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Update spaceinvaders.html
Browse files- spaceinvaders.html +193 -0
spaceinvaders.html
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| 1 |
+
<!DOCTYPE html>
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| 2 |
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<html>
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| 3 |
+
<head>
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| 4 |
+
<title>Space Invaders</title>
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| 5 |
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<style>
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| 6 |
+
canvas {
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| 7 |
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border: 1px solid black;
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| 8 |
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display: block;
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| 9 |
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margin: 0 auto;
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| 10 |
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background: black;
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| 11 |
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}
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| 12 |
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</style>
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| 13 |
+
</head>
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| 14 |
+
<body>
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| 15 |
+
<canvas id="gameCanvas" width="800" height="600"></canvas>
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| 16 |
+
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| 17 |
+
<script>
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| 18 |
+
const canvas = document.getElementById('gameCanvas');
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| 19 |
+
const ctx = canvas.getContext('2d');
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| 20 |
+
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| 21 |
+
// Player
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| 22 |
+
const player = {
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| 23 |
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x: canvas.width/2 - 25,
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| 24 |
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y: canvas.height - 50,
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| 25 |
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width: 50,
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| 26 |
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height: 30,
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| 27 |
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speed: 5,
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| 28 |
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dx: 0
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| 29 |
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};
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| 30 |
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| 31 |
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// Bullets
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| 32 |
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const bullets = [];
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| 33 |
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const bulletSpeed = -10;
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| 34 |
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let canShoot = true;
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| 35 |
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| 36 |
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// Aliens
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| 37 |
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const aliens = [];
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| 38 |
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const alienRows = 5;
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| 39 |
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const alienCols = 10;
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| 40 |
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const alienWidth = 40;
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| 41 |
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const alienHeight = 30;
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| 42 |
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const alienSpeed = 1;
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| 43 |
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let alienDirection = 1;
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| 44 |
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let alienMoveDown = false;
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| 45 |
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| 46 |
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// Score
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| 47 |
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let score = 0;
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| 48 |
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| 49 |
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// Initialize aliens
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| 50 |
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function createAliens() {
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| 51 |
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for (let row = 0; row < alienRows; row++) {
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| 52 |
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for (let col = 0; col < alienCols; col++) {
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| 53 |
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aliens.push({
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| 54 |
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x: col * (alienWidth + 10) + 50,
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| 55 |
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y: row * (alienHeight + 10) + 50,
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| 56 |
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width: alienWidth,
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| 57 |
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height: alienHeight,
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| 58 |
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alive: true
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| 59 |
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});
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| 60 |
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}
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| 61 |
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}
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| 62 |
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}
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| 63 |
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| 64 |
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// Controls
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| 65 |
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document.addEventListener('keydown', (e) => {
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| 66 |
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if (e.key === 'ArrowLeft') player.dx = -player.speed;
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| 67 |
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if (e.key === 'ArrowRight') player.dx = player.speed;
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| 68 |
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if (e.key === ' ' && canShoot) {
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| 69 |
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bullets.push({
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| 70 |
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x: player.x + player.width/2 - 2,
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| 71 |
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y: player.y,
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| 72 |
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width: 4,
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| 73 |
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height: 10
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| 74 |
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});
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| 75 |
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canShoot = false;
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| 76 |
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setTimeout(() => canShoot = true, 300);
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| 77 |
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}
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| 78 |
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});
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| 79 |
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| 80 |
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document.addEventListener('keyup', (e) => {
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| 81 |
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if (e.key === 'ArrowLeft' || e.key === 'ArrowRight') player.dx = 0;
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| 82 |
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});
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| 83 |
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| 84 |
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function update() {
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| 85 |
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// Move player
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| 86 |
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player.x += player.dx;
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| 87 |
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if (player.x < 0) player.x = 0;
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| 88 |
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if (player.x + player.width > canvas.width) player.x = canvas.width - player.width;
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| 89 |
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| 90 |
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// Move bullets
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| 91 |
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bullets.forEach((bullet, index) => {
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| 92 |
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bullet.y += bulletSpeed;
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| 93 |
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if (bullet.y < 0) bullets.splice(index, 1);
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| 94 |
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});
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| 95 |
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| 96 |
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// Move aliens
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| 97 |
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let reachedEdge = false;
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| 98 |
