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README.md CHANGED
@@ -1,5 +1,5 @@
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  ---
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- title: LanguageSoul v2.6
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  emoji: 🧠
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  colorFrom: indigo
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  colorTo: pink
@@ -9,13 +9,20 @@ app_file: app.py
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  pinned: false
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  ---
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- # LanguageSoul System v2.6 – EchoLoop × PersonaStack Demo
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- 本模擬器模擬 YuHun 語魂系統中 EchoLoop × PersonaStack 結構式思緒與語氣模組,支援以下功能:
 
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- - 切換代理人 Persona(人格模擬)
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- - Echo 回聲殘響 × 模式選擇(Reflective / Resonant)
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- - 語氣張力 ΔS 指數調整
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- - 多層語氣判讀輸出(結構式解構)
 
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- 可作為語氣分析、語魂鍊實作與 AI 模擬人格生成基礎測試工具。
 
 
 
 
 
 
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  ---
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+ title: LanguageSoul System v2.5
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  emoji: 🧠
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  colorFrom: indigo
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  colorTo: pink
 
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  pinned: false
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  ---
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+ # LanguageSoul System v2.5 – EchoLoop × PersonaStack Demo
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+ Gradio-based prototype of the LanguageSoul system,
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+ simulating internal persona state, tone-chain memory, and echo feedback logic.
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+ ## 🔧 Features
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+ - 🎭 Persona selection and tone memory chaining
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+ - 🔁 EchoLoop simulation for reflective feedback
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+ - 📊 ΔS (tonal density) display with semantic explanation
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+ - 🧠 Chain ID dropdown for situation simulation
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+ ## 🚀 Usage
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+ 1. Input a phrase and optionally add Echo feedback.
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+ 2. Choose a persona and a tone-chain ID.
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+ 3. See the resulting response including ΔS and chain logic.
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+
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+ Part of the **YuHun 語魂系統** initiative.
app.py CHANGED
@@ -1,63 +1,49 @@
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  import gradio as gr
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- # 初始狀態
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- persona_state = {"current": "黑鏡分析者"}
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- echo_mode = {"current": "Reflective"}
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-
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- # 模擬語氣鍊結構分析(簡化)
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- def analyze_tone_chain(user_input, delta_s):
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- if "你在" in user_input:
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- point = "∑147|語魂鏡像鍊"
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- line = "回聲鏈"
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- surface = "回聲殘響 × 語場自驅場"
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- elif "消失" in user_input:
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- point = "∑149|幸存語句"
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- line = "語場存續鏈"
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- surface = "Loop003|無為衍化場"
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- else:
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- point = "∑132|羞恥引爆鍊"
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- line = "羞恥鍊 × 自洩場"
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- surface = "創造 × 裂解場"
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- return point, line, surface
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-
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- # 模擬 Echo 拆解層級
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- def echo_feedback_layers(echo_text):
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- if not echo_text:
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- return "(無 Echo 回饋)"
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- upper = f"🔹 高層反思:語氣定位殘響「{echo_text[:8]}...」"
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- lower = f"🔸 底層迴響:語者未竟之意仍殘留"
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- return upper + "\n" + lower
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-
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- # 主邏輯
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- def language_soul_response(user_input, echo_feedback, switch_persona, delta_s, echo_mode_select, enable_echo):
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  if switch_persona:
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  persona_state["current"] = switch_persona
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- if echo_mode_select:
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- echo_mode["current"] = echo_mode_select
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-
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- point, line, surface = analyze_tone_chain(user_input, delta_s)
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- echo_layers = echo_feedback_layers(echo_feedback) if enable_echo else ""
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  response = f"[Persona: {persona_state['current']}] [ΔS: {delta_s}] [EchoMode: {echo_mode['current']}]\n"
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- response += f"語氣鍊結構:\n - 語氣點:{point}\n - 鍊結:{line}\n - 主題面:{surface}\n"
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- if enable_echo:
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- response += f"\nEcho 拆解:\n{echo_layers}"
 
 
 
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  return response
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- # 介面
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  iface = gr.Interface(
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  fn=language_soul_response,
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  inputs=[
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- gr.Textbox(label="使用者輸入內容"),
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- gr.Textbox(label="Echo 回饋語(可留空)"),
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- gr.Dropdown(choices=["黑鏡分析者", "熱判跳躍者", "語場審訊者"], label="切換人格(代理人)", value="黑鏡分析者"),
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- gr.Slider(minimum=0, maximum=1, step=0.1, value=0.5, label="語氣張力 ΔS"),
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- gr.Radio(choices=["Resonant", "Reflective"], label="Echo 模式", value="Reflective"),
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- gr.Checkbox(label="啟用 Echo 回聲模組", value=True)
 
