Add 2 files
Browse files- README.md +7 -5
- index.html +687 -19
README.md
CHANGED
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@@ -1,10 +1,12 @@
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---
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title:
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-
emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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+
title: space
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+
emoji: 🐳
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colorFrom: blue
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colorTo: pink
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sdk: static
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pinned: false
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+
tags:
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+
- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
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@@ -1,19 +1,687 @@
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<!
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<html>
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| 1 |
+
<!DOCTYPE html>
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| 2 |
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<html lang="en">
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| 3 |
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<head>
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| 4 |
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<meta charset="UTF-8">
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| 5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
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<title>Galaxy Defender</title>
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| 7 |
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<script src="https://cdn.tailwindcss.com"></script>
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| 8 |
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<style>
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| 9 |
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body {
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| 10 |
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overflow: hidden;
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| 11 |
+
background-color: #000;
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| 12 |
+
font-family: 'Arial', sans-serif;
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| 13 |
+
margin: 0;
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| 14 |
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padding: 0;
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| 15 |
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}
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| 16 |
+
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| 17 |
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#game-container {
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| 18 |
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position: relative;
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| 19 |
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width: 800px;
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| 20 |
+
height: 600px;
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| 21 |
+
margin: 20px auto;
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| 22 |
+
background: linear-gradient(to bottom, #000033 0%, #000000 100%);
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| 23 |
+
overflow: hidden;
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| 24 |
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}
|
| 25 |
+
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| 26 |
+
#player {
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| 27 |
+
position: absolute;
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| 28 |
+
width: 50px;
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| 29 |
+
height: 50px;
|
| 30 |
+
background: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 50 50"><path d="M25 5 L5 25 L15 25 L15 45 L35 45 L35 25 L45 25 Z" fill="%2300FFFF" stroke="%23FFFFFF" stroke-width="2"/></svg>');
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| 31 |
+
z-index: 10;
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| 32 |
+
}
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| 33 |
+
|
| 34 |
+
.enemy {
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| 35 |
+
position: absolute;
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| 36 |
+
width: 40px;
|
| 37 |
+
height: 40px;
|
| 38 |
+
background: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 40 40"><path d="M20 5 L5 20 L15 20 L15 35 L25 35 L25 20 L35 20 Z" fill="%23FF0000" stroke="%23FFFFFF" stroke-width="2"/></svg>');
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| 39 |
+
z-index: 5;
|
| 40 |
+
}
|
| 41 |
+
|
| 42 |
+
.bullet {
|
| 43 |
+
position: absolute;
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| 44 |
+
width: 5px;
|
| 45 |
+
height: 15px;
|
| 46 |
+
background-color: #FFFF00;
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| 47 |
+
border-radius: 2px;
|
| 48 |
+
z-index: 8;
|
| 49 |
+
}
|
| 50 |
+
|
| 51 |
+
.explosion {
|
| 52 |
+
position: absolute;
|
| 53 |
+
width: 50px;
|
| 54 |
+
height: 50px;
|
| 55 |
+
background: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 50 50"><circle cx="25" cy="25" r="20" fill="%23FF9900"/><circle cx="25" cy="25" r="15" fill="%23FF3300"/><circle cx="25" cy="25" r="10" fill="%23FFFF00"/></svg>');
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| 56 |
+
z-index: 15;
|
| 57 |
+
animation: explode 0.5s forwards;
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
.powerup {
|
| 61 |
+
position: absolute;
|
| 62 |
+
width: 30px;
|
| 63 |
+
height: 30px;
|
| 64 |
+
background: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><circle cx="15" cy="15" r="12" fill="%2300FF00" stroke="%23FFFFFF" stroke-width="2"/></svg>');
|
| 65 |
+
z-index: 7;
|
| 66 |
+
animation: pulse 1s infinite alternate;
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
.star {
|
| 70 |
+
position: absolute;
|
| 71 |
+
background-color: white;
|
| 72 |
+
border-radius: 50%;
|
| 73 |
+
z-index: 1;
|
| 74 |
+
}
|
| 75 |
+
|
| 76 |
+
#score-display {
|
| 77 |
+
position: absolute;
|
| 78 |
+
top: 10px;
|
| 79 |
+
left: 10px;
|
| 80 |
+
font-size: 20px;
|
| 81 |
+
color: white;
|
| 82 |
+
text-shadow: 0 0 5px #00FFFF;
|
| 83 |
+
z-index: 20;
|
| 84 |
+
}
|
| 85 |
+
|
| 86 |
