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7bad702 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 | """Phase 4.3 — agent evolution tests.
Covers pure math functions, the apply_evolution entry point, and
long-horizon clamp guarantees.
"""
from __future__ import annotations
import math
from datetime import datetime, timedelta
import pytest
from app.db import SessionLocal
from app.models.character import (
Character,
CharacterState,
ContentRating,
Visibility,
)
from app.models.evolution import CharacterEvolutionState
from app.models.match import Color, Match, MatchResult, MatchStatus, Player
from app.models.memory import Memory, MemoryType
from app.post_match import evolution as ev
# --- seed helpers --------------------------------------------------------
def _mk_character(s, **over) -> Character:
defaults = dict(
name="TestChar", short_description="x",
backstory="A rich backstory." * 4,
voice_descriptor="voice",
target_elo=1500, current_elo=1500, floor_elo=1400, max_elo=1800,
adaptive=True, is_preset=False, owner_id=None,
state=CharacterState.READY,
visibility=Visibility.PUBLIC,
content_rating=ContentRating.FAMILY,
aggression=5, risk_tolerance=5, patience=5, trash_talk=5,
)
defaults.update(over)
c = Character(**defaults)
s.add(c); s.commit(); s.refresh(c)
return c
def _mk_player(s, username="p", elo=1500) -> Player:
p = Player(username=username, display_name=username, elo=elo)
s.add(p); s.commit(); s.refresh(p)
return p
def _mk_match(
s, *, character, player, result=MatchResult.WHITE_WIN,
player_color=Color.WHITE, status=MatchStatus.COMPLETED,
char_elo_start=1500, player_elo_start=1500, is_private=False,
ended_at=None, move_count=30,
) -> Match:
m = Match(
character_id=character.id, player_id=player.id,
status=status, result=result, player_color=player_color,
initial_fen="startpos", current_fen="startpos",
move_count=move_count,
character_elo_at_start=char_elo_start, player_elo_at_start=player_elo_start,
is_private=is_private,
ended_at=ended_at or datetime.utcnow(),
)
s.add(m); s.commit(); s.refresh(m)
return m
# --- slider drift math --------------------------------------------------
def test_slider_nudge_lost_cautious_bumps_aggression():
nudge = ev.select_slider_nudge(
won=False, lost=True, char_acpl=15,
trash_talk_base=5, trash_talk_drift=0.0,
)
assert nudge == ("aggression", +ev.SLIDER_DELTA_STEP)
def test_slider_nudge_lost_reckless_bumps_patience():
nudge = ev.select_slider_nudge(
won=False, lost=True, char_acpl=120,
trash_talk_base=5, trash_talk_drift=0.0,
)
assert nudge == ("patience", +ev.SLIDER_DELTA_STEP)
def test_slider_nudge_on_a_decisive_win_returns_none():
"""Wins don't nudge a slider — they nudge tone. Ensures the character
doesn't drift just because they played a weak opponent and won."""
nudge = ev.select_slider_nudge(
won=True, lost=False, char_acpl=25,
trash_talk_base=5, trash_talk_drift=0.0,
)
assert nudge is None
def test_slider_nudge_homeostasis_pulls_trash_talk_back():
"""If trash_talk_drift has drifted positive, homeostasis should
pull it back toward zero rather than letting it keep climbing."""
nudge = ev.select_slider_nudge(
won=True, lost=False, char_acpl=25,
trash_talk_base=5, trash_talk_drift=1.5,
)
assert nudge is not None
slider, delta = nudge
assert slider == "trash_talk"
assert delta < 0
def test_apply_slider_drift_clamps_cumulatively():
drift = {}
for _ in range(30):
drift = ev.apply_slider_drift(drift, ("aggression", +ev.SLIDER_DELTA_STEP))
