add move descriptions
Browse files
src/lib/components/PicletGenerator/PicletGenerator.svelte
CHANGED
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@@ -579,11 +579,6 @@ The output should be formatted as a JSON instance that conforms to the schema be
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"properties": {
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"name": {"type": "string", "description": "Name of the special ability"},
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"description": {"type": "string", "description": "Description of what the ability does"},
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"effects": {
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"type": "array",
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"items": {"$ref": "#/definitions/Effect"},
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"description": "Passive effects that are always active"
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},
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"triggers": {
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"type": "array",
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"items": {"$ref": "#/definitions/Trigger"},
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@@ -632,6 +627,7 @@ The output should be formatted as a JSON instance that conforms to the schema be
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"type": "object",
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"properties": {
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"name": {"type": "string", "description": "Name of the move"},
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"type": {"type": "string", "enum": ["beast", "bug", "aquatic", "flora", "mineral", "space", "machina", "structure", "culture", "cuisine", "normal"], "description": "Move type for STAB and effectiveness"},
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"power": {"type": "integer", "minimum": 0, "maximum": 250, "description": "Base power (0 for status moves)"},
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"accuracy": {"type": "integer", "minimum": 30, "maximum": 100, "description": "Hit chance percentage"},
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@@ -807,9 +803,29 @@ Write your response within \`\`\`json\`\`\``;
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// Use tier from the JSON response
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tier = parsedStats.tier || 'medium';
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// Ensure the name from structured concept is used if available
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if (monsterName && monsterName !== 'Unknown Monster') {
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-
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}
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// Ensure baseStats are numbers within reasonable ranges
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"properties": {
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"name": {"type": "string", "description": "Name of the special ability"},
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"description": {"type": "string", "description": "Description of what the ability does"},
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"triggers": {
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"type": "array",
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"items": {"$ref": "#/definitions/Trigger"},
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"type": "object",
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"properties": {
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"name": {"type": "string", "description": "Name of the move"},
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"description": {"type": "string", "description": "Description of what the move does"},
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"type": {"type": "string", "enum": ["beast", "bug", "aquatic", "flora", "mineral", "space", "machina", "structure", "culture", "cuisine", "normal"], "description": "Move type for STAB and effectiveness"},
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"power": {"type": "integer", "minimum": 0, "maximum": 250, "description": "Base power (0 for status moves)"},
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"accuracy": {"type": "integer", "minimum": 30, "maximum": 100, "description": "Hit chance percentage"},
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// Use tier from the JSON response
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tier = parsedStats.tier || 'medium';
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// Clean asterisks from JSON-parsed name (qwen3 often adds them for markdown bold)
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if (parsedStats.name) {
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parsedStats.name = parsedStats.name.replace(/\*/g, '');
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}
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// Clean asterisks from special ability name
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if (parsedStats.specialAbility?.name) {
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parsedStats.specialAbility.name = parsedStats.specialAbility.name.replace(/\*/g, '');
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}
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// Clean asterisks from move names
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if (parsedStats.movepool) {
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for (const move of parsedStats.movepool) {
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if (move.name) {
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move.name = move.name.replace(/\*/g, '');
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}
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}
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}
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// Ensure the name from structured concept is used if available
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if (monsterName && monsterName !== 'Unknown Monster') {
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// Remove asterisk characters used for markdown bold formatting
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parsedStats.name = monsterName.replace(/\*/g, '');
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}
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// Ensure baseStats are numbers within reasonable ranges
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src/lib/components/Piclets/AbilityDisplay.svelte
CHANGED
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@@ -124,13 +124,6 @@
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</div>
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</div>
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{#if ability.triggers?.length}
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<div class="ability-counts">
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<span class="count-badge triggers">
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{ability.triggers.length} trigger{ability.triggers.length !== 1 ? 's' : ''}
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</span>
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</div>
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{/if}
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</div>
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{#if expanded && ability.triggers?.length}
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</div>
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</div>
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</div>
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{#if expanded && ability.triggers?.length}
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src/lib/db/piclets.ts
CHANGED
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@@ -30,36 +30,6 @@ export async function monsterToPicletInstance(monster: Monster, level: number =
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if (!validType) {
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console.warn(`Invalid primaryType "${stats.primaryType}" from stats, falling back to concept detection`);
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}
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-
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// Helper function to create meaningful move descriptions
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function createMoveDescription(move: any): string {
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if (!move.effects || move.effects.length === 0) {
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return "No special effects";
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}
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const effectDescriptions = move.effects.map((effect: any) => {
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switch (effect.type) {
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case 'damage':
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return `Deals ${effect.amount || 'normal'} damage`;
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case 'modifyStats':
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const statChanges = Object.entries(effect.stats || {}).map(([stat, change]) =>
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`${change} ${stat}`
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).join(', ');
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return `Modifies stats: ${statChanges}`;
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case 'applyStatus':
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const chance = effect.chance && effect.chance < 100 ? ` (${effect.chance}%)` : '';
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return `Inflicts ${effect.status}${chance}`;
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case 'heal':
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return `Heals ${effect.amount || 'moderate'} HP`;
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case 'mechanicOverride':
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return `Special: ${effect.mechanic}`;
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default:
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return effect.type;
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}
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});
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return effectDescriptions.slice(0, 2).join(', ') + (effectDescriptions.length > 2 ? '...' : '');
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}
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// Create moves from battle-ready format
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const moves: BattleMove[] = stats.movepool.map(move => ({
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@@ -69,7 +39,7 @@ export async function monsterToPicletInstance(monster: Monster, level: number =
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accuracy: move.accuracy,
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pp: move.pp,
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currentPp: move.pp,
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description:
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}));
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// Field stats are variations of regular stats
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if (!validType) {
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console.warn(`Invalid primaryType "${stats.primaryType}" from stats, falling back to concept detection`);
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}
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// Create moves from battle-ready format
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const moves: BattleMove[] = stats.movepool.map(move => ({
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accuracy: move.accuracy,
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pp: move.pp,
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currentPp: move.pp,
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description: move.description
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}));
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// Field stats are variations of regular stats
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src/lib/types/index.ts
CHANGED
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@@ -187,6 +187,7 @@ export interface AbilityTrigger {
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export interface BattleMove {
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name: string;
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type: 'beast' | 'bug' | 'aquatic' | 'flora' | 'mineral' | 'space' | 'machina' | 'structure' | 'culture' | 'cuisine' | 'normal';
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power: number;
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accuracy: number;
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export interface BattleMove {
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name: string;
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description: string;
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type: 'beast' | 'bug' | 'aquatic' | 'flora' | 'mineral' | 'space' | 'machina' | 'structure' | 'culture' | 'cuisine' | 'normal';
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power: number;
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accuracy: number;
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