+
#health-display {
|
| 87 |
+
position: absolute;
|
| 88 |
+
top: 10px;
|
| 89 |
+
right: 10px;
|
| 90 |
+
font-size: 20px;
|
| 91 |
+
color: white;
|
| 92 |
+
text-shadow: 0 0 5px #FF0000;
|
| 93 |
+
z-index: 20;
|
| 94 |
+
}
|
| 95 |
+
|
| 96 |
+
#level-complete {
|
| 97 |
+
position: absolute;
|
| 98 |
+
top: 50%;
|
| 99 |
+
left: 50%;
|
| 100 |
+
transform: translate(-50%, -50%);
|
| 101 |
+
background-color: rgba(0, 0, 0, 0.8);
|
| 102 |
+
color: #00FF00;
|
| 103 |
+
padding: 30px;
|
| 104 |
+
border-radius: 15px;
|
| 105 |
+
text-align: center;
|
| 106 |
+
display: none;
|
| 107 |
+
z-index: 100;
|
| 108 |
+
font-size: 24px;
|
| 109 |
+
border: 2px solid #00FF00;
|
| 110 |
+
box-shadow: 0 0 20px #00FF00;
|
| 111 |
+
}
|
| 112 |
+
|
| 113 |
+
#game-over {
|
| 114 |
+
position: absolute;
|
| 115 |
+
top: 50%;
|
| 116 |
+
left: 50%;
|
| 117 |
+
transform: translate(-50%, -50%);
|
| 118 |
+
background-color: rgba(0, 0, 0, 0.8);
|
| 119 |
+
color: #FF0000;
|
| 120 |
+
padding: 30px;
|
| 121 |
+
border-radius: 15px;
|
| 122 |
+
text-align: center;
|
| 123 |
+
display: none;
|
| 124 |
+
z-index: 100;
|
| 125 |
+
font-size: 24px;
|
| 126 |
+
border: 2px solid #FF0000;
|
| 127 |
+
box-shadow: 0 0 20px #FF0000;
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
#restart-btn {
|
| 131 |
+
background: linear-gradient(to bottom, #FF3300 0%, #990000 100%);
|
| 132 |
+
color: white;
|
| 133 |
+
border: none;
|
| 134 |
+
padding: 10px 20px;
|
| 135 |
+
margin-top: 20px;
|
| 136 |
+
border-radius: 5px;
|
| 137 |
+
cursor: pointer;
|
| 138 |
+
font-size: 18px;
|
| 139 |
+
text-shadow: 0 0 5px #000;
|
| 140 |
+
}
|
| 141 |
+
|
| 142 |
+
#restart-btn:hover {
|
| 143 |
+
background: linear-gradient(to bottom, #FF5500 0%, #BB0000 100%);
|
| 144 |
+
}
|
| 145 |
+
|
| 146 |
+
@keyframes explode {
|
| 147 |
+
0% { transform: scale(0.5); opacity: 1; }
|
| 148 |
+
100% { transform: scale(2); opacity: 0; }
|
| 149 |
+
}
|
| 150 |
+
|
| 151 |
+
@keyframes pulse {
|
| 152 |
+
0% { transform: scale(1); }
|
| 153 |
+
100% { transform: scale(1.2); }
|
| 154 |
+
}
|
| 155 |
+
|
| 156 |
+
#boss {
|
| 157 |
+
position: absolute;
|
| 158 |
+
width: 80px;
|
| 159 |
+
height: 80px;
|
| 160 |
+
background: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 80 80"><path d="M40 10 L10 40 L30 40 L30 70 L50 70 L50 40 L70 40 Z" fill="%23FF00FF" stroke="%23FFFFFF" stroke-width="3"/></svg>');
|
| 161 |
+
z-index: 6;
|
| 162 |
+
}
|
| 163 |
+
</style>
|
| 164 |
+
</head>
|
| 165 |
+
<body class="flex flex-col items-center justify-center min-h-screen bg-black">
|
| 166 |
+
<h1 class="text-4xl font-bold mb-4 text-blue-400 text-center" style="text-shadow: 0 0 10px #00FFFF;">GALAXY DEFENDER</h1>
|
| 167 |
+
|
| 168 |
+
<div id="game-container">
|
| 169 |
+
<div id="player"></div>
|
| 170 |
+
<div id="score-display">SCORE: 0</div>
|
| 171 |
+
<div id="health-display">HEALTH: 100%</div>
|
| 172 |
+
|
| 173 |
+
<div id="level-complete">
|
| 174 |
+
<h2 class="text-3xl font-bold mb-4">LEVEL COMPLETE!</h2>
|
| 175 |
+
<p id="final-score">Your score: 0</p>
|
| 176 |
+
<button id="restart-btn">Play Again</button>
|
| 177 |
+
</div>
|
| 178 |
+
|
| 179 |
+
<div id="game-over">
|
| 180 |
+
<h2 class="text-3xl font-bold mb-4">GAME OVER</h2>
|
| 181 |
+
<p id="game-over-score">Your score: 0</p>
|