# 30 × +0.5 = 15.0, should clamp to SLIDER_DRIFT_CLAMP.
assert drift["aggression"] == ev.SLIDER_DRIFT_CLAMP
# --- opening ema --------------------------------------------------------
def test_opening_ema_moves_toward_signal():
openings = ev.opening_ema_step({}, opening_label="Sicilian Najdorf", signal=1.0)
assert openings["Sicilian Najdorf"] == pytest.approx(ev.OPENING_EMA_ALPHA)
openings = ev.opening_ema_step(openings, opening_label="Sicilian Najdorf", signal=1.0)
assert openings["Sicilian Najdorf"] > ev.OPENING_EMA_ALPHA
def test_opening_ema_clamps_and_ignores_empty_label():
openings = ev.opening_ema_step({}, opening_label=None, signal=1.0)
assert openings == {}
# --- trap detection + memory -------------------------------------------
def test_detect_trap_when_character_blunders_early():
cms = [
{"ply": 6, "side": "white", "eval_loss_cp": 500, "pattern": "scholar_mate"},
]
trap = ev.detect_trap(critical_moments=cms, character_is_white=True)
assert trap is not None
assert trap["fell_for"] is True
assert trap["pattern"] == "scholar_mate"
def test_detect_trap_ignores_opponent_blunder():
"""If the OPPONENT blundered early, we might still return an entry
(as a trick the character used) but with fell_for=False."""
cms = [{"ply": 4, "side": "black", "eval_loss_cp": 600, "pattern": "gambit_bluff"}]
trap = ev.detect_trap(critical_moments=cms, character_is_white=True)
assert trap is not None
assert trap["fell_for"] is False
def test_detect_trap_none_for_late_blunder():
cms = [{"ply": 25, "side": "white", "eval_loss_cp": 800, "pattern": "late_mistake"}]
trap = ev.detect_trap(critical_moments=cms, character_is_white=True)
assert trap is None
def test_update_trap_memory_first_time_sets_brand_new_flag():
entries, brand_new = ev.update_trap_memory(
[], detected={"pattern": "scholar", "fell_for": True, "ply": 6, "eval_loss_cp": 500},
now=datetime.utcnow(),
)
assert brand_new is True
assert len(entries) == 1
assert entries[0]["pattern"] == "scholar"
assert entries[0]["fell_for"] == 1
def test_update_trap_memory_second_time_bumps_counter():
first, _ = ev.update_trap_memory(
[], detected={"pattern": "scholar", "fell_for": True, "ply": 6, "eval_loss_cp": 500},
now=datetime.utcnow(),
)
second, brand_new = ev.update_trap_memory(
first, detected={"pattern": "scholar", "fell_for": True, "ply": 8, "eval_loss_cp": 450},
now=datetime.utcnow(),
)
assert brand_new is False
assert second[0]["fell_for"] == 2
# --- tone drift ---------------------------------------------------------
def test_tone_drift_moves_toward_streak_target():
after = ev.tone_ema_step({}, win_streak=5, loss_streak=0)
assert after["confidence_baseline"] > 0
# Single step can't reach the target.
assert after["confidence_baseline"] < ev.TONE_CLAMP
def test_tone_drift_clamps_over_many_steps():
tone = {}
for _ in range(500):
tone = ev.tone_ema_step(tone, win_streak=10, loss_streak=0)
assert tone["confidence_baseline"] <= ev.TONE_CLAMP + 1e-9
# --- apply_evolution: end-to-end ---------------------------------------
def test_apply_evolution_skips_private_match():
with SessionLocal() as s:
char = _mk_character(s)
p = _mk_player(s, "ev_priv")
m = _mk_match(s, character=char, player=p, is_private=True)
summary = ev.apply_evolution(
s, match=m, analysis_moves=[], critical_moments=[]
)
assert summary.skipped_private is True
assert s.get(CharacterEvolutionState, char.id) is None
def test_apply_evolution_creates_state_on_first_run():
with SessionLocal() as s:
char = _mk_character(s)
p = _mk_player(s, "ev_first", elo=1500)
m = _mk_match(s, character=char, player=p, player_color=Color.WHITE,
result=MatchResult.WHITE_WIN)
summary = ev.apply_evolution(s, match=m, analysis_moves=[], critical_moments=[])
assert summary.skipped_private is False
state = s.get(CharacterEvolutionState, char.id)
assert state is not None
assert state.matches_processed == 1
assert state.last_match_id == m.id
def test_apply_evolution_is_idempotent():
with SessionLocal() as s:
char = _mk_character(s)
p = _mk_player(s, "ev_id")
m = _mk_match(s, character=char, player=p)
ev.apply_evolution(s, match=m, analysis_moves=[], critical_moments=[])
before_state = s.get(CharacterEvolutionState, char.id)
mp_before = before_state.matches_processed
drift_before = dict(before_state.slider_drift or {})
summary = ev.apply_evolution(s, match=m, analysis_moves=[], critical_moments=[])
assert summary.skipped_idempotent is True
after_state = s.get(CharacterEvolutionState, char.id)
assert after_state.matches_processed == mp_before
assert (after_state.slider_drift or {}) == drift_before
def test_apply_evolution_records_trap_and_creates_learning_memory():
with SessionLocal() as s:
char = _mk_character(s)
