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Integration tests for full Chess Master game flow.
Tests combine scheduler, subconscious, main agent, and database.
Simulates realistic game scenarios from start to finish.
"""
import pytest
import asyncio
from datetime import datetime, timedelta
from unittest.mock import AsyncMock, MagicMock, patch
from pathlib import Path
import tempfile
from agent.main_agent import ChessMaster
from agent.subconscious import Subconscious
from agent.scheduler import MatchScheduler, TriggerPoint
from db.database import DatabaseManager, get_db_manager
from db.models import PlayerProfile, ConversationMessage
import db.database as db_module
@pytest.fixture
def db():
"""Get the global database manager set up by conftest."""
return get_db_manager()
@pytest.fixture
def mock_memory_client():
"""Create mock Weaviate client."""
mock = AsyncMock()
mock.retrieve = AsyncMock(return_value=[])
return mock
@pytest.fixture
def chess_master():
"""Create ChessMaster with mocked API client."""
agent = ChessMaster()
agent.api_client = AsyncMock()
# Note: the respond method is called, not generate
agent.api_client.respond = AsyncMock(
return_value='{"action": "send_message", "content": "Hello!", "tone": "warm"}'
)
return agent
class TestFullGameFlow:
"""Test complete game flow from match start to finish."""
@pytest.mark.asyncio
async def test_new_player_game_flow(self, db, chess_master):
"""Test game with new player."""
player_id = "new-player-1"
match_id = "match-001"
# Create player in database
with db.get_session() as session:
player = PlayerProfile(player_id=player_id, player_name="Test Player")
session.add(player)
session.commit()
assert player.total_games == 0
assert player.relationship_state == "new"
# Create agents
subconscious = Subconscious() # No memory client for this test
scheduler = MatchScheduler(
match_id=match_id,
player_id=player_id,
main_agent=chess_master,
subconscious_agent=subconscious,
)
# Start match
scheduler.start_match()
assert scheduler.match_start_time is not None
# Trigger before_match
response = await scheduler.trigger(TriggerPoint.BEFORE_MATCH)
assert response is not None
assert response.get("action") == "send_message"
assert len(scheduler.conversation_history) == 1
# Simulate user input
response = await scheduler.trigger(
TriggerPoint.ON_USER_INPUT,
{"user_input": "Let's play aggressive"},
)
assert len(scheduler.conversation_history) == 2
# Simulate user move
response = await scheduler.trigger(
TriggerPoint.ON_USER_MOVE,
{"move": "e2-e4"},
)
assert len(scheduler.conversation_history) == 3
# End match
response = await scheduler.end_match()
assert response is not None
# Verify stats
stats = scheduler.get_stats()
assert stats["trigger_count"] == 4 # before, input, move, after
assert stats["conversation_count"] == 4
@pytest.mark.asyncio
async def test_returning_player_relationship_progression(
self, db, chess_master
):
"""Test relationship stage progression as player returns."""
player_id = "returning-player"
# Create player first
with db.get_session() as session:
player = PlayerProfile(player_id=player_id, player_name="Returner")
session.add(player)
session.commit()
# Create player and simulate 5 games
for i in range(5):
# Create and run match
scheduler = MatchScheduler(
match_id=f"match-{i:03d}",
player_id=player_id,
main_agent=chess_master,
)
scheduler.start_match()
await scheduler.trigger(TriggerPoint.BEFORE_MATCH)
await scheduler.end_match()
# Simulate game completion
with db.get_session() as session:
player = session.query(PlayerProfile).filter_by(
player_id=player_id
).first()
player.total_games += 1
player.wins_against_agent += 1 # Assume win
player.update_relationship() # Update relationship state based on games
session.commit()
# Check relationship stage
with db.get_session() as session:
player = session.query(PlayerProfile).filter_by(
player_id=player_id
).first()
if player.total_games <= 4:
assert player.relationship_state in ["new", "familiar"]
else:
assert player.relationship_state == "rival"
class TestIdleMonitoringIntegration:
"""Test idle monitoring in realistic scenarios."""