| 182 |
+
<button id="restart-btn">Try Again</button>
|
| 183 |
+
</div>
|
| 184 |
+
</div>
|
| 185 |
+
|
| 186 |
+
<div class="mt-4 text-gray-400 text-center">
|
| 187 |
+
<p>Arrow keys to move | Space to shoot | Collect green power-ups</p>
|
| 188 |
+
</div>
|
| 189 |
+
|
| 190 |
+
<script>
|
| 191 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 192 |
+
// Game elements
|
| 193 |
+
const gameContainer = document.getElementById('game-container');
|
| 194 |
+
const player = document.getElementById('player');
|
| 195 |
+
const scoreDisplay = document.getElementById('score-display');
|
| 196 |
+
const healthDisplay = document.getElementById('health-display');
|
| 197 |
+
const levelCompleteScreen = document.getElementById('level-complete');
|
| 198 |
+
const gameOverScreen = document.getElementById('game-over');
|
| 199 |
+
const finalScoreDisplay = document.getElementById('final-score');
|
| 200 |
+
const gameOverScoreDisplay = document.getElementById('game-over-score');
|
| 201 |
+
const restartBtns = document.querySelectorAll('#restart-btn');
|
| 202 |
+
|
| 203 |
+
// Game state
|
| 204 |
+
let score = 0;
|
| 205 |
+
let health = 100;
|
| 206 |
+
let gameRunning = true;
|
| 207 |
+
let levelComplete = false;
|
| 208 |
+
let playerX = 375;
|
| 209 |
+
let playerY = 500;
|
| 210 |
+
let playerSpeed = 8;
|
| 211 |
+
let bullets = [];
|
| 212 |
+
let enemies = [];
|
| 213 |
+
let explosions = [];
|
| 214 |
+
let powerups = [];
|
| 215 |
+
let stars = [];
|
| 216 |
+
let keys = {};
|
| 217 |
+
let lastShotTime = 0;
|
| 218 |
+
let shotDelay = 300; // ms
|
| 219 |
+
let enemySpawnTimer = 0;
|
| 220 |
+
let enemySpawnDelay = 1000; // ms
|
| 221 |
+
let powerupSpawnTimer = 0;
|
| 222 |
+
let powerupSpawnDelay = 8000; // ms
|
| 223 |
+
let bossActive = false;
|
| 224 |
+
let bossHealth = 10;
|
| 225 |
+
|
| 226 |
+
// Game dimensions
|
| 227 |
+
const gameWidth = gameContainer.offsetWidth;
|
| 228 |
+
const gameHeight = gameContainer.offsetHeight;
|
| 229 |
+
const playerWidth = 50;
|
| 230 |
+
const playerHeight = 50;
|
| 231 |
+
|
| 232 |
+
// Initialize player position
|
| 233 |
+
player.style.left = `${playerX}px`;
|
| 234 |
+
player.style.top = `${playerY}px`;
|
| 235 |
+
|
| 236 |
+
// Create background stars
|
| 237 |
+
function createStars() {
|
| 238 |
+
for (let i = 0; i < 100; i++) {
|
| 239 |
+
const star = document.createElement('div');
|
| 240 |
+
star.className = 'star';
|
| 241 |
+
|
| 242 |
+
const size = Math.random() * 3;
|
| 243 |
+
const x = Math.random() * gameWidth;
|
| 244 |
+
const y = Math.random() * gameHeight;
|
| 245 |
+
const opacity = Math.random();
|
| 246 |
+
|
| 247 |
+
star.style.width = `${size}px`;
|
| 248 |
+
star.style.height = `${size}px`;
|
| 249 |
+
star.style.left = `${x}px`;
|
| 250 |
+
star.style.top = `${y}px`;
|
| 251 |
+
star.style.opacity = opacity;
|
| 252 |
+
|
| 253 |
+
gameContainer.appendChild(star);
|
| 254 |
+
stars.push({
|
| 255 |
+
element: star,
|
| 256 |
+
x: x,
|
| 257 |
+
y: y,
|
| 258 |
+
speed: 0.5 + Math.random() * 2
|
| 259 |
+
});
|
| 260 |
+
}
|
| 261 |
+
}
|
| 262 |
+
|
| 263 |
+
// Event listeners for keyboard
|
| 264 |
+
document.addEventListener('keydown', (e) => {
|
| 265 |
+
keys[e.key] = true;
|
| 266 |
+
|
| 267 |
+
// Space to shoot
|
| 268 |
+
if (e.key === ' ' && gameRunning && !levelComplete) {
