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// Full convolutional EqProp trainer (WebGPU).
// Architecture: one conv layer (weight-shared kernel) + one dense readout to O classes.
// All EqProp, no backprop. Validated vs ConvEqPropNet CPU reference.

import { orth as orthCPU } from './eqprop_lib.js';

const WGSL_CONV_RELAX = `
struct CP {
  B: u32, Cin: u32, Cout: u32, H: u32,
  W: u32, Hout: u32, Wout: u32, KH: u32,
  KW: u32, stride: u32, pad: u32, _p0: u32,
  dt: f32, beta: f32, gamma: f32, _p1: f32,
  has_topdown: u32, nxt_size: u32, has_target: u32, _p2: u32,
};
@group(0) @binding(0) var<uniform> p : CP;
@group(0) @binding(1) var<storage, read>        Xin : array<f32>;
@group(0) @binding(2) var<storage, read>        Wt  : array<f32>;
@group(0) @binding(3) var<storage, read>        Bs  : array<f32>;
@group(0) @binding(4) var<storage, read>        Wnxt: array<f32>;
@group(0) @binding(5) var<storage, read_write>  Uh  : array<f32>;
@group(0) @binding(6) var<storage, read>        Uo  : array<f32>;

fn sg(u: f32) -> f32 { return 1.0 / (1.0 + exp(-4.0 * (u - 0.5))); }
fn rho(u: f32) -> f32 { return sg(u); }

@compute @workgroup_size(8, 8, 1) fn conv_pass(@builtin(global_invocation_id) gid: vec3<u32>) {
  let xo = gid.x; let yo = gid.y; let bk = gid.z;
  if (xo >= p.Wout || yo >= p.Hout) { return; }
  let b = bk / p.Cout; let k = bk % p.Cout;
  if (b >= p.B) { return; }
  let img_size = p.Cin * p.H * p.W;
  let map_size = p.Cout * p.Hout * p.Wout;
  var c : f32 = Bs[k];
  for (var kin: u32 = 0u; kin < p.Cin; kin = kin + 1u) {
    for (var dy: u32 = 0u; dy < p.KH; dy = dy + 1u) {
      let iy_s = i32(yo * p.stride + dy) - i32(p.pad);
      if (iy_s < 0 || iy_s >= i32(p.H)) { continue; }
      let iy = u32(iy_s);
      for (var dx: u32 = 0u; dx < p.KW; dx = dx + 1u) {
        let ix_s = i32(xo * p.stride + dx) - i32(p.pad);
        if (ix_s < 0 || ix_s >= i32(p.W)) { continue; }
        let ix = u32(ix_s);
        let xidx = b * img_size + kin * p.H * p.W + iy * p.W + ix;
        let widx = ((k * p.Cin + kin) * p.KH + dy) * p.KW + dx;
        c = c + Wt[widx] * rho(Xin[xidx]);
      }
    }
  }
  if (p.has_topdown != 0u) {
    var td : f32 = 0.0;
    let this_flat = k * p.Hout * p.Wout + yo * p.Wout + xo;
    for (var n: u32 = 0u; n < p.nxt_size; n = n + 1u) {
      td = td + Wnxt[n * map_size + this_flat] * rho(Uo[b * p.nxt_size + n]);
    }
    c = c + p.gamma * td;
  }
  // STABILIZER #4: clip pre-activation drive to a bounded range BEFORE σ.
  c = clamp(c, -2.5, 3.5);

  // SYNTHESIS #3: LOCAL RESPONSE NORMALIZATION (LRN) — V1 cross-channel lateral inhibition.
  // For each (b, k, y, x), divisively normalize σ(c) by the L2 norm of neighbor-channel activities at
  // the same spatial position. This is biologically faithful (V1 surround inhibition) and breaks the
  // saturation positive-feedback loop by ensuring no single channel can dominate.
  //   normalized = σ(c) / (k₀ + α · Σ_{k' ∈ [k-n, k+n]} Uh[b,k',y,x]²)^β
  // We read Uh from PREVIOUS iter (current-iter writes haven't happened yet within this pass).
  // Applied identically in all 3 phases (free/+β/−β) so the EqProp gradient remains consistent
  // for the LRN-modified energy.
  let chan_size = p.Hout * p.Wout;
  let spatial_off = b * map_size + yo * p.Wout + xo;
  var sum_sq : f32 = 0.0;
  let n_half : i32 = 2;
  let kk_min : i32 = max(0, i32(k) - n_half);
  let kk_max : i32 = min(i32(p.Cout) - 1, i32(k) + n_half);
  for (var kk: i32 = kk_min; kk <= kk_max; kk = kk + 1) {
    let v = Uh[spatial_off + u32(kk) * chan_size];
    sum_sq = sum_sq + v * v;
  }
  // LRN DISABLED (v13 found it degrades single-conv accuracy; keep code path for re-enable).
  let sg_c_norm = sg(c);

  let idx = b * map_size + k * p.Hout * p.Wout + yo * p.Wout + xo;
  let u_old = Uh[idx];
  let drive = -u_old + sg_c_norm;
  Uh[idx] = u_old + p.dt * drive;
}

@compute @workgroup_size(64) fn init_state(@builtin(global_invocation_id) gid: vec3<u32>) {
  let stride = 65535u * 64u;
  let g = gid.y * stride + gid.x;
  let n = p.B * p.Cout * p.Hout * p.Wout;
  if (g < n) { Uh[g] = 0.1; }
}
`;

