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1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 | <!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>FurryChat.ai</title>
<link rel="icon" type="image/x-icon" href="/static/favicon.ico">
<script src="https://cdn.tailwindcss.com"></script>
<link href="https://unpkg.com/aos@2.3.1/dist/aos.css" rel="stylesheet">
<script src="https://unpkg.com/aos@2.3.1/dist/aos.js"></script>
<script src="https://cdn.jsdelivr.net/npm/feather-icons/dist/feather.min.js"></script>
<script src="https://unpkg.com/feather-icons"></script>
<script src="https://cdn.jsdelivr.net/npm/vanta@latest/dist/vanta.globe.min.js"></script>
<style>
.chat-container {
height: calc(100vh - 180px);
overflow-y: auto;
scroll-behavior: smooth;
}
.message {
max-width: 80%;
animation: fadeIn 0.3s ease-in;
}
@keyframes fadeIn {
from { opacity: 0; transform: translateY(10px); }
to { opacity: 1; transform: translateY(0); }
}
/* Enhanced Audio Player Styles */
.message-audio {
margin-top: 10px;
padding: 8px;
background: #f8fafc;
border-radius: 8px;
border: 1px solid #e5e7eb;
}
.message-audio audio {
width: 100%;
height: 32px;
border-radius: 4px;
}
.audio-indicator {
display: inline-block;
background: #3b82f6;
color: white;
padding: 2px 6px;
border-radius: 4px;
font-size: 10px;
margin-left: 8px;
font-weight: 600;
}
.message-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 4px;
}
.message-sender {
font-weight: 600;
color: #374151;
display: flex;
align-items: center;
gap: 6px;
}
.message-timestamp {
font-size: 11px;
color: #6b7280;
}
.bot-message {
background: linear-gradient(135deg, #f8fafc 0%, #f1f5f9 100%);
border-left: 4px solid #3b82f6;
}
.user-message {
background: linear-gradient(135deg, #e0f2fe 0%, #dbeafe 100%);
border-right: 4px solid #1d4ed8;
}
.chat-welcome {
background: linear-gradient(135deg, #ecfdf5 0%, #d1fae5 100%);
border: 1px solid #a7f3d0;
border-radius: 12px;
padding: 20px;
margin-bottom: 20px;
}
.typing-indicator {
display: inline-flex;
align-items: center;
}
.typing-dot {
width: 8px;
height: 8px;
border-radius: 50%;
background-color: #9CA3AF;
margin: 0 2px;
animation: typing 1.4s infinite ease-in-out;
}
.typing-dot:nth-child(2) {
animation-delay: 0.2s;
}
.typing-dot:nth-child(3) {
animation-delay: 0.4s;
}
@keyframes typing {
0%, 60%, 100% { transform: translateY(0); }
30% { transform: translateY(-5px); }
}
::-webkit-scrollbar {
width: 6px;
}
::-webkit-scrollbar-track {
background: #f1f1f1;
border-radius: 10px;
}
::-webkit-scrollbar-thumb {
background: #c5c5c5;
border-radius: 10px;
}
::-webkit-scrollbar-thumb:hover {
background: #a8a8a8;
}
/* 3D Model Viewer Styles - UPDATED */
#three-container {
width: 100%;
height: 100%;
background-color: #f8fafc;
border-radius: 10px;
position: relative;
overflow: hidden;
}
#three-canvas {
width: 100%;
height: 100%;
display: block;
}
.animation-controls {
position: absolute;
bottom: 10px;
left: 50%;
transform: translateX(-50%);
display: flex;
gap: 10px;
z-index: 10;
background: rgba(255, 255, 255, 0.9);
padding: 8px 16px;
border-radius: 20px;
box-shadow: 0 2px 10px rgba(0,0,0,0.1);
}
.animation-btn {
background: #3b82f6;
color: white;
border: none;
padding: 6px 12px;
border-radius: 15px;
font-size: 12px;
font-weight: 600;
cursor: pointer;
transition: all 0.3s;
display: flex;
align-items: center;
gap: 5px;
}
.animation-btn:hover {
background: #2563eb;
transform: translateY(-2px);
}
.animation-btn.active {
background: #1d4ed8;
box-shadow: 0 0 10px rgba(59, 130, 246, 0.5);
}
.loading-spinner {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
border: 3px solid #f3f3f3;
border-top: 3px solid #3b82f6;
border-radius: 50%;
width: 30px;
height: 30px;
animation: spin 1s linear infinite;
}
@keyframes spin {
0% { transform: translate(-50%, -50%) rotate(0deg); }
100% { transform: translate(-50%, -50%) rotate(360deg); }
}
/* Notification styles */
.notification {
position: fixed;
top: 20px;
right: 20px;
padding: 15px 25px;
border-radius: 10px;
box-shadow: 0 5px 15px rgba(0,0,0,0.2);
z-index: 1000;
animation: slideIn 0.3s ease-out;
color: white;
font-weight: 600;
max-width: 400px;
word-wrap: break-word;
}
.notification-success { background: #2ecc71; }
.notification-error { background: #e74c3c; }
.notification-warning { background: #f39c12; }
.notification-info { background: #3498db; }
.notification-content {
display: flex;
align-items: center;
gap: 10px;
}
@keyframes slideIn {