# Character played black (player_color=white). Player (white) wins
# → character lost. Character's blunder on ply 6.
p = _mk_player(s, "ev_trap")
m = _mk_match(
s, character=char, player=p,
player_color=Color.WHITE, result=MatchResult.WHITE_WIN,
)
cms = [{"ply": 6, "side": "black", "eval_loss_cp": 550, "pattern": "opening_pin"}]
summary = ev.apply_evolution(s, match=m, analysis_moves=[], critical_moments=cms)
assert summary.trap_detected is not None
assert summary.new_learning_memory_id is not None
mem = s.get(Memory, summary.new_learning_memory_id)
assert mem.type == MemoryType.LEARNING
def test_apply_evolution_second_trap_hit_bumps_counter_but_no_new_memory():
with SessionLocal() as s:
char = _mk_character(s)
p = _mk_player(s, "ev_trap2")
cms = [{"ply": 6, "side": "black", "eval_loss_cp": 550, "pattern": "opening_pin"}]
m1 = _mk_match(
s, character=char, player=p,
player_color=Color.WHITE, result=MatchResult.WHITE_WIN,
ended_at=datetime.utcnow() - timedelta(minutes=5),
)
ev.apply_evolution(s, match=m1, analysis_moves=[], critical_moments=cms)
m2 = _mk_match(
s, character=char, player=p,
player_color=Color.WHITE, result=MatchResult.WHITE_WIN,
)
summary = ev.apply_evolution(s, match=m2, analysis_moves=[], critical_moments=cms)
assert summary.new_learning_memory_id is None
state = s.get(CharacterEvolutionState, char.id)
entry = next((e for e in state.trap_memory if e["pattern"] == "opening_pin"), None)
assert entry is not None
assert entry["fell_for"] == 2
def test_50_match_simulation_respects_cumulative_clamps():
"""Long-horizon test: run the pipeline on 50 matches and confirm the
character hasn't drifted outside its identity range."""
with SessionLocal() as s:
char = _mk_character(s, aggression=3, patience=8) # calm, patient base
p = _mk_player(s, "long", elo=1700)
now = datetime.utcnow()
for i in range(50):
ended = now - timedelta(minutes=50 - i)
m = _mk_match(
s, character=char, player=p,
player_color=Color.WHITE,
result=MatchResult.WHITE_WIN, # character loses every match (they're black)
char_elo_start=1500, player_elo_start=1700,
ended_at=ended,
)
# Half the matches — simulate reckless play (high ACPL).
moves = [{"side": "black", "eval_loss_cp": 100}] * 15 if i % 2 else []
ev.apply_evolution(s, match=m, analysis_moves=moves, critical_moments=[])
state = s.get(CharacterEvolutionState, char.id)
for slider in ("aggression", "risk_tolerance", "patience", "trash_talk"):
assert abs(state.slider_drift.get(slider, 0.0)) <= ev.SLIDER_DRIFT_CLAMP
assert abs(state.tone_drift.get("tilt_baseline", 0.0)) <= ev.TONE_CLAMP + 1e-9
assert state.matches_processed == 50
# --- integration helpers (sliders + tone) ------------------------------
def test_effective_sliders_applies_drift_and_clamps_1_to_10():
with SessionLocal() as s:
char = _mk_character(s, aggression=9)
state = CharacterEvolutionState(
character_id=char.id,
slider_drift={"aggression": +2.0},
opening_scores={}, trap_memory=[], tone_drift={},
matches_processed=0, last_match_id=None,
)
eff = ev.effective_sliders(char, state)
assert eff["aggression"] == 10 # clamped, not 11
def test_tone_bias_for_none_state_returns_zeros():
bias = ev.tone_bias_for(None)
assert bias["confidence_baseline"] == 0.0
assert bias["tilt_baseline"] == 0.0
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