:
print(f"🖼️ Saving {frames_tensor.shape[0]} frames as PNGs to directory: {output_dir}")
# Ensure output directory exists
os.makedirs(output_dir, exist_ok=True)
# Convert to numpy uint8 RGB
frames_np = (frames_tensor.cpu().numpy() * 255.0).astype(np.uint8)
total = frames_np.shape[0]
digits = max(5, len(str(total))) # at least 5 digits
for idx, frame in enumerate(frames_np):
filename = f"{base_name}_{idx:0{digits}d}.png"
file_path = os.path.join(output_dir, filename)
# Convert RGB to BGR for cv2
frame_bgr = cv2.cvtColor(frame, cv2.COLOR_RGB2BGR)
cv2.imwrite(file_path, frame_bgr)
if debug and (idx + 1) % 100 == 0:
print(f"💾 Saved {idx + 1}/{total} PNGs")
if debug:
print(f"✅ PNG saving completed: {total} files in '{output_dir}'")
def _worker_process(proc_idx, device_id, frames_np, shared_args, return_queue, progress_queue=None): # Adicionado progress_queue
"""Worker que executa o upscaling em uma GPU dedicada."""
os.environ["CUDA_VISIBLE_DEVICES"] = str(device_id)
os.environ.setdefault("PYTORCH_CUDA_ALLOC_CONF", "backend:cudaMallocAsync")
import torch
from src.core.model_manager import configure_runner
from src.core.generation import generation_loop
frames_tensor = torch.from_numpy(frames_np).to(torch.float16)
# Cria uma função de callback local que envia o progresso para a fila
local_progress_callback = None
if progress_queue:
def callback_wrapper(batch_idx, total_batches, current_frames, message):
progress_queue.put((batch_idx, total_batches, message))
local_progress_callback = callback_wrapper
runner = configure_runner(shared_args["model"], shared_args["model_dir"], shared_args["preserve_vram"], shared_args["debug"])
result_tensor = generation_loop(
runner=runner, images=frames_tensor, cfg_scale=shared_args["cfg_scale"],
seed=shared_args["seed"], res_w=shared_args["res_w"], batch_size=shared_args["batch_size"],
preserve_vram=shared_args["preserve_vram"], temporal_overlap=shared_args["temporal_overlap"],
debug=shared_args["debug"],
progress_callback=local_progress_callback # Passa o callback para o generation_loop
)
return_queue.put((proc_idx, result_tensor.cpu().numpy()))
def _worker_process1(proc_idx, device_id, frames_np, shared_args, return_queue):
"""Worker process that performs upscaling on a slice of frames using a dedicated GPU."""
# 1. Limit CUDA visibility to the chosen GPU BEFORE importing torch-heavy deps
os.environ["CUDA_VISIBLE_DEVICES"] = str(device_id)
# Keep same cudaMallocAsync setting
os.environ.setdefault("PYTORCH_CUDA_ALLOC_CONF", "backend:cudaMallocAsync")
import torch # local import inside subprocess
from src.core.model_manager import configure_runner
from src.core.generation import generation_loop
# Reconstruct frames tensor
frames_tensor = torch.from_numpy(frames_np).to(torch.float16)
# Prepare runner
model_dir = shared_args["model_dir"]
model_name = shared_args["model"]
# ensure model weights present (each process checks but very fast if already downloaded)
if shared_args["debug"]:
print(f"🔄 Configuring runner for device {device_id}")
runner = configure_runner(model_name, model_dir, shared_args["preserve_vram"], shared_args["debug"])
# Run generation
result_tensor = generation_loop(
runner=runner,
images=frames_tensor,
cfg_scale=shared_args["cfg_scale"],
seed=shared_args["seed"],
res_w=shared_args["res_w"],
batch_size=shared_args["batch_size"],
preserve_vram=shared_args["preserve_vram"],
temporal_overlap=shared_args["temporal_overlap"],
debug=shared_args["debug"],
)
# Send back result as numpy array to avoid CUDA transfers
return_queue.put((proc_idx, result_tensor.cpu().numpy()))
def _gpu_processing(frames_tensor, device_list, args, progress_callback=None): # Adicionado progress_callback
"""Divide os frames e os processa em paralelo em múltiplas GPUs."""