from { transform: translateX(100%); opacity: 0; }
to { transform: translateX(0); opacity: 1; }
}
@keyframes slideOut {
from { transform: translateX(0); opacity: 1; }
to { transform: translateX(100%); opacity: 0; }
}
/* Status indicators */
.status-dot {
display: inline-block;
width: 8px;
height: 8px;
border-radius: 50%;
margin-right: 6px;
}
.status-online { background-color: #10b981; }
.status-offline { background-color: #ef4444; }
/* Animations link button */
.animations-link {
position: fixed;
bottom: 20px;
right: 20px;
background: linear-gradient(135deg, #7209b7 0%, #3a0ca3 100%);
color: white;
padding: 12px 20px;
border-radius: 30px;
box-shadow: 0 4px 15px rgba(114, 9, 183, 0.3);
z-index: 100;
display: flex;
align-items: center;
gap: 8px;
text-decoration: none;
font-weight: 600;
transition: all 0.3s ease;
}
.animations-link:hover {
transform: translateY(-3px);
box-shadow: 0 6px 20px rgba(114, 9, 183, 0.4);
}
</style>
</head>
<body class="bg-gray-50">
<!-- Animations Link Button -->
<a href="/animations" class="animations-link" target="_blank">
<i data-feather="play-circle"></i>
Test Animations
</a>
<!-- Hero Section with Vanta.js Background -->
<div id="vanta-bg" class="absolute top-0 left-0 w-full h-screen z-0"></div>
<div class="relative z-10">
<!-- Navigation -->
<nav class="bg-white bg-opacity-90 backdrop-blur-sm shadow-sm py-4 px-6">
<div class="container mx-auto flex justify-between items-center">
<div class="flex items-center space-x-2">
<img src="https://huggingface.co/spaces/Andrewbluebird/furry-tales-digital-whiskers/resolve/main/images/FurryChatLogo complete.png" alt="FurryChat Logo" class="w-[150px] h-[75px] rounded-lg">
</div>
<div class="hidden md:flex space-x-8">
<a href="index.html" class="text-blue-600 font-medium transition-colors">Chat</a>
<a href="characters.html" class="text-gray-600 hover:text-blue-600 transition-colors">Characters</a>
<a href="#" class="text-gray-600 hover:text-blue-600 transition-colors">Create</a>
<a href="#" class="text-gray-600 hover:text-blue-600 transition-colors">Marketplace</a>
<a href="/animations" class="text-gray-600 hover:text-purple-600 transition-colors">Animations</a>
</div>
<button class="bg-blue-600 text-white px-4 py-2 rounded-lg hover:bg-blue-700 transition-colors">
Get Started
</button>
</div>
</nav>
<!-- Main Content -->
<div class="container mx-auto px-4 py-8">
<!-- Combined Avatar and Chat Window -->
<div class="max-w-4xl mx-auto bg-white rounded-xl shadow-lg overflow-hidden" data-aos="fade-up">
<!-- Combined Header with Avatar and Chat Info -->
<div class="bg-gradient-to-r from-blue-600 to-blue-700 p-6 text-white">
<div class="flex items-center space-x-4">
<!-- 3D Avatar Container -->
<div class="w-16 h-16 bg-white bg-opacity-20 rounded-lg overflow-hidden">
<div id="avatar-canvas" style="height: 64px; width: 64px;"></div>
</div>
<div>
<h2 class="text-xl font-semibold">Sancia</h2>
<p class="text-blue-100 text-sm">The Free-to-try furry AI</p>
<div id="tts-status" class="text-xs opacity-80 mt-1">
<span class="status-dot status-online"></span>
<span>TTS: Initializing...</span>
</div>
<div id="animation-status" class="text-xs opacity-80 mt-1">
<span class="status-dot status-online"></span>
<span>Animation: Loading...</span>
</div>
</div>
</div>
</div>
<!-- Combined Chat Container -->
<div class="flex" style="height: 500px;">
<!-- 3D Avatar Side Panel (Now with Three.js) -->
<div class="w-1/3 bg-gray-100 border-r border-gray-200">
<!-- Three.js Container - Full panel -->
<div id="three-container" class="h-full">
<canvas id="three-canvas"></canvas>
<div class="loading-spinner" id="model-loading"></div>
<div class="animation-controls">
<button id="idle-animation-btn" class="animation-btn active" title="Idle Animation">
<i data-feather="moon"></i> Idle
</button>
<button id="talking-animation-btn" class="animation-btn" title="Talking Animation">
<i data-feather="message-circle"></i> Talk
</button>
</div>
</div>
</div>
<!-- Chat Container -->
<div class="w-2/3 flex flex-col">
<div class="chat-container p-4 bg-gray-50 flex-1" id="chat-messages">
<!-- Welcome message area -->
<div id="welcome-container"></div>
<!-- Sample conversation starters -->
<div class="grid grid-cols-1 gap-2 mb-4 mt-4">
<button class="suggestion-btn bg-gray-100 hover:bg-gray-200 text-gray-700 rounded-lg p-3 text-sm transition-colors" data-message="What can you do?">
<i data-feather="help-circle" class="w-4 h-4 inline mr-1"></i> What can you do?
