NuWave / rust_lenia /src /kernel.rs
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//! Lenia spatial kernel — 2D ring-shaped bell curve.
//!
//! K(r) = exp(-((r - 0.5) / sigma)^2 / 2)
//! Center zeroed (a weight doesn't influence itself).
//! Normalized to sum to 1.
/// Precomputed 2D kernel for convolution.
pub struct Kernel2D {
pub data: Vec<f32>,
pub size: usize, // side length = 2*radius + 1
pub radius: usize,
}
impl Kernel2D {
/// Create a ring-shaped Lenia kernel.
pub fn new(radius: usize, sigma: f32) -> Self {
let size = 2 * radius + 1;
let mut data = vec![0.0f32; size * size];
let r = radius as f32;
let mut sum = 0.0f32;
for iy in 0..size {
for ix in 0..size {
let dy = iy as f32 - r;
let dx = ix as f32 - r;
let dist = (dx * dx + dy * dy).sqrt() / r;
// Ring kernel: peak at dist ~0.5
let val = (-(dist - 0.5).powi(2) / (2.0 * sigma * sigma)).exp();
data[iy * size + ix] = val;
sum += val;
}
}
// Zero center
data[radius * size + radius] = 0.0;
sum -= data[radius * size + radius]; // was already subtracted above since we set it after
// Recompute sum after zeroing center
sum = data.iter().sum();
// Normalize
if sum > 1e-8 {
for v in data.iter_mut() {
*v /= sum;
}
}
Kernel2D { data, size, radius }
}
/// Apply 2D convolution (same-size output, zero-padded).
/// input: row-major f32 array of shape (h, w)
/// output: same shape, each element = sum of kernel-weighted neighborhood
#[inline]
pub fn convolve(&self, input: &[f32], h: usize, w: usize, output: &mut [f32]) {
let r = self.radius as isize;
let ksize = self.size;
for iy in 0..h {
for ix in 0..w {
let mut acc = 0.0f32;
for ky in 0..ksize {
let sy = iy as isize + ky as isize - r;
if sy < 0 || sy >= h as isize {
continue;
}
for kx in 0..ksize {
let sx = ix as isize + kx as isize - r;
if sx < 0 || sx >= w as isize {
continue;
}
acc += input[sy as usize * w + sx as usize]
* self.data[ky * ksize + kx];
}
}
output[iy * w + ix] = acc;
}
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_kernel_creation() {
let k = Kernel2D::new(3, 1.0);
assert_eq!(k.size, 7);
assert_eq!(k.data.len(), 49);
// Center should be zero
assert_eq!(k.data[3 * 7 + 3], 0.0);
// Should sum to ~1.0 (normalized)
let sum: f32 = k.data.iter().sum();
assert!((sum - 1.0).abs() < 0.01, "Kernel sum: {}", sum);
}
#[test]
fn test_convolution() {
let k = Kernel2D::new(1, 0.5);
// 4x4 input, all ones
let input = vec![1.0f32; 16];
let mut output = vec![0.0f32; 16];
k.convolve(&input, 4, 4, &mut output);
// Interior elements should be ~1.0 (uniform input, normalized kernel)
// Edge elements will be less (zero padding)
assert!(output[5] > 0.5, "Interior value: {}", output[5]);
}
}