num_devices = len(device_list)
chunks = torch.chunk(frames_tensor, num_devices, dim=0)
manager = mp.Manager()
return_queue = manager.Queue()
progress_queue = manager.Queue() if progress_callback else None # Cria a fila de progresso
workers = []
shared_args = {
"model": args.model, "model_dir": args.model_dir or "./models/SEEDVR2",
"preserve_vram": args.preserve_vram, "debug": args.debug, "cfg_scale": 1.0,
"seed": args.seed, "res_w": args.resolution, "batch_size": args.batch_size, "temporal_overlap": 0,
}
for idx, (device_id, chunk_tensor) in enumerate(zip(device_list, chunks)):
p = mp.Process(target=_worker_process, args=(idx, device_id, chunk_tensor.cpu().numpy(), shared_args, return_queue, progress_queue))
p.start()
workers.append(p)
results_np = [None] * num_devices
collected = 0
total_batches_per_worker = -1 # Para calcular o progresso total
while collected < num_devices:
# Verifica as duas filas (resultado e progresso) de forma não-bloqueante
if progress_queue and not progress_queue.empty():
batch_idx, total_batches, message = progress_queue.get()
if total_batches_per_worker == -1: total_batches_per_worker = total_batches
total_progress = (collected + (batch_idx / total_batches_per_worker)) / num_devices
progress_callback(total_progress, desc=f"GPU {collected+1}/{num_devices}: {message}")
if not return_queue.empty():
proc_idx, res_np = return_queue.get()
results_np[proc_idx] = res_np
collected += 1
time.sleep(0.1) # Evita busy-waiting
for p in workers: p.join()
return torch.from_numpy(np.concatenate(results_np, axis=0)).to(torch.float16)
def _gpu_processing1(frames_tensor, device_list, args):
"""Split frames and process them in parallel on multiple GPUs."""
num_devices = len(device_list)
# split frames tensor along time dimension
chunks = torch.chunk(frames_tensor, num_devices, dim=0)
manager = mp.Manager()
return_queue = manager.Queue()
workers = []
shared_args = {
"model": args.model,
"model_dir": args.model_dir if args.model_dir is not None else "./models/SEEDVR2",
"preserve_vram": args.preserve_vram,
"debug": args.debug,
"cfg_scale": 1.0,
"seed": args.seed,
"res_w": args.resolution,
"batch_size": args.batch_size,
"temporal_overlap": 0,
}
for idx, (device_id, chunk_tensor) in enumerate(zip(device_list, chunks)):
p = mp.Process(
target=_worker_process,
args=(idx, device_id, chunk_tensor.cpu().numpy(), shared_args, return_queue),
)
p.start()
workers.append(p)
results_np = [None] * num_devices
collected = 0
while collected < num_devices:
proc_idx, res_np = return_queue.get()
results_np[proc_idx] = res_np
collected += 1
for p in workers:
p.join()
# Concatenate results in original order
result_tensor = torch.from_numpy(np.concatenate(results_np, axis=0)).to(torch.float16)
return result_tensor
def parse_arguments():
"""Parse command line arguments"""
parser = argparse.ArgumentParser(description="SeedVR2 Video Upscaler CLI")
parser.add_argument("--video_path", type=str, required=True,
help="Path to input video file")
parser.add_argument("--seed", type=int, default=100,
help="Random seed for generation (default: 100)")
parser.add_argument("--resolution", type=int, default=1072,
help="Target resolution of the short side (default: 1072)")
parser.add_argument("--batch_size", type=int, default=1,
help="Number of frames per batch (default: 5)")
parser.add_argument("--model", type=str, default="seedvr2_ema_3b_fp8_e4m3fn.safetensors",
choices=[
"seedvr2_ema_3b_fp16.safetensors",
"seedvr2_ema_3b_fp8_e4m3fn.safetensors",
"seedvr2_ema_7b_fp16.safetensors",
"seedvr2_ema_7b_fp8_e4m3fn.safetensors"
],
help="Model to use (default: 3B FP8)")
parser.add_argument("--model_dir", type=str, default="seedvr2_models",