</button>
<button class="suggestion-btn bg-gray-100 hover:bg-gray-200 text-gray-700 rounded-lg p-3 text-sm transition-colors" data-message="Tell me about you">
<i data-feather="smile" class="w-4 h-4 inline mr-1"></i> Tell me about yourself
</button>
<button class="suggestion-btn bg-gray-100 hover:bg-gray-200 text-gray-700 rounded-lg p-3 text-sm transition-colors" data-message="How does AI Furry work?">
<i data-feather="code" class="w-4 h-4 inline mr-1"></i> How does AI Furry work?
</button>
<button class="suggestion-btn bg-gray-100 hover:bg-gray-200 text-gray-700 rounded-lg p-3 text-sm transition-colors" data-message="What animations do you have?">
<i data-feather="play-circle" class="w-4 h-4 inline mr-1"></i> What animations do you have?
</button>
</div>
</div>
<!-- Input Area -->
<div class="border-t border-gray-200 p-4 bg-white">
<div class="flex space-x-2">
<input type="text" id="user-input" placeholder="Type your message here..."
class="flex-1 border border-gray-300 rounded-lg px-4 py-3 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:border-transparent">
<button id="send-btn" class="bg-blue-600 text-white p-3 rounded-lg hover:bg-blue-700 transition-colors">
<i data-feather="send" class="w-5 h-5"></i>
</button>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- Footer -->
<footer class="bg-gray-800 text-white mt-16 py-8">
<div class="container mx-auto px-4">
<div class="grid grid-cols-1 md:grid-cols-4 gap-8">
<div>
<div class="flex items-center space-x-2">
<img src="https://huggingface.co/spaces/Andrewbluebird/furry-tales-digital-whiskers/resolve/main/images/FurryChatLogo complete.png" alt="FurryChat Logo" class="w-[150px] h-[75px] rounded-lg">
</div>
<p class="text-gray-400">Perfect AI Furry roleplay haven powered by advanced artificial intelligence.</p>
</div>
<div>
<h4 class="font-semibold mb-4">Product</h4>
<ul class="space-y-2 text-gray-400">
<li><a href="#" class="hover:text-white transition-colors">Features</a></li>
<li><a href="#" class="hover:text-white transition-colors">Pricing</a></li>
<li><a href="#" class="hover:text-white transition-colors">API</a></li>
<li><a href="/animations" class="hover:text-white transition-colors">Animations</a></li>
</ul>
</div>
<div>
<h4 class="font-semibold mb-4">Community</h4>
<ul class="space-y-2 text-gray-400">
<li><a href="#" class="hover:text-white transition-colors">Furry AI Gallery</a></li>
<li><a href="#" class="hover:text-white transition-colors">Furry AI Avatar Marketplace</a></li>
<li><a href="https://discord.gg/NKaAqn5q" class="hover:text-white transition-colors">Discord server</a></li>
</ul>
</div>
<div>
<h4 class="font-semibold mb-4">Company</h4>
<ul class="space-y-2 text-gray-400">
<li><a href="#" class="hover:text-white transition-colors">About</a></li>
<li><a href="#" class="hover:text-white transition-colors">Blog</a></li>
<li><a href="#" class="hover:text-white transition-colors">Careers</a></li>
</ul>
</div>
<div>
<h4 class="font-semibold mb-4">Support</h4>
<ul class="space-y-2 text-gray-400">
<li><a href="#" class="hover:text-white transition-colors">Help Center</a></li>
<li><a href="#" class="hover:text-white transition-colors">Contact</a></li>
<li><a href="#" class="hover:text-white transition-colors">Privacy Policy</a></li>
</ul>
</div>
</div>
<div class="border-t border-gray-700 mt-8 pt-6 text-center text-gray-400">
<p>Β© 2025 MultiForce Entertainment Technologies LTD. All rights reserved.</p>
</div>
</div>
</footer>
</div>
<!-- Import Three.js and related libraries -->
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three@0.164.1/build/three.module.js",
"three/addons/": "https://unpkg.com/three@0.164.1/examples/jsm/"
}
}
</script>
<script type="module">
// Initialize animations and icons
AOS.init({
duration: 800,
easing: 'ease-in-out',
once: true
});
feather.replace();
// Initialize Vanta.js background with blue color
VANTA.GLOBE({
el: "#vanta-bg",
mouseControls: true,
touchControls: true,
gyroControls: false,
minHeight: 200.00,
minWidth: 200.00,
scale: 1.00,
scaleMobile: 1.00,
color: 0x3b82f6,
