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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Pyramid Builder Adventure - Game</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <script src="https://unpkg.com/feather-icons"></script>
    <style>
        @import url('https://fonts.googleapis.com/css2?family=Poppins:wght@400;600;700&display=swap');
        
        body {
            font-family: 'Poppins', sans-serif;
            background-color: #1a1a2e;
            color: #e6e6e6;
            overflow: hidden;
        }
        .game-container {
            perspective: 1000px;
            position: relative;
            height: 100vh;
            width: 100vw;
            overflow: hidden;
            background: linear-gradient(135deg, #f5f7fa 0%, #c3cfe2 100%);
        }
        /* Modern minimalist blocks */
        .block {
            background: #fff;
            box-shadow: 0 4px 15px rgba(0,0,0,0.1);
            transition: all 0.2s ease;
        }
        .block:hover {
            transform: scale(1.1);
            box-shadow: 0 6px 20px rgba(0,0,0,0.15);
        }
        .block:active {
            cursor: grabbing;
            transform: scale(0.95);
        }
        .block-dragged {
            position: absolute;
            pointer-events: none;
            z-index: 100;
            transform: rotate(5deg);
            box-shadow: 0 10px 30px rgba(0,0,0,0.2);
        }
        /* Construction zone */
        .construction-zone {
            background: #f0f4f8;
            border-top: 2px dashed #cbd5e0;
        }
        
        .pyramid-block {
            background: #4fd1c5;
            box-shadow: 0 2px 5px rgba(0,0,0,0.1);
            transition: all 0.3s ease;
        }
        /* Particle effects */
        .particle {
            position: absolute;
            background-color: #4fd1c5;
            border-radius: 50%;
            pointer-events: none;
            opacity: 0.8;
        }
        /* UI styles */
        .game-ui {
            background-color: white;
            box-shadow: 0 2px 10px rgba(0,0,0,0.1);
            border-radius: 12px;
        }
        .btn-game {
            transition: all 0.2s ease;
            color: #4a5568;
        }
        
        .btn-game:hover {
            transform: scale(1.1);
            background-color: #e6fffa;
            color: #2c5282;
        }
</style>
</head>
<body>
    <div class="game-container">
        <!-- Game UI -->
        <div class="absolute top-4 left-4 z-10 game-ui rounded-lg p-3 flex items-center">
            <span id="blocks-counter" class="font-bold text-gray-700">Blocks: 0/10</span>
        </div>
        <div class="absolute top-4 right-4 z-10 flex space-x-2">
            <button id="pause-btn" class="game-ui p-2 rounded-lg btn-game">
                <i data-feather="pause" class="text-gray-700"></i>
            </button>
            <button id="restart-btn" class="game-ui p-2 rounded-lg btn-game">
                <i data-feather="refresh-cw" class="text-gray-700"></i>
            </button>
            <button id="home-btn" class="game-ui p-2 rounded-lg btn-game">
                <i data-feather="home" class="text-gray-700"></i>
            </button>
            <button id="sound-btn" class="game-ui p-2 rounded-lg btn-game">
                <i data-feather="volume-2" class="text-gray-700"></i>
            </button>
            <button id="language-btn" class="game-ui p-2 rounded-lg btn-game">
                <img src="https://flagcdn.com/w20/gb.png" class="w-5 h-5">
            </button>
        </div>
        <!-- Game Layout -->
        <div class="absolute inset-0 flex flex-col">
            <!-- Top Area - Blocks to Collect -->
            <div id="blocks-area" class="h-1/2 p-6 flex flex-wrap justify-center gap-6 content-start bg-white">
                <!-- Blocks will be generated here -->
            </div>
            