// Dense output pass: u_out[b, i] = -u + σ(b_i + Σ_j W[i,j] σ(conv_flat[b,j])) + β·(tgt-u)
const WGSL_DENSE_OUT = `
struct DP {
  B: u32, Ni: u32, No: u32, _p0: u32,
  dt: f32, beta: f32, _p1: f32, _p2: f32,
  has_target: u32, _p3: u32, _p4: u32, _p5: u32,
};
@group(0) @binding(0) var<uniform> p : DP;
@group(0) @binding(1) var<storage, read>        Xin : array<f32>;     // conv hidden, [B*Ni]
@group(0) @binding(2) var<storage, read>        Wt  : array<f32>;     // [No*Ni]
@group(0) @binding(3) var<storage, read>        Bs  : array<f32>;     // [No]
@group(0) @binding(4) var<storage, read>        Tgt : array<f32>;     // [B*No]
@group(0) @binding(5) var<storage, read_write>  Uo  : array<f32>;     // [B*No]

fn sg(u: f32) -> f32 { return 1.0 / (1.0 + exp(-4.0 * (u - 0.5))); }
fn rho(u: f32) -> f32 { return sg(u); }

@compute @workgroup_size(64, 1) fn dense_pass(@builtin(global_invocation_id) gid: vec3<u32>) {
  let b = gid.y; let i = gid.x;
  if (b >= p.B || i >= p.No) { return; }
  var c : f32 = Bs[i];
  for (var j: u32 = 0u; j < p.Ni; j = j + 1u) {
    c = c + Wt[i * p.Ni + j] * rho(Xin[b * p.Ni + j]);
  }
  // STABILIZER #4 (dense output): clamp pre-activation drive too — same reasoning.
  c = clamp(c, -2.5, 3.5);
  let idx = b * p.No + i;
  let u_old = Uo[idx];
  var drive : f32 = -u_old + sg(c);
  if (p.has_target != 0u && p.beta != 0.0) {
    drive = drive + p.beta * (Tgt[idx] - u_old);
  }
  Uo[idx] = u_old + p.dt * drive;
}

@compute @workgroup_size(64) fn init_state_out(@builtin(global_invocation_id) gid: vec3<u32>) {
  let g = gid.x; let n = p.B * p.No;
  if (g < n) { Uo[g] = 0.1; }
}
`;

const WGSL_AUX_CONV = `
struct AP {
  B: u32, O: u32, convFlat: u32, _p0: u32,
  c_adp: f32, mode: f32, _p1: f32, _p2: f32,
};
@group(0) @binding(0) var<uniform> p : AP;
@group(0) @binding(1) var<storage, read>        UoF : array<f32>;
@group(0) @binding(2) var<storage, read>        Tgt : array<f32>;
@group(0) @binding(3) var<storage, read_write>  R   : array<f32>;
@group(0) @binding(4) var<storage, read>        Uf  : array<f32>;
@group(0) @binding(5) var<storage, read_write>  Up  : array<f32>;
@group(0) @binding(6) var<storage, read_write>  Um  : array<f32>;

fn sg(u: f32) -> f32 { return 1.0 / (1.0 + exp(-4.0 * (u - 0.5))); }
fn rho_out(u: f32) -> f32 { return sg(u); }

@compute @workgroup_size(64) fn compute_reward(@builtin(global_invocation_id) gid: vec3<u32>) {
  let b = gid.x;
  if (b >= p.B) { return; }
  var loss : f32 = 0.0;
  let off = b * p.O;
  for (var i: u32 = 0u; i < p.O; i = i + 1u) {
    let d = rho_out(UoF[off + i]) - Tgt[off + i];
    loss = loss + d * d;
  }
  var r : f32 = loss / 0.4;
  if (r > 1.0) { r = 1.0; }
  R[b] = 0.1 + 0.9 * r;
}

@compute @workgroup_size(64) fn adapt_layer(@builtin(global_invocation_id) gid: vec3<u32>) {
  let stride = 65535u * 64u;
  let g = gid.y * stride + gid.x;
  if (g >= arrayLength(&Uf)) { return; }
  let f = Uf[g];
  Up[g] = (1.0 - p.c_adp) * Up[g] + p.c_adp * f;
  Um[g] = (1.0 - p.c_adp) * Um[g] + p.c_adp * f;
}
`;

const WGSL_GRAD_CONV = `
struct CGP {
  B: u32, Cin: u32, Cout: u32, H: u32,
  W: u32, Hout: u32, Wout: u32, KH: u32,
  KW: u32, stride: u32, pad: u32, _p0: u32,
  two_beta: f32, _p1: f32, _p2: f32, _p3: f32,
};
@group(0) @binding(0) var<uniform> p : CGP;
@group(0) @binding(1) var<storage, read>        Xp : array<f32>;
@group(0) @binding(2) var<storage, read>        Xm : array<f32>;
@group(0) @binding(3) var<storage, read>        Up : array<f32>;
@group(0) @binding(4) var<storage, read>        Um : array<f32>;
@group(0) @binding(5) var<storage, read>        R  : array<f32>;
@group(0) @binding(6) var<storage, read_write>  gW : array<f32>;
@group(0) @binding(7) var<storage, read_write>  gB : array<f32>;

fn sg(u: f32) -> f32 { return 1.0 / (1.0 + exp(-4.0 * (u - 0.5))); }
fn rho(u: f32) -> f32 { return sg(u); }