backgroundColor: 0xf8fafc,
size: 0.8
});
// Import Three.js modules
import * as THREE from 'three';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
// Three.js variables
let scene, camera, renderer, controls;
let mixer, currentAction, idleAction, talkAction;
let clock = new THREE.Clock();
let currentAnimation = 'idle';
let isModelLoaded = false;
// DOM elements
const threeContainer = document.getElementById('three-container');
const threeCanvas = document.getElementById('three-canvas');
const modelLoading = document.getElementById('model-loading');
const animationStatus = document.getElementById('animation-status');
const idleBtn = document.getElementById('idle-animation-btn');
const talkingBtn = document.getElementById('talking-animation-btn');
// Initialize Three.js scene
function initThreeJS() {
// Create scene
scene = new THREE.Scene();
scene.background = new THREE.Color(0xf8fafc);
// Create camera
const width = threeContainer.clientWidth;
const height = threeContainer.clientHeight;
camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 1000);
camera.position.set(2, 1.5, 3);
// Create renderer
renderer = new THREE.WebGLRenderer({
canvas: threeCanvas,
antialias: true,
alpha: true
});
renderer.setSize(width, height);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
// Add orbit controls
controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.05;
controls.minDistance = 1;
controls.maxDistance = 10;
controls.maxPolarAngle = Math.PI / 2;
controls.enablePan = false;
// Add lighting
const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
directionalLight.position.set(3, 5, 2);
directionalLight.castShadow = true;
scene.add(directionalLight);
// Add a subtle rim light
const rimLight = new THREE.DirectionalLight(0x4cc9f0, 0.3);
rimLight.position.set(-3, 2, -2);
scene.add(rimLight);
// Start animation loop
animate();
// Load the 3D model
loadModel();
}
// Replace the loadModel function in index.html with this improved version:
async function loadModel() {
try {
modelLoading.style.display = 'block';
animationStatus.innerHTML = `<span class="status-dot status-online"></span>Animation: Loading...`;
// Get model info
const modelInfo = await fetch('/api/model');
const data = await modelInfo.json();
if (data.status === 'success') {
const modelUrl = '/api/model/file';
const loader = new GLTFLoader();
loader.load(
modelUrl,
(gltf) => {
console.log('β
Model loaded successfully:', gltf);
// Clear any existing model
scene.children.filter(child => child.userData.isCharacter).forEach(child => scene.remove(child));
const model = gltf.scene;
model.userData.isCharacter = true;
// ============================================
// FIX 1: Check and fix material issues
// ============================================
model.traverse((node) => {
if (node.isMesh) {
console.log(`π Processing mesh: ${node.name}`);
// FIX: Disable frustum culling for problematic meshes
node.frustumCulled = false;
// FIX: Enable shadows
node.castShadow = true;
node.receiveShadow = true;
// FIX: Check and fix material issues
if (node.material) {
// Ensure material is properly configured
if (Array.isArray(node.material)) {
// Multiple materials
node.material.forEach(mat => fixMaterial(mat));
} else {
// Single material
fixMaterial(node.material);
}
// DEBUG: Log material info
console.log(` Material: ${node.material.name || 'unnamed'}`);
console.log(` Side: ${node.material.side}`);
console.log(` Transparent: ${node.material.transparent}`);
}
// FIX: Check geometry bounds
if (node.geometry) {
node.geometry.computeBoundingSphere();
node.geometry.computeBoundingBox();
const bounds = node.geometry.boundingBox;
if (bounds) {
const size = new THREE.Vector3();
bounds.getSize(size);
console.log(` Mesh bounds size:`, size);
// If mesh is extremely large or small, scale it
const maxDim = Math.max(size.x, size.y, size.z);
if (maxDim > 100 || maxDim < 0.01) {
console.log(` β Abnormal mesh size detected: ${maxDim}`);
// Apply corrective scaling
const scaleFactor = 1 / maxDim;
node.scale.multiplyScalar(scaleFactor);
