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//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef THIRD_PARTY_ODML_LITERT_LM_RUNTIME_ENGINE_ENGINE_FACTORY_H_
#define THIRD_PARTY_ODML_LITERT_LM_RUNTIME_ENGINE_ENGINE_FACTORY_H_
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "absl/container/flat_hash_map.h" // from @com_google_absl
#include "absl/functional/any_invocable.h" // from @com_google_absl
#include "absl/log/absl_log.h" // from @com_google_absl
#include "absl/status/status.h" // from @com_google_absl
#include "absl/status/statusor.h" // from @com_google_absl
#include "absl/strings/str_cat.h" // from @com_google_absl
#include "absl/strings/string_view.h" // from @com_google_absl
#include "runtime/engine/engine.h"
#include "runtime/engine/engine_settings.h"
namespace litert::lm {
// Factory class to create Engine instances.
// The factory is a singleton class that is used to create Engine instances.
// It is used to decouple the engine creation logic from the engine
// implementation. This allows us to register different engine types and create
// them at runtime.
//
// Example usage:
// // Create an engine instance of type kLiteRTCompiledModel.
// auto engine = EngineFactory::Create(
// EngineFactory::EngineType::kLiteRTCompiledModel,
// std::move(engine_settings));
// CHECK_OK(engine);
//
// Note:
// - Ensure the desired engine type is registered (i.e., add the
// implementation library as a dependency)
//
class EngineFactory {
public:
// Function signature to create an Engine instance.
using Creator = absl::AnyInvocable<absl::StatusOr<std::unique_ptr<Engine>>(
EngineSettings settings, absl::string_view input_prompt_as_hint)>;
// The type of engine to create.
enum class EngineType {
kAdvancedLiteRTCompiledModel,
kLiteRTCompiledModel,
};
// Returns the string representation of the engine type.
static std::string EngineTypeToString(EngineType engine_type) {
switch (engine_type) {
case EngineType::kLiteRTCompiledModel:
return "kLiteRTCompiledModel";
default:
return "Unknown";
}
}
// Creates a default Engine instance of type kLiteRTCompiledModel.
static absl::StatusOr<std::unique_ptr<Engine>> CreateDefault(
EngineSettings settings, absl::string_view input_prompt_as_hint = "") {
return Create(EngineType::kLiteRTCompiledModel, std::move(settings),
input_prompt_as_hint);
}
// Creates an Engine instance of any registered type.
// If multiple engine types are registered, the first one is used.
// The ordering of the engine can be observed using ListEngineTypes().
static absl::StatusOr<std::unique_ptr<Engine>> CreateAny(
EngineSettings settings, absl::string_view input_prompt_as_hint = "") {
auto& instance = Instance();
if (instance.registry_.size() != 1) {
ABSL_LOG(WARNING) << "Multiple engine types are registered. "
<< "Using the first one with type: "
<< EngineTypeToString(
instance.registry_.begin()->first);
}
return Create(instance.registry_.begin()->first, std::move(settings),
input_prompt_as_hint);
}
// Creates an Engine instance of the given type.
static absl::StatusOr<std::unique_ptr<Engine>> Create(
EngineType engine_type, EngineSettings settings,
absl::string_view input_prompt_as_hint = "") {
auto& instance = Instance();
auto it = instance.registry_.find(engine_type);
if (it == instance.registry_.end()) {
return absl::NotFoundError(
absl::StrCat("Engine type not found: ", engine_type));
}
return it->second(std::move(settings), input_prompt_as_hint);
};
// Returns the singleton instance of the EngineFactory.
static EngineFactory& Instance() {
static EngineFactory* instance = new EngineFactory();
return *instance;
}
// Registers a creator for the given engine type. Please use the
// LITERT_LM_REGISTER_ENGINE macro to register an engine type.
absl::Status Register(EngineType engine_type, Creator creator) {
if (registry_.contains(engine_type)) {
return absl::AlreadyExistsError(
absl::StrCat("Engine type already exists: ", engine_type));
}
registry_[engine_type] = std::move(creator);
return absl::OkStatus();
}
// Unregisters the creator for the given engine type.
absl::Status Unregister(EngineType engine_type) {
if (!registry_.contains(engine_type)) {
return absl::NotFoundError(
absl::StrCat("Engine type not found: ", engine_type));
}
registry_.erase(engine_type);
return absl::OkStatus();
}
// Lists all registered engine types.
absl::StatusOr<std::vector<EngineType>> ListEngineTypes() const {
std::vector<EngineType> engine_types;
for (const auto& [engine_type, creator] : registry_) {
engine_types.push_back(engine_type);
}
return engine_types;
}
private:
absl::flat_hash_map<EngineType, Creator> registry_;
};
// Helper struct to register an engine type with the EngineFactory.
struct EngineRegisterer {
EngineRegisterer(EngineFactory::EngineType engine_type,
EngineFactory::Creator creator) {
absl::Status status =
EngineFactory::Instance().Register(engine_type, std::move(creator));
if (!status.ok()) {
ABSL_LOG(ERROR) << "Failed to register engine: " << status;
}
}
};
#define LITERT_LM_CONCAT_INNER(x, y) x##y
#define LITERT_LM_CONCAT(x, y) LITERT_LM_CONCAT_INNER(x, y)
// Macro to register an engine type with the EngineFactory.
#define LITERT_LM_REGISTER_ENGINE(engine_type, creator) \
static const ::litert::lm::EngineRegisterer LITERT_LM_CONCAT( \
_engine_registerer_, __COUNTER__)(engine_type, creator);
} // namespace litert::lm
#endif // THIRD_PARTY_ODML_LITERT_LM_RUNTIME_ENGINE_ENGINE_FACTORY_H_
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