console log
Browse files
src/lib/battle-engine/BattleEngine.ts
CHANGED
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@@ -567,6 +567,17 @@ export class BattleEngine {
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}
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private processDamageEffect(effect: { amount?: DamageAmount; formula?: string; value?: number; multiplier?: number }, attacker: BattlePiclet, target: BattlePiclet, move: Move): void {
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let damage = 0;
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// Check type immunity first
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}
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private processDamageEffect(effect: { amount?: DamageAmount; formula?: string; value?: number; multiplier?: number }, attacker: BattlePiclet, target: BattlePiclet, move: Move): void {
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console.log('💥 processDamageEffect called:', {
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attacker: attacker.definition.name,
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target: target.definition.name,
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move: move.name,
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effect: {
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amount: effect.amount,
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formula: effect.formula,
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value: effect.value,
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multiplier: effect.multiplier
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}
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});
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let damage = 0;
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// Check type immunity first
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