|
| 269 |
+
const now = Date.now();
|
| 270 |
+
if (now - lastShotTime > shotDelay) {
|
| 271 |
+
shoot();
|
| 272 |
+
lastShotTime = now;
|
| 273 |
+
}
|
| 274 |
+
}
|
| 275 |
+
});
|
| 276 |
+
|
| 277 |
+
document.addEventListener('keyup', (e) => {
|
| 278 |
+
keys[e.key] = false;
|
| 279 |
+
});
|
| 280 |
+
|
| 281 |
+
restartBtns.forEach(btn => {
|
| 282 |
+
btn.addEventListener('click', restartGame);
|
| 283 |
+
});
|
| 284 |
+
|
| 285 |
+
// Create initial game elements
|
| 286 |
+
function initGame() {
|
| 287 |
+
createStars();
|
| 288 |
+
spawnEnemyWave(5);
|
| 289 |
+
}
|
| 290 |
+
|
| 291 |
+
// Create a bullet
|
| 292 |
+
function shoot() {
|
| 293 |
+
const bullet = document.createElement('div');
|
| 294 |
+
bullet.className = 'bullet';
|
| 295 |
+
bullet.style.left = `${playerX + playerWidth / 2 - 2}px`;
|
| 296 |
+
bullet.style.top = `${playerY - 15}px`;
|
| 297 |
+
gameContainer.appendChild(bullet);
|
| 298 |
+
|
| 299 |
+
bullets.push({
|
| 300 |
+
element: bullet,
|
| 301 |
+
x: playerX + playerWidth / 2 - 2,
|
| 302 |
+
y: playerY - 15,
|
| 303 |
+
speed: 10
|
| 304 |
+
});
|
| 305 |
+
}
|
| 306 |
+
|
| 307 |
+
// Spawn a wave of enemies
|
| 308 |
+
function spawnEnemyWave(count) {
|
| 309 |
+
for (let i = 0; i < count; i++) {
|
| 310 |
+
setTimeout(() => {
|
| 311 |
+
if (!gameRunning || levelComplete) return;
|
| 312 |
+
|
| 313 |
+
const enemy = document.createElement('div');
|
| 314 |
+
enemy.className = 'enemy';
|
| 315 |
+
|
| 316 |
+
const x = Math.random() * (gameWidth - 40);
|
| 317 |
+
const y = -40;
|
| 318 |
+
|
| 319 |
+
enemy.style.left = `${x}px`;
|
| 320 |
+
enemy.style.top = `${y}px`;
|
| 321 |
+
gameContainer.appendChild(enemy);
|
| 322 |
+
|
| 323 |
+
enemies.push({
|
| 324 |
+
element: enemy,
|
| 325 |
+
x: x,
|
| 326 |
+
y: y,
|
| 327 |
+
speed: 2 + Math.random() * 2,
|
| 328 |
+
health: 1
|
| 329 |
+
});
|
| 330 |
+
}, i * 500);
|
| 331 |
+
}
|
| 332 |
+
}
|
| 333 |
+
|
| 334 |
+
// Spawn a boss enemy
|
| 335 |
+
function spawnBoss() {
|
| 336 |
+
if (bossActive) return;
|
| 337 |
+
|
| 338 |
+
bossActive = true;
|
| 339 |
+
const boss = document.createElement('div');
|
| 340 |
+
boss.id = 'boss';
|
| 341 |
+
|
| 342 |
+
const x = gameWidth / 2 - 40;
|
| 343 |
+
const y = -80;
|
| 344 |
+
|
| 345 |
+
boss.style.left = `${x}px`;
|
| 346 |
+
boss.style.top = `${y}px`;
|
| 347 |
+
gameContainer.appendChild(boss);
|
| 348 |
+
|
| 349 |
+
enemies.push({
|
| 350 |
+
element: boss,
|
| 351 |
+
x: x,
|
| 352 |
+
y: y,
|
| 353 |
+
speed: 1.5,
|
| 354 |
+
health: bossHealth,
|
| 355 |
+
isBoss: true
|
| 356 |
+
});
|
| 357 |
+
}
|
| 358 |
+
|
| 359 |
+
// Spawn a powerup
|
| 360 |
+
function spawnPowerup() {
|
| 361 |
+
const powerup = document.createElement('div');
|
| 362 |
+
powerup.className = 'powerup';
|
| 363 |
+
|
| 364 |
+
const x = Math.random() * (gameWidth - 30);
|
| 365 |
+
const y = -30;
|
| 366 |
+
|
| 367 |
+
powerup.style.left = `${x}px`;
|
| 368 |
+
powerup.style.top = `${y}px`;
|
| 369 |
+
gameContainer.appendChild(powerup);
|
| 370 |
+
|
| 371 |
+
powerups.push({
|
| 372 |
+
element: powerup,
|
| 373 |
+
x: x,
|
| 374 |
+
y: y,
|
| 375 |
+
speed: 3
|
| 376 |
+
});
|
| 377 |
+
}
|
| 378 |
+
|
| 379 |
+
// Create explosion effect
|
| 380 |
+
function createExplosion(x, y) {
|