@compute @workgroup_size(8, 8, 1) fn grad_W_conv(@builtin(global_invocation_id) gid: vec3<u32>) {
  let dx = gid.x; let dy = gid.y; let kk = gid.z;
  if (dx >= p.KW || dy >= p.KH) { return; }
  let kout = kk / p.Cin; let kin = kk % p.Cin;
  if (kout >= p.Cout) { return; }
  let img_size = p.Cin * p.H * p.W;
  let map_size = p.Cout * p.Hout * p.Wout;
  var acc : f32 = 0.0;
  for (var b: u32 = 0u; b < p.B; b = b + 1u) {
    let rb = R[b];
    for (var yo: u32 = 0u; yo < p.Hout; yo = yo + 1u) {
      let iy_s = i32(yo * p.stride + dy) - i32(p.pad);
      if (iy_s < 0 || iy_s >= i32(p.H)) { continue; }
      let iy = u32(iy_s);
      for (var xo: u32 = 0u; xo < p.Wout; xo = xo + 1u) {
        let ix_s = i32(xo * p.stride + dx) - i32(p.pad);
        if (ix_s < 0 || ix_s >= i32(p.W)) { continue; }
        let ix = u32(ix_s);
        let u_flat = b * map_size + kout * p.Hout * p.Wout + yo * p.Wout + xo;
        let x_flat = b * img_size + kin * p.H * p.W + iy * p.W + ix;
        acc = acc + rb * (rho(Up[u_flat]) * rho(Xp[x_flat]) - rho(Um[u_flat]) * rho(Xm[x_flat]));
      }
    }
  }
  let widx = ((kout * p.Cin + kin) * p.KH + dy) * p.KW + dx;
  gW[widx] = acc / p.two_beta;
}

@compute @workgroup_size(64) fn grad_B_conv(@builtin(global_invocation_id) gid: vec3<u32>) {
  let kout = gid.x;
  if (kout >= p.Cout) { return; }
  let map_size = p.Cout * p.Hout * p.Wout;
  var acc : f32 = 0.0;
  for (var b: u32 = 0u; b < p.B; b = b + 1u) {
    let rb = R[b];
    for (var yo: u32 = 0u; yo < p.Hout; yo = yo + 1u) {
      for (var xo: u32 = 0u; xo < p.Wout; xo = xo + 1u) {
        let u_flat = b * map_size + kout * p.Hout * p.Wout + yo * p.Wout + xo;
        acc = acc + rb * (rho(Up[u_flat]) - rho(Um[u_flat]));
      }
    }
  }
  gB[kout] = acc / p.two_beta;
}
`;

const WGSL_GRAD_DENSE = `
struct DGP {
  B: u32, Ni: u32, No: u32, _p0: u32,
  two_beta: f32, _p1: f32, _p2: f32, _p3: f32,
};
@group(0) @binding(0) var<uniform> p : DGP;
@group(0) @binding(1) var<storage, read>        Xp : array<f32>;   // pre-layer plus phase [B*Ni]
@group(0) @binding(2) var<storage, read>        Xm : array<f32>;
@group(0) @binding(3) var<storage, read>        Up : array<f32>;   // post-layer plus phase [B*No]
@group(0) @binding(4) var<storage, read>        Um : array<f32>;
@group(0) @binding(5) var<storage, read>        R  : array<f32>;
@group(0) @binding(6) var<storage, read_write>  gW : array<f32>;
@group(0) @binding(7) var<storage, read_write>  gB : array<f32>;

fn sg(u: f32) -> f32 { return 1.0 / (1.0 + exp(-4.0 * (u - 0.5))); }
fn rho(u: f32) -> f32 { return sg(u); }

@compute @workgroup_size(8, 8) fn grad_W_dense(@builtin(global_invocation_id) gid: vec3<u32>) {
  let i = gid.y; let j = gid.x;
  if (i >= p.No || j >= p.Ni) { return; }
  var acc : f32 = 0.0;
  for (var b: u32 = 0u; b < p.B; b = b + 1u) {
    let rb = R[b];
    let ip = rho(Up[b * p.No + i]); let im = rho(Um[b * p.No + i]);
    let jp = rho(Xp[b * p.Ni + j]); let jm = rho(Xm[b * p.Ni + j]);
    acc = acc + rb * (ip * jp - im * jm);
  }
  gW[i * p.Ni + j] = acc / p.two_beta;
}

@compute @workgroup_size(64) fn grad_B_dense(@builtin(global_invocation_id) gid: vec3<u32>) {
  let i = gid.x;
  if (i >= p.No) { return; }
  var acc : f32 = 0.0;
  for (var b: u32 = 0u; b < p.B; b = b + 1u) {
    let rb = R[b];
    acc = acc + rb * (rho(Up[b * p.No + i]) - rho(Um[b * p.No + i]));
  }
  gB[i] = acc / p.two_beta;
}
`;

export async function makeGPUConv({powerPreference='high-performance'}={}){
  if(!navigator.gpu) throw new Error('no webgpu');
  const adapter = await navigator.gpu.requestAdapter({powerPreference});
  if(!adapter) throw new Error('no adapter');
  const want = {};
  for(const k of ['maxStorageBuffersPerShaderStage','maxBufferSize','maxStorageBufferBindingSize',
                  'maxComputeInvocationsPerWorkgroup','maxComputeWorkgroupSizeX','maxComputeWorkgroupStorageSize','maxBindGroups']){
    const v=adapter.limits[k]; if(typeof v==='number') want[k]=v;
  }
  const dev = await adapter.requestDevice({requiredLimits: want});
  return {adapter, dev, info: adapter.info||{}};
}

const PHASE_F = 0, PHASE_P = 1, PHASE_M = 2;

export class GPUTrainerConvFull {
  constructor({dev, convCfg, denseSize, B}){
    this.dev = dev; this.cfg = convCfg; this.B = B; this.O = denseSize;
    this.Hout = Math.floor((convCfg.H + 2*convCfg.pad - convCfg.KH)/convCfg.stride) + 1;
    this.Wout = Math.floor((convCfg.W + 2*convCfg.pad - convCfg.KW)/convCfg.stride) + 1;
    this.convFlat = convCfg.Cout * this.Hout * this.Wout;
    this._build();
  }
  _F32(n, usage){ return this.dev.createBuffer({size: Math.max(4, n*4), usage}); }
  _build(){
    const dev = this.dev, B = this.B, c = this.cfg, O = this.O;
    const RW = GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST;
    const R  = GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC;
    const UNI= GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST;
    const RDS= GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ;

    const imgSize = c.Cin * c.H * c.W;
    const cw_n    = c.Cout * c.Cin * c.KH * c.KW;

