Polish UI/UX: loading veil, pause/touch refinement, best-lap celebration
Browse files- index.html: sunset-gradient loading veil covers the black canvas while
the three.js module resolves; faded out on the first animation frame.
- style.css: drop unloaded 'Racing Sans One' in favor of Orbitron, hide
keyboard hint on touch devices, scale HUD gauge/overlay on narrow
viewports so they no longer overlap the on-screen steering buttons,
subtle full-frame vignette, loading-veil sunset gradient + dots
keyframes, and the toastGoldIn keyframe used by new best-lap toast.
- js/game.js: fade loading veil out on first frame; backdrop blur on the
pause overlay; .pause-btn gets :active/focus-visible + hover lift;
.touch-btn gets tap-highlight removal, smoother transitions, brighter
.pressed state; showToast() gains a 'gold' variant used by the NEW
BEST LAP path for a scaled gold-glow celebration.
No gameplay/physics/logic changes.
- index.html +5 -0
- js/game.js +67 -12
- style.css +151 -10
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@@ -22,5 +22,10 @@
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<canvas id="game"></canvas>
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<canvas id="minimap" width="160" height="160"></canvas>
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<div id="controls">WASD/ARROWS Β· SPACE drift Β· SHIFT nitro Β· C camera Β· G ghost Β· P/ESC pause Β· F fullscreen Β· R restart</div>
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</body>
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</html>
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<canvas id="game"></canvas>
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<canvas id="minimap" width="160" height="160"></canvas>
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<div id="controls">WASD/ARROWS Β· SPACE drift Β· SHIFT nitro Β· C camera Β· G ghost Β· P/ESC pause Β· F fullscreen Β· R restart</div>
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+
<div id="loading-veil" role="status" aria-live="polite">
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<div class="lv-title">SUNSET RACING</div>
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<div class="lv-sub">LOADING TRACK</div>
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<div class="lv-dots"><span></span><span></span><span></span></div>
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</div>
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</body>
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</html>
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@@ -279,10 +279,12 @@ const pauseEl = document.createElement('div');
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pauseEl.id = 'pause-overlay';
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pauseEl.style.cssText = `
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position: fixed; top: 0; left: 0; right: 0; bottom: 0;
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-
background: rgba(0,0,0,0.
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display: none; align-items: center; justify-content: center;
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z-index: 400; pointer-events: auto;
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font-family: 'Orbitron', sans-serif;
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`;
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pauseEl.innerHTML = `
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<div style="text-align:center; color:white;">
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@@ -312,11 +314,25 @@ pauseStyle.textContent = `
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letter-spacing: 2px;
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cursor: pointer;
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min-width: 280px;
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-
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}
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.pause-btn:hover {
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background: rgba(255,34,0,0.3);
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border-color: #ff4422;
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}
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`;
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document.head.appendChild(pauseStyle);
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@@ -367,22 +383,31 @@ if (isTouchDevice) {
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position: fixed;
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font-family: Orbitron, sans-serif;
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font-weight: 900;
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font-size:
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background: rgba(0,0,0,0.
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color:
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border: 2px solid rgba(255,255,255,0.
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border-radius: 50%;
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width: 72px; height: 72px;
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display: flex; align-items: center; justify-content: center;
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z-index: 150;
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touch-action: manipulation;
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user-select: none; -webkit-user-select: none;
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backdrop-filter: blur(6px);
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-webkit-backdrop-filter: blur(6px);
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}
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-
.touch-btn.wide { width: 92px; border-radius: 12px; font-size: 18px; }
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-
.touch-btn:active { background: rgba(255,34,0,0.5); }
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-
.touch-btn.pressed { background: rgba(255,34,0,0.6); }
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`;
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document.head.appendChild(touchStyle);
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@@ -423,10 +448,28 @@ toastEl.style.cssText = `
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`;
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document.body.appendChild(toastEl);
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let toastTimer = 0;
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-
function showToast(msg) {
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toastEl.textContent = msg;
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toastEl.style.opacity = '1';
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-
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}
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// ββ COUNTDOWN OVERLAY ββ
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@@ -1135,7 +1178,7 @@ function update() {
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const saved = saveGhost(currentLapSamples, lastLapTime);
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if (saved) ghostData = loadGhost();
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}
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-
showToast(`NEW BEST LAP! ${formatRaceTime(lastLapTime)}`);
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}
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// Reset for next lap
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@@ -1401,10 +1444,22 @@ function update() {
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}
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}
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function animate() {
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requestAnimationFrame(animate);
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update();
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renderer.render(scene, camera);
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}
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animate();
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pauseEl.id = 'pause-overlay';
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pauseEl.style.cssText = `
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position: fixed; top: 0; left: 0; right: 0; bottom: 0;
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+
background: rgba(0,0,0,0.72);
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display: none; align-items: center; justify-content: center;
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z-index: 400; pointer-events: auto;
