Spaces:
Running
Running
Create simulation.js
Browse files- simulation.js +121 -0
simulation.js
ADDED
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@@ -0,0 +1,121 @@
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| 1 |
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let particles = [];
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| 2 |
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const numParticles = 25;
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| 3 |
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let cylinderRadius = 200;
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| 4 |
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let cylinderHeight = 400;
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let sphereRadius = 300;
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let rotationAngle = 0;
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let zoom = 1;
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let zoomDirection = 1;
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function setup() {
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createCanvas(800, 800, WEBGL);
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colorMode(HSB, 360, 100, 100);
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for (let i = 0; i < numParticles; i++) {
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particles.push(new Particle(
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random(-cylinderRadius, cylinderRadius),
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random(-cylinderHeight/2, cylinderHeight/2),
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random(-cylinderRadius, cylinderRadius),
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i * (360/numParticles)
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));
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}
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}
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function draw() {
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background(0);
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scale(zoom);
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zoom += 0.002 * zoomDirection;
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if (zoom > 1.5) zoomDirection = -1;
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if (zoom < 0.8) zoomDirection = 1;
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rotateY(rotationAngle);
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rotationAngle += 0.005;
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push();
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noFill();
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stroke(200, 50, 50, 50);
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sphere(sphereRadius);
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pop();
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push();
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noFill();
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stroke(100, 50, 50, 50);
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cylinder(cylinderRadius, cylinderHeight);
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pop();
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for (let particle of particles) {
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particle.update();
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particle.checkCollisions();
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particle.display();
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}
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}
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class Particle {
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constructor(x, y, z, hue) {
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this.pos = createVector(x, y, z);
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this.vel = p5.Vector.random3D().mult(random(2, 5));
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this.radius = 8;
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this.hue = hue;
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this.trail = [];
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this.maxTrailLength = 20;
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}
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update() {
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this.pos.add(this.vel);
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this.trail.push(this.pos.copy());
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if (this.trail.length > this.maxTrailLength) {
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this.trail.splice(0, 1);
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}
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}
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checkCollisions() {
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let radialDist = sqrt(this.pos.x * this.pos.x + this.pos.z * this.pos.z);
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if (radialDist + this.radius > cylinderRadius) {
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let normal = createVector(this.pos.x, 0, this.pos.z).normalize();
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let dotProduct = this.vel.dot(normal);
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this.vel.sub(normal.mult(2 * dotProduct));
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this.pos.set(
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this.pos.x * (cylinderRadius - this.radius) / radialDist,
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this.pos.y,
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this.pos.z * (cylinderRadius - this.radius) / radialDist
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);
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}
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if (this.pos.y + this.radius > cylinderHeight/2) {
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this.vel.y = -abs(this.vel.y);
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this.pos.y = cylinderHeight/2 - this.radius;
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}
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if (this.pos.y - this.radius < -cylinderHeight/2) {
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this.vel.y = abs(this.vel.y);
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this.pos.y = -cylinderHeight/2 + this.radius;
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}
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let distFromCenter = this.pos.mag();
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if (distFromCenter + this.radius > sphereRadius) {
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let normal = this.pos.copy().normalize();
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let dotProduct = this.vel.dot(normal);
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this.vel.sub(normal.mult(2 * dotProduct));
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this.pos.setMag(sphereRadius - this.radius);
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}
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}
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display() {
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push();
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noFill();
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strokeWeight(2);
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beginShape();
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for (let i = 0; i < this.trail.length; i++) {
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let alpha = map(i, 0, this.trail.length, 0, 100);
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stroke(this.hue, 80, 100, alpha);
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vertex(this.trail[i].x, this.trail[i].y, this.trail[i].z);
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}
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endShape();
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fill(this.hue, 80, 100);
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noStroke();
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translate(this.pos.x, this.pos.y, this.pos.z);
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sphere(this.radius);
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pop();
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}
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}
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