    // Input + targets (shared across phases)
    this.bufXin = this._F32(B * imgSize, R);
    this.bufTgt = this._F32(B * O, R);
    // Weights
    this.bufWconv  = this._F32(cw_n, R);
    this.bufBconv  = this._F32(c.Cout, R);
    this.bufWdense = this._F32(O * this.convFlat, R);
    this.bufBdense = this._F32(O, R);
    // Per-phase states
    this.bufUconv = [];
    this.bufUout  = [];
    for(let phase=0; phase<3; phase++){
      this.bufUconv.push(this._F32(B * this.convFlat, RW));
      this.bufUout.push(this._F32(B * O, RW));
    }
    // Reward + dummies (need separate dummy buffers for distinct read_write slots to avoid aliasing)
    this.bufR        = this._F32(B, RW);
    this.bufDummyR   = this._F32(4, R);
    this.bufDummyRW1 = this._F32(4, RW);
    this.bufDummyRW2 = this._F32(4, RW);
    this.bufDummyRW3 = this._F32(4, RW);
    // Gradient buffers
    this.bufGWconv = this._F32(cw_n, RW);
    this.bufGBconv = this._F32(c.Cout, RW);
    this.bufGWdense= this._F32(O * this.convFlat, RW);
    this.bufGBdense= this._F32(O, RW);
    // Readback
    this.rbUoF     = dev.createBuffer({size: B*O*4, usage: RDS});
    this.rbUconvF  = dev.createBuffer({size: B*this.convFlat*4, usage: RDS});
    this.rbGWconv  = dev.createBuffer({size: cw_n*4, usage: RDS});
    this.rbGBconv  = dev.createBuffer({size: c.Cout*4, usage: RDS});
    this.rbGWdense = dev.createBuffer({size: O*this.convFlat*4, usage: RDS});
    this.rbGBdense = dev.createBuffer({size: O*4, usage: RDS});

    // Uniform buffers: one per phase for conv (CP=80 bytes), one per phase for dense (DP=48 bytes), one for grads (CGP=64, DGP=32), aux (AP=32)
    this.bufP_conv = [];
    this.bufP_dense = [];
    this.bufP_init_conv = [];
    this.bufP_init_dense = [];
    for(let phase=0; phase<3; phase++){
      this.bufP_conv.push(dev.createBuffer({size:80, usage:UNI}));
      this.bufP_dense.push(dev.createBuffer({size:48, usage:UNI}));
      this.bufP_init_conv.push(dev.createBuffer({size:80, usage:UNI}));
      this.bufP_init_dense.push(dev.createBuffer({size:48, usage:UNI}));
    }
    this.bufP_grad_conv  = dev.createBuffer({size:64, usage:UNI});
    this.bufP_grad_dense = dev.createBuffer({size:32, usage:UNI});
    this.bufP_rew        = dev.createBuffer({size:32, usage:UNI});
    this.bufP_adapt_conv = dev.createBuffer({size:32, usage:UNI});
    this.bufP_adapt_out  = dev.createBuffer({size:32, usage:UNI});

    // Pipelines
    const sR  = (i)=>({binding:i, visibility:GPUShaderStage.COMPUTE, buffer:{type:'read-only-storage'}});
    const sRW = (i)=>({binding:i, visibility:GPUShaderStage.COMPUTE, buffer:{type:'storage'}});
    const uN  = (i)=>({binding:i, visibility:GPUShaderStage.COMPUTE, buffer:{type:'uniform'}});

    // ---- Conv relax pipeline ----
    const modConv = dev.createShaderModule({code: WGSL_CONV_RELAX});
    this.bglConv = dev.createBindGroupLayout({entries:[uN(0), sR(1), sR(2), sR(3), sR(4), sRW(5), sR(6)]});
    this.plConv  = dev.createPipelineLayout({bindGroupLayouts:[this.bglConv]});
    this.pipeConv     = dev.createComputePipeline({layout:this.plConv, compute:{module:modConv, entryPoint:'conv_pass'}});
    this.pipeInitConv = dev.createComputePipeline({layout:this.plConv, compute:{module:modConv, entryPoint:'init_state'}});

    // ---- Dense relax pipeline ----
    const modDense = dev.createShaderModule({code: WGSL_DENSE_OUT});
    this.bglDense = dev.createBindGroupLayout({entries:[uN(0), sR(1), sR(2), sR(3), sR(4), sRW(5)]});
    this.plDense  = dev.createPipelineLayout({bindGroupLayouts:[this.bglDense]});
    this.pipeDense    = dev.createComputePipeline({layout:this.plDense, compute:{module:modDense, entryPoint:'dense_pass'}});
    this.pipeInitDense= dev.createComputePipeline({layout:this.plDense, compute:{module:modDense, entryPoint:'init_state_out'}});

