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Tests for SQLite database models and session management.
Tests cover:
- Player profile CRUD operations
- Conversation message storage and retrieval
- Game statistics tracking
- Relationship state transitions
"""
import pytest
import tempfile
from pathlib import Path
from datetime import datetime, timedelta
from db.database import (
DatabaseManager,
get_db_manager,
close_db,
get_or_create_player,
get_player,
get_player_conversation_history,
save_conversation_message,
get_all_players,
)
from db.models import PlayerProfile, ConversationMessage
@pytest.fixture
def temp_db():
"""Create a temporary SQLite database for testing."""
with tempfile.TemporaryDirectory() as tmpdir:
db_path = Path(tmpdir) / "test_chess_club.db"
db_url = f"sqlite:///{db_path}"
# Create and initialize manager
manager = DatabaseManager(db_url)
manager.initialize()
yield manager
# Cleanup
manager.close()
@pytest.fixture
def db_with_cleanup():
"""Use the global database manager but clean up afterward."""
# Use in-memory SQLite for tests
db = DatabaseManager("sqlite:///:memory:")
db.initialize()
yield db
db.close()
class TestDatabaseManager:
"""Test DatabaseManager initialization and lifecycle."""
def test_initialize(self, temp_db):
"""Test database initialization."""
assert temp_db._initialized
assert temp_db.engine is not None
assert temp_db.SessionLocal is not None
def test_initialize_idempotent(self, temp_db):
"""Test that calling initialize twice doesn't cause issues."""
# First initialization already happened in fixture
temp_db.initialize()
# Should still work
assert temp_db._initialized
def test_get_session(self, temp_db):
"""Test context manager for sessions."""
with temp_db.get_session() as session:
assert session is not None
# Session should be usable
result = session.query(PlayerProfile).all()
assert result == []
def test_uninitialized_raises_error(self):
"""Test that get_session raises error if not initialized."""
manager = DatabaseManager()
with pytest.raises(RuntimeError, match="Database not initialized"):
with manager.get_session() as session:
pass
def test_close(self, temp_db):
"""Test closing database connection."""
temp_db.close()
assert not temp_db._initialized
# Should raise error on next session attempt
with pytest.raises(RuntimeError):
with temp_db.get_session() as session:
pass
class TestPlayerProfile:
"""Test PlayerProfile model."""
def test_create_player(self, temp_db):
"""Test creating a new player profile."""
with temp_db.get_session() as session:
player = PlayerProfile(
player_id="alice-123",
player_name="Alice",
)
session.add(player)
session.commit()
# Verify it was saved
retrieved = session.query(PlayerProfile).filter_by(
player_id="alice-123"
).first()
assert retrieved is not None
assert retrieved.player_name == "Alice"
assert retrieved.total_games == 0
assert retrieved.wins_against_agent == 0
assert retrieved.relationship_state == "new"
def test_player_record_game_win(self, temp_db):
"""Test recording a game win."""
with temp_db.get_session() as session:
player = PlayerProfile(
player_id="bob-456",
player_name="Bob",
)
session.add(player)
session.commit()
# Record a win
with temp_db.get_session() as session:
player = session.query(PlayerProfile).filter_by(
player_id="bob-456"
).first()
player.record_game("win")
session.commit()
# Verify
with temp_db.get_session() as session:
player = session.query(PlayerProfile).filter_by(
player_id="bob-456"
).first()
assert player.total_games == 1
assert player.wins_against_agent == 1
assert player.losses_against_agent == 0
assert player.draws == 0
def test_player_record_multiple_games(self, temp_db):
"""Test recording multiple game outcomes."""
with temp_db.get_session() as session:
player = PlayerProfile(
player_id="charlie-789",
player_name="Charlie",
)
session.add(player)
session.commit()
# Record multiple games
outcomes = ["win", "loss", "draw", "win", "win"]
for outcome in outcomes:
with temp_db.get_session() as session:
player = session.query(PlayerProfile).filter_by(
player_id="charlie-789"
).first()
player.record_game(outcome)
session.commit()
# Verify
with temp_db.get_session() as session:
player = session.query(PlayerProfile).filter_by(
player_id="charlie-789"
).first()
assert player.total_games == 5
assert player.wins_against_agent == 3
assert player.losses_against_agent == 1
assert player.draws == 1
def test_player_get_win_rate(self, temp_db):
"""Test win rate calculation."""
