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Browse files- index.html +821 -19
index.html
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| 1 |
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<!DOCTYPE html>
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| 2 |
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Neon Void: Hyper Space Shooter</title>
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<!-- Importing a futuristic font -->
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<link href="https://fonts.googleapis.com/css2?family=Orbitron:wght@400;700;900&display=swap" rel="stylesheet">
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| 9 |
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<!-- Importing FontAwesome for UI Icons -->
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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<style>
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:root {
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--primary-color: #00f3ff;
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--secondary-color: #bc13fe;
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| 16 |
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--danger-color: #ff2a6d;
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--bg-color: #050505;
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| 18 |
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--glass-bg: rgba(255, 255, 255, 0.05);
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| 19 |
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--glass-border: rgba(255, 255, 255, 0.1);
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}
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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user-select: none;
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}
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body {
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overflow: hidden;
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background-color: var(--bg-color);
|
| 32 |
+
font-family: 'Orbitron', sans-serif;
|
| 33 |
+
color: white;
|
| 34 |
+
height: 100vh;
|
| 35 |
+
width: 100vw;
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
/* --- Canvas Layer --- */
|
| 39 |
+
#gameCanvas {
|
| 40 |
+
position: absolute;
|
| 41 |
+
top: 0;
|
| 42 |
+
left: 0;
|
| 43 |
+
width: 100%;
|
| 44 |
+
height: 100%;
|
| 45 |
+
z-index: 1;
|
| 46 |
+
}
|
| 47 |
+
|
| 48 |
+
/* --- UI Layer --- */
|
| 49 |
+
#ui-layer {
|
| 50 |
+
position: absolute;
|
| 51 |
+
top: 0;
|
| 52 |
+
left: 0;
|
| 53 |
+
width: 100%;
|
| 54 |
+
height: 100%;
|
| 55 |
+
z-index: 10;
|
| 56 |
+
pointer-events: none; /* Let clicks pass through to canvas when playing */
|
| 57 |
+
display: flex;
|
| 58 |
+
flex-direction: column;
|
| 59 |
+
justify-content: space-between;
|
| 60 |
+
padding: 20px;
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
/* --- Header / HUD --- */
|
| 64 |
+
.hud-top {
|
| 65 |
+
display: flex;
|
| 66 |
+
justify-content: space-between;
|
| 67 |
+
align-items: flex-start;
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
.brand-link {
|
| 71 |
+
pointer-events: auto;
|
| 72 |
+
color: var(--primary-color);
|
| 73 |
+
text-decoration: none;
|
| 74 |
+
font-size: 0.8rem;
|
| 75 |
+
opacity: 0.7;
|
| 76 |
+
transition: opacity 0.3s;
|
| 77 |
+
text-shadow: 0 0 10px var(--primary-color);
|
| 78 |
+
}
|
| 79 |
+
.brand-link:hover {
|
| 80 |
+
opacity: 1;
|
| 81 |
+
text-shadow: 0 0 20px var(--primary-color);
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
.score-board {
|
| 85 |
+
text-align: right;
|
| 86 |
+
text-shadow: 0 0 10px rgba(255,255,255,0.5);
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
.score-label {
|
| 90 |
+
font-size: 0.8rem;
|
| 91 |
+
color: #aaa;
|
| 92 |
+
letter-spacing: 2px;
|
| 93 |
+
}
|
| 94 |
+
|
| 95 |
+
.score-value {
|
| 96 |
+
font-size: 2.5rem;
|