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font-family: 'Orbitron', sans-serif;
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backdrop-filter: blur(10px) saturate(120%);
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-webkit-backdrop-filter: blur(10px) saturate(120%);
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`;
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pauseEl.innerHTML = `
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<div style="text-align:center; color:white;">
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letter-spacing: 2px;
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cursor: pointer;
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min-width: 280px;
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text-transform: uppercase;
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outline: none;
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transition: background 0.15s, border-color 0.15s, transform 0.1s, box-shadow 0.15s;
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}
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.pause-btn:hover {
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background: rgba(255,34,0,0.3);
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border-color: #ff4422;
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transform: translateY(-1px);
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box-shadow: 0 6px 18px rgba(255,34,0,0.25);
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}
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.pause-btn:active {
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background: rgba(255,34,0,0.55);
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border-color: #ff6644;
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transform: translateY(0);
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box-shadow: 0 2px 8px rgba(255,34,0,0.3);
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}
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.pause-btn:focus-visible {
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border-color: #00eaff;
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box-shadow: 0 0 0 3px rgba(0,234,255,0.25);
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}
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`;
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document.head.appendChild(pauseStyle);
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position: fixed;
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font-family: Orbitron, sans-serif;
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font-weight: 900;
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font-size: 26px;
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background: rgba(0,0,0,0.38);
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color: #fff;
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border: 2px solid rgba(255,255,255,0.45);
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border-radius: 50%;
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width: 72px; height: 72px;
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display: flex; align-items: center; justify-content: center;
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z-index: 150;
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touch-action: manipulation;
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user-select: none; -webkit-user-select: none;
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-webkit-tap-highlight-color: transparent;
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backdrop-filter: blur(6px);
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-webkit-backdrop-filter: blur(6px);
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text-shadow: 0 2px 6px rgba(0,0,0,0.7);
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box-shadow: 0 4px 14px rgba(0,0,0,0.4), inset 0 1px 0 rgba(255,255,255,0.1);
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transition: transform 0.08s ease-out, background 0.08s ease-out, border-color 0.12s ease-out;
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}
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.touch-btn.wide { width: 96px; border-radius: 14px; font-size: 16px; letter-spacing: 2px; }
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.touch-btn:active { background: rgba(255,34,0,0.5); transform: scale(0.94); }
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.touch-btn.pressed {
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background: rgba(255,34,0,0.65);
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border-color: #ffb0a0;
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transform: scale(0.92);
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box-shadow: 0 0 22px rgba(255,68,34,0.6), inset 0 1px 0 rgba(255,255,255,0.15);
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}
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`;
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document.head.appendChild(touchStyle);
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`;
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document.body.appendChild(toastEl);
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let toastTimer = 0;
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function showToast(msg, variant) {
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toastEl.textContent = msg;
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toastEl.style.opacity = '1';
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// Reset any gold animation/class left over from a previous best-lap toast
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toastEl.classList.remove('toast-gold');
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// offset reflow so re-adding the class restarts the keyframes
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void toastEl.offsetWidth;
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if (variant === 'gold') {
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toastEl.style.color = '#ffd700';
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toastEl.style.fontSize = '42px';
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toastEl.style.letterSpacing = '3px';
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toastEl.style.textShadow = '0 0 36px rgba(255,215,0,0.9), 0 4px 14px rgba(0,0,0,0.9)';
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toastEl.style.animation = 'toastGoldIn 2s ease-out forwards';
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toastTimer = 2;
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} else {
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toastEl.style.color = '#fff';
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toastEl.style.fontSize = '28px';
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toastEl.style.letterSpacing = '0';
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toastEl.style.textShadow = '0 0 20px rgba(255,255,255,0.6), 0 2px 8px rgba(0,0,0,0.9)';
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toastEl.style.animation = 'none';
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toastTimer = 1.2;
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}
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}
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// ββ COUNTDOWN OVERLAY ββ
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const saved = saveGhost(currentLapSamples, lastLapTime);
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if (saved) ghostData = loadGhost();
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}
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showToast(`NEW BEST LAP! ${formatRaceTime(lastLapTime)}`, 'gold');
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}
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// Reset for next lap
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}
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}
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let loadingVeilHidden = false;
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function hideLoadingVeil() {
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if (loadingVeilHidden) return;
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const veil = document.getElementById('loading-veil');
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if (!veil) { loadingVeilHidden = true; return; }
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veil.classList.add('hidden');
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// Remove from DOM after the fade-out transition so it can't steal clicks.