| 381 |
+
const explosion = document.createElement('div');
|
| 382 |
+
explosion.className = 'explosion';
|
| 383 |
+
explosion.style.left = `${x - 25}px`;
|
| 384 |
+
explosion.style.top = `${y - 25}px`;
|
| 385 |
+
gameContainer.appendChild(explosion);
|
| 386 |
+
|
| 387 |
+
explosions.push({
|
| 388 |
+
element: explosion,
|
| 389 |
+
time: 0
|
| 390 |
+
});
|
| 391 |
+
|
| 392 |
+
// Remove explosion after animation
|
| 393 |
+
setTimeout(() => {
|
| 394 |
+
gameContainer.removeChild(explosion);
|
| 395 |
+
}, 500);
|
| 396 |
+
}
|
| 397 |
+
|
| 398 |
+
// Game loop
|
| 399 |
+
function gameLoop() {
|
| 400 |
+
if (!gameRunning) return;
|
| 401 |
+
|
| 402 |
+
// Handle player movement
|
| 403 |
+
handleMovement();
|
| 404 |
+
|
| 405 |
+
// Update bullets
|
| 406 |
+
updateBullets();
|
| 407 |
+
|
| 408 |
+
// Update enemies
|
| 409 |
+
updateEnemies();
|
| 410 |
+
|
| 411 |
+
// Update powerups
|
| 412 |
+
updatePowerups();
|
| 413 |
+
|
| 414 |
+
// Update stars (parallax background)
|
| 415 |
+
updateStars();
|
| 416 |
+
|
| 417 |
+
// Spawn new enemies periodically
|
| 418 |
+
enemySpawnTimer += 16; // ~60fps
|
| 419 |
+
if (enemySpawnTimer >= enemySpawnDelay) {
|
| 420 |
+
if (enemies.length < 10) {
|
| 421 |
+
spawnEnemyWave(3);
|
| 422 |
+
}
|
| 423 |
+
enemySpawnTimer = 0;
|
| 424 |
+
|
| 425 |
+
// Spawn boss after certain score
|
| 426 |
+
if (score >= 500 && !bossActive) {
|
| 427 |
+
spawnBoss();
|
| 428 |
+
}
|
| 429 |
+
}
|
| 430 |
+
|
| 431 |
+
// Spawn powerups periodically
|
| 432 |
+
powerupSpawnTimer += 16;
|
| 433 |
+
if (powerupSpawnTimer >= powerupSpawnDelay) {
|
| 434 |
+
spawnPowerup();
|
| 435 |
+
powerupSpawnTimer = 0;
|
| 436 |
+
}
|
| 437 |
+
|
| 438 |
+
// Check for level completion (after boss is defeated)
|
| 439 |
+
if (bossActive && enemies.length === 0) {
|
| 440 |
+
levelComplete = true;
|
| 441 |
+
showLevelComplete();
|
| 442 |
+
}
|
| 443 |
+
|
| 444 |
+
requestAnimationFrame(gameLoop);
|
| 445 |
+
}
|
| 446 |
+
|
| 447 |
+
// Handle player movement based on keyboard input
|
| 448 |
+
function handleMovement() {
|
| 449 |
+
if (keys['ArrowLeft'] || keys['a']) {
|
| 450 |
+
playerX = Math.max(0, playerX - playerSpeed);
|
| 451 |
+
}
|
| 452 |
+
|
| 453 |
+
if (keys['ArrowRight'] || keys['d']) {
|
| 454 |
+
playerX = Math.min(gameWidth - playerWidth, playerX + playerSpeed);
|
| 455 |
+
}
|
| 456 |
+
|
| 457 |
+
if (keys['ArrowUp'] || keys['w']) {
|
| 458 |
+
playerY = Math.max(0, playerY - playerSpeed);
|
| 459 |
+
}
|
| 460 |
+
|
| 461 |
+
if (keys['ArrowDown'] || keys['s']) {
|
| 462 |
+
playerY = Math.min(gameHeight - playerHeight, playerY + playerSpeed);
|
| 463 |
+
}
|
| 464 |
+
|
| 465 |
+
player.style.left = `${playerX}px`;
|
| 466 |
+
player.style.top = `${playerY}px`;
|
| 467 |
+
}
|
| 468 |
+
|
| 469 |
+
// Update all active bullets
|
| 470 |
+
function updateBullets() {
|
| 471 |
+
for (let i = bullets.length - 1; i >= 0; i--) {
|
| 472 |
+
const bullet = bullets[i];
|
| 473 |
+
bullet.y -= bullet.speed;
|
| 474 |
+
bullet.element.style.top = `${bullet.y}px`;
|
| 475 |
+
|
| 476 |
+
// Remove bullets that go off screen
|
| 477 |
+
if (bullet.y < -15) {
|
| 478 |
+
gameContainer.removeChild(bullet.element);
|
| 479 |
+
bullets.splice(i, 1);
|
| 480 |
+
}
|
| 481 |
+
}
|
| 482 |
+
}
|
| 483 |
+
|