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aliens.forEach(alien => {
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| 99 |
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if (alien.alive) {
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| 100 |
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alien.x += alienSpeed * alienDirection;
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| 101 |
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if (alien.x <= 0 || alien.x + alien.width >= canvas.width) reachedEdge = true;
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| 102 |
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}
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| 103 |
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});
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| 104 |
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| 105 |
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if (reachedEdge) {
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| 106 |
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alienDirection = -alienDirection;
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| 107 |
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alienMoveDown = true;
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| 108 |
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}
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| 109 |
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| 110 |
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if (alienMoveDown) {
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| 111 |
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aliens.forEach(alien => alien.y += 10);
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| 112 |
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alienMoveDown = false;
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| 113 |
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}
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| 114 |
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| 115 |
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// Collision detection
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| 116 |
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bullets.forEach((bullet, bIndex) => {
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| 117 |
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aliens.forEach((alien, aIndex) => {
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| 118 |
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if (alien.alive &&
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| 119 |
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bullet.x < alien.x + alien.width &&
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| 120 |
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bullet.x + bullet.width > alien.x &&
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| 121 |
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bullet.y < alien.y + alien.height &&
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| 122 |
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bullet.y + bullet.height > alien.y) {
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| 123 |
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alien.alive = false;
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| 124 |
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bullets.splice(bIndex, 1);
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| 125 |
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score += 10;
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| 126 |
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}
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| 127 |
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});
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| 128 |
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});
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| 129 |
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| 130 |
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// Check game over
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| 131 |
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aliens.forEach(alien => {
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| 132 |
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if (alien.alive && alien.y + alien.height >= player.y) {
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| 133 |
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alert(`Game Over! Score: ${score}`);
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| 134 |
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resetGame();
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| 135 |
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}
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| 136 |
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});
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| 137 |
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| 138 |
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if (aliens.every(alien => !alien.alive)) {
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| 139 |
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alert(`You Win! Score: ${score}`);
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| 140 |
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resetGame();
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| 141 |
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}
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| 142 |
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}
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| 143 |
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| 144 |
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function draw() {
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| 145 |
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// Clear canvas
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| 146 |
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ctx.fillStyle = 'black';
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| 147 |
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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| 148 |
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| 149 |
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// Draw player
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| 150 |
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ctx.fillStyle = 'white';
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| 151 |
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ctx.fillRect(player.x, player.y, player.width, player.height);
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| 152 |
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| 153 |
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// Draw bullets
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| 154 |
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ctx.fillStyle = 'red';
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| 155 |
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bullets.forEach(bullet => {
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| 156 |
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ctx.fillRect(bullet.x, bullet.y, bullet.width, bullet.height);
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| 157 |
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});
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| 158 |
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| 159 |
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// Draw aliens
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| 160 |
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ctx.fillStyle = 'green';
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| 161 |
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aliens.forEach(alien => {
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| 162 |
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if (alien.alive) {
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| 163 |
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ctx.fillRect(alien.x, alien.y, alien.width, alien.height);
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| 164 |
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}
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| 165 |
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});
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| 166 |
+
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| 167 |
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// Draw score
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| 168 |
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ctx.fillStyle = 'white';
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| 169 |
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ctx.font = '20px Arial';
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| 170 |
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ctx.fillText(`Score: ${score}`, 10, 30);
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| 171 |
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}
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| 172 |
+
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| 173 |
+
function resetGame() {
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| 174 |
+
aliens.length = 0;
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| 175 |
+
bullets.length = 0;
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| 176 |
+
player.x = canvas.width/2 - 25;
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| 177 |
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score = 0;
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| 178 |
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createAliens();
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| 179 |
+
}
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| 180 |
+
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| 181 |
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// Game loop
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| 182 |
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function gameLoop() {
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| 183 |
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update();
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| 184 |
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draw();
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| 185 |
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requestAnimationFrame(gameLoop);
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| 186 |
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}
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| 187 |
+
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| 188 |
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// Start game
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| 189 |
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createAliens();
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| 190 |
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gameLoop();
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| 191 |
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</script>
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| 192 |
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</body>
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| 193 |
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</html>
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