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setTimeout(() => { veil.remove(); }, 700);
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loadingVeilHidden = true;
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}
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function animate() {
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requestAnimationFrame(animate);
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update();
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renderer.render(scene, camera);
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if (!loadingVeilHidden) hideLoadingVeil();
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}
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animate();
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@@ -1,3 +1,10 @@
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* {
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margin: 0;
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padding: 0;
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@@ -9,6 +16,22 @@ html, body {
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height: 100%;
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overflow: hidden;
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background: #000;
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}
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#game {
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@@ -17,23 +40,141 @@ html, body {
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height: 100%;
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}
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-
/*
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-
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image-rendering: auto;
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}
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-
/*
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-
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#controls {
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position: fixed;
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-
bottom:
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left: 50%;
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transform: translateX(-50%);
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-
font-family: '
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-
font-
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color: #fff;
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-
opacity: 0.
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-
text-shadow: 0 1px
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pointer-events: none;
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-
letter-spacing:
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}
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+
/* βββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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+
* SUNSET RACING β base styles
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* Runtime UI (pause menu, touch buttons, toasts, attract
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* overlay, countdown) is styled by js/game.js via injected
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* <style> tags. This file holds the static surfaces only.
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+
* βββββββββββββββββββββββββββββββββββββββββββββββββββββββ */
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+
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* {
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| 9 |
margin: 0;
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padding: 0;
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| 16 |
height: 100%;
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overflow: hidden;
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background: #000;
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| 19 |
+
-webkit-font-smoothing: antialiased;
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+
}
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| 21 |
+
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| 22 |
+
/* Subtle cinematic vignette β tightens the frame, adds depth
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| 23 |
+
behind the HUD without affecting the 3D canvas brightness. */
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| 24 |
+
body::after {
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| 25 |
+
content: '';
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| 26 |
+
position: fixed;
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| 27 |
+
inset: 0;
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| 28 |
+
pointer-events: none;
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| 29 |
+
z-index: 100;
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| 30 |
+
background: radial-gradient(
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+
ellipse at center,
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+
transparent 55%,
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+
rgba(0, 0, 0, 0.38) 100%
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| 34 |
+
);
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| 35 |
}
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|
| 37 |
#game {
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| 40 |
height: 100%;
|
| 41 |
}
|
| 42 |
|
| 43 |
+
/* HUD canvases are positioned by js/hud.js via cssText;
|
| 44 |
+
we only hint the browser about scaling. */
|
| 45 |
+
#hud-canvas,
|
| 46 |
+
#hud-overlay {
|
| 47 |
image-rendering: auto;
|
| 48 |
}
|
| 49 |
|
| 50 |
+
/* Keyboard hint strip at the bottom of the screen. */
|
|
|
|
| 51 |
#controls {
|
| 52 |
position: fixed;
|
| 53 |
+
bottom: 12px;
|
| 54 |
left: 50%;
|
| 55 |
transform: translateX(-50%);
|
| 56 |
+
font-family: 'Orbitron', sans-serif;
|
| 57 |
+
font-weight: 700;
|
| 58 |
+
font-size: 12px;
|
| 59 |
color: #fff;
|
| 60 |
+
opacity: 0.45;
|
| 61 |
+
text-shadow: 0 1px 6px rgba(0, 0, 0, 0.9);
|
| 62 |
pointer-events: none;
|
| 63 |
+
letter-spacing: 3px;
|
| 64 |
+
white-space: nowrap;
|
| 65 |
+
text-transform: uppercase;
|
| 66 |
+
z-index: 140;
|
| 67 |
+
transition: opacity 0.3s ease;
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
#controls:hover { opacity: 0.75; }
|
| 71 |
+
|
| 72 |
+
/* Hide the keyboard hint when running on a touch device β the
|
| 73 |
+
on-screen touch buttons serve as the control reference there,
|
| 74 |
+
and the hint string otherwise collides with them. */
|
| 75 |
+
@media (hover: none) and (pointer: coarse) {
|
| 76 |
+
#controls { display: none; }
|
| 77 |
+
}
|
| 78 |
+
|
| 79 |
+
/* On narrow viewports the hint wraps messily; shrink it. */
|
| 80 |
+
@media (max-width: 720px) {
|
| 81 |
+
#controls {
|
| 82 |
+
font-size: 10px;
|
| 83 |
+
letter-spacing: 2px;
|
| 84 |
+
white-space: normal;
|
| 85 |
+
max-width: 92vw;
|
| 86 |
+
text-align: center;
|
| 87 |
+
}
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
/* Scale the bottom-left HUD gauge down on phones so it no longer
|
| 91 |
+
overlaps the on-screen steering buttons. */
|
| 92 |
+
@media (max-width: 640px) {
|
| 93 |
+
#hud-canvas {
|
| 94 |
+
transform: scale(0.68);
|
| 95 |
+
transform-origin: bottom left;
|
| 96 |
+
}
|
| 97 |
+
#hud-overlay {
|
| 98 |
+
transform: scale(0.85);
|
| 99 |
+
transform-origin: top left;
|
| 100 |
+
}
|
| 101 |
+
}
|
| 102 |
+
|
| 103 |
+
/* βββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 104 |
+
* Loading veil β shown while game.js initializes
|
| 105 |
+
* (three.js modules, scenery generation). Faded out on
|
| 106 |
+
* the first animation frame by js/game.js.