with temp_db.get_session() as session:
player = PlayerProfile(
player_id="diana-100",
player_name="Diana",
)
session.add(player)
session.commit()
# Record games
with temp_db.get_session() as session:
player = session.query(PlayerProfile).filter_by(
player_id="diana-100"
).first()
for _ in range(3):
player.record_game("win")
for _ in range(2):
player.record_game("loss")
session.commit()
# Check win rate
with temp_db.get_session() as session:
player = session.query(PlayerProfile).filter_by(
player_id="diana-100"
).first()
win_rate = player.get_win_rate()
assert win_rate == 0.6 # 3 wins out of 5 games
def test_player_win_rate_no_games(self, temp_db):
"""Test win rate when no games played."""
with temp_db.get_session() as session:
player = PlayerProfile(
player_id="eve-200",
player_name="Eve",
)
session.add(player)
session.commit()
with temp_db.get_session() as session:
player = session.query(PlayerProfile).filter_by(
player_id="eve-200"
).first()
assert player.get_win_rate() == 0.0
def test_player_update_relationship(self, temp_db):
"""Test relationship state transitions."""
with temp_db.get_session() as session:
player = PlayerProfile(
player_id="frank-300",
player_name="Frank",
)
session.add(player)
session.commit()
# State: new (0 games)
with temp_db.get_session() as session:
player = session.query(PlayerProfile).filter_by(
player_id="frank-300"
).first()
player.update_relationship()
assert player.relationship_state == "new"
# State: familiar (1-4 games)
with temp_db.get_session() as session:
player = session.query(PlayerProfile).filter_by(
player_id="frank-300"
).first()
player.record_game("win")
player.update_relationship()
assert player.relationship_state == "familiar"
# State: rival (5+ games)
with temp_db.get_session() as session:
player = session.query(PlayerProfile).filter_by(
player_id="frank-300"
).first()
for _ in range(4):
player.record_game("loss")
player.update_relationship()
assert player.relationship_state == "rival"
def test_player_to_dict(self, temp_db):
"""Test converting player to dictionary."""
with temp_db.get_session() as session:
player = PlayerProfile(
player_id="grace-400",
player_name="Grace",
preferred_difficulty="hard",
estimated_elo=1600,
)
session.add(player)
session.commit()
with temp_db.get_session() as session:
player = session.query(PlayerProfile).filter_by(
player_id="grace-400"
).first()
data = player.to_dict()
assert data["player_id"] == "grace-400"
assert data["player_name"] == "Grace"
assert data["preferred_difficulty"] == "hard"
assert data["estimated_elo"] == 1600
assert data["total_games"] == 0
assert "first_seen" in data
class TestConversationMessage:
"""Test ConversationMessage model."""
def test_create_message(self, temp_db):
"""Test creating a conversation message."""
# First create a player
with temp_db.get_session() as session:
player = PlayerProfile(
player_id="henry-500",
player_name="Henry",
)
session.add(player)
session.commit()
# Create a message
with temp_db.get_session() as session:
message = ConversationMessage(
player_id="henry-500",
speaker="chess_master",
content="Your opening is weak.",
)
session.add(message)
session.commit()
# Verify
with temp_db.get_session() as session:
retrieved = session.query(ConversationMessage).filter_by(
player_id="henry-500"
).first()
assert retrieved is not None
assert retrieved.speaker == "chess_master"
assert retrieved.content == "Your opening is weak."
def test_message_with_context(self, temp_db):
"""Test message with context JSON."""
with temp_db.get_session() as session:
player = PlayerProfile(
player_id="iris-600",
player_name="Iris",
)
session.add(player)
session.commit()
with temp_db.get_session() as session:
message = ConversationMessage(
player_id="iris-600",
speaker="player",
content="I want to play again",
context_json='{"elo": 1400, "difficulty": "intermediate"}',
)
session.add(message)
session.commit()
with temp_db.get_session() as session:
retrieved = session.query(ConversationMessage).filter_by(
player_id="iris-600"
).first()
assert retrieved.context_json == '{"elo": 1400, "difficulty": "intermediate"}'
def test_conversation_history(self, temp_db):
"""Test retrieving conversation history."""