    // ---- Aux (reward + adapt) pipeline ----
    const modAux = dev.createShaderModule({code: WGSL_AUX_CONV});
    this.bglAux = dev.createBindGroupLayout({entries:[uN(0), sR(1), sR(2), sRW(3), sR(4), sRW(5), sRW(6)]});
    this.plAux  = dev.createPipelineLayout({bindGroupLayouts:[this.bglAux]});
    this.pipeReward = dev.createComputePipeline({layout:this.plAux, compute:{module:modAux, entryPoint:'compute_reward'}});
    this.pipeAdapt  = dev.createComputePipeline({layout:this.plAux, compute:{module:modAux, entryPoint:'adapt_layer'}});

    // ---- Grad conv pipeline ----
    const modGC = dev.createShaderModule({code: WGSL_GRAD_CONV});
    this.bglGC = dev.createBindGroupLayout({entries:[uN(0), sR(1), sR(2), sR(3), sR(4), sR(5), sRW(6), sRW(7)]});
    this.plGC  = dev.createPipelineLayout({bindGroupLayouts:[this.bglGC]});
    this.pipeGWconv = dev.createComputePipeline({layout:this.plGC, compute:{module:modGC, entryPoint:'grad_W_conv'}});
    this.pipeGBconv = dev.createComputePipeline({layout:this.plGC, compute:{module:modGC, entryPoint:'grad_B_conv'}});

    // ---- Grad dense pipeline ----
    const modGD = dev.createShaderModule({code: WGSL_GRAD_DENSE});
    this.bglGD = dev.createBindGroupLayout({entries:[uN(0), sR(1), sR(2), sR(3), sR(4), sR(5), sRW(6), sRW(7)]});
    this.plGD  = dev.createPipelineLayout({bindGroupLayouts:[this.bglGD]});
    this.pipeGWdense = dev.createComputePipeline({layout:this.plGD, compute:{module:modGD, entryPoint:'grad_W_dense'}});
    this.pipeGBdense = dev.createComputePipeline({layout:this.plGD, compute:{module:modGD, entryPoint:'grad_B_dense'}});

    // ---- Bind groups ----
    // Conv per phase (relax + init each use same layout, different uniform buffer)
    this.bgConv = [], this.bgInitConv = [];
    for(let phase=0; phase<3; phase++){
      this.bgConv.push(dev.createBindGroup({layout:this.bglConv, entries:[
        {binding:0, resource:{buffer:this.bufP_conv[phase]}},
        {binding:1, resource:{buffer:this.bufXin}},
        {binding:2, resource:{buffer:this.bufWconv}},
        {binding:3, resource:{buffer:this.bufBconv}},
        {binding:4, resource:{buffer:this.bufWdense}},
        {binding:5, resource:{buffer:this.bufUconv[phase]}},
        {binding:6, resource:{buffer:this.bufUout[phase]}},
      ]}));
      this.bgInitConv.push(dev.createBindGroup({layout:this.bglConv, entries:[
        {binding:0, resource:{buffer:this.bufP_init_conv[phase]}},
        {binding:1, resource:{buffer:this.bufXin}},
        {binding:2, resource:{buffer:this.bufWconv}},
        {binding:3, resource:{buffer:this.bufBconv}},
        {binding:4, resource:{buffer:this.bufWdense}},
        {binding:5, resource:{buffer:this.bufUconv[phase]}},
        {binding:6, resource:{buffer:this.bufUout[phase]}},
      ]}));
    }
    // Dense per phase
    this.bgDense = [], this.bgInitDense = [];
    for(let phase=0; phase<3; phase++){
      this.bgDense.push(dev.createBindGroup({layout:this.bglDense, entries:[
        {binding:0, resource:{buffer:this.bufP_dense[phase]}},
        {binding:1, resource:{buffer:this.bufUconv[phase]}},   // input = conv hidden
        {binding:2, resource:{buffer:this.bufWdense}},
        {binding:3, resource:{buffer:this.bufBdense}},
        {binding:4, resource:{buffer:this.bufTgt}},
        {binding:5, resource:{buffer:this.bufUout[phase]}},
      ]}));
      this.bgInitDense.push(dev.createBindGroup({layout:this.bglDense, entries:[
        {binding:0, resource:{buffer:this.bufP_init_dense[phase]}},
        {binding:1, resource:{buffer:this.bufUconv[phase]}},
        {binding:2, resource:{buffer:this.bufWdense}},
        {binding:3, resource:{buffer:this.bufBdense}},
        {binding:4, resource:{buffer:this.bufTgt}},
        {binding:5, resource:{buffer:this.bufUout[phase]}},
      ]}));
    }
    // Aux: reward (uses Uo_free) + adapt (conv, out)
    this.bgRew = dev.createBindGroup({layout:this.bglAux, entries:[
      {binding:0, resource:{buffer:this.bufP_rew}},
      {binding:1, resource:{buffer:this.bufUout[PHASE_F]}},
      {binding:2, resource:{buffer:this.bufTgt}},
      {binding:3, resource:{buffer:this.bufR}},
      {binding:4, resource:{buffer:this.bufDummyR}},
      {binding:5, resource:{buffer:this.bufDummyRW1}},
      {binding:6, resource:{buffer:this.bufDummyRW2}},
    ]});
    this.bgAdaptConv = dev.createBindGroup({layout:this.bglAux, entries:[
      {binding:0, resource:{buffer:this.bufP_adapt_conv}},
      {binding:1, resource:{buffer:this.bufDummyR}},
      {binding:2, resource:{buffer:this.bufDummyR}},
      {binding:3, resource:{buffer:this.bufDummyRW3}},
      {binding:4, resource:{buffer:this.bufUconv[PHASE_F]}},
      {binding:5, resource:{buffer:this.bufUconv[PHASE_P]}},
      {binding:6, resource:{buffer:this.bufUconv[PHASE_M]}},
    ]});
    this.bgAdaptOut = dev.createBindGroup({layout:this.bglAux, entries:[
      {binding:0, resource:{buffer:this.bufP_adapt_out}},
      {binding:1, resource:{buffer:this.bufDummyR}},
      {binding:2, resource:{buffer:this.bufDummyR}},
      {binding:3, resource:{buffer:this.bufDummyRW3}},
      {binding:4, resource:{buffer:this.bufUout[PHASE_F]}},
      {binding:5, resource:{buffer:this.bufUout[PHASE_P]}},
      {binding:6, resource:{buffer:this.bufUout[PHASE_M]}},
    ]});
    // Grad
    this.bgGC = dev.createBindGroup({layout:this.bglGC, entries:[
      {binding:0, resource:{buffer:this.bufP_grad_conv}},
      {binding:1, resource:{buffer:this.bufXin}},   // Xp (conv input)
      {binding:2, resource:{buffer:this.bufXin}},   // Xm (same input — no augmentation in two phases)
      {binding:3, resource:{buffer:this.bufUconv[PHASE_P]}},
      {binding:4, resource:{buffer:this.bufUconv[PHASE_M]}},
      {binding:5, resource:{buffer:this.bufR}},
      {binding:6, resource:{buffer:this.bufGWconv}},
      {binding:7, resource:{buffer:this.bufGBconv}},
    ]});
    this.bgGD = dev.createBindGroup({layout:this.bglGD, entries:[
      {binding:0, resource:{buffer:this.bufP_grad_dense}},
      {binding:1, resource:{buffer:this.bufUconv[PHASE_P]}},
      {binding:2, resource:{buffer:this.bufUconv[PHASE_M]}},
      {binding:3, resource:{buffer:this.bufUout[PHASE_P]}},
      {binding:4, resource:{buffer:this.bufUout[PHASE_M]}},
      {binding:5, resource:{buffer:this.bufR}},
      {binding:6, resource:{buffer:this.bufGWdense}},
      {binding:7, resource:{buffer:this.bufGBdense}},
    ]});
  }

