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c71bf62 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 | """Authoritative Dispatch Arena simulator."""
from __future__ import annotations
import math
import random
from dataclasses import dataclass, field
from typing import Any, Dict, List, Mapping, Optional, Tuple
from dispatch_arena.models import (
Action,
Config,
Courier,
CourierStatus,
EpisodeSummary,
MiniActionType,
Mode,
NormalActionType,
Observation,
Order,
OrderStatus,
State,
VerifierVerdict,
)
from dispatch_arena.server.rewards import RewardModel
from dispatch_arena.server.scenarios import generate_scenario
from dispatch_arena.server.serializers import idle_courier_count, make_observation, public_state
DEFAULT_MAX_TICKS = 12
MINI_ACTION_ORDER = [action.value for action in MiniActionType]
NORMAL_ACTION_ORDER = [action.value for action in NormalActionType]
@dataclass
class DispatchArenaEnvironment:
"""Native OpenEnv-style dispatch simulation for mini and normal modes."""
config: Config = field(default_factory=Config)
_rng: random.Random = field(default_factory=random.Random)
_state: Optional[State] = None
_reward_model: RewardModel = field(default_factory=RewardModel)
_action_trace: List[Action] = field(default_factory=list)
# Hidden simulator-only state. Never serialized into Observation/State.
_pending_arrivals: List[Order] = field(default_factory=list)
_traffic_multipliers: Dict[Tuple[str, str], float] = field(default_factory=dict)
def reset(
self,
seed: Optional[int] = None,
episode_id: Optional[str] = None,
config: Optional[Config | Mapping[str, Any]] = None,
) -> Observation:
if config is not None:
self.config = config if isinstance(config, Config) else Config.model_validate(dict(config))
self._rng.seed(seed)
scenario = generate_scenario(self.config, seed)
# Partition orders: anything arriving at t=0 is visible immediately;
# everything else is held in the env's hidden pending list.
initial_orders = [o for o in scenario.orders if o.arrival_tick == 0]
pending = [o for o in scenario.orders if o.arrival_tick > 0]
pending.sort(key=lambda o: o.arrival_tick)
self._pending_arrivals = pending
self._traffic_multipliers = dict(scenario.traffic_multipliers)
self._state = State(
episode_id=episode_id,
tick=0,
max_ticks=self.config.max_ticks,
seed=seed,
mode=self.config.mode,
nodes=scenario.nodes,
travel_time_matrix=scenario.travel_time_matrix,
couriers=scenario.couriers,
orders=initial_orders,
)
self._action_trace = []
self._refresh_derived()
return self._observation(info={"reset": True})
def step(self, action: Action | str | Mapping[str, Any]) -> Observation:
state = self._require_state()
if state.done:
raise RuntimeError("Episode already finished. Call reset() before stepping again.")
parsed_action = self._coerce_action(action)
reward = self._reward_model.base()
info: Dict[str, Any] = {"invalid_action": False, "invalid_reason": None, "events": []}
legal_actions = self.legal_actions()
state.tick += 1
state.last_action = parsed_action
self._action_trace.append(parsed_action)
if self.config.mode == Mode.MINI:
valid = parsed_action.action_type in legal_actions
if valid:
self._progress_prep()
self._release_arrivals(info)
self._apply_mini_action(parsed_action, reward, info)
else:
self._mark_invalid(parsed_action, reward, info)
else:
valid = self._is_valid_normal_action(parsed_action)
if valid:
self._progress_prep()
self._release_arrivals(info)
self._apply_normal_action(parsed_action, reward, info)
self._advance_normal_couriers(reward, info)
self._expire_orders(info)
else:
self._mark_invalid(parsed_action, reward, info)
self._reward_model.idle(reward, idle_courier_count(state))
self._reward_model.fairness(reward, self._delivery_imbalance())
if not state.done and state.tick >= state.max_ticks:
state.done = True
state.truncated = True
self._reward_model.timeout(reward)
else:
self._reward_model.finalize(reward)
state.reward_breakdown = reward
state.total_reward += reward.total_reward
state.event_log.extend(info["events"])
self._refresh_derived()
return self._observation(info=info)
@property
def state(self) -> State:
return public_state(self._require_state(), self.config)