console.log(` Applied scale factor: ${scaleFactor}`);
}
}
}
}
});
// ============================================
// FIX 2: Position and scale the model properly
// ============================================
model.position.set(0, 0, 0);
// Calculate bounding box for proper scaling
const bbox = new THREE.Box3().setFromObject(model);
const center = bbox.getCenter(new THREE.Vector3());
const size = bbox.getSize(new THREE.Vector3());
console.log(`π Model bounds:`);
console.log(` Center:`, center);
console.log(` Size:`, size);
// Normalize scale if needed
const maxSize = Math.max(size.x, size.y, size.z);
if (maxSize > 5 || maxSize < 0.5) {
const scaleFactor = 2 / maxSize;
model.scale.setScalar(scaleFactor);
console.log(`π§ Applied uniform scale: ${scaleFactor}`);
// Recalculate bounds after scaling
bbox.setFromObject(model);
bbox.getSize(size);
bbox.getCenter(center);
}
// Center the model
model.position.sub(center);
scene.add(model);
// ============================================
// FIX 3: Set up animation mixer with better control
// ============================================
if (gltf.animations && gltf.animations.length > 0) {
mixer = new THREE.AnimationMixer(model);
console.log(`π¬ Found ${gltf.animations.length} animation(s):`);
gltf.animations.forEach((anim, index) => {
console.log(` ${index}: ${anim.name} (${anim.duration.toFixed(2)}s)`);
});
// Play the first animation
if (gltf.animations[0]) {
currentAction = mixer.clipAction(gltf.animations[0]);
// FIX: Set proper animation parameters
currentAction.clampWhenFinished = true;
currentAction.loop = THREE.LoopRepeat;
currentAction.timeScale = 1.0;
currentAction.play();
// Check if this is a talking animation
const modelName = data.model.filename.toLowerCase();
if (modelName.includes('talking') || modelName.includes('talk') ||
modelName.includes('laughing') || modelName.includes('speak')) {
currentAnimation = 'talking';
updateAnimationButtons();
animationStatus.innerHTML = `<span class="status-dot status-online"></span>Animation: ${gltf.animations[0].name || 'Talking'}`;
} else {
currentAnimation = 'idle';
updateAnimationButtons();
animationStatus.innerHTML = `<span class="status-dot status-online"></span>Animation: ${gltf.animations[0].name || 'Idle'}`;
}
}
} else {
console.log('β No animations found in model');
animationStatus.innerHTML = `<span class="status-dot status-offline"></span>Animation: Static Model`;
}
isModelLoaded = true;
modelLoading.style.display = 'none';
// ============================================
// FIX 4: Adjust camera for better viewing
// ============================================
// Recalculate bounds after all transformations
const finalBbox = new THREE.Box3().setFromObject(model);
const finalCenter = finalBbox.getCenter(new THREE.Vector3());
const finalSize = finalBbox.getSize(new THREE.Vector3());
controls.target.copy(finalCenter);
controls.update();
// Adjust camera distance based on final model size
const maxDim = Math.max(finalSize.x, finalSize.y, finalSize.z);
const fov = camera.fov * (Math.PI / 180);
let cameraDistance = maxDim / (2 * Math.tan(fov / 2));
// Add some padding (30%)
cameraDistance *= 1.3;
// Ensure minimum distance
cameraDistance = Math.max(cameraDistance, 2);
// Position camera
camera.position.copy(finalCenter);
camera.position.x += cameraDistance;
camera.position.y += cameraDistance * 0.3; // Slight elevation
camera.position.z += cameraDistance;
camera.lookAt(finalCenter);
console.log(`π· Camera positioned at distance: ${cameraDistance.toFixed(2)}`);
// ============================================
// FIX 5: Add debug visualization if needed
// ============================================
if (DEBUG_MODE) {
addDebugHelpers(model, finalBbox);
}
},
(xhr) => {
const percent = (xhr.loaded / xhr.total * 100).toFixed(2);
animationStatus.innerHTML = `<span class="status-dot status-online"></span>Animation: Loading ${percent}%`;
},
(error) => {
console.error('β Error loading model:', error);
modelLoading.style.display = 'none';
animationStatus.innerHTML = `<span class="status-dot status-offline"></span>Animation: Failed to load`;