  _writeConvParams(buf, fields){
    const u32 = new Uint32Array(20); const f32 = new Float32Array(u32.buffer);
    u32[0]=this.B; u32[1]=this.cfg.Cin; u32[2]=this.cfg.Cout; u32[3]=this.cfg.H;
    u32[4]=this.cfg.W; u32[5]=this.Hout; u32[6]=this.Wout; u32[7]=this.cfg.KH;
    u32[8]=this.cfg.KW; u32[9]=this.cfg.stride; u32[10]=this.cfg.pad; u32[11]=0;
    f32[12]=fields.dt||0; f32[13]=fields.beta||0; f32[14]=fields.gamma||0; f32[15]=0;
    u32[16]=fields.has_topdown||0; u32[17]=this.O; u32[18]=fields.has_target||0; u32[19]=0;
    this.dev.queue.writeBuffer(buf, 0, u32.buffer);
  }
  _writeDenseParams(buf, fields){
    const u32 = new Uint32Array(12); const f32 = new Float32Array(u32.buffer);
    u32[0]=this.B; u32[1]=this.convFlat; u32[2]=this.O; u32[3]=0;
    f32[4]=fields.dt||0; f32[5]=fields.beta||0; f32[6]=0; f32[7]=0;
    u32[8]=fields.has_target||0; u32[9]=0; u32[10]=0; u32[11]=0;
    this.dev.queue.writeBuffer(buf, 0, u32.buffer);
  }
  _writeGradConvParams(two_beta){
    const u32 = new Uint32Array(16); const f32 = new Float32Array(u32.buffer);
    u32[0]=this.B; u32[1]=this.cfg.Cin; u32[2]=this.cfg.Cout; u32[3]=this.cfg.H;
    u32[4]=this.cfg.W; u32[5]=this.Hout; u32[6]=this.Wout; u32[7]=this.cfg.KH;
    u32[8]=this.cfg.KW; u32[9]=this.cfg.stride; u32[10]=this.cfg.pad; u32[11]=0;
    f32[12]=two_beta; f32[13]=0; f32[14]=0; f32[15]=0;
    this.dev.queue.writeBuffer(this.bufP_grad_conv, 0, u32.buffer);
  }
  _writeGradDenseParams(two_beta){
    const u32 = new Uint32Array(8); const f32 = new Float32Array(u32.buffer);
    u32[0]=this.B; u32[1]=this.convFlat; u32[2]=this.O; u32[3]=0;
    f32[4]=two_beta; f32[5]=0; f32[6]=0; f32[7]=0;
    this.dev.queue.writeBuffer(this.bufP_grad_dense, 0, u32.buffer);
  }
  _writeAuxParams(buf, fields){
    const u32 = new Uint32Array(8); const f32 = new Float32Array(u32.buffer);
    u32[0]=this.B; u32[1]=this.O; u32[2]=this.convFlat; u32[3]=0;
    f32[4]=fields.c_adp||0; f32[5]=fields.mode||0; f32[6]=0; f32[7]=0;
    this.dev.queue.writeBuffer(buf, 0, u32.buffer);
  }

  uploadWeights(Wconv, bconv, Wdense, bdense){
    const q = this.dev.queue;
    q.writeBuffer(this.bufWconv,  0, Wconv.buffer,  Wconv.byteOffset,  Wconv.byteLength);
    q.writeBuffer(this.bufBconv,  0, bconv.buffer,  bconv.byteOffset,  bconv.byteLength);
    q.writeBuffer(this.bufWdense, 0, Wdense.buffer, Wdense.byteOffset, Wdense.byteLength);
    q.writeBuffer(this.bufBdense, 0, bdense.buffer, bdense.byteOffset, bdense.byteLength);
  }
  uploadInputs(X, T){
    const q = this.dev.queue;
    q.writeBuffer(this.bufXin, 0, X.buffer, X.byteOffset, X.byteLength);
    q.writeBuffer(this.bufTgt, 0, T.buffer, T.byteOffset, T.byteLength);
  }