# Create player
with temp_db.get_session() as session:
player = PlayerProfile(
player_id="jack-700",
player_name="Jack",
)
session.add(player)
session.commit()
# Create multiple messages
messages = [
("chess_master", "Welcome back."),
("player", "I want to play"),
("chess_master", "Let's begin."),
]
for speaker, content in messages:
with temp_db.get_session() as session:
msg = ConversationMessage(
player_id="jack-700",
speaker=speaker,
content=content,
)
session.add(msg)
session.commit()
# Retrieve history
with temp_db.get_session() as session:
history = session.query(ConversationMessage).filter_by(
player_id="jack-700"
).order_by(ConversationMessage.timestamp).all()
assert len(history) == 3
assert history[0].content == "Welcome back."
assert history[1].content == "I want to play"
assert history[2].content == "Let's begin."
def test_message_timestamp_ordering(self, temp_db):
"""Test that messages are ordered by timestamp."""
with temp_db.get_session() as session:
player = PlayerProfile(
player_id="kate-800",
player_name="Kate",
)
session.add(player)
session.commit()
# Create messages with specific timestamps
base_time = datetime.now()
for i in range(3):
with temp_db.get_session() as session:
msg = ConversationMessage(
player_id="kate-800",
speaker="chess_master",
content=f"Message {i}",
timestamp=base_time + timedelta(seconds=i),
)
session.add(msg)
session.commit()
# Retrieve in order
with temp_db.get_session() as session:
messages = session.query(ConversationMessage).filter_by(
player_id="kate-800"
).order_by(ConversationMessage.timestamp).all()
assert [m.content for m in messages] == ["Message 0", "Message 1", "Message 2"]
def test_message_to_dict(self, temp_db):
"""Test converting message to dictionary."""
with temp_db.get_session() as session:
player = PlayerProfile(
player_id="lisa-900",
player_name="Lisa",
)
session.add(player)
session.commit()
with temp_db.get_session() as session:
message = ConversationMessage(
player_id="lisa-900",
speaker="player",
content="Great game!",
context_json='{"result": "draw"}',
)
session.add(message)
session.commit()
with temp_db.get_session() as session:
msg = session.query(ConversationMessage).filter_by(
player_id="lisa-900"
).first()
data = msg.to_dict()
assert data["player_id"] == "lisa-900"
assert data["speaker"] == "player"
assert data["content"] == "Great game!"
assert "timestamp" in data
assert "id" in data
class TestConvenienceFunctions:
"""Test convenience repository functions."""
def test_get_or_create_player_new(self, temp_db):
"""Test creating a new player via convenience function."""
# Clear global state
global _db_manager
import db.database as db_module
old_manager = db_module._db_manager
db_module._db_manager = temp_db
try:
player = get_or_create_player("mike-1000", "Mike")
assert player.player_id == "mike-1000"
assert player.player_name == "Mike"
assert player.total_games == 0
finally:
db_module._db_manager = old_manager
def test_get_or_create_player_existing(self, temp_db):
"""Test retrieving existing player."""
import db.database as db_module
old_manager = db_module._db_manager
db_module._db_manager = temp_db
try:
# Create player
player1 = get_or_create_player("nancy-1100", "Nancy")
# Record a game
with temp_db.get_session() as session:
p = session.query(PlayerProfile).filter_by(
player_id="nancy-1100"
).first()
p.record_game("win")
session.commit()
# Get the same player again
player2 = get_or_create_player("nancy-1100", "Nancy")
assert player2.total_games == 1
finally:
db_module._db_manager = old_manager
def test_get_player(self, temp_db):
"""Test retrieving a player by ID."""
import db.database as db_module
old_manager = db_module._db_manager
db_module._db_manager = temp_db
try:
# Create player
with temp_db.get_session() as session:
player = PlayerProfile(
player_id="oscar-1200",
player_name="Oscar",
)
session.add(player)
session.commit()
# Retrieve via function
result = get_player("oscar-1200")
assert result is not None
assert result.player_name == "Oscar"
finally:
db_module._db_manager = old_manager
def test_get_player_not_found(self, temp_db):
"""Test getting a player that doesn't exist."""
import db.database as db_module
old_manager = db_module._db_manager
db_module._db_manager = temp_db
try:
result = get_player("nonexistent-id")
assert result is None
finally:
db_module._db_manager = old_manager
def test_save_conversation_message(self, temp_db):
"""Test saving a conversation message via convenience function."""
import db.database as db_module
old_manager = db_module._db_manager
db_module._db_manager = temp_db
try:
# Create a player first
with temp_db.get_session() as session:
player = PlayerProfile(
player_id="paul-1300",
player_name="Paul",
)
session.add(player)
session.commit()
# Save message
message = save_conversation_message(
player_id="paul-1300",
speaker="chess_master",
content="That was a blunder.",
context_json='{"move": "e4"}',
)
assert message.player_id == "paul-1300"
assert message.content == "That was a blunder."