| 484 |
+
// Update all active enemies
|
| 485 |
+
function updateEnemies() {
|
| 486 |
+
for (let i = enemies.length - 1; i >= 0; i--) {
|
| 487 |
+
const enemy = enemies[i];
|
| 488 |
+
enemy.y += enemy.speed;
|
| 489 |
+
enemy.element.style.top = `${enemy.y}px`;
|
| 490 |
+
|
| 491 |
+
// Remove enemies that go off screen
|
| 492 |
+
if (enemy.y > gameHeight) {
|
| 493 |
+
gameContainer.removeChild(enemy.element);
|
| 494 |
+
enemies.splice(i, 1);
|
| 495 |
+
}
|
| 496 |
+
|
| 497 |
+
// Check for bullet collisions
|
| 498 |
+
for (let j = bullets.length - 1; j >= 0; j--) {
|
| 499 |
+
const bullet = bullets[j];
|
| 500 |
+
|
| 501 |
+
if (checkCollision(bullet, enemy)) {
|
| 502 |
+
// Hit enemy
|
| 503 |
+
enemy.health--;
|
| 504 |
+
|
| 505 |
+
// Remove bullet
|
| 506 |
+
gameContainer.removeChild(bullet.element);
|
| 507 |
+
bullets.splice(j, 1);
|
| 508 |
+
|
| 509 |
+
// Create explosion if enemy is destroyed
|
| 510 |
+
if (enemy.health <= 0) {
|
| 511 |
+
createExplosion(enemy.x + 20, enemy.y + 20);
|
| 512 |
+
gameContainer.removeChild(enemy.element);
|
| 513 |
+
enemies.splice(i, 1);
|
| 514 |
+
|
| 515 |
+
// Add score
|
| 516 |
+
const points = enemy.isBoss ? 200 : 50;
|
| 517 |
+
score += points;
|
| 518 |
+
scoreDisplay.textContent = `SCORE: ${score}`;
|
| 519 |
+
|
| 520 |
+
// Check if boss was defeated
|
| 521 |
+
if (enemy.isBoss) {
|
| 522 |
+
bossActive = false;
|
| 523 |
+
}
|
| 524 |
+
}
|
| 525 |
+
|
| 526 |
+
break;
|
| 527 |
+
}
|
| 528 |
+
}
|
| 529 |
+
|
| 530 |
+
// Check for player collision
|
| 531 |
+
if (checkCollision({x: playerX, y: playerY, width: playerWidth, height: playerHeight}, enemy)) {
|
| 532 |
+
createExplosion(enemy.x + 20, enemy.y + 20);
|
| 533 |
+
gameContainer.removeChild(enemy.element);
|
| 534 |
+
enemies.splice(i, 1);
|
| 535 |
+
|
| 536 |
+
// Reduce player health
|
| 537 |
+
health -= enemy.isBoss ? 30 : 10;
|
| 538 |
+
health = Math.max(0, health);
|
| 539 |
+
healthDisplay.textContent = `HEALTH: ${health}%`;
|
| 540 |
+
|
| 541 |
+
if (health <= 0) {
|
| 542 |
+
gameOver();
|
| 543 |
+
}
|
| 544 |
+
}
|
| 545 |
+
}
|
| 546 |
+
}
|
| 547 |
+
|
| 548 |
+
// Update all active powerups
|
| 549 |
+
function updatePowerups() {
|
| 550 |
+
for (let i = powerups.length - 1; i >= 0; i--) {
|
| 551 |
+
const powerup = powerups[i];
|
| 552 |
+
powerup.y += powerup.speed;
|
| 553 |
+
powerup.element.style.top = `${powerup.y}px`;
|
| 554 |
+
|
| 555 |
+
// Remove powerups that go off screen
|
| 556 |
+
if (powerup.y > gameHeight) {
|
| 557 |
+
gameContainer.removeChild(powerup.element);
|
| 558 |
+
powerups.splice(i, 1);
|
| 559 |
+
}
|
| 560 |
+
|
| 561 |
+
// Check for player collision
|
| 562 |
+
if (checkCollision({x: playerX, y: playerY, width: playerWidth, height: playerHeight}, powerup)) {
|
| 563 |
+
gameContainer.removeChild(powerup.element);
|
| 564 |
+
powerups.splice(i, 1);
|
| 565 |
+
|
| 566 |
+
// Apply powerup effect
|
| 567 |
+
health = Math.min(100, health + 20);
|
| 568 |
+
healthDisplay.textContent = `HEALTH: ${health}%`;
|
| 569 |
+
|
| 570 |
+
// Temporary speed boost
|
| 571 |
+
const originalSpeed = playerSpeed;
|
| 572 |
+
playerSpeed = 12;
|
| 573 |
+
setTimeout(() => {
|
| 574 |
+
playerSpeed = originalSpeed;
|
| 575 |
+
}, 5000);
|
| 576 |
+
}
|
| 577 |
+
}
|
| 578 |
+
}
|