| 97 |
+
font-weight: 900;
|
| 98 |
+
color: white;
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
/* --- Health Bar --- */
|
| 102 |
+
.health-container {
|
| 103 |
+
position: absolute;
|
| 104 |
+
bottom: 30px;
|
| 105 |
+
left: 30px;
|
| 106 |
+
width: 300px;
|
| 107 |
+
pointer-events: auto;
|
| 108 |
+
}
|
| 109 |
+
|
| 110 |
+
.health-label {
|
| 111 |
+
margin-bottom: 5px;
|
| 112 |
+
font-size: 0.9rem;
|
| 113 |
+
color: var(--danger-color);
|
| 114 |
+
text-transform: uppercase;
|
| 115 |
+
letter-spacing: 1px;
|
| 116 |
+
}
|
| 117 |
+
|
| 118 |
+
.health-bar-bg {
|
| 119 |
+
width: 100%;
|
| 120 |
+
height: 10px;
|
| 121 |
+
background: rgba(255, 255, 255, 0.1);
|
| 122 |
+
border-radius: 5px;
|
| 123 |
+
overflow: hidden;
|
| 124 |
+
border: 1px solid var(--glass-border);
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
.health-bar-fill {
|
| 128 |
+
height: 100%;
|
| 129 |
+
width: 100%;
|
| 130 |
+
background: linear-gradient(90deg, var(--danger-color), #ff8c00);
|
| 131 |
+
box-shadow: 0 0 15px var(--danger-color);
|
| 132 |
+
transition: width 0.3s cubic-bezier(0.4, 0, 0.2, 1);
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
/* --- Screens (Start / Game Over) --- */
|
| 136 |
+
.screen {
|
| 137 |
+
position: absolute;
|
| 138 |
+
top: 0;
|
| 139 |
+
left: 0;
|
| 140 |
+
width: 100%;
|
| 141 |
+
height: 100%;
|
| 142 |
+
display: flex;
|
| 143 |
+
flex-direction: column;
|
| 144 |
+
justify-content: center;
|
| 145 |
+
align-items: center;
|
| 146 |
+
background: rgba(5, 5, 5, 0.6);
|
| 147 |
+
backdrop-filter: blur(10px);
|
| 148 |
+
z-index: 20;
|
| 149 |
+
pointer-events: auto;
|
| 150 |
+
transition: opacity 0.5s ease;
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
.hidden {
|
| 154 |
+
opacity: 0;
|
| 155 |
+
pointer-events: none;
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
h1 {
|
| 159 |
+
font-size: 4rem;
|
| 160 |
+
text-transform: uppercase;
|
| 161 |
+
background: linear-gradient(to bottom, #fff, var(--primary-color));
|
| 162 |
+
-webkit-background-clip: text;
|
| 163 |
+
-webkit-text-fill-color: transparent;
|
| 164 |
+
margin-bottom: 10px;
|
| 165 |
+
text-shadow: 0 0 30px rgba(0, 243, 255, 0.5);
|
| 166 |
+
text-align: center;
|
| 167 |
+
}
|
| 168 |
+
|
| 169 |
+
h2 {
|
| 170 |
+
font-size: 2.5rem;
|
| 171 |
+
color: var(--danger-color);
|
| 172 |
+
margin-bottom: 20px;
|
| 173 |
+
text-shadow: 0 0 20px var(--danger-color);
|
| 174 |
+
}
|
| 175 |
+
|
| 176 |
+
p.instructions {
|
| 177 |
+
margin-bottom: 40px;
|
| 178 |
+
color: #ddd;
|
| 179 |
+
font-size: 1.1rem;
|
| 180 |
+
line-height: 1.6;
|
| 181 |
+
text-align: center;
|
| 182 |
+
max-width: 600px;
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
.key {
|
| 186 |
+
display: inline-block;
|
| 187 |
+
padding: 5px 10px;
|
| 188 |
+
border: 1px solid var(--primary-color);
|
| 189 |
+
border-radius: 4px;
|
| 190 |
+
color: var(--primary-color);
|
| 191 |
+
font-size: 0.8rem;
|
| 192 |
+
margin: 0 5px;
|
| 193 |
+
box-shadow: 0 0 5px var(--primary-color);
|
| 194 |
+
}
|
| 195 |
+
|
| 196 |
+
/* --- Buttons --- */
|
| 197 |
+
.btn {
|
| 198 |
+
background: transparent;
|
| 199 |
+
color: white;
|
| 200 |
+
font-family: 'Orbitron', sans-serif;
|
| 201 |
+
font-size: 1.2rem;
|
| 202 |
+
font-weight: bold;
|
| 203 |
+
padding: 15px 50px;
|
| 204 |
+
border: 2px solid var(--primary-color);
|
| 205 |
+
border-radius: 50px;
|
| 206 |
+
cursor: pointer;
|
| 207 |
+
position: relative;
|
| 208 |
+
overflow: hidden;
|
| 209 |
+
transition: all 0.3s ease;
|
| 210 |
+
text-transform: uppercase;
|
| 211 |
+
letter-spacing: 2px;
|
| 212 |
+
box-shadow: 0 0 15px rgba(0, 243, 255, 0.2);
|
| 213 |
+
}
|
| 214 |
+
|
| 215 |
+
.btn:hover {
|
| 216 |
+
background: var(--primary-color);
|
| 217 |
+
color: black;
|
| 218 |
+
box-shadow: 0 0 40px rgba(0, 243, 255, 0.8);
|
| 219 |
+
transform: scale(1.05);
|
| 220 |
+
}
|
| 221 |
+
|
| 222 |
+
.btn::before {
|
| 223 |
+
content: '';