// Show detailed error to user
showNotification(`Model load error: ${error.message}. Using fallback.`, 'error');
createFallbackModel();
}
);
} else {
throw new Error(data.error || 'Failed to get model info');
}
} catch (error) {
console.error('β Error loading model:', error);
modelLoading.style.display = 'none';
animationStatus.innerHTML = `<span class="status-dot status-offline"></span>Animation: Error`;
showNotification(`Failed to load model: ${error.message}`, 'error');
createFallbackModel();
}
}
// Add this helper function to fix materials
function fixMaterial(material) {
if (!material) return;
// FIX: Ensure double-sided rendering
material.side = THREE.DoubleSide;
// FIX: Disable depth test issues
material.depthTest = true;
material.depthWrite = true;
// FIX: Ensure proper transparency handling
if (material.transparent) {
material.transparent = true;
material.alphaTest = 0.5;
material.opacity = 1.0;
}
// FIX: Ensure proper shading
material.flatShading = false;
material.needsUpdate = true;
}
// Add this for debugging (optional)
function addDebugHelpers(model, bbox) {
// Add bounding box helper
const boxHelper = new THREE.Box3Helper(bbox, 0xffff00);
scene.add(boxHelper);
// Add axes helper
const axesHelper = new THREE.AxesHelper(5);
scene.add(axesHelper);
// Add grid helper
const gridHelper = new THREE.GridHelper(10, 10);
scene.add(gridHelper);
console.log('π§ Debug helpers added');
}
// Add this constant at the top of your Three.js module
const DEBUG_MODE = false; // Set to true for debugging, false for production
// Create a fallback cube if model fails to load
function createFallbackModel() {
const geometry = new THREE.BoxGeometry(1, 2, 1);
const material = new THREE.MeshStandardMaterial({
color: 0x3b82f6,
roughness: 0.3,
metalness: 0.5
});
const cube = new THREE.Mesh(geometry, material);
cube.castShadow = true;
cube.receiveShadow = true;
cube.userData.isCharacter = true;
scene.add(cube);
isModelLoaded = true;
animationStatus.innerHTML = `<span class="status-dot status-online"></span>Animation: Fallback Model`;
}
// Update animation button states
function updateAnimationButtons() {
idleBtn.classList.toggle('active', currentAnimation === 'idle');
talkingBtn.classList.toggle('active', currentAnimation === 'talking');
}
// Switch animation
async function switchAnimation(animationName) {
if (currentAnimation === animationName) return;
try {
animationStatus.innerHTML = `<span class="status-dot status-online"></span>Animation: Switching...`;
// Call backend to switch model
const response = await fetch(`/api/animation/switch/${animationName}`, {
method: 'POST'
});
const data = await response.json();
if (response.ok && data.success) {
currentAnimation = animationName;
updateAnimationButtons();
animationStatus.innerHTML = `<span class="status-dot status-online"></span>Animation: ${animationName.charAt(0).toUpperCase() + animationName.slice(1)}`;
// Reload the model
await loadModel();
// If this is a talking animation and TTS is playing, trigger animation
if (animationName === 'talking') {
// We'll handle this in Phase 1 - syncing with TTS
}
} else {
throw new Error(data.error || 'Failed to switch animation');
}
} catch (error) {
console.error('β Error switching animation:', error);
animationStatus.innerHTML = `<span class="status-dot status-offline"></span>Animation: Switch Failed`;
showNotification(`Failed to switch animation: ${error.message}`, 'error');
}
}
// Animation loop
function animate() {
requestAnimationFrame(animate);
const delta = clock.getDelta();
// Update animation mixer
if (mixer) {
mixer.update(delta);
}
// Update controls
controls.update();
// Render the scene
renderer.render(scene, camera);
}
// Handle window resize
function onWindowResize() {
const width = threeContainer.clientWidth;
const height = threeContainer.clientHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize(width, height);
}
// Initialize Three.js when DOM is loaded
document.addEventListener('DOMContentLoaded', function() {
// Initialize Three.js