def legal_actions(self) -> List[str]:
state = self._require_state()
if state.done:
return []
if state.mode == Mode.NORMAL:
actions = [NormalActionType.HOLD.value]
if any(c.status == CourierStatus.IDLE and c.load is None for c in state.couriers) and any(
o.status in {OrderStatus.QUEUED, OrderStatus.READY} and o.assigned_courier_id is None
for o in state.orders
):
actions.append(NormalActionType.ASSIGN.value)
if any(c.status == CourierStatus.IDLE and c.load is None for c in state.couriers):
actions.append(NormalActionType.REPOSITION.value)
if any(o.status in {OrderStatus.QUEUED, OrderStatus.READY} for o in state.orders):
actions.append(NormalActionType.PRIORITIZE.value)
return actions
courier = state.couriers[0]
order = state.orders[0]
actions = []
if courier.load is None and order.status in {OrderStatus.QUEUED, OrderStatus.READY} and courier.node_id != order.pickup_node_id:
actions.append(MiniActionType.GO_PICKUP.value)
if courier.node_id == order.pickup_node_id and courier.load is None and order.status == OrderStatus.READY:
actions.append(MiniActionType.PICKUP.value)
if courier.load == order.id and courier.node_id != order.dropoff_node_id:
actions.append(MiniActionType.GO_DROPOFF.value)
if courier.load == order.id and courier.node_id == order.dropoff_node_id:
actions.append(MiniActionType.DROPOFF.value)
actions.append(MiniActionType.WAIT.value)
return actions
def action_mask(self) -> List[int]:
legal = set(self.legal_actions())
order = NORMAL_ACTION_ORDER if self.config.mode == Mode.NORMAL else MINI_ACTION_ORDER
return [1 if action in legal else 0 for action in order]
def get_episode_summary(self) -> Dict[str, Any]:
state = self._require_state()
summary = EpisodeSummary(
episode_id=state.episode_id,
seed=state.seed,
mode=state.mode,
max_ticks=state.max_ticks,
ticks_taken=state.tick,
invalid_actions=state.invalid_actions,
total_reward=state.total_reward,
final_verdict=state.verifier_status,
action_trace=self._action_trace,
delivered_orders=sum(1 for order in state.orders if order.status == OrderStatus.DELIVERED),
expired_orders=sum(1 for order in state.orders if order.status == OrderStatus.EXPIRED),
)
return summary.to_dict()
def _observation(self, info: Optional[dict] = None) -> Observation:
return make_observation(self._require_state(), self.config, self.legal_actions(), self.action_mask(), info=info)
def _require_state(self) -> State:
if self._state is None:
raise RuntimeError("Environment not initialized. Call reset() first.")
return self._state
def _coerce_action(self, action: Action | str | Mapping[str, Any]) -> Action:
if isinstance(action, Action):
return action
if isinstance(action, str):
return Action(action_type=action)
if isinstance(action, Mapping):
return Action.model_validate(dict(action))
raise TypeError("action must be Action, string, or mapping")
def _mark_invalid(self, action: Action, reward, info: Dict[str, Any]) -> None:
state = self._require_state()
state.invalid_actions += 1
info["invalid_action"] = True
info["invalid_reason"] = f"{action.action_type} is not legal from the current state"
info["events"].append(info["invalid_reason"])
self._reward_model.invalid(reward)
def _apply_mini_action(self, action: Action, reward, info: Dict[str, Any]) -> None:
state = self._require_state()
courier = state.couriers[0]
order = state.orders[0]
action_type = action.action_type
if action_type == MiniActionType.WAIT.value:
info["events"].append("courier waited")
elif action_type == MiniActionType.GO_PICKUP.value:
courier.node_id = order.pickup_node_id
courier.status = CourierStatus.IDLE
info["events"].append(f"{courier.id} moved to pickup")
elif action_type == MiniActionType.PICKUP.value:
order.status = OrderStatus.PICKED
order.assigned_courier_id = courier.id
courier.load = order.id
courier.assigned_order_id = order.id
courier.status = CourierStatus.IDLE
info["events"].append(f"{courier.id} picked {order.id}")
elif action_type == MiniActionType.GO_DROPOFF.value:
courier.node_id = order.dropoff_node_id
courier.status = CourierStatus.IDLE
info["events"].append(f"{courier.id} moved to dropoff")
elif action_type == MiniActionType.DROPOFF.value:
order.status = OrderStatus.DELIVERED