|
| 224 |
+
position: absolute;
|
| 225 |
+
top: 0;
|
| 226 |
+
left: -100%;
|
| 227 |
+
width: 100%;
|
| 228 |
+
height: 100%;
|
| 229 |
+
background: linear-gradient(90deg, transparent, rgba(255,255,255,0.4), transparent);
|
| 230 |
+
transition: 0.5s;
|
| 231 |
+
}
|
| 232 |
+
|
| 233 |
+
.btn:hover::before {
|
| 234 |
+
left: 100%;
|
| 235 |
+
}
|
| 236 |
+
|
| 237 |
+
/* --- Mobile Controls --- */
|
| 238 |
+
.mobile-controls {
|
| 239 |
+
display: none; /* Shown via JS on touch devices */
|
| 240 |
+
position: absolute;
|
| 241 |
+
bottom: 20px;
|
| 242 |
+
width: 100%;
|
| 243 |
+
justify-content: space-between;
|
| 244 |
+
padding: 0 20px;
|
| 245 |
+
pointer-events: none;
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
.control-zone {
|
| 249 |
+
width: 120px;
|
| 250 |
+
height: 120px;
|
| 251 |
+
border: 2px solid rgba(255,255,255,0.2);
|
| 252 |
+
border-radius: 50%;
|
| 253 |
+
pointer-events: auto;
|
| 254 |
+
display: flex;
|
| 255 |
+
justify-content: center;
|
| 256 |
+
align-items: center;
|
| 257 |
+
color: rgba(255,255,255,0.5);
|
| 258 |
+
font-size: 1.5rem;
|
| 259 |
+
backdrop-filter: blur(4px);
|
| 260 |
+
}
|
| 261 |
+
|
| 262 |
+
.control-zone:active {
|
| 263 |
+
background: rgba(255,255,255,0.1);
|
| 264 |
+
border-color: var(--primary-color);
|
| 265 |
+
color: var(--primary-color);
|
| 266 |
+
}
|
| 267 |
+
|
| 268 |
+
@media (max-width: 768px) {
|
| 269 |
+
h1 { font-size: 2.5rem; }
|
| 270 |
+
.score-value { font-size: 1.8rem; }
|
| 271 |
+
.health-container { width: 200px; bottom: 160px; }
|
| 272 |
+
.mobile-controls { display: flex; }
|
| 273 |
+
.instructions { font-size: 0.9rem; padding: 0 20px; }
|
| 274 |
+
}
|
| 275 |
+
</style>
|
| 276 |
+
</head>
|
| 277 |
+
<body>
|
| 278 |
+
|
| 279 |
+
<!-- Canvas for 3D Rendering -->
|
| 280 |
+
<canvas id="gameCanvas"></canvas>
|
| 281 |
+
|
| 282 |
+
<!-- UI Overlay -->
|
| 283 |
+
<div id="ui-layer">
|
| 284 |
+
<div class="hud-top">
|
| 285 |
+
<a href="https://huggingface.co/spaces/akhaliq/anycoder" target="_blank" class="brand-link">
|
| 286 |
+
Built with anycoder <i class="fas fa-external-link-alt"></i>
|
| 287 |
+
</a>
|
| 288 |
+
<div class="score-board">
|
| 289 |
+
<div class="score-label">SCORE</div>
|
| 290 |
+
<div class="score-value" id="scoreDisplay">0</div>
|
| 291 |
+
</div>
|
| 292 |
+
</div>
|
| 293 |
+
|
| 294 |
+
<div class="health-container">
|
| 295 |
+
<div class="health-label">Shield Integrity</div>
|
| 296 |
+
<div class="health-bar-bg">
|
| 297 |
+
<div class="health-bar-fill" id="healthFill"></div>
|
| 298 |
+
</div>
|
| 299 |
+
</div>
|
| 300 |
+
|
| 301 |
+
<div class="mobile-controls">
|
| 302 |
+
<div class="control-zone" id="btnLeft"><i class="fas fa-arrow-left"></i></div>
|
| 303 |
+
<div class="control-zone" id="btnRight"><i class="fas fa-arrow-right"></i></div>
|
| 304 |
+
</div>
|
| 305 |
+
</div>
|
| 306 |
+
|
| 307 |
+
<!-- Start Screen -->
|
| 308 |
+
<div id="startScreen" class="screen">
|
| 309 |
+
<h1>Neon Void</h1>
|
| 310 |
+
<p class="instructions">
|
| 311 |
+
Pilot your ship through the hyper-speed corridor.<br>
|
| 312 |
+
Avoid asteroids and destroy enemy drones.<br><br>
|
| 313 |
+
<span class="key">←</span> <span class="key">→</span> to Move<br>
|
| 314 |
+
<span class="key">SPACE</span> or <span class="key">CLICK</span> to Shoot
|
| 315 |
+
</p>
|
| 316 |
+
<button class="btn" id="startBtn">Initiate Launch</button>
|
| 317 |
+
</div>
|
| 318 |
+
|
| 319 |
+
<!-- Game Over Screen -->
|
| 320 |
+
<div id="gameOverScreen" class="screen hidden">
|
| 321 |
+
<h2>CRITICAL FAILURE</h2>
|
| 322 |
+
<p class="instructions">Final Score: <span id="finalScore" style="color:var(--primary-color); font-weight:bold;">0</span></p>
|
| 323 |
+
<button class="btn" id="restartBtn">Reboot System</button>
|
| 324 |
+
</div>
|
| 325 |
+
|
| 326 |
+
<script>
|
| 327 |
+
/**
|
| 328 |
+
* 3D Space Shooter Logic
|
| 329 |
+
* Uses HTML5 Canvas for pseudo-3D rendering.