@pytest.mark.asyncio
async def test_idle_trigger_calls_agent(self, chess_master):
"""Test that idle monitoring triggers agent appropriately."""
scheduler = MatchScheduler(
match_id="idle-test",
player_id="idle-player",
main_agent=chess_master,
)
scheduler.start_match()
# Simulate activity 60 seconds ago
scheduler.last_user_activity = datetime.now() - timedelta(seconds=60)
# Trigger idle check with 30 second threshold
await scheduler._check_idle(idle_threshold_seconds=30)
# Agent should have been called
assert len(scheduler.trigger_history) >= 1
assert scheduler.trigger_history[-1]["trigger_point"] == "idle_wait"
@pytest.mark.asyncio
async def test_idle_monitoring_respects_recent_activity(self, chess_master):
"""Test that idle monitoring doesn't trigger with recent activity."""
scheduler = MatchScheduler(
match_id="recent-activity-test",
player_id="active-player",
main_agent=chess_master,
)
scheduler.start_match()
# Activity only 5 seconds ago
scheduler.last_user_activity = datetime.now() - timedelta(seconds=5)
# Trigger idle check with 30 second threshold
initial_count = len(scheduler.trigger_history)
await scheduler._check_idle(idle_threshold_seconds=30)
# Agent should NOT have been called
assert len(scheduler.trigger_history) == initial_count
class TestConversationHistoryPersistence:
"""Test conversation history recording and retrieval."""
@pytest.mark.asyncio
async def test_conversation_history_is_populated(self, db, chess_master):
"""Test that all messages are recorded."""
# Create player first
with db.get_session() as session:
player = PlayerProfile(player_id="history-player", player_name="History")
session.add(player)
session.commit()
scheduler = MatchScheduler(
match_id="history-test",
player_id="history-player",
main_agent=chess_master,
)
scheduler.start_match()
# Trigger multiple events
await scheduler.trigger(TriggerPoint.BEFORE_MATCH)
await scheduler.trigger(TriggerPoint.ON_USER_INPUT, {"user_input": "Hi"})
await scheduler.trigger(TriggerPoint.ON_USER_MOVE, {"move": "e4"})
# Verify all messages recorded
history = scheduler.get_conversation_history()
assert len(history) >= 3
assert all(msg.get("speaker") == "chess_master" for msg in history)
@pytest.mark.asyncio
async def test_conversation_history_filtering(self, chess_master):
"""Test that only send_message actions are recorded."""
chess_master.api_client.respond = AsyncMock(
return_value={"action": "set_emotion", "metadata": {"emotion": "excited"}}
)
scheduler = MatchScheduler(
match_id="filter-test",
player_id="filter-player",
main_agent=chess_master,
)
scheduler.start_match()
await scheduler.trigger(TriggerPoint.BEFORE_MATCH)
# Non-message action should not appear in conversation history
history = scheduler.get_conversation_history()
assert len(history) == 0
class TestErrorHandling:
"""Test error handling and graceful degradation."""
@pytest.mark.asyncio
async def test_agent_api_error_handling(self):
"""Test handling when API client fails."""
agent = ChessMaster()
agent.api_client = AsyncMock()
agent.api_client.respond = AsyncMock(side_effect=Exception("API Error"))
scheduler = MatchScheduler(
match_id="error-test",
player_id="error-player",
main_agent=agent,
)
scheduler.start_match()
# Should not crash, should return error action
response = await scheduler.trigger(TriggerPoint.BEFORE_MATCH)
assert response is not None
assert response.get("action") == "stop" or response.get("error")
@pytest.mark.asyncio
async def test_subconscious_error_doesnt_block_agent(
self, db, chess_master, mock_memory_client
):
"""Test that subconscious errors don't prevent main agent response."""
# Create player first
with db.get_session() as session:
player = PlayerProfile(player_id="error-player", player_name="Error Player")
session.add(player)
session.commit()
# Subconscious fails
mock_memory_client.retrieve = AsyncMock(
side_effect=Exception("Memory Error")
)
subconscious = Subconscious(memory_client=mock_memory_client)
scheduler = MatchScheduler(
match_id="subconscious-error",
player_id="error-player",
main_agent=chess_master,
subconscious_agent=subconscious,
)
scheduler.start_match()
# Should still get response from main agent
response = await scheduler.trigger(TriggerPoint.BEFORE_MATCH)
assert response is not None
assert response.get("action") == "send_message"
@pytest.mark.asyncio
async def test_missing_player_profile_handling(self, chess_master):
"""Test handling when player profile doesn't exist."""
# Don't create player - let system handle missing profile
scheduler = MatchScheduler(
match_id="missing-player",
player_id="nonexistent-player",
main_agent=chess_master,
)
scheduler.start_match()
# Should still respond even with missing player
response = await scheduler.trigger(TriggerPoint.BEFORE_MATCH)
assert response is not None
class TestMemoryRetrievalIntegration:
"""Test memory integration with agent responses."""