            <!-- Bottom Area - Pyramid Construction -->
            <div id="construction-area" class="h-1/2 relative construction-zone flex items-end justify-center">
                <div id="pyramid-base" class="w-64 h-8 bg-teal-100 rounded-sm"></div>
                <!-- Pyramid levels will be built here -->
            </div>
        </div>
        <!-- Game Overlay (for pause menu, etc) -->
        <div id="game-overlay" class="absolute inset-0 bg-white bg-opacity-90 hidden flex-col items-center justify-center z-20">
            <h2 id="pause-title" class="text-4xl font-bold mb-8 text-gray-800">Game Paused</h2>
            <button id="resume-btn" class="px-8 py-3 bg-teal-500 text-white rounded-full text-xl font-semibold mb-4 hover:bg-teal-600 transition">
                Resume Game
            </button>
            <button id="menu-btn" class="px-8 py-3 bg-gray-200 text-gray-800 rounded-full text-xl font-semibold hover:bg-gray-300 transition">
                Back to Menu
            </button>
        </div>
        <!-- Language Selector (hidden by default) -->
        <div id="language-selector" class="absolute top-16 right-4 z-30 bg-white rounded-xl shadow-lg p-2 hidden">
            <div class="flex flex-col space-y-1">
                <button class="language-option flex items-center px-4 py-3 rounded-lg hover:bg-teal-50 transition" data-lang="en">
                    <img src="https://flagcdn.com/w20/gb.png" class="w-5 h-5 mr-2"> English
                </button>
                <button class="language-option flex items-center px-4 py-3 rounded-lg hover:bg-teal-50 transition" data-lang="ar">
                    <img src="https://flagcdn.com/w20/sa.png" class="w-5 h-5 mr-2"> العربية
                </button>
            </div>
        </div>
</div>

    <script>
        feather.replace();
        // Game state
        const gameState = {
            blocksStacked: 0,
            isPaused: false,
            isMuted: false,
            language: 'en',
            heldBlock: null,
            blocksInRow: {0: 0} // Tracks blocks placed in each row
        };
// Language translations
        const translations = {
            en: {
                blocks: "Blocks",
                pause: "Pause",
                resume: "Resume",
                gamePaused: "Game Paused",
                backToMenu: "Back to Menu",
                gameComplete: "Pyramid Complete!",
                restart: "Restart"
            },
            ar: {
                blocks: "الكتل",
                pause: "إيقاف مؤقت",
                resume: "استئناف",
                gamePaused: "اللعبة متوقفة",
                backToMenu: "العودة إلى القائمة",
                gameComplete: "اكتمل الهرم!",
                restart: "إعادة التشغيل"
            }
        };
        // DOM elements
        const blocksCounter = document.getElementById('blocks-counter');
        const pauseBtn = document.getElementById('pause-btn');
        const restartBtn = document.getElementById('restart-btn');
        const homeBtn = document.getElementById('home-btn');
        const soundBtn = document.getElementById('sound-btn');
const languageBtn = document.getElementById('language-btn');
        const player = document.getElementById('player');
        const stonesContainer = document.getElementById('stones-container');
        const pyramidArea = document.getElementById('pyramid-area');
        const collectedStones = document.getElementById('collected-stones');
        const gameOverlay = document.getElementById('game-overlay');
        const pauseTitle = document.getElementById('pause-title');
        const resumeBtn = document.getElementById('resume-btn');
        const menuBtn = document.getElementById('menu-btn');
        const languageSelector = document.getElementById('language-selector');
        // Initialize game
        function initGame() {
            updateLanguage(gameState.language);
            generateBlocks();
            setupEventListeners();
            
            // Track mouse position
            document.addEventListener('mousemove', (e) => {
                if (gameState.heldBlock) {
                    gameState.heldBlock.style.left = `${e.clientX - 30}px`;
                    gameState.heldBlock.style.top = `${e.clientY - 30}px`;
                }
            });
        }
        // Create initial blocks
        function generateBlocks() {
            const blocksArea = document.getElementById('blocks-area');
            blocksArea.innerHTML = '';
            
            for (let i = 0; i < 10; i++) {
                const block = document.createElement('div');
                block.className = 'block w-14 h-14 bg-white rounded-md cursor-grab flex items-center justify-center';
                block.innerHTML = '<div class="w-10 h-10 bg-teal-100 rounded-sm"></div>';
                block.style.position = 'relative';
                block.style.transform = `rotate(${Math.random() * 6 - 3}deg)`;
                block.dataset.id = `block-${i}`;
block.addEventListener('mousedown', startDrag);
                blocksArea.appendChild(block);
            }
        }

        // Start dragging a block
        function startDrag(e) {
            if (gameState.isPaused) return;
            
            const block = e.target;
            gameState.draggedBlock = block;
            