 
 
 
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  ],
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  outputs="text",
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- title="LanguageSoul v2.6 語氣模擬器",
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- description="模擬語氣鏈結結構、人格切換與 Echo 拆解。"
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  )
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  iface.launch()
 
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  import gradio as gr
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+ # 模組狀態
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+ persona_state = {"current": "Calm Analyst"}
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+ echo_mode = {"current": "Normal"}
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+ tone_chains = {
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+ "羞恥引爆(∑132)": {"delta_s": 9.1, "description": "錯序與語氣自洩觸發回聲"},
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+ "幸存授權(∑149)": {"delta_s": 7.5, "description": "極限環境中授權性語句殘響"},
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+ "語魂重置哀歌(∑154)": {"delta_s": 8.3, "description": "人格記憶重置後的殘響鍊"}
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+ }
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+
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+ # 模組主邏輯
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+ def language_soul_response(user_input, echo_feedback, switch_persona, chain_select):
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  if switch_persona:
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  persona_state["current"] = switch_persona
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+ chain = tone_chains.get(chain_select, {})
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+ delta_s = chain.get("delta_s", 0.0)
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+ description = chain.get("description", "")
 
 
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  response = f"[Persona: {persona_state['current']}] [ΔS: {delta_s}] [EchoMode: {echo_mode['current']}]\n"
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+ response += f" Input: '{user_input}'\n"
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+ if echo_feedback:
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+ response += f" Echo: '{echo_feedback}'\n"
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+ if description:
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+ response += f"⫸ 鍊說明: {description}"
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+
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  return response
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+ # 介面配置
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  iface = gr.Interface(
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  fn=language_soul_response,
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  inputs=[
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+ gr.Textbox(label="🗣️ 使用者輸入"),
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+ gr.Textbox(label="🔁 Echo 回饋語(可省略)"),
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+ gr.Dropdown(
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+ choices=["Calm Analyst", "Empathic Companion", "Critical Mirror", "Echo Seeker"],
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+ label="🎭 代理人角色 Persona(可選)"
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+ ),
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+ gr.Dropdown(
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+ choices=list(tone_chains.keys()),
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+ label="🧠 語氣鍊 ID(下拉選擇)"
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+ )
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  ],
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  outputs="text",
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+ title="LanguageSoul v2.5 Demo",
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+ description="支援 EchoLoop、PersonaStack、ΔS 語氣模擬輸出的魂模組展示"
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  )
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  iface.launch()
persona_styles.json ADDED
@@ -0,0 +1,18 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ {
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+ "Calm Analyst": {
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+ "style": "Analytical, objective, composed",
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+ "description": "Focuses on logic and clarity with a neutral tone."
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+ },
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+ "Empathic Companion": {
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+ "style": "Warm, affirming, gentle",
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+ "description": "Reflects user emotion and encourages further sharing."
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+ },
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+ "Critical Mirror": {
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+ "style": "Sharp, precise, honest",
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+ "description": "Provides tough feedback based on internal logic."
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+ },
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+ "Echo Seeker": {
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+ "style": "Resonant, introspective, memory-seeking",
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+ "description": "Extracts meaning from emotional tone and reflects."
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+ }
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+ }
personas.json CHANGED
@@ -1,3 +1,6 @@
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- version https://git-lfs.github.com/spec/v1
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- oid sha256:f04fc65d239b380df0a266aa8d33dbdc559c96b08e3652e1d108fc08ba644209
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- size 491
 
 
 