|
| 330 |
+
*/
|
| 331 |
+
|
| 332 |
+
const canvas = document.getElementById('gameCanvas');
|
| 333 |
+
const ctx = canvas.getContext('2d', { alpha: false }); // Optimize for no transparency on bg
|
| 334 |
+
|
| 335 |
+
// UI Elements
|
| 336 |
+
const scoreEl = document.getElementById('scoreDisplay');
|
| 337 |
+
const finalScoreEl = document.getElementById('finalScore');
|
| 338 |
+
const healthFillEl = document.getElementById('healthFill');
|
| 339 |
+
const startScreen = document.getElementById('startScreen');
|
| 340 |
+
const gameOverScreen = document.getElementById('gameOverScreen');
|
| 341 |
+
const startBtn = document.getElementById('startBtn');
|
| 342 |
+
const restartBtn = document.getElementById('restartBtn');
|
| 343 |
+
const btnLeft = document.getElementById('btnLeft');
|
| 344 |
+
const btnRight = document.getElementById('btnRight');
|
| 345 |
+
|
| 346 |
+
// Game State
|
| 347 |
+
let isPlaying = false;
|
| 348 |
+
let score = 0;
|
| 349 |
+
let health = 100;
|
| 350 |
+
let frameCount = 0;
|
| 351 |
+
let speed = 15; // Base speed
|
| 352 |
+
let speedMultiplier = 1;
|
| 353 |
+
|
| 354 |
+
// Input State
|
| 355 |
+
const keys = { ArrowLeft: false, ArrowRight: false, Space: false };
|
| 356 |
+
let touchInput = 0; // -1 left, 1 right, 0 none
|
| 357 |
+
|
| 358 |
+
// Dimensions
|
| 359 |
+
let width, height, cx, cy;
|
| 360 |
+
|
| 361 |
+
function resize() {
|
| 362 |
+
width = canvas.width = window.innerWidth;
|
| 363 |
+
height = canvas.height = window.innerHeight;
|
| 364 |
+
cx = width / 2;
|
| 365 |
+
cy = height / 2;
|
| 366 |
+
}
|
| 367 |
+
window.addEventListener('resize', resize);
|
| 368 |
+
resize();
|
| 369 |
+
|
| 370 |
+
// --- Classes ---
|
| 371 |
+
|
| 372 |
+
// 1. Starfield (Speed Effect)
|
| 373 |
+
class Star {
|
| 374 |
+
constructor() {
|
| 375 |
+
this.init();
|
| 376 |
+
}
|
| 377 |
+
|
| 378 |
+
init() {
|
| 379 |
+
this.x = (Math.random() - 0.5) * width * 2; // Spread wide
|
| 380 |
+
this.y = (Math.random() - 0.5) * height * 2;
|
| 381 |
+
this.z = Math.random() * 2000 + 500; // Depth
|
| 382 |
+
this.pz = this.z; // Previous z for trail effect
|
| 383 |
+
}
|
| 384 |
+
|
| 385 |
+
update(currentSpeed) {
|
| 386 |
+
this.z -= currentSpeed;
|
| 387 |
+
if (this.z <= 1) {
|
| 388 |
+
this.init();
|
| 389 |
+
this.z = 2000;
|
| 390 |
+
this.pz = 2000;
|
| 391 |
+
}
|
| 392 |
+
}
|
| 393 |
+
|
| 394 |
+
draw() {
|
| 395 |
+
// Perspective projection
|
| 396 |
+
const sx = (this.x / this.z) * width + cx;
|
| 397 |
+
const sy = (this.y / this.z) * height + cy;
|
| 398 |
+
|
| 399 |
+
// Previous position for trail (Speed Lines)
|
| 400 |
+
const px = (this.x / this.pz) * width + cx;
|
| 401 |
+
const py = (this.y / this.pz) * height + cy;
|
| 402 |
+
|
| 403 |
+
this.pz = this.z;
|
| 404 |
+
|
| 405 |
+
// Size based on proximity
|
| 406 |
+
const size = (1 - this.z / 2000) * 3;
|
| 407 |
+
const alpha = (1 - this.z / 2000);
|
| 408 |
+
|
| 409 |
+
ctx.beginPath();
|
| 410 |
+
ctx.moveTo(px, py);
|
| 411 |
+
ctx.lineTo(sx, sy);
|
| 412 |
+
ctx.strokeStyle = `rgba(200, 240, 255, ${alpha})`;
|
| 413 |
+
ctx.lineWidth = size;
|
| 414 |
+
ctx.stroke();
|
| 415 |
+
}
|
| 416 |
+
}
|
| 417 |
+
|
| 418 |
+
// 2. Player Ship
|
| 419 |
+
class Player {
|
| 420 |
+
constructor() {
|
| 421 |
+
this.x = 0; // Horizontal position (-1 to 1 range)
|
| 422 |
+
this.y = 0.8; // Vertical fixed (near bottom)
|
| 423 |
+
this.width = 0.15; // Relative width
|
| 424 |
+
this.color = '#00f3ff';
|
| 425 |
+
this.bullets = [];
|
| 426 |
+
this.cooldown = 0;
|
| 427 |
+
}
|
| 428 |
+
|
| 429 |
+
update() {
|
| 430 |
+
// Movement smoothing
|
| 431 |
+
if (keys.ArrowLeft || touchInput === -1) this.x -= 0.04;
|
| 432 |
+
if (keys.ArrowRight || touchInput === 1) this.x += 0.04;