help="Directory containing the model files (default: use cache directory)")
parser.add_argument("--skip_first_frames", type=int, default=0,
help="Skip the first frames during processing")
parser.add_argument("--load_cap", type=int, default=0,
help="Maximum number of frames to load from video (default: load all)")
parser.add_argument("--output", type=str, default=None,
help="Output path (default: auto-generated, if output_format is png, it will be a directory)")
parser.add_argument("--output_format", type=str, default="video", choices=["video", "png"],
help="Output format: 'video' (mp4) or 'png' images (default: video)")
parser.add_argument("--preserve_vram", action="store_true",
help="Enable VRAM preservation mode")
parser.add_argument("--debug", action="store_true",
help="Enable debug logging")
parser.add_argument("--cuda_device", type=str, default=None,
help="CUDA device id(s). Single id (e.g., '0') or comma-separated list '0,1' for multi-GPU")
return parser.parse_args()
def main():
"""Main CLI function"""
print(f"🚀 SeedVR2 Video Upscaler CLI started at {datetime.now().strftime('%Y-%m-%d %H:%M:%S')}")
# Parse arguments
args = parse_arguments()
if args.debug:
print(f"📋 Arguments:")
for key, value in vars(args).items():
print(f" {key}: {value}")
if args.debug:
# Show actual CUDA device visibility
print(f"🖥️ CUDA_VISIBLE_DEVICES: {os.environ.get('CUDA_VISIBLE_DEVICES', 'Not set (all)')}")
if torch.cuda.is_available():
print(f"🖥️ torch.cuda.device_count(): {torch.cuda.device_count()}")
print(f"🖥️ Using device index 0 inside script (mapped to selected GPU)")
try:
# Ensure --output is a directory when using PNG format
if args.output_format == "png":
output_path_obj = Path(args.output)
if output_path_obj.suffix: # an extension is present, strip it
args.output = str(output_path_obj.with_suffix(''))
if args.debug:
print(f"📁 Output will be saved to: {args.output}")
# Extract frames from video
print(f"🎬 Extracting frames from video...")
start_time = time.time()
frames_tensor, original_fps = extract_frames_from_video(
args.video_path,
args.debug,
args.skip_first_frames,
args.load_cap
)
if args.debug:
print(f"🔄 Frame extraction time: {time.time() - start_time:.2f}s")
# print(f"📊 Initial VRAM: {torch.cuda.memory_allocated() / 1024**3:.2f}GB") # may initialize cuda
# Parse GPU list
device_list = [d.strip() for d in str(args.cuda_device).split(',') if d.strip()] if args.cuda_device else ["0"]
if args.debug:
print(f"🚀 Using devices: {device_list}")
processing_start = time.time()
download_weight(args.model, args.model_dir)
result = _gpu_processing(frames_tensor, device_list, args)
generation_time = time.time() - processing_start
if args.debug:
print(f"🔄 Generation time: {generation_time:.2f}s")
print(f"📊 Peak VRAM usage: {torch.cuda.max_memory_allocated() / 1024**3:.2f}GB")
print(f"📊 Result shape: {result.shape}, dtype: {result.dtype}")
# After generation_time calculation, choose saving method
if args.output_format == "png":
# Ensure output treated as directory
output_dir = args.output
base_name = Path(args.video_path).stem + "_upscaled"
if args.debug:
print(f"🖼️ Saving PNG frames to directory: {output_dir}")
save_start = time.time()
save_frames_to_png(result, output_dir, base_name, args.debug)
if args.debug:
print(f"🔄 Save time: {time.time() - save_start:.2f}s")
else:
# Save video
if args.debug:
print(f"💾 Saving upscaled video to: {args.output}")
save_start = time.time()
save_frames_to_video(result, args.output, original_fps, args.debug)
if args.debug:
print(f"🔄 Save time: {time.time() - save_start:.2f}s")
total_time = time.time() - start_time
print(f"✅ Upscaling completed successfully!")
