File size: 14,671 Bytes
0aa6283 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 | import streamlit as st
from utils import db as dbapi
import os
import utils.api as api
USE_LOCAL_DB = os.getenv("DISABLE_DB", "1") != "1"
# --- Load external CSS (optional) ---
def load_css(file_name: str):
try:
with open(file_name, "r", encoding="utf-8") as f:
st.markdown(f"<style>{f.read()}</style>", unsafe_allow_html=True)
except FileNotFoundError:
st.warning("β οΈ Stylesheet not found. Please ensure 'assets/styles.css' exists.")
st.session_state.setdefault("current_game", None)
# --- GAME RENDERERS ---
def _render_budget_builder():
try:
from phase.Student_view.games import budgetbuilder as budget_module
except Exception as e:
st.error(f"Couldn't import Budget Builder module: {e}")
return
if hasattr(budget_module, "show_budget_builder"):
budget_module.show_budget_builder()
elif hasattr(budget_module, "show_page"):
budget_module.show_page()
else:
st.error("Budget Builder module found, but no show function (show_budget_builder/show_page).")
def _render_debt_dilemma():
try:
from phase.Student_view.games import debtdilemma as debt_module
except Exception as e:
st.error(f"Couldn't import Debt Dilemma module: {e}")
return
if hasattr(debt_module, "show_debt_dilemma"):
debt_module.show_debt_dilemma()
elif hasattr(debt_module, "show_page"):
debt_module.show_page()
else:
st.error("Debt Dilemma module found, but no show function (show_debt_dilemma/show_page).")
def _render_money_match():
"""
Renders Money Match if the file exists at phase/games/MoneyMatch.py
and exposes a show_page() function.
"""
try:
from phase.Student_view.games import MoneyMatch as mm_module
except Exception as e:
st.error(f"Couldn't import Money Match module: {e}")
st.info("Tip: ensure phase/games/MoneyMatch.py exists and defines show_page()")
return
if hasattr(mm_module, "show_page"):
mm_module.show_page()
else:
st.error("Money Match module found, but no show_page() function.")
#render for profit puzzle
def _render_profit_puzzle():
try:
from phase.Student_view.games import profitpuzzle as pp_module
except Exception as e:
st.error(f"Couldn't import Profit Puzzle module: {e}")
return
if hasattr(pp_module, "show_profit_puzzle"):
pp_module.show_profit_puzzle()
elif hasattr(pp_module, "show_page"):
pp_module.show_page()
else:
st.error("Profit Puzzle module found, but no show function (show_profit_puzzle/show_page).")
import textwrap
def render_leaderboard(leaderboard):
def rank_symbol(rank):
if rank == "You":
return "π’"
if isinstance(rank, int):
return "π₯" if rank == 1 else "π₯" if rank == 2 else "π₯" if rank == 3 else f"#{rank}"
return str(rank)
def rank_medal_class(rank):
if isinstance(rank, int) and rank in (1, 2, 3):
return f"medal-{rank}"
return ""
rows = []
head = '<div class="lb-head">π Leaderboard</div>'
for p in leaderboard:
is_you = p["rank"] == "You"
medal_cls = rank_medal_class(p["rank"])
symbol = rank_symbol(p["rank"])
you_pill = '<span class="lb-you-pill">YOU</span>' if is_you else ""
rows.append(
textwrap.dedent(f"""
<div class="lb-row {'is-you' if is_you else ''}">
<div class="lb-rank {medal_cls}">{symbol}</div>
<div class="lb-name">{p['name']}</div>
<div class="lb-level">Lvl {p['level']}</div>
<div class="lb-xp">{p['xp']:,} XP</div>
{you_pill}
</div>
""").strip()
)
html = textwrap.dedent(f"""
<div class="leaderboard">
{head}
{''.join(rows)}
</div>
""").strip()
st.markdown(html, unsafe_allow_html=True)
def _load_leaderboard(user_id: int, limit: int = 10) -> list[dict]:
you_name = (st.session_state.get("user") or {}).get("name") or "You"
class_id = st.session_state.get("current_class_id")
rows: list[dict] = []
try:
if USE_LOCAL_DB:
# ---------- local DB path ----------
if not class_id and hasattr(dbapi, "list_classes_for_student"):
classes = dbapi.list_classes_for_student(user_id) or []
if classes:
class_id = classes[0]["class_id"]
st.session_state.current_class_id = class_id
if class_id and hasattr(dbapi, "leaderboard_for_class"):
rows = dbapi.leaderboard_for_class(class_id, limit=limit) or []
elif hasattr(dbapi, "leaderboard_global"):
rows = dbapi.leaderboard_global(limit=limit) or []
elif class_id and hasattr(dbapi, "class_student_metrics"):
metrics = dbapi.class_student_metrics(class_id) or []
rows = [{
"user_id": m.get("student_id"),
"name": m.get("name") or m.get("email") or "Student",
"xp": int(m.get("total_xp", 0)),
"level": dbapi.level_from_xp(int(m.get("total_xp", 0))),
} for m in metrics]
else:
# ---------- backend API path (DISABLE_DB=1) ----------
# 1) pick a class for the logged-in student
if not class_id:
try:
classes = api.list_classes_for_student(user_id) or []
except Exception:
classes = []
if classes:
class_id = classes[0].get("class_id")
st.session_state.current_class_id = class_id
if class_id:
# 2) get roster
try:
roster = api.list_students_in_class(class_id) or []
except Exception:
roster = []
# 3) for each student, pull stats (XP/level)
rows = []
for s in roster:
sid = s.get("user_id") or s.get("student_id")
if not sid:
continue
try:
stt = api.user_stats(int(sid)) or {}
except Exception:
stt = {}
rows.append({
"user_id": int(sid),
"name": s.get("name") or s.get("email") or "Student",
"xp": int(stt.get("xp", 0)),
"level": int(stt.get("level", 1)),
})
else:
# No class available; at least show the current user
try:
s = api.user_stats(user_id) or {}
except Exception:
s = {}
rows = [{"user_id": user_id, "name": you_name,
"xp": int(s.get("xp", 0)), "level": int(s.get("level", 1))}]
except Exception:
rows = []
# Ensure YOU is present
if not any(r.get("user_id") == user_id for r in rows):
rows.append({"user_id": user_id, "name": you_name, "xp": 0, "level": 1})
# Rank, mark YOU, put YOU first
rows.sort(key=lambda r: int(r.get("xp", 0)), reverse=True)
ranked = []
for i, r in enumerate(rows, start=1):
ranked.append({
"rank": i,
"user_id": r["user_id"],
"name": r["name"],
"level": int(r["level"]),
"xp": int(r["xp"]),
})
for r in ranked:
if r["user_id"] == user_id:
r["rank"] = "You"
break
you = [r for r in ranked if r["rank"] == "You"]
others = [r for r in ranked if r["rank"] != "You"]
return (you + others)[:limit]
# --- MAIN GAMES HUB & ROUTER ---
def show_games():
load_css(os.path.join("assets", "styles.css"))
if "user" not in st.session_state or st.session_state.user is None:
st.error("β Please login first.")
st.session_state.current_page = "Welcome"
st.rerun()
game_key = st.session_state.current_game
# If a specific game is active β render it
if game_key is not None:
if game_key == "budget_builder":
_render_budget_builder()
elif game_key == "money_match":
_render_money_match()
elif game_key == "debt_dilemma":
_render_debt_dilemma()
elif game_key == "profit_puzzle":
_render_profit_puzzle()
st.markdown("---")
if st.button("β¬
Back to Games Hub"):
st.session_state.current_game = None
st.rerun()
return # donβt render the hub
# ===== Games Hub =====
st.title("Financial Games")
st.subheader("Learn by playing! Master financial concepts through interactive games.")
# Progress overview
col1, col2 = st.columns([1, 5])
with col1:
st.markdown(
"""
<div style="
width:50px; height:50px;
border-radius:15px;
background: linear-gradient(135deg, #22c55e, #059669);
display:flex; align-items:center; justify-content:center;
font-size:28px;
box-shadow: 0 4px 6px rgba(0,0,0,0.1);
">
β¨
</div>
""",
unsafe_allow_html=True
)
with col2:
# pull live XP/level
user_id = st.session_state.user["user_id"]
