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import Dexie, { type Table } from 'dexie';
import type { PicletInstance, ActivityEntry, GameState, TrainerScanProgress } from './schema';

export class PicletDatabase extends Dexie {
  // Game tables
  picletInstances!: Table<PicletInstance>;
  activityEntries!: Table<ActivityEntry>;
  gameState!: Table<GameState>;
  trainerScanProgress!: Table<TrainerScanProgress>;

  constructor() {
    super('PicletGameDB');
    
    // Version 1: Legacy monsters table (removed in v5)
    
    // Version 2: Legacy monsters table with imageData (removed in v5)
    
    // Version 3: Legacy monsters table with stats (removed in v5)
    
    // Version 4: Add new game tables with legacy monsters
    this.version(4).stores({
      monsters: '++id, name, createdAt',
      picletInstances: '++id, typeId, nickname, isInRoster, rosterPosition, caughtAt',
      encounters: '++id, type, createdAt',
      gameState: '++id, lastPlayed'
    });
    
    // Version 5: Remove legacy monsters table
    this.version(5).stores({
      picletInstances: '++id, typeId, nickname, isInRoster, rosterPosition, caughtAt',
      encounters: '++id, type, createdAt',
      gameState: '++id, lastPlayed'
    });
    
    // Version 6: Add trainer scanning progress table
    this.version(6).stores({
      picletInstances: '++id, typeId, nickname, isInRoster, rosterPosition, caughtAt',
      encounters: '++id, type, createdAt',
      gameState: '++id, lastPlayed',
      trainerScanProgress: 'imagePath, trainerName, status, completedAt'
    });
    
    // Version 7: Move schema updated to include complete Move data (priority, flags, effects)
    // No schema changes needed - just expanded interfaces, data will be preserved
    this.version(7).stores({
      picletInstances: '++id, typeId, nickname, isInRoster, rosterPosition, caughtAt',
      encounters: '++id, type, createdAt',
      gameState: '++id, lastPlayed',
      trainerScanProgress: 'imagePath, trainerName, status, completedAt'
    });

    // Version 8: Discovery system - replace encounters with activity, update piclet fields
    this.version(8).stores({
      picletInstances: '++id, typeId, objectName, isCanonical, canonicalId, isInCollection, collectedAt, tier',
      activityEntries: '++id, type, createdAt, picletTypeId, discovererName, rarity',
      gameState: '++id, lastPlayed, lastActivityRefresh',
      trainerScanProgress: 'imagePath, trainerName, status, completedAt'
    }).upgrade(tx => {
      // Migrate existing data
      return tx.table('picletInstances').toCollection().modify(piclet => {
        // Map old fields to new
        piclet.objectName = piclet.typeId || 'unknown';
        piclet.isCanonical = false;
        piclet.isInCollection = piclet.caught || false;
        piclet.collectedAt = piclet.caughtAt || new Date();
        piclet.scanCount = 1;
        piclet.discoveredAt = piclet.caughtAt || new Date();
        // Remove old fields
        delete piclet.caught;
        delete piclet.caughtAt;
        delete piclet.isInRoster;
        delete piclet.rosterPosition;
      });
    });
  }
}

export const db = new PicletDatabase();