|
| 433 |
+
|
| 434 |
+
// Clamp
|
| 435 |
+
if (this.x < -1) this.x = -1;
|
| 436 |
+
if (this.x > 1) this.x = 1;
|
| 437 |
+
|
| 438 |
+
// Shooting
|
| 439 |
+
if (this.cooldown > 0) this.cooldown--;
|
| 440 |
+
if ((keys.Space || touchInput === 2) && this.cooldown <= 0) {
|
| 441 |
+
this.shoot();
|
| 442 |
+
this.cooldown = 10; // Fire rate
|
| 443 |
+
}
|
| 444 |
+
|
| 445 |
+
// Update Bullets
|
| 446 |
+
for (let i = this.bullets.length - 1; i >= 0; i--) {
|
| 447 |
+
let b = this.bullets[i];
|
| 448 |
+
b.z -= speed * 2.5; // Bullets faster than ship
|
| 449 |
+
if (b.z < 0) this.bullets.splice(i, 1);
|
| 450 |
+
}
|
| 451 |
+
}
|
| 452 |
+
|
| 453 |
+
shoot() {
|
| 454 |
+
// Dual guns
|
| 455 |
+
this.bullets.push({ x: this.x - 0.05, y: this.y, z: 100 });
|
| 456 |
+
this.bullets.push({ x: this.x + 0.05, y: this.y, z: 100 });
|
| 457 |
+
}
|
| 458 |
+
|
| 459 |
+
draw() {
|
| 460 |
+
// Draw Bullets
|
| 461 |
+
ctx.shadowBlur = 10;
|
| 462 |
+
ctx.shadowColor = this.color;
|
| 463 |
+
ctx.fillStyle = '#fff';
|
| 464 |
+
|
| 465 |
+
this.bullets.forEach(b => {
|
| 466 |
+
const sx = (b.x / b.z) * width + cx;
|
| 467 |
+
const sy = (b.y / b.z) * height + cy; // Note: y is inverted in 3D usually, but simplified here
|
| 468 |
+
// Adjust perspective y to be relative to center
|
| 469 |
+
const screenY = height - (b.y * height * 0.5); // Rough approximation for gameplay feel
|
| 470 |
+
|
| 471 |
+
// Better projection for gameplay objects
|
| 472 |
+
const projX = (b.x * width * 0.8) + cx;
|
| 473 |
+
const projY = height * 0.8; // Shoot from bottom plane
|
| 474 |
+
|
| 475 |
+
// Scale bullet size
|
| 476 |
+
const scale = 500 / b.z;
|
| 477 |
+
if(scale > 0) {
|
| 478 |
+
ctx.beginPath();
|
| 479 |
+
ctx.arc(projX, projY - (b.z * 0.5), 3 * scale, 0, Math.PI * 2);
|
| 480 |
+
ctx.fill();
|
| 481 |
+
}
|
| 482 |
+
});
|
| 483 |
+
|
| 484 |
+
// Draw Ship (Simple 3D wireframe-ish look)
|
| 485 |
+
const shipX = this.x * width * 0.4 + cx;
|
| 486 |
+
const shipY = height * 0.85;
|
| 487 |
+
const size = 40;
|
| 488 |
+
|
| 489 |
+
ctx.shadowBlur = 20;
|
| 490 |
+
ctx.shadowColor = this.color;
|
| 491 |
+
ctx.strokeStyle = this.color;
|
| 492 |
+
ctx.lineWidth = 2;
|
| 493 |
+
|
| 494 |
+
// Main body triangle
|
| 495 |
+
ctx.beginPath();
|
| 496 |
+
ctx.moveTo(shipX, shipY - size);
|
| 497 |
+
ctx.lineTo(shipX - size, shipY + size);
|
| 498 |
+
ctx.lineTo(shipX, shipY + size * 0.7); // Engine indent
|
| 499 |
+
ctx.lineTo(shipX + size, shipY + size);
|
| 500 |
+
ctx.closePath();
|
| 501 |
+
ctx.stroke();
|
| 502 |
+
|
| 503 |
+
// Engine glow
|
| 504 |
+
ctx.fillStyle = `rgba(0, 243, 255, ${Math.random() * 0.5 + 0.5})`;
|
| 505 |
+
ctx.beginPath();
|
| 506 |
+
ctx.moveTo(shipX - size * 0.5, shipY + size * 0.8);
|
| 507 |
+
ctx.lineTo(shipX, shipY + size * 1.5 + Math.random() * 20);
|
| 508 |
+
ctx.lineTo(shipX + size * 0.5, shipY + size * 0.8);
|
| 509 |
+
ctx.fill();
|
| 510 |
+
|
| 511 |
+
ctx.shadowBlur = 0;
|
| 512 |
+
}
|
| 513 |
+
}
|
| 514 |
+
|
| 515 |
+
// 3. Enemies & Obstacles
|
| 516 |
+
class Object3D {
|
| 517 |
+
constructor(type) {
|
| 518 |
+
this.type = type; // 'asteroid' or 'enemy'
|
| 519 |
+
this.x = (Math.random() - 0.5) * 2.5; // Random X
|
| 520 |
+
this.y = (Math.random() - 0.5) * 1; // Random Y spread
|
| 521 |
+
this.z = 2000;
|
| 522 |
+
this.active = true;
|
| 523 |
+
this.rotation = Math.random() * Math.PI;
|
| 524 |
+
this.rotSpeed = (Math.random() - 0.5) * 0.1;
|
| 525 |
+
this.size = Math.random() * 0.5 + 0.5;
|
| 526 |
+
}
|
| 527 |
+
|
| 528 |
+
update() {
|
| 529 |
+
this.z -= speed;
|
| 530 |
+
this.rotation += this.rotSpeed;
|
| 531 |
+
if (this.z < 10) {
|
| 532 |
+
this.active = false;
|
| 533 |
+
// If it passes player, maybe damage?