  _writeAllPhaseUniforms(dt, beta, gamma){
    // free phase: beta=0
    this._writeConvParams (this.bufP_conv[0],  {dt, beta:0,     gamma, has_topdown:1, has_target:0});
    this._writeConvParams (this.bufP_conv[1],  {dt, beta:0,     gamma, has_topdown:1, has_target:0});
    this._writeConvParams (this.bufP_conv[2],  {dt, beta:0,     gamma, has_topdown:1, has_target:0});
    this._writeDenseParams(this.bufP_dense[0], {dt, beta:0,            has_target:0});
    this._writeDenseParams(this.bufP_dense[1], {dt, beta:+beta,        has_target:1});
    this._writeDenseParams(this.bufP_dense[2], {dt, beta:-beta,        has_target:1});
    // init uniforms (beta=0, same as relax)
    for(let phase=0; phase<3; phase++){
      this._writeConvParams(this.bufP_init_conv[phase],  {dt, beta:0, gamma:0, has_topdown:0, has_target:0});
      this._writeDenseParams(this.bufP_init_dense[phase],{dt, beta:0,           has_target:0});
    }
  }
  _initAllPhases(enc){
    const MAX_WG_X = 65535;
    for(let phase=0; phase<3; phase++){
      // conv init
      const nc = this.B * this.convFlat;
      const wgC = Math.ceil(nc/64);
      let p = enc.beginComputePass();
      p.setPipeline(this.pipeInitConv); p.setBindGroup(0, this.bgInitConv[phase]);
      p.dispatchWorkgroups(Math.min(wgC, MAX_WG_X), Math.ceil(wgC/MAX_WG_X));
      p.end();
      // dense init
      const no = this.B * this.O;
      p = enc.beginComputePass();
      p.setPipeline(this.pipeInitDense); p.setBindGroup(0, this.bgInitDense[phase]);
      p.dispatchWorkgroups(Math.ceil(no/64));
      p.end();
    }
  }
  _runPhaseRelax(enc, phase, iters){
    const B = this.B;
    for(let t=0; t<iters; t++){
      // Conv pass
      let p = enc.beginComputePass();
      p.setPipeline(this.pipeConv); p.setBindGroup(0, this.bgConv[phase]);
      p.dispatchWorkgroups(Math.ceil(this.Wout/8), Math.ceil(this.Hout/8), B*this.cfg.Cout);
      p.end();
      // Dense pass
      p = enc.beginComputePass();
      p.setPipeline(this.pipeDense); p.setBindGroup(0, this.bgDense[phase]);
      p.dispatchWorkgroups(Math.ceil(this.O/64), B);
      p.end();
    }
  }
  _runReward(enc){
    this._writeAuxParams(this.bufP_rew, {c_adp:0, mode:0});
    const p = enc.beginComputePass();
    p.setPipeline(this.pipeReward); p.setBindGroup(0, this.bgRew);
    p.dispatchWorkgroups(Math.ceil(this.B/64));
    p.end();
  }
  _runAdapt(enc, adpC, adpSteps){
    if(adpSteps<=0) return;
    this._writeAuxParams(this.bufP_adapt_conv, {c_adp:adpC, mode:0});
    this._writeAuxParams(this.bufP_adapt_out,  {c_adp:adpC, mode:0});
    const MAX_WG_X = 65535;
    const nc = this.B * this.convFlat, no = this.B * this.O;
    const wgC = Math.ceil(nc/64), wgO = Math.ceil(no/64);
    for(let a=0; a<adpSteps; a++){
      let p = enc.beginComputePass();
      p.setPipeline(this.pipeAdapt); p.setBindGroup(0, this.bgAdaptConv);
      p.dispatchWorkgroups(Math.min(wgC, MAX_WG_X), Math.ceil(wgC/MAX_WG_X));
      p.end();
      p = enc.beginComputePass();
      p.setPipeline(this.pipeAdapt); p.setBindGroup(0, this.bgAdaptOut);
      p.dispatchWorkgroups(Math.min(wgO, MAX_WG_X), Math.ceil(wgO/MAX_WG_X));
      p.end();
    }
  }
  _runGrad(enc, beta){
    this._writeGradConvParams(2*beta);
    this._writeGradDenseParams(2*beta);
    // grad conv
    let p = enc.beginComputePass();
    p.setPipeline(this.pipeGWconv); p.setBindGroup(0, this.bgGC);
    p.dispatchWorkgroups(Math.ceil(this.cfg.KW/8), Math.ceil(this.cfg.KH/8), this.cfg.Cout*this.cfg.Cin);
    p.setPipeline(this.pipeGBconv); p.setBindGroup(0, this.bgGC);
    p.dispatchWorkgroups(Math.ceil(this.cfg.Cout/64));
    p.end();
    // grad dense
    p = enc.beginComputePass();
    p.setPipeline(this.pipeGWdense); p.setBindGroup(0, this.bgGD);
    p.dispatchWorkgroups(Math.ceil(this.convFlat/8), Math.ceil(this.O/8));
    p.setPipeline(this.pipeGBdense); p.setBindGroup(0, this.bgGD);
    p.dispatchWorkgroups(Math.ceil(this.O/64));
    p.end();
  }