            // Calculate initial positions
            gameState.dragStartX = e.clientX;
            gameState.dragStartY = e.clientY;
            gameState.blockStartX = block.getBoundingClientRect().left;
            gameState.blockStartY = block.getBoundingClientRect().top;
            
            // Style the dragged block
            block.style.position = 'fixed';
            block.style.zIndex = '100';
            block.style.transform = 'rotate(5deg)';
            block.style.filter = 'drop-shadow(0 0 5px rgba(0,0,0,0.5))';
            block.style.left = `${gameState.blockStartX}px`;
            block.style.top = `${gameState.blockStartY}px`;
            
            document.addEventListener('mousemove', dragBlock);
            document.addEventListener('mouseup', stopDrag);
            
            e.preventDefault();
        }

        // Drag block movement
        function dragBlock(e) {
            if (!gameState.draggedBlock) return;
            
            const block = gameState.draggedBlock;
            const dx = e.clientX - gameState.dragStartX;
            const dy = e.clientY - gameState.dragStartY;
            
            block.style.left = `${gameState.blockStartX + dx}px`;
            block.style.top = `${gameState.blockStartY + dy}px`;
        }

        // Stop dragging and drop block
        function stopDrag(e) {
            if (!gameState.draggedBlock) return;
            
            const block = gameState.draggedBlock;
            const constructionArea = document.getElementById('construction-area');
            const areaRect = constructionArea.getBoundingClientRect();
            
            // Check if dropped in construction area
            if (e.clientX >= areaRect.left && e.clientX <= areaRect.right &&
                e.clientY >= areaRect.top && e.clientY <= areaRect.bottom) {
                
                placeInPyramid(block);
            } else {
                // Return to original position
                block.style.position = 'relative';
                block.style.left = 'auto';
                block.style.top = 'auto';
                block.style.zIndex = 'auto';
                block.style.transform = '';
                block.style.filter = '';
                
                // Move back to blocks area
                document.getElementById('blocks-area').appendChild(block);
            }
            
            document.removeEventListener('mousemove', dragBlock);
            document.removeEventListener('mouseup', stopDrag);
            gameState.draggedBlock = null;
        }
}
        // Place block in pyramid
        function placeInPyramid(block) {
            if (gameState.isPaused) return;
            
            // Calculate pyramid row
            const baseWidth = 5; // Base has 5 blocks
            const row = Math.floor(Math.sqrt(gameState.blocksStacked * 2));
            const blocksInRow = baseWidth - row;
            
            // Only place block if there's space in the row
            if (blocksInRow > 0) {
                block.className = 'pyramid-block w-14 h-14 rounded-md shadow-sm absolute flex items-center justify-center';
                block.innerHTML = '<div class="w-12 h-12 bg-teal-400 rounded-sm"></div>';
                block.style.position = 'absolute';
                block.style.cursor = 'default';
// Calculate position in row
                const rowY = 14 + (row * 14); // Each row is 14px higher
                const spacing = (320 - (blocksInRow * 56)) / (blocksInRow + 1);
                const blockX = spacing + ((gameState.blocksInRow[row] || 0) * (56 + spacing));
block.style.bottom = `${rowY}px`;
                block.style.left = `${blockX}px`;
                
                document.getElementById('construction-area').appendChild(block);
                
                // Update counts
                gameState.blocksStacked++;
                gameState.blocksInRow[row] = (gameState.blocksInRow[row] || 0) + 1;
                
                // Check if row is complete
                if (gameState.blocksInRow[row] >= blocksInRow) {
                    gameState.blocksInRow[row + 1] = 0;
                }
                
                updateUI();
                
                // Check for win condition
                if (gameState.blocksStacked >= 10) {
                    pauseGame();
                    pauseTitle.textContent = translations[gameState.language].gameComplete;
                }
                