|
| 534 |
+
if (Math.abs(this.x - player.x) < 0.3 && this.type === 'asteroid') {
|
| 535 |
+
takeDamage(10);
|
| 536 |
+
createExplosion(0, 0, 0, 'red'); // Screen shake effect essentially
|
| 537 |
+
}
|
| 538 |
+
}
|
| 539 |
+
}
|
| 540 |
+
|
| 541 |
+
draw() {
|
| 542 |
+
const scale = 500 / this.z;
|
| 543 |
+
const screenX = (this.x * width * 0.8) + cx;
|
| 544 |
+
const screenY = cy + (this.y * height * 0.5); // Center projection
|
| 545 |
+
|
| 546 |
+
ctx.save();
|
| 547 |
+
ctx.translate(screenX, screenY);
|
| 548 |
+
ctx.scale(scale * this.size, scale * this.size);
|
| 549 |
+
ctx.rotate(this.rotation);
|
| 550 |
+
|
| 551 |
+
if (this.type === 'asteroid') {
|
| 552 |
+
ctx.strokeStyle = '#888';
|
| 553 |
+
ctx.fillStyle = '#111';
|
| 554 |
+
ctx.lineWidth = 2;
|
| 555 |
+
ctx.beginPath();
|
| 556 |
+
// Draw a rough polygon
|
| 557 |
+
for(let i=0; i<6; i++) {
|
| 558 |
+
const angle = (i / 6) * Math.PI * 2;
|
| 559 |
+
const r = 30 + Math.sin(i * 3) * 10;
|
| 560 |
+
const px = Math.cos(angle) * r;
|
| 561 |
+
const py = Math.sin(angle) * r;
|
| 562 |
+
if(i===0) ctx.moveTo(px, py);
|
| 563 |
+
else ctx.lineTo(px, py);
|
| 564 |
+
}
|
| 565 |
+
ctx.closePath();
|
| 566 |
+
ctx.fill();
|
| 567 |
+
ctx.stroke();
|
| 568 |
+
} else if (this.type === 'enemy') {
|
| 569 |
+
ctx.shadowBlur = 15;
|
| 570 |
+
ctx.shadowColor = '#bc13fe';
|
| 571 |
+
ctx.fillStyle = '#bc13fe';
|
| 572 |
+
|
| 573 |
+
// Drone shape
|
| 574 |
+
ctx.beginPath();
|
| 575 |
+
ctx.moveTo(0, -30);
|
| 576 |
+
ctx.lineTo(20, 10);
|
| 577 |
+
ctx.lineTo(0, 0);
|
| 578 |
+
ctx.lineTo(-20, 10);
|
| 579 |
+
ctx.closePath();
|
| 580 |
+
ctx.fill();
|
| 581 |
+
|
| 582 |
+
// Core
|
| 583 |
+
ctx.fillStyle = '#fff';
|
| 584 |
+
ctx.beginPath();
|
| 585 |
+
ctx.arc(0, 0, 5, 0, Math.PI*2);
|
| 586 |
+
ctx.fill();
|
| 587 |
+
ctx.shadowBlur = 0;
|
| 588 |
+
}
|
| 589 |
+
|
| 590 |
+
ctx.restore();
|
| 591 |
+
}
|
| 592 |
+
}
|
| 593 |
+
|
| 594 |
+
// 4. Particles (Explosions)
|
| 595 |
+
class Particle {
|
| 596 |
+
constructor(x, y, color) {
|
| 597 |
+
this.x = x;
|
| 598 |
+
this.y = y;
|
| 599 |
+
this.vx = (Math.random() - 0.5) * 10;
|
| 600 |
+
this.vy = (Math.random() - 0.5) * 10;
|
| 601 |
+
this.life = 1.0;
|
| 602 |
+
this.color = color;
|
| 603 |
+
this.size = Math.random() * 5 + 2;
|
| 604 |
+
}
|
| 605 |
+
update() {
|
| 606 |
+
this.x += this.vx;
|
| 607 |
+
this.y += this.vy;
|
| 608 |
+
this.life -= 0.03;
|
| 609 |
+
this.size *= 0.95;
|
| 610 |
+
}
|
| 611 |
+
draw() {
|
| 612 |
+
ctx.globalAlpha = this.life;
|
| 613 |
+
ctx.fillStyle = this.color;
|
| 614 |
+
ctx.beginPath();
|
| 615 |
+
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
|
| 616 |
+
ctx.fill();
|
| 617 |
+
ctx.globalAlpha = 1.0;
|
| 618 |
+
}
|
| 619 |
+
}
|
| 620 |
+
|
| 621 |
+
// --- Game Logic Setup ---
|
| 622 |
+
|
| 623 |
+
const stars = Array.from({ length: 300 }, () => new Star());
|
| 624 |
+
let player = new Player();
|
| 625 |
+
let objects = [];
|
| 626 |
+
let particles = [];
|
| 627 |
+
let animationId;
|
| 628 |
+
|
| 629 |
+
function createExplosion(x, y, color) {
|
| 630 |
+
for(let i=0; i<15; i++) {
|
| 631 |
+
particles.push(new Particle(x, y, color));
|
| 632 |
+
}
|