finally:
db_module._db_manager = old_manager
def test_get_player_conversation_history(self, temp_db):
"""Test retrieving conversation history."""
import db.database as db_module
old_manager = db_module._db_manager
db_module._db_manager = temp_db
try:
# Create player
with temp_db.get_session() as session:
player = PlayerProfile(
player_id="quinn-1400",
player_name="Quinn",
)
session.add(player)
session.commit()
# Save some messages
for i in range(3):
save_conversation_message(
player_id="quinn-1400",
speaker="chess_master" if i % 2 == 0 else "player",
content=f"Message {i}",
)
# Retrieve history
history = get_player_conversation_history("quinn-1400", limit=10)
assert len(history) == 3
assert [m.content for m in history] == ["Message 0", "Message 1", "Message 2"]
finally:
db_module._db_manager = old_manager
def test_get_player_conversation_history_limit(self, temp_db):
"""Test conversation history limit."""
import db.database as db_module
old_manager = db_module._db_manager
db_module._db_manager = temp_db
try:
# Create player
with temp_db.get_session() as session:
player = PlayerProfile(
player_id="ruby-1500",
player_name="Ruby",
)
session.add(player)
session.commit()
# Save 15 messages
for i in range(15):
save_conversation_message(
player_id="ruby-1500",
speaker="chess_master",
content=f"Message {i}",
)
# Retrieve with limit of 5
history = get_player_conversation_history("ruby-1500", limit=5)
assert len(history) == 5
# Should get the 5 most recent (10-14)
assert "Message 10" in history[0].content
finally:
db_module._db_manager = old_manager
def test_get_all_players(self, temp_db):
"""Test retrieving all players."""
import db.database as db_module
old_manager = db_module._db_manager
db_module._db_manager = temp_db
try:
# Create multiple players
player_ids = ["sam-1600", "tina-1700", "uma-1800"]
for pid in player_ids:
with temp_db.get_session() as session:
player = PlayerProfile(
player_id=pid,
player_name=pid.split("-")[0].title(),
)
session.add(player)
session.commit()
# Get all
all_players = get_all_players()
assert len(all_players) == 3
retrieved_ids = {p.player_id for p in all_players}
assert retrieved_ids == set(player_ids)
finally:
db_module._db_manager = old_manager
class TestDatabaseIntegration:
"""Integration tests for full database workflows."""
def test_player_game_cycle(self, temp_db):
"""Test a full player game cycle: create, play, retrieve."""
with temp_db.get_session() as session:
# Create player
player = PlayerProfile(
player_id="victor-1900",
player_name="Victor",
preferred_difficulty="hard",
estimated_elo=1550,
)
session.add(player)
session.commit()
# Record games
with temp_db.get_session() as session:
player = session.query(PlayerProfile).filter_by(
player_id="victor-1900"
).first()
player.record_game("win")
player.record_game("loss")
player.record_game("win")
player.update_relationship()
session.commit()
# Add conversation
with temp_db.get_session() as session:
message = ConversationMessage(
player_id="victor-1900",
speaker="chess_master",
content="You're improving.",
)
session.add(message)
session.commit()
# Verify full state
with temp_db.get_session() as session:
player = session.query(PlayerProfile).filter_by(
player_id="victor-1900"
).first()
assert player.total_games == 3
assert player.wins_against_agent == 2
assert player.get_win_rate() == pytest.approx(2/3)
assert player.relationship_state == "familiar"
history = session.query(ConversationMessage).filter_by(
player_id="victor-1900"
).all()
assert len(history) == 1
def test_cascade_delete(self, temp_db):
"""Test that deleting a player deletes associated messages."""
# Create player with messages
with temp_db.get_session() as session:
player = PlayerProfile(
player_id="wendy-2000",
player_name="Wendy",
)
session.add(player)
session.commit()
with temp_db.get_session() as session:
for i in range(3):
message = ConversationMessage(
player_id="wendy-2000",
speaker="chess_master",
content=f"Message {i}",
)
session.add(message)
session.commit()
# Verify messages exist
with temp_db.get_session() as session:
count = session.query(ConversationMessage).filter_by(
player_id="wendy-2000"
).count()
assert count == 3
# Delete player
with temp_db.get_session() as session:
player = session.query(PlayerProfile).filter_by(
player_id="wendy-2000"
).first()
session.delete(player)
session.commit()
# Verify messages are gone
with temp_db.get_session() as session:
count = session.query(ConversationMessage).filter_by(
player_id="wendy-2000"
).count()
assert count == 0
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