@pytest.mark.asyncio
async def test_subconscious_provides_memories_to_agent(
self, chess_master, mock_memory_client
):
"""Test that subconscious memories are passed to agent."""
mock_memories = [
{
"id": "mem-1",
"content": "Player likes Sicilian Defense",
"distance": 0.1,
}
]
mock_memory_client.retrieve = AsyncMock(return_value=mock_memories)
subconscious = Subconscious(memory_client=mock_memory_client)
scheduler = MatchScheduler(
match_id="memory-test",
player_id="memory-player",
main_agent=chess_master,
subconscious_agent=subconscious,
)
scheduler.start_match()
# Trigger should call subconscious
await scheduler.trigger(TriggerPoint.ON_USER_INPUT, {"user_input": "Hi"})
# Verify memory client was called
assert mock_memory_client.retrieve.called
@pytest.mark.asyncio
async def test_memory_filtering_prevents_repetition(
self, chess_master, mock_memory_client
):
"""Test that recently-provided memories aren't repeated."""
mock_memories = [
{
"id": "mem-1",
"content": "Memory 1",
"distance": 0.1,
}
]
mock_memory_client.retrieve = AsyncMock(return_value=mock_memories)
subconscious = Subconscious(memory_client=mock_memory_client)
scheduler = MatchScheduler(
match_id="repetition-test",
player_id="repetition-player",
main_agent=chess_master,
subconscious_agent=subconscious,
)
scheduler.start_match()
# First trigger
await scheduler.trigger(TriggerPoint.ON_USER_INPUT)
# Mark memory as recently given
subconscious.recently_given_memory_ids["mem-1"] = datetime.now()
# Second trigger - same memory shouldn't be provided
await scheduler.trigger(TriggerPoint.ON_USER_INPUT)
# Memory filtering should have excluded it the second time
assert len(subconscious.recently_given_memory_ids) == 1
class TestPlayerStatisticsPersistence:
"""Test that game statistics are properly persisted."""
def test_player_stats_updated_after_game(self, db):
"""Test that player statistics are updated and persisted."""
player_id = "stats-player"
# Create player
with db.get_session() as session:
player = PlayerProfile(player_id=player_id, player_name="Stats")
session.add(player)
session.commit()
initial_games = player.total_games
initial_wins = player.wins_against_agent
# Update stats
with db.get_session() as session:
player = session.query(PlayerProfile).filter_by(
player_id=player_id
).first()
player.total_games += 1
player.wins_against_agent += 1
player.estimated_elo = 1600
session.commit()
# Fetch again to verify persistence
with db.get_session() as session:
fresh_player = session.query(PlayerProfile).filter_by(
player_id=player_id
).first()
assert fresh_player.total_games == initial_games + 1
assert fresh_player.wins_against_agent == initial_wins + 1
assert fresh_player.estimated_elo == 1600
def test_relationship_stage_transitions(self, db):
"""Test relationship stage changes as games progress."""
player_id = "relationship-player"
with db.get_session() as session:
player = PlayerProfile(player_id=player_id, player_name="Relationship")
session.add(player)
session.commit()
assert player.relationship_state == "new"
# Play 2 games
with db.get_session() as session:
player = session.query(PlayerProfile).filter_by(
player_id=player_id
).first()
player.total_games = 2
player.update_relationship()
session.commit()
with db.get_session() as session:
player = session.query(PlayerProfile).filter_by(
player_id=player_id
).first()
assert player.relationship_state == "familiar"
# Play 5 games total
with db.get_session() as session:
player = session.query(PlayerProfile).filter_by(
player_id=player_id
).first()
player.total_games = 5
player.update_relationship()
session.commit()
with db.get_session() as session:
player = session.query(PlayerProfile).filter_by(
player_id=player_id
).first()
assert player.relationship_state == "rival"
class TestContextDataIntegration:
"""Test that context data flows correctly through system."""
@pytest.mark.asyncio
async def test_game_context_provided_to_agent(self, chess_master):
"""Test that game context reaches the agent."""
scheduler = MatchScheduler(
match_id="context-test",
player_id="context-player",
main_agent=chess_master,
)
scheduler.start_match()
context = {
"move": "e2-e4",
"position": "opening",
"difficulty": "medium",
}
await scheduler.trigger(TriggerPoint.ON_USER_MOVE, context)
# Verify context was recorded in trigger history
assert len(scheduler.trigger_history) >= 1
latest_trigger = scheduler.trigger_history[-1]
assert "move" in latest_trigger.get("context_keys", [])
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