                // Create particles
                createParticles(block);
            } else {
                // Return to blocks area if no space
                block.style.position = 'relative';
                block.style.left = 'auto';
                block.style.top = 'auto';
                block.style.zIndex = 'auto';
                block.style.transform = '';
                block.style.filter = '';
                
                document.getElementById('blocks-area').appendChild(block);
            }
}
// Create particle effects
        function createParticles(element) {
            const rect = element.getBoundingClientRect();
            const centerX = rect.left + rect.width / 2;
            const centerY = rect.top + rect.height / 2;
            
            for (let i = 0; i < 15; i++) {
                const particle = document.createElement('div');
                particle.className = 'particle';
                
                const size = Math.random() * 5 + 2;
                particle.style.width = `${size}px`;
                particle.style.height = `${size}px`;
                
                const angle = Math.random() * Math.PI * 2;
                const distance = Math.random() * 30 + 10;
                const duration = Math.random() * 1 + 0.5;
                
                particle.style.left = `${centerX}px`;
                particle.style.top = `${centerY}px`;
                
                document.body.appendChild(particle);
                
                setTimeout(() => {
                    particle.style.transform = `translate(${Math.cos(angle) * distance}px, ${Math.sin(angle) * distance}px)`;
                    particle.style.opacity = '0';
                }, 10);
                
                setTimeout(() => {
                    particle.remove();
                }, duration * 1000);
            }
        }
        
        // Pause/resume game
        function pauseGame() {
            gameState.isPaused = true;
            gameOverlay.classList.remove('hidden');
            pauseBtn.innerHTML = `<i data-feather="play"></i>`;
            feather.replace();
        }
        
        function resumeGame() {
            gameState.isPaused = false;
            gameOverlay.classList.add('hidden');
            pauseBtn.innerHTML = `<i data-feather="pause"></i>`;
            feather.replace();
        }
        
        // Toggle sound
        function toggleSound() {
            gameState.isMuted = !gameState.isMuted;
            soundBtn.innerHTML = `<i data-feather="${gameState.isMuted ? 'volume-x' : 'volume-2'}"></i>`;
            feather.replace();
        }
        
        // Update UI language
        function updateLanguage(lang) {
            gameState.language = lang;
            document.documentElement.lang = lang;
            document.documentElement.dir = lang === 'ar' ? 'rtl' : 'ltr';
            
            const texts = translations[lang];
            
            // Update UI text
            blocksCounter.textContent = `${texts.blocks}: ${gameState.blocksStacked}/10`;
            pauseBtn.innerHTML = `<i data-feather="pause"></i>`;
            restartBtn.innerHTML = `<i data-feather="refresh-cw"></i>`;
            pauseTitle.textContent = texts.gamePaused;
            resumeBtn.textContent = texts.resume;
            menuBtn.textContent = texts.backToMenu;
            
            // Update flag icon
            languageBtn.innerHTML = `<img src="https://flagcdn.com/w20/${lang === 'en' ? 'gb' : 'sa'}.png" class="w-5 h-5">`;
            
            feather.replace();
        }
        
        // Update UI elements
        function updateUI() {
            blocksCounter.textContent = `${translations[gameState.language].blocks}: ${gameState.blocksStacked}/10`;
        }
        // Setup event listeners
        function setupEventListeners() {
pauseBtn.addEventListener('click', () => {
                if (gameState.isPaused) {
                    resumeGame();
                } else {
                    pauseGame();
                }
            });
            restartBtn.addEventListener('click', () => {
                // Reset game state
                gameState.blocksStacked = 0;
                gameState.isPaused = false;
                
                // Clear UI
                // Clear pyramid
                document.getElementById('construction-area').innerHTML = 
                    '<div id="pyramid-base" class="w-64 h-8 bg-yellow-800 rounded-sm"></div>';
                
                // Reset game state
                gameState.blocksInRow = {0: 0};
                
                // Regenerate blocks
                generateBlocks();
// Update UI
                updateUI();
                gameOverlay.classList.add('hidden');
                pauseBtn.innerHTML = `<i data-feather="pause"></i>`;
                feather.replace();
            });
            
            soundBtn.addEventListener('click', toggleSound);
            
            languageBtn.addEventListener('click', () => {
                languageSelector.classList.toggle('hidden');
            });
            
            resumeBtn.addEventListener('click', resumeGame);
            menuBtn.addEventListener('click', () => {
                window.location.href = 'index.html';
            });

            homeBtn.addEventListener('click', () => {
                window.location.href = 'index.html';
            });
// Language selection
            document.querySelectorAll('.language-option').forEach(option => {
                option.addEventListener('click', () => {
                    updateLanguage(option.dataset.lang);
                    languageSelector.classList.add('hidden');
                });
            });
            
            // Keyboard controls
}
        
        // Initialize the game
        initGame();
    </script>
</body>
</html>