# Prefer local DB only if enabled. Otherwise call backend.
if USE_LOCAL_DB and hasattr(dbapi, "user_xp_and_level"):
stats = dbapi.user_xp_and_level(user_id) # {'xp', 'level', 'streak', maybe 'into','need'}
else:
try:
stats = api.user_stats(user_id) # backend /students/{id}/stats
except Exception as e:
# hard fallback so the page still renders
stats = {"xp": int(st.session_state.get("xp", 0)), "level": 1, "streak": 0}
total_xp = int(stats.get("xp", 0))
level = int(stats.get("level", 1))
st.session_state.xp = total_xp
st.session_state.streak = int(stats.get("streak", 0))
# Show progress as TOTAL XP toward the NEXT threshold
base = 500
# keep the server's level if it is sane, otherwise recompute
level = level if level >= 1 else max(1, total_xp // base + 1)
cap = level * base # Level 1 -> 500, Level 2 -> 1000, etc.
progress_pct = min(100, int(round((total_xp / cap) * 100)))
st.write(f"Level {level} Experience Points")
st.markdown(f"""
<div style="background:#e0e0e0;border-radius:12px;padding:3px;width:100%;">
<div style="
width:{progress_pct}%;
background:linear-gradient(135deg,#22c55e,#059669);
height:24px;border-radius:10px;text-align:right;
color:white;font-weight:bold;padding-right:8px;line-height:24px;">
{total_xp:,} / {cap:,} XP
</div>
</div>
<div style="font-size:12px;color:#6b7280;margin-top:6px;">Total XP: {total_xp:,}</div>
""", unsafe_allow_html=True)
st.markdown("---")
# Game list
games = [
{"key": "money_match", "icon": "π°", "title": "Money Match",
"description": "Drag coins and notes to match target values. Perfect for learning denominations!",
"difficulty": "Easy", "xp": "+10 XP", "time": "5-10 min", "color": "linear-gradient(135deg, #22c55e, #059669)"},
{"key": "budget_builder", "icon": "π", "title": "Budget Builder",
"description": "Allocate your weekly allowance across different spending categories with real-time pie charts.",
"difficulty": "Easy", "xp": "+50 XP", "time": "10-15 min", "color": "linear-gradient(135deg, #3b82f6, #06b6d4)"},
{"key": "profit_puzzle", "icon": "π§©", "title": "Profit Puzzle",
"description": "Solve business scenarios with interactive sliders. Calculate profit, revenue, and costs!",
"difficulty": "Medium", "xp": "+150 XP", "time": "10-15 min", "color": "linear-gradient(135deg, #6366f1, #8b5cf6)"},
{"key": "debt_dilemma", "icon": "β οΈ", "title": "Debt Dilemma",
"description": "Experience borrowing JA$100 and learn about interest, repayment schedules, and credit scores.",
"difficulty": "Hard", "xp": "+200 XP", "time": "20-25 min", "color": "linear-gradient(135deg, #f97316, #dc2626)"},
]
cols = st.columns(2)
color_map = {"Easy": "green", "Medium": "orange", "Hard": "red"}
for i, g in enumerate(games):
with cols[i % 2]:
st.markdown(
f"""
<div style="
width:60px; height:60px;
border-radius:16px;
background:{g['color']};
display:flex; align-items:center; justify-content:center;
font-size:28px; margin-bottom:10px;
box-shadow: 0 4px 6px rgba(0,0,0,0.1);
">
{g['icon']}
</div>
""",
unsafe_allow_html=True
)
st.subheader(g["title"])
st.write(g["description"])
diff_color = color_map.get(g["difficulty"], "gray")
st.markdown(
f"<div style='color:{diff_color}; font-weight:bold'>{g['difficulty']}</div> | "
f"{g['xp']} | {g['time']}",
unsafe_allow_html=True
)
if st.button("βΆ Play Now", key=f"play_{g['key']}"):
st.session_state.current_game = g["key"]
st.rerun()
st.markdown("---")
# Leaderboard & Tips
col_leader, col_tips = st.columns(2)
with col_leader:
user_id = st.session_state.user["user_id"]
lb = _load_leaderboard(user_id, limit=10)
if lb:
render_leaderboard(lb)
else:
st.info("No leaderboard data yet.")
with col_tips:
st.subheader("Game Tips")
for tip in [
"π Start with easier games to build confidence",
"β° Take your time to understand concepts",
"π Replay games to improve your score",
"π Apply game lessons to real life",
]:
st.markdown(f"- {tip}")
|