order.delivered_tick = state.tick
courier.load = None
courier.assigned_order_id = None
state.done = True
info["events"].append(f"{order.id} delivered")
self._reward_model.mini_progress(reward, action_type)
def _apply_normal_action(self, action: Action, reward, info: Dict[str, Any]) -> None:
state = self._require_state()
action_type = action.action_type
if action_type == NormalActionType.HOLD.value:
info["events"].append(f"{action.courier_id or 'dispatcher'} held")
elif action_type == NormalActionType.PRIORITIZE.value:
info["events"].append(f"{action.order_id or 'backlog'} prioritized")
elif action_type == NormalActionType.REPOSITION.value:
courier = self._courier(action.courier_id)
if courier.node_id != action.node_id:
courier.status = CourierStatus.REPOSITIONING
courier.target_node_id = action.node_id
courier.eta_remaining = self._travel_time(courier.node_id, action.node_id)
info["events"].append(f"{courier.id} repositioning to {action.node_id}")
elif action_type == NormalActionType.ASSIGN.value:
courier = self._courier(action.courier_id)
order = self._order(action.order_id)
if courier.assigned_order_id and courier.assigned_order_id != order.id:
self._reward_model.churn(reward)
courier.assigned_order_id = order.id
courier.status = CourierStatus.TO_PICKUP
courier.target_node_id = order.pickup_node_id
courier.eta_remaining = self._travel_time(courier.node_id, order.pickup_node_id)
order.assigned_courier_id = courier.id
info["events"].append(f"{courier.id} assigned {order.id}")
self._reward_model.normal_action_progress(reward, action_type)
def _is_valid_normal_action(self, action: Action) -> bool:
state = self._require_state()
action_type = action.action_type
if action_type == NormalActionType.HOLD.value:
return action.courier_id is None or any(c.id == action.courier_id for c in state.couriers)
if action_type == NormalActionType.PRIORITIZE.value:
return action.order_id is None or any(o.id == action.order_id and o.status in {OrderStatus.QUEUED, OrderStatus.READY} for o in state.orders)
if action_type == NormalActionType.REPOSITION.value:
if not action.courier_id or not action.node_id:
return False
courier = self._maybe_courier(action.courier_id)
return courier is not None and courier.status == CourierStatus.IDLE and courier.load is None and action.node_id in self._node_ids()
if action_type == NormalActionType.ASSIGN.value:
if not action.courier_id or not action.order_id:
return False
courier = self._maybe_courier(action.courier_id)
order = self._maybe_order(action.order_id)
return (
courier is not None
and order is not None
and courier.status == CourierStatus.IDLE
and courier.load is None
and order.status in {OrderStatus.QUEUED, OrderStatus.READY}
and order.assigned_courier_id is None
)
return False
def _advance_normal_couriers(self, reward, info: Dict[str, Any]) -> None:
state = self._require_state()
for courier in state.couriers:
if courier.eta_remaining > 0:
courier.eta_remaining -= 1
if courier.eta_remaining > 0:
continue
if courier.target_node_id:
courier.node_id = courier.target_node_id
if courier.status == CourierStatus.REPOSITIONING and courier.eta_remaining == 0:
courier.status = CourierStatus.IDLE
courier.target_node_id = None
info["events"].append(f"{courier.id} finished reposition")
elif courier.status == CourierStatus.TO_PICKUP and courier.eta_remaining == 0:
order = self._order(courier.assigned_order_id)
if order.status == OrderStatus.READY:
self._auto_pickup(courier, order, reward, info)
else:
courier.status = CourierStatus.WAITING_PICKUP
info["events"].append(f"{courier.id} waiting for {order.id}")
elif courier.status == CourierStatus.WAITING_PICKUP:
order = self._order(courier.assigned_order_id)
if order.status == OrderStatus.READY:
self._auto_pickup(courier, order, reward, info)
elif courier.status == CourierStatus.TO_DROPOFF and courier.eta_remaining == 0:
order = self._order(courier.load)
order.status = OrderStatus.DELIVERED
order.delivered_tick = state.tick
on_time = state.tick <= order.deadline_tick
courier.load = None
courier.assigned_order_id = None
courier.target_node_id = None
courier.status = CourierStatus.IDLE
self._reward_model.delivered(reward, on_time=on_time)