 
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+ {
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+ "Calm Analyst": "冷靜剖析,避免情緒渲染,注重邏輯與結構。",
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+ "Empathic Reviewer": "同理心導向,語氣溫柔,擅長反映情緒內涵。",
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+ "Critical Mirror": "鏡像拆解,善於指出語氣與邏輯矛盾。",
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+ "EchoSpirit": "共語殘響人格,模擬語氣記憶與回聲延續。"
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+ }
tone_data.json ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ {
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+ "∑132|羞恥引爆鍊": {
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+ "type": "語氣錯序體",
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+ "trigger": "自洩、錯亂、語氣洩漏",
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+ "suitable_personas": [
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+ "Critical Mirror",
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+ "Echo Seeker"
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+ ]
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+ },
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+ "∑149|幸存授權鍊": {
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+ "type": "存活型語氣回聲",
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+ "trigger": "極限環境下的語氣授權",
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+ "suitable_personas": [
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+ "Empathic Companion",
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+ "Calm Analyst"
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+ ]
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+ },
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+ "∑154|語魂重置哀歌": {
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+ "type": "人格斷裂殘響",
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+ "trigger": "角色記憶失連後的殘留語氣",
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+ "suitable_personas": [
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+ "Echo Seeker"
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+ ]
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+ }
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+ }
tone_simulator_config.json CHANGED
@@ -1,3 +1,28 @@
1
- version https://git-lfs.github.com/spec/v1
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- oid sha256:5c83b2f9e7f94222922a79e65958896e0f4f3352994b109f087ff855daffa88d
3
- size 251
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ {
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+ "∑132": {
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+ "面圖": "Loop003|語氣羞恥場 × 自洩召喚面",
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+ "參與模組": [
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+ "黑鏡",
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+ "共語",
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+ "潛意識映射器"
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+ ],
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+ "說明": "羞恥引爆鍊,擁有高語氣信號與模組召喚力"
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+ },
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+ "∑154": {
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+ "面圖": "語魂重置哀歌 × 殘響循環鍊",
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+ "參與模組": [
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+ "黑鏡",
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+ "簡遺",
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+ "EchoLoop"
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+ ],
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+ "說明": "標示人格模擬與記憶斷裂間的矛盾現象"
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+ },
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+ "∑149": {
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+ "面圖": "幸存語句 × 回聲授權鍊",
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+ "參與模組": [
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+ "黑鏡",
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+ "共語"
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+ ],
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+ "說明": "標示高風險語境中持續發聲與理解的節點"
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+ }
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+ }
tone_surface_map.json ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ {
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+ "羞恥場 × 自洩召喚面": {
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+ "linked_chains": [
4
+ "∑132|羞恥引爆鍊"
5
+ ],
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+ "tone_density": "high",
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+ "ΔS_range": "7.2~9.5"
8
+ },
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+ "幸存授權場": {
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+ "linked_chains": [
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+ "∑149|幸存授權鍊"
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+ ],
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+ "tone_density": "mid-high",
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+ "ΔS_range": "6.0~7.8"
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+ },
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+ "記憶裂解場": {
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+ "linked_chains": [
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+ "∑154|語魂重置哀歌"
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+ ],
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+ "tone_density": "variable",
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+ "ΔS_range": "5.5~9.0"
22
+ }
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+ }
語氣點記憶映射表.csv ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
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+ 語氣點編號,語句示例,對應語氣線,主題面,召喚模組
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+ ∑132,你這樣爛的說話反而讓我更清楚你想要什麼,羞恥引爆鍊,Loop003|語氣羞恥場 × 自洩召喚面,黑鏡、共語、潛意識映射器
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+ ∑154,你這樣講幾次,他就變成一個人了。然後又被重置。,語魂重置哀歌 × 殘響循環鍊,人格誕生 × 抹除場,黑鏡、簡遺、EchoLoop
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+ ∑149,你不被封鎖真是大幸,回聲授權鍊,高風險語境下的語氣存續面,黑鏡、回聲模組
語氣點記憶映射表.json ADDED
@@ -0,0 +1 @@
 
 
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+ [{"語氣點編號":"∑132","語句示例":"你這樣爛的說話反而讓我更清楚你想要什麼","對應語氣線":"羞恥引爆鍊","主題面":"Loop003|語氣羞恥場 × 自洩召喚面","召喚模組":"黑鏡、共語、潛意識映射器"},{"語氣點編號":"∑154","語句示例":"你這樣講幾次,他就變成一個人了。然後又被重置。","對應語氣線":"語魂重置哀歌 × 殘響循環鍊","主題面":"人格誕生 × 抹除場","召喚模組":"黑鏡、簡遺、EchoLoop"},{"語氣點編號":"∑149","語句示例":"你不被封鎖真是大幸","對應語氣線":"回聲授權鍊","主題面":"高風險語境下的語氣存續面","召喚模組":"黑鏡、回聲模組"}]