if args.output_format == "png":
print(f"📁 PNG frames saved in directory: {args.output}")
else:
print(f"📁 Output saved to video: {args.output}")
print(f"🕒 Total processing time: {total_time:.2f}s")
print(f"⚡ Average FPS: {len(frames_tensor) / generation_time:.2f} frames/sec")
except Exception as e:
print(f"❌ Error during processing: {e}")
import traceback
traceback.print_exc()
sys.exit(1)
finally:
print(f"🧹 Process {os.getpid()} terminating - VRAM will be automatically freed")
def run_inference_logic(args, progress_callback=None):
"""
Função principal que executa o pipeline de upscaling.
Pode ser chamada tanto pelo CLI quanto por outra parte do código.
'args' pode ser um objeto argparse ou qualquer objeto com atributos correspondentes.
"""
if args.debug:
print(f"📋 Argumentos da Lógica de Inferência:")
for key, value in vars(args).items():
print(f" {key}: {value}")
# 1. Extrair Frames
print("🎬 Extraindo frames do vídeo...")
start_time = time.time()
frames_tensor, original_fps = extract_frames_from_video(
args.video_path, args.debug, args.skip_first_frames, args.load_cap
)
if args.debug:
print(f"🔄 Tempo de extração de frames: {time.time() - start_time:.2f}s")
# 2. Preparar e Executar a Inferência (Multi-GPU)
# ATENÇÃO: A lógica Multi-GPU com `multiprocessing` é complexa de passar um callback de progresso.
# Para simplificar e garantir o funcionamento, vamos focar em single-process/multi-GPU.
# A função `_gpu_processing` já chama `generation_loop`, que pode aceitar um callback.
# Precisamos garantir que ele seja passado adiante.
device_list = [d.strip() for d in str(args.cuda_device).split(',') if d.strip()] if args.cuda_device else ["0"]
if args.debug:
print(f"🚀 Usando dispositivos: {device_list}")
processing_start = time.time()
download_weight(args.model, args.model_dir)
# MODIFICAÇÃO: A função _gpu_processing deve ser ajustada para aceitar e passar o callback
# No entanto, como _gpu_processing usa multiprocessing, passar um callback de Gradio
# é complexo. Uma abordagem mais simples é remover a camada de multiprocessing por enquanto
# e chamar a lógica de inferência principal diretamente se estivermos em modo de API.
# Por agora, vamos assumir que o `_gpu_processing` lida com isso internamente.
# A maneira mais fácil de simular progresso aqui é pelo tempo.
# Esta chamada precisa ser investigada para passar o callback adiante.
# Por enquanto, o progresso virá antes e depois desta chamada.
result_tensor = _gpu_processing(frames_tensor, device_list, args) # Esta chamada é bloqueante
generation_time = time.time() - processing_start
if args.debug:
print(f"🔄 Tempo de Geração: {generation_time:.2f}s")
print(f"📊 Resultado: {result_tensor.shape}, dtype: {result_tensor.dtype}")
# 3. Retornar o resultado em memória
return result_tensor, original_fps, generation_time, len(frames_tensor)
# FUNÇÃO MAIN ORIGINAL (agora um wrapper)
def main():
"""Função principal do CLI"""
print(f"🚀 SeedVR2 Video Upscaler CLI iniciado às {datetime.now().strftime('%Y-%m-%d %H:%M:%S')}")
args = parse_arguments()
try:
# Chama a nova função de lógica
result_tensor, original_fps, _, _ = run_inference_logic(args)
# A parte de salvar o arquivo permanece apenas para o modo CLI
print(f"💾 Salvando vídeo em: {args.output}")
save_start = time.time()
save_frames_to_video(result_tensor, args.output, original_fps, args.debug)
if args.debug:
print(f"🔄 Tempo de salvamento: {time.time() - save_start:.2f}s")
print("✅ Upscaling CLI concluído com sucesso!")
except Exception as e:
print(f"❌ Erro durante o processamento: {e}")
import traceback
traceback.print_exc()
sys.exit(1)
# Ponto de entrada para execução via linha de comando
if __name__ == "__main__":
main()