info["events"].append(f"{order.id} delivered by {courier.id}")
def _auto_pickup(self, courier: Courier, order: Order, reward, info: Dict[str, Any]) -> None:
order.status = OrderStatus.PICKED
courier.load = order.id
courier.status = CourierStatus.TO_DROPOFF
courier.target_node_id = order.dropoff_node_id
courier.eta_remaining = self._travel_time(courier.node_id, order.dropoff_node_id)
reward.progress_reward += self._reward_model.config.pickup_progress_bonus
info["events"].append(f"{courier.id} picked {order.id}")
def _progress_prep(self) -> None:
state = self._require_state()
for order in state.orders:
if order.status not in {OrderStatus.QUEUED, OrderStatus.READY}:
continue
if order.prep_remaining is None:
continue
if order.prep_remaining > 0:
order.prep_remaining -= 1
if order.prep_remaining == 0:
order.status = OrderStatus.READY
def _release_arrivals(self, info: Dict[str, Any]) -> None:
if not self._pending_arrivals:
return
state = self._require_state()
while self._pending_arrivals and self._pending_arrivals[0].arrival_tick <= state.tick:
new_order = self._pending_arrivals.pop(0)
new_order.created_tick = state.tick
if new_order.prep_remaining == 0:
new_order.status = OrderStatus.READY
state.orders.append(new_order)
info["events"].append(f"{new_order.id} arrived")
def _expire_orders(self, info: Dict[str, Any]) -> None:
state = self._require_state()
for order in state.orders:
if order.status in {OrderStatus.QUEUED, OrderStatus.READY} and state.tick > order.deadline_tick:
order.status = OrderStatus.EXPIRED
info["events"].append(f"{order.id} expired")
def _refresh_derived(self) -> None:
state = self._require_state()
delivered = sum(1 for order in state.orders if order.status == OrderStatus.DELIVERED)
active = [order for order in state.orders if order.status in {OrderStatus.QUEUED, OrderStatus.READY, OrderStatus.PICKED}]
# Backlog must include orders not yet visible (rolling arrivals) — else
# the SLA pressure metric and 'done' check ignore future work.
state.backlog = len(active) + len(self._pending_arrivals)
state.sla_pressure = 0.0 if not active else sum(1 for order in active if order.deadline_tick - state.tick <= 3) / len(active)
all_visible_resolved = delivered == len(state.orders)
no_more_pending = not self._pending_arrivals
if all_visible_resolved and no_more_pending:
state.done = True
state.verifier_status = VerifierVerdict.DELIVERED_SUCCESSFULLY
elif state.truncated:
state.verifier_status = VerifierVerdict.PARTIAL_SUCCESS if delivered > 0 and state.mode == Mode.NORMAL else VerifierVerdict.TIMEOUT_FAILURE
else:
state.verifier_status = VerifierVerdict.IN_PROGRESS
def _travel_time(self, src: str, dst: Optional[str]) -> int:
if dst is None:
return 0
base = self._require_state().travel_time_matrix.get(src, {}).get(dst, 1)
multiplier = self._traffic_multipliers.get((src, dst), 1.0)
return max(1, math.ceil(base * multiplier))
def _delivery_imbalance(self) -> int:
state = self._require_state()
delivered_by: Dict[str, int] = {courier.id: 0 for courier in state.couriers}
for order in state.orders:
if order.status == OrderStatus.DELIVERED and order.assigned_courier_id:
delivered_by[order.assigned_courier_id] = delivered_by.get(order.assigned_courier_id, 0) + 1
return max(delivered_by.values(), default=0) - min(delivered_by.values(), default=0)
def _courier(self, courier_id: Optional[str]) -> Courier:
courier = self._maybe_courier(courier_id)
if courier is None:
raise ValueError(f"Unknown courier_id: {courier_id}")
return courier
def _maybe_courier(self, courier_id: Optional[str]) -> Optional[Courier]:
return next((courier for courier in self._require_state().couriers if courier.id == courier_id), None)
def _order(self, order_id: Optional[str]) -> Order:
order = self._maybe_order(order_id)
if order is None:
raise ValueError(f"Unknown order_id: {order_id}")
return order
def _maybe_order(self, order_id: Optional[str]) -> Optional[Order]:
return next((order for order in self._require_state().orders if order.id == order_id), None)
def _node_ids(self) -> set[str]:
return {node.id for node in self._require_state().nodes}
Environment = DispatchArenaEnvironment
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