initThreeJS();
// Set up animation button events
idleBtn.addEventListener('click', () => switchAnimation('idle'));
talkingBtn.addEventListener('click', () => switchAnimation('talking'));
// Handle window resize
window.addEventListener('resize', onWindowResize);
});
// ============================================================
// EXISTING CHAT FUNCTIONALITY (Keep all of this)
// ============================================================
// TTS State - TTS is always enabled by default
let ttsEnabled = true;
let ttsSupported = false;
let selectedVoice = 'default'; // Always use default voice
// Utility functions
function showNotification(message, type = 'info') {
const existingNotification = document.querySelector('.notification');
if (existingNotification) {
existingNotification.remove();
}
const notification = document.createElement('div');
notification.className = `notification notification-${type}`;
const featherIcon = type === 'success' ? 'check-circle' :
type === 'error' ? 'alert-circle' :
type === 'warning' ? 'alert-triangle' : 'info';
notification.innerHTML = `
<div class="notification-content">
<i data-feather="${featherIcon}"></i>
<span>${message}</span>
</div>
`;
document.body.appendChild(notification);
feather.replace();
const duration = type === 'error' ? 5000 : 4000;
setTimeout(() => {
notification.style.animation = 'slideOut 0.3s ease-out forwards';
setTimeout(() => notification.remove(), 300);
}, duration);
}
function escapeHtml(text) {
const div = document.createElement('div');
div.textContent = text;
return div.innerHTML;
}
// SIMPLIFIED TTS INITIALIZATION - No user controls needed
async function initializeTTS() {
try {
console.log('π Initializing TTS System...');
// Check TTS health
const ttsResponse = await fetch('/api/tts/info');
const ttsInfo = await ttsResponse.json();
console.log(`π TTS Info:`, ttsInfo);
ttsSupported = ttsInfo.tts_available === true;
if (ttsSupported) {
console.log(`β
TTS: ${ttsInfo.tts_engine} - Ready`);
updateTTSStatus('ready');
} else {
console.error('β TTS not available on server');
updateTTSStatus('unavailable');
}
} catch (error) {
console.error('β TTS initialization failed:', error);
updateTTSStatus('error');
}
// ALWAYS load welcome message (even if TTS fails)
await loadWelcomeMessage();
}
// Update TTS status display (only in header now)
function updateTTSStatus(status) {
const statusElement = document.getElementById('tts-status');
if (status === 'ready') {
statusElement.innerHTML = `<span class="status-dot status-online"></span>TTS: Ready`;
} else if (status === 'unavailable') {
statusElement.innerHTML = `<span class="status-dot status-offline"></span>TTS: Unavailable`;
} else if (status === 'error') {
statusElement.innerHTML = `<span class="status-dot status-offline"></span>TTS: Error`;
} else {
statusElement.innerHTML = `<span class="status-dot status-offline"></span>TTS: ${status}`;
}
}
// RELIABLE welcome message loading
async function loadWelcomeMessage() {
try {
console.log('π₯ Loading welcome message...');
// Give backend a moment to be ready
await new Promise(resolve => setTimeout(resolve, 1000));
const response = await fetch('/api/welcome');
const data = await response.json();
if (data.status === 'success' && data.message) {
const welcomeContainer = document.getElementById('welcome-container');
const hasAudio = data.has_audio && data.audio_url;
console.log(`π― Welcome loaded. Has audio: ${hasAudio}`);
// Create welcome message
const welcomeHTML = `
<div class="chat-welcome" data-aos="fade-right">
<div class="message-header">
<div class="message-sender">
<i data-feather="smile" class="w-4 h-4"></i>
Sancia
${hasAudio ? '<span class="audio-indicator"><i data-feather="volume-2" class="w-3 h-3"></i> TTS</span>' : ''}
</div>
<div class="message-timestamp">Just now</div>
</div>
<div class="message-content">${data.message.replace(/\n/g, '<br>')}</div>
${hasAudio ? `
<div class="message-audio">
<audio controls preload="auto">
<source src="${data.audio_url}" type="audio/wav">
Your browser does not support audio playback.