  async runFreeAndReadOutputs(iters, dt, gamma=0.6){
    this._writeAllPhaseUniforms(dt, 0, gamma);
    const enc = this.dev.createCommandEncoder();
    this._initAllPhases(enc);
    this._runPhaseRelax(enc, PHASE_F, iters);
    enc.copyBufferToBuffer(this.bufUout[PHASE_F], 0, this.rbUoF, 0, this.B*this.O*4);
    this.dev.queue.submit([enc.finish()]);
    await this.rbUoF.mapAsync(GPUMapMode.READ);
    const r = new Float32Array(this.rbUoF.getMappedRange().slice(0));
    this.rbUoF.unmap();
    return r;
  }

  // Greedy layer-wise EqProp helper:
  // After conv1 is trained, run the free phase and return the post-σ conv hidden state
  // so it can be re-fed into a second conv stage as input.
  // Returns Float32Array of shape [B * Cout * Hout * Wout], values in [0,1] after σ.
  async runFreeAndReadConvHidden(iters, dt, gamma=0.6){
    this._writeAllPhaseUniforms(dt, 0, gamma);
    const enc = this.dev.createCommandEncoder();
    this._initAllPhases(enc);
    this._runPhaseRelax(enc, PHASE_F, iters);
    enc.copyBufferToBuffer(this.bufUconv[PHASE_F], 0, this.rbUconvF, 0, this.B*this.convFlat*4);
    this.dev.queue.submit([enc.finish()]);
    await this.rbUconvF.mapAsync(GPUMapMode.READ);
    const raw = new Float32Array(this.rbUconvF.getMappedRange().slice(0));
    this.rbUconvF.unmap();
    // Apply σ(u) = 1/(1+exp(-4(u-0.5))) — same adaptive-mode firing rate as in WGSL.
    const out = new Float32Array(raw.length);
    for(let i=0;i<raw.length;i++){
      out[i] = 1 / (1 + Math.exp(-4*(raw[i]-0.5)));
    }
    return out;
  }

  async runOnePassGetGradients({itF=8, itN=5, dt=0.7, beta=0.5, gamma=0.6, adpC=0.15, adpSteps=3}={}){
    this._writeAllPhaseUniforms(dt, beta, gamma);
    const enc = this.dev.createCommandEncoder();
    this._initAllPhases(enc);
    this._runPhaseRelax(enc, PHASE_F, itF);
    this._runPhaseRelax(enc, PHASE_P, itN);
    this._runPhaseRelax(enc, PHASE_M, itN);
    this._runReward(enc);
    this._runAdapt(enc, adpC, adpSteps);
    this._runGrad(enc, beta);
    enc.copyBufferToBuffer(this.bufGWconv,  0, this.rbGWconv,  0, this.cfg.Cout*this.cfg.Cin*this.cfg.KH*this.cfg.KW*4);
    enc.copyBufferToBuffer(this.bufGBconv,  0, this.rbGBconv,  0, this.cfg.Cout*4);
    enc.copyBufferToBuffer(this.bufGWdense, 0, this.rbGWdense, 0, this.O*this.convFlat*4);
    enc.copyBufferToBuffer(this.bufGBdense, 0, this.rbGBdense, 0, this.O*4);
    enc.copyBufferToBuffer(this.bufUout[PHASE_F], 0, this.rbUoF, 0, this.B*this.O*4);
    this.dev.queue.submit([enc.finish()]);
    await Promise.all([
      this.rbGWconv.mapAsync(GPUMapMode.READ),
      this.rbGBconv.mapAsync(GPUMapMode.READ),
      this.rbGWdense.mapAsync(GPUMapMode.READ),
      this.rbGBdense.mapAsync(GPUMapMode.READ),
      this.rbUoF.mapAsync(GPUMapMode.READ),
    ]);
    const gWconv  = new Float32Array(this.rbGWconv.getMappedRange().slice(0));
    const gBconv  = new Float32Array(this.rbGBconv.getMappedRange().slice(0));
    const gWdense = new Float32Array(this.rbGWdense.getMappedRange().slice(0));
    const gBdense = new Float32Array(this.rbGBdense.getMappedRange().slice(0));
    const uoF     = new Float32Array(this.rbUoF.getMappedRange().slice(0));
    this.rbGWconv.unmap(); this.rbGBconv.unmap(); this.rbGWdense.unmap(); this.rbGBdense.unmap(); this.rbUoF.unmap();
    return {gWconv, gBconv, gWdense, gBdense, uoF};
  }
  destroy(){
    const bufs = [this.bufXin, this.bufTgt, this.bufWconv, this.bufBconv, this.bufWdense, this.bufBdense,
      this.bufR, this.bufDummyR, this.bufDummyRW1, this.bufDummyRW2, this.bufDummyRW3,
      this.bufGWconv, this.bufGBconv, this.bufGWdense, this.bufGBdense,
      this.rbUoF, this.rbGWconv, this.rbGBconv, this.rbGWdense, this.rbGBdense,
      this.bufP_grad_conv, this.bufP_grad_dense, this.bufP_rew, this.bufP_adapt_conv, this.bufP_adapt_out];
    for(const arr of [this.bufUconv, this.bufUout, this.bufP_conv, this.bufP_dense, this.bufP_init_conv, this.bufP_init_dense]) bufs.push(...arr);
    for(const v of bufs) if(v && v.destroy) try{ v.destroy(); }catch(e){}
  }
}