| 633 |
+
}
|
| 634 |
+
|
| 635 |
+
function takeDamage(amount) {
|
| 636 |
+
health -= amount;
|
| 637 |
+
healthFillEl.style.width = `${health}%`;
|
| 638 |
+
|
| 639 |
+
// Screen shake effect
|
| 640 |
+
canvas.style.transform = `translate(${Math.random()*20-10}px, ${Math.random()*20-10}px)`;
|
| 641 |
+
setTimeout(() => canvas.style.transform = 'none', 50);
|
| 642 |
+
|
| 643 |
+
if (health <= 0) {
|
| 644 |
+
endGame();
|
| 645 |
+
}
|
| 646 |
+
}
|
| 647 |
+
|
| 648 |
+
function spawnObject() {
|
| 649 |
+
// Difficulty curve
|
| 650 |
+
const spawnRate = Math.max(20, 60 - Math.floor(score / 500));
|
| 651 |
+
|
| 652 |
+
if (frameCount % spawnRate === 0) {
|
| 653 |
+
const type = Math.random() > 0.7 ? 'enemy' : 'asteroid';
|
| 654 |
+
objects.push(new Object3D(type));
|
| 655 |
+
}
|
| 656 |
+
}
|
| 657 |
+
|
| 658 |
+
function checkCollisions() {
|
| 659 |
+
objects.forEach(obj => {
|
| 660 |
+
if (!obj.active) return;
|
| 661 |
+
|
| 662 |
+
// Bullet Collision
|
| 663 |
+
player.bullets.forEach((b, bIndex) => {
|
| 664 |
+
if (b.z < obj.z + 50 && b.z > obj.z - 50) {
|
| 665 |
+
// Check X distance roughly
|
| 666 |
+
// Map bullet relative X (-1 to 1) to Object X range
|
| 667 |
+
// Simplified 3D distance check
|
| 668 |
+
const dx = b.x - obj.x;
|
| 669 |
+
const dy = (player.y - 0.5) - obj.y; // Adjust for player plane
|
| 670 |
+
|
| 671 |
+
if (Math.sqrt(dx*dx + dy*dy) < 0.3) {
|
| 672 |
+
// Hit
|
| 673 |
+
obj.active = false;
|
| 674 |
+
player.bullets.splice(bIndex, 1);
|
| 675 |
+
|
| 676 |
+
// Visuals
|
| 677 |
+
const sx = (obj.x * width * 0.8) + cx;
|
| 678 |
+
const sy = cy + (obj.y * height * 0.5);
|
| 679 |
+
createExplosion(sx, sy, obj.type === 'enemy' ? '#bc13fe' : '#aaa');
|
| 680 |
+
|
| 681 |
+
// Score
|
| 682 |
+
if (obj.type === 'enemy') {
|
| 683 |
+
score += 200;
|
| 684 |
+
scoreEl.innerText = score;
|
| 685 |
+
} else {
|
| 686 |
+
score += 50;
|
| 687 |
+
scoreEl.innerText = score;
|
| 688 |
+
}
|
| 689 |
+
}
|
| 690 |
+
}
|
| 691 |
+
});
|
| 692 |
+
|
| 693 |
+
// Player Collision (Direct hit)
|
| 694 |
+
if (obj.z < 150 && obj.z > 50) {
|
| 695 |
+
const dx = player.x - obj.x;
|
| 696 |
+
if (Math.abs(dx) < 0.2) {
|
| 697 |
+
obj.active = false;
|
| 698 |
+
createExplosion(cx, height * 0.8, '#ff2a6d');
|
| 699 |
+
takeDamage(20);
|
| 700 |
+
}
|
| 701 |
+
}
|
| 702 |
+
});
|
| 703 |
+
}
|
| 704 |
+
|
| 705 |
+
function loop() {
|
| 706 |
+
if (!isPlaying) return;
|
| 707 |
+
|
| 708 |
+
// Clear Canvas
|
| 709 |
+
ctx.fillStyle = 'rgba(5, 5, 5, 0.4)'; // Trail effect for motion blur
|
| 710 |
+
ctx.fillRect(0, 0, width, height);
|
| 711 |
+
|
| 712 |
+
frameCount++;
|
| 713 |
+
|
| 714 |
+
// Increase speed gradually
|
| 715 |
+
speed = 15 + (score / 1000);
|
| 716 |
+
|
| 717 |
+
// Update Stars
|
| 718 |
+
stars.forEach(star => {
|
| 719 |
+
star.update(speed);
|
| 720 |
+
star.draw();
|
| 721 |
+
});
|
| 722 |
+
|
| 723 |
+
// Update Player
|
| 724 |
+
player.update();
|
| 725 |
+
player.draw();
|
| 726 |
+
|
| 727 |
+
// Update Objects
|
| 728 |
+
objects = objects.filter(obj => obj.active);
|
| 729 |
+
objects.forEach(obj => {
|
| 730 |
+
obj.update();
|
| 731 |
+
obj.draw();
|
| 732 |
+
});
|
| 733 |