</audio>
<div class="text-xs text-gray-500 mt-1 flex items-center">
<i data-feather="headphones" class="w-3 h-3 mr-1"></i>
Click play to hear the welcome message
</div>
</div>
` : ''}
</div>
`;
welcomeContainer.innerHTML = welcomeHTML;
feather.replace();
// Auto-switch to talking animation when welcome audio plays
const audioElement = welcomeContainer.querySelector('audio');
if (audioElement && currentAnimation !== 'talking') {
audioElement.addEventListener('play', async () => {
console.log('π΅ Welcome audio playing, switching to talking animation');
await switchAnimation('talking');
});
audioElement.addEventListener('ended', async () => {
console.log('π΅ Welcome audio ended, switching back to idle');
await switchAnimation('idle');
});
}
}
} catch (error) {
console.error('β Failed to load welcome:', error);
// Fallback welcome message
document.getElementById('welcome-container').innerHTML = `
<div class="chat-welcome">
<div class="message-header">
<div class="message-sender">
<i data-feather="smile" class="w-4 h-4"></i>
Sancia
</div>
<div class="message-timestamp">Just now</div>
</div>
<div class="message-content">
(Seems something wrong just happended, please visit the page later)
</div>
</div>
`;
feather.replace();
}
}
// Chat functionality
document.addEventListener('DOMContentLoaded', function() {
const chatMessages = document.getElementById('chat-messages');
const userInput = document.getElementById('user-input');
const sendBtn = document.getElementById('send-btn');
// Initialize TTS (auto-enabled)
initializeTTS();
// Event Listeners
sendBtn.addEventListener('click', sendMessage);
userInput.addEventListener('keypress', function(e) {
if (e.key === 'Enter') {
sendMessage();
}
});
// Suggestion buttons
document.querySelectorAll('.suggestion-btn').forEach(button => {
button.addEventListener('click', function() {
userInput.value = this.getAttribute('data-message');
sendMessage();
});
});
async function sendMessage() {
const message = userInput.value.trim();
if (!message) return;
// Add user message
addUserMessage(message);
userInput.value = '';
sendBtn.disabled = true;
try {
console.log('π€ Sending to AI...');
// Switch to talking animation while waiting for response
if (currentAnimation !== 'talking') {
await switchAnimation('talking');
}
const response = await fetch('/api/chat', {
method: 'POST',
headers: {'Content-Type': 'application/json'},
body: JSON.stringify({
message: message,
voice: selectedVoice // Always use default
})
});
const data = await response.json();
if (response.ok) {
// Add bot response with audio player
addBotMessage(data.response, data.audio_url);
} else {
addBotMessage(`Error: ${data.error || 'Unknown error'}`, null);
// Switch back to idle on error
await switchAnimation('idle');
}
} catch (error) {
console.error('β Network error:', error);
addBotMessage(`Network error: ${error.message}`, null);
// Switch back to idle on error
await switchAnimation('idle');
} finally {
sendBtn.disabled = false;
userInput.focus();
}
}
function addUserMessage(text) {
const messageDiv = document.createElement('div');
messageDiv.className = 'message user-message rounded-lg p-4 shadow-sm mb-4 ml-auto';
const timestamp = new Date().toLocaleTimeString([], {hour: '2-digit', minute:'2-digit'});
messageDiv.innerHTML = `
<div class="message-header">
<div class="message-sender">
<i data-feather="user" class="w-4 h-4"></i>
You
</div>
<div class="message-timestamp">${timestamp}</div>
</div>
<div class="message-content">${escapeHtml(text)}</div>
`;
chatMessages.appendChild(messageDiv);
chatMessages.scrollTop = chatMessages.scrollHeight;
feather.replace();
}
function addBotMessage(text, audioUrl) {
const messageDiv = document.createElement('div');
messageDiv.className = 'message bot-message rounded-lg p-4 shadow-sm mb-4 mr-auto';
const timestamp = new Date().toLocaleTimeString([], {hour: '2-digit', minute:'2-digit'});
let audioHTML = '';
if (audioUrl) {
audioHTML = `
<div class="message-audio">
<audio controls>
<source src="${audioUrl}" type="audio/wav">
Your browser does not support audio playback.
</audio>
<div class="text-xs text-gray-500 mt-1 flex items-center">
<i data-feather="headphones" class="w-3 h-3 mr-1"></i>
Click play to hear the response
</div>
</div>
`;
}
messageDiv.innerHTML = `
<div class="message-header">
<div class="message-sender">
<i data-feather="smile" class="w-4 h-4"></i>
Sancia
${audioUrl ? '<span class="audio-indicator"><i data-feather="volume-2" class="w-3 h-3"></i> TTS</span>' : ''}
</div>
<div class="message-timestamp">${timestamp}</div>
</div>
<div class="message-content">${escapeHtml(text)}</div>
${audioHTML}
`;
chatMessages.appendChild(messageDiv);
chatMessages.scrollTop = chatMessages.scrollHeight;
feather.replace();
// Handle TTS audio playback with animation
if (ttsEnabled && audioUrl) {
setTimeout(() => {
const audioElement = messageDiv.querySelector('audio');
if (audioElement) {
// Switch to talking animation when audio plays
audioElement.addEventListener('play', async () => {
console.log('π΅ Chat TTS playing, ensuring talking animation');
if (currentAnimation !== 'talking') {
await switchAnimation('talking');
}
});
// Switch back to idle when audio ends
audioElement.addEventListener('ended', async () => {
console.log('π΅ Chat TTS ended, switching back to idle');
// Wait a moment before switching back
setTimeout(async () => {
await switchAnimation('idle');
}, 500);
});
// Auto-play if TTS is enabled
audioElement.play().catch(e => {
console.log('Auto-play prevented:', e);
});
}
}, 500);
}
}
console.log('π Chat system ready with auto-TTS and animation sync');
});
</script>
</body>
</html> |