| 579 |
+
|
| 580 |
+
// Update background stars
|
| 581 |
+
function updateStars() {
|
| 582 |
+
for (let i = 0; i < stars.length; i++) {
|
| 583 |
+
const star = stars[i];
|
| 584 |
+
star.y += star.speed;
|
| 585 |
+
|
| 586 |
+
if (star.y > gameHeight) {
|
| 587 |
+
star.y = 0;
|
| 588 |
+
star.x = Math.random() * gameWidth;
|
| 589 |
+
}
|
| 590 |
+
|
| 591 |
+
star.element.style.top = `${star.y}px`;
|
| 592 |
+
}
|
| 593 |
+
}
|
| 594 |
+
|
| 595 |
+
// Check collision between two objects
|
| 596 |
+
function checkCollision(obj1, obj2) {
|
| 597 |
+
const obj1Width = obj1.width || 40;
|
| 598 |
+
const obj1Height = obj1.height || 40;
|
| 599 |
+
const obj2Width = obj2.width || 40;
|
| 600 |
+
const obj2Height = obj2.height || 40;
|
| 601 |
+
|
| 602 |
+
return (
|
| 603 |
+
obj1.x < obj2.x + obj2Width &&
|
| 604 |
+
obj1.x + obj1Width > obj2.x &&
|
| 605 |
+
obj1.y < obj2.y + obj2Height &&
|
| 606 |
+
obj1.y + obj1Height > obj2.y
|
| 607 |
+
);
|
| 608 |
+
}
|
| 609 |
+
|
| 610 |
+
// Show level complete screen
|
| 611 |
+
function showLevelComplete() {
|
| 612 |
+
gameRunning = false;
|
| 613 |
+
finalScoreDisplay.textContent = `Your score: ${score}`;
|
| 614 |
+
levelCompleteScreen.style.display = 'block';
|
| 615 |
+
}
|
| 616 |
+
|
| 617 |
+
// Game over function
|
| 618 |
+
function gameOver() {
|
| 619 |
+
gameRunning = false;
|
| 620 |
+
gameOverScoreDisplay.textContent = `Your score: ${score}`;
|
| 621 |
+
gameOverScreen.style.display = 'block';
|
| 622 |
+
|
| 623 |
+
// Create explosion at player position
|
| 624 |
+
createExplosion(playerX + 25, playerY + 25);
|
| 625 |
+
player.style.display = 'none';
|
| 626 |
+
}
|
| 627 |
+
|
| 628 |
+
// Restart game function
|
| 629 |
+
function restartGame() {
|
| 630 |
+
// Reset game state
|
| 631 |
+
score = 0;
|
| 632 |
+
health = 100;
|
| 633 |
+
gameRunning = true;
|
| 634 |
+
levelComplete = false;
|
| 635 |
+
bossActive = false;
|
| 636 |
+
playerX = 375;
|
| 637 |
+
playerY = 500;
|
| 638 |
+
playerSpeed = 8;
|
| 639 |
+
|
| 640 |
+
// Reset displays
|
| 641 |
+
scoreDisplay.textContent = `SCORE: 0`;
|
| 642 |
+
healthDisplay.textContent = `HEALTH: 100%`;
|
| 643 |
+
player.style.display = 'block';
|
| 644 |
+
player.style.left = `${playerX}px`;
|
| 645 |
+
player.style.top = `${playerY}px`;
|
| 646 |
+
|
| 647 |
+
// Hide screens
|
| 648 |
+
levelCompleteScreen.style.display = 'none';
|
| 649 |
+
gameOverScreen.style.display = 'none';
|
| 650 |
+
|
| 651 |
+
// Clear all game elements
|
| 652 |
+
bullets.forEach(bullet => {
|
| 653 |
+
gameContainer.removeChild(bullet.element);
|
| 654 |
+
});
|
| 655 |
+
|
| 656 |
+
enemies.forEach(enemy => {
|
| 657 |
+
gameContainer.removeChild(enemy.element);
|
| 658 |
+
});
|
| 659 |
+
|
| 660 |
+
powerups.forEach(powerup => {
|
| 661 |
+
gameContainer.removeChild(powerup.element);
|
| 662 |
+
});
|
| 663 |
+
|
| 664 |
+
stars.forEach(star => {
|
| 665 |
+
gameContainer.removeChild(star.element);
|
| 666 |
+
});
|
| 667 |
+
|
| 668 |
+
// Clear arrays
|
| 669 |
+
bullets = [];
|
| 670 |
+
enemies = [];
|
| 671 |
+
powerups = [];
|
| 672 |
+
stars = [];
|
| 673 |
+
|
| 674 |
+
// Create new game elements
|
| 675 |
+
initGame();
|
| 676 |
+
|
| 677 |
+
// Start game
|
| 678 |
+
requestAnimationFrame(gameLoop);
|
| 679 |
+
}
|
| 680 |
+
|
| 681 |
+