|
| 107 |
+
* βββββββββββββββββββββββββββββββββββββββββββββββββββββββ */
|
| 108 |
+
#loading-veil {
|
| 109 |
+
position: fixed;
|
| 110 |
+
inset: 0;
|
| 111 |
+
z-index: 900;
|
| 112 |
+
display: flex;
|
| 113 |
+
flex-direction: column;
|
| 114 |
+
align-items: center;
|
| 115 |
+
justify-content: center;
|
| 116 |
+
gap: 28px;
|
| 117 |
+
pointer-events: auto;
|
| 118 |
+
background:
|
| 119 |
+
radial-gradient(ellipse at 50% 120%, #ff6a3d 0%, #8a1e3c 32%, #2a0a2a 62%, #050510 100%);
|
| 120 |
+
font-family: 'Orbitron', sans-serif;
|
| 121 |
+
color: #fff;
|
| 122 |
+
opacity: 1;
|
| 123 |
+
transition: opacity 0.6s ease-out;
|
| 124 |
+
}
|
| 125 |
+
|
| 126 |
+
#loading-veil.hidden {
|
| 127 |
+
opacity: 0;
|
| 128 |
+
pointer-events: none;
|
| 129 |
+
}
|
| 130 |
+
|
| 131 |
+
#loading-veil .lv-title {
|
| 132 |
+
font-weight: 900;
|
| 133 |
+
font-size: clamp(32px, 9vw, 68px);
|
| 134 |
+
letter-spacing: clamp(4px, 1vw, 10px);
|
| 135 |
+
text-shadow:
|
| 136 |
+
0 0 40px rgba(255, 160, 80, 0.8),
|
| 137 |
+
0 4px 24px rgba(0, 0, 0, 0.9);
|
| 138 |
+
text-align: center;
|
| 139 |
+
}
|
| 140 |
+
|
| 141 |
+
#loading-veil .lv-sub {
|
| 142 |
+
font-weight: 700;
|
| 143 |
+
font-size: clamp(11px, 2vw, 14px);
|
| 144 |
+
letter-spacing: 4px;
|
| 145 |
+
color: rgba(255, 255, 255, 0.82);
|
| 146 |
+
text-shadow: 0 2px 8px rgba(0, 0, 0, 0.7);
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
#loading-veil .lv-dots {
|
| 150 |
+
display: flex;
|
| 151 |
+
gap: 10px;
|
| 152 |
+
}
|
| 153 |
+
#loading-veil .lv-dots span {
|
| 154 |
+
width: 10px;
|
| 155 |
+
height: 10px;
|
| 156 |
+
border-radius: 50%;
|
| 157 |
+
background: #fff;
|
| 158 |
+
box-shadow: 0 0 12px rgba(255, 255, 255, 0.8);
|
| 159 |
+
animation: lvDot 1.1s ease-in-out infinite;
|
| 160 |
+
}
|
| 161 |
+
#loading-veil .lv-dots span:nth-child(2) { animation-delay: 0.15s; }
|
| 162 |
+
#loading-veil .lv-dots span:nth-child(3) { animation-delay: 0.3s; }
|
| 163 |
+
|
| 164 |
+
@keyframes lvDot {
|
| 165 |
+
0%, 100% { transform: translateY(0); opacity: 0.35; }
|
| 166 |
+
50% { transform: translateY(-8px); opacity: 1; }
|
| 167 |
+
}
|
| 168 |
+
|
| 169 |
+
/* βββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 170 |
+
* Gold-toast keyframe for the "NEW BEST LAP!" celebration.
|
| 171 |
+
* The toast element gets the .toast-gold class applied in
|
| 172 |
+
* js/game.js, which pulls this animation in.
|
| 173 |
+
* βββββββββββββββββββββββββββββββββββββββββββββββββββββββ */
|
| 174 |
+
@keyframes toastGoldIn {
|
| 175 |
+
0% { transform: translate(-50%, -50%) scale(0.6); opacity: 0; }
|
| 176 |
+
22% { transform: translate(-50%, -50%) scale(1.18); opacity: 1; }
|
| 177 |
+
40% { transform: translate(-50%, -50%) scale(1.00); opacity: 1; }
|
| 178 |
+
85% { opacity: 1; }
|
| 179 |
+
100% { opacity: 0; }
|
| 180 |
}
|