+
|
| 734 |
+
// Update Particles
|
| 735 |
+
particles = particles.filter(p => p.life > 0);
|
| 736 |
+
particles.forEach(p => {
|
| 737 |
+
p.update();
|
| 738 |
+
p.draw();
|
| 739 |
+
});
|
| 740 |
+
|
| 741 |
+
spawnObject();
|
| 742 |
+
checkCollisions();
|
| 743 |
+
|
| 744 |
+
animationId = requestAnimationFrame(loop);
|
| 745 |
+
}
|
| 746 |
+
|
| 747 |
+
function startGame() {
|
| 748 |
+
isPlaying = true;
|
| 749 |
+
score = 0;
|
| 750 |
+
health = 100;
|
| 751 |
+
speed = 15;
|
| 752 |
+
objects = [];
|
| 753 |
+
particles = [];
|
| 754 |
+
player.bullets = [];
|
| 755 |
+
player.x = 0;
|
| 756 |
+
|
| 757 |
+
scoreEl.innerText = '0';
|
| 758 |
+
healthFillEl.style.width = '100%';
|
| 759 |
+
|
| 760 |
+
startScreen.classList.add('hidden');
|
| 761 |
+
gameOverScreen.classList.add('hidden');
|
| 762 |
+
|
| 763 |
+
loop();
|
| 764 |
+
}
|
| 765 |
+
|
| 766 |
+
function endGame() {
|
| 767 |
+
isPlaying = false;
|
| 768 |
+
cancelAnimationFrame(animationId);
|
| 769 |
+
finalScoreEl.innerText = score;
|
| 770 |
+
gameOverScreen.classList.remove('hidden');
|
| 771 |
+
}
|
| 772 |
+
|
| 773 |
+
// --- Event Listeners ---
|
| 774 |
+
|
| 775 |
+
window.addEventListener('keydown', e => {
|
| 776 |
+
if (e.code === 'ArrowLeft') keys.ArrowLeft = true;
|
| 777 |
+
if (e.code === 'ArrowRight') keys.ArrowRight = true;
|
| 778 |
+
if (e.code === 'Space') keys.Space = true;
|
| 779 |
+
});
|
| 780 |
+
|
| 781 |
+
window.addEventListener('keyup', e => {
|
| 782 |
+
if (e.code === 'ArrowLeft') keys.ArrowLeft = false;
|
| 783 |
+
if (e.code === 'ArrowRight') keys.ArrowRight = false;
|
| 784 |
+
if (e.code === 'Space') keys.Space = false;
|
| 785 |
+
});
|
| 786 |
+
|
| 787 |
+
// Mouse/Touch Drag for movement
|
| 788 |
+
window.addEventListener('mousedown', () => keys.Space = true);
|
| 789 |
+
window.addEventListener('mouseup', () => keys.Space = false);
|
| 790 |
+
|
| 791 |
+
// Touch Logic for Mobile
|
| 792 |
+
btnLeft.addEventListener('touchstart', (e) => { e.preventDefault(); touchInput = -1; });
|
| 793 |
+
btnLeft.addEventListener('touchend', (e) => { e.preventDefault(); touchInput = 0; });
|
| 794 |
+
|
| 795 |
+
btnRight.addEventListener('touchstart', (e) => { e.preventDefault(); touchInput = 1; });
|
| 796 |
+
btnRight.addEventListener('touchend', (e) => { e.preventDefault(); touchInput = 0; });
|
| 797 |
+
|
| 798 |
+
// Tap center to shoot on mobile (simplified)
|
| 799 |
+
canvas.addEventListener('touchstart', (e) => {
|
| 800 |
+
if(e.touches.length > 0) {
|
| 801 |
+
const t = e.touches[0];
|
| 802 |
+
if(t.clientX > width * 0.3 && t.clientX < width * 0.7) {
|
| 803 |
+
touchInput = 2; // Shoot code
|
| 804 |
+
}
|
| 805 |
+
}
|
| 806 |
+
});
|
| 807 |
+
canvas.addEventListener('touchend', (e) => {
|
| 808 |
+
touchInput = 0;
|
| 809 |
+
});
|
| 810 |
+
|
| 811 |
+
startBtn.addEventListener('click', startGame);
|
| 812 |
+
restartBtn.addEventListener('click', startGame);
|
| 813 |
+
|
| 814 |
+
// Initial render for background
|
| 815 |
+
ctx.fillStyle = '#050505';
|
| 816 |
+
ctx.fillRect(0, 0, width, height);
|
| 817 |
+
stars.forEach(star => star.draw());
|
| 818 |
+
|
| 819 |
+
</script>
|
| 820 |
+
</body>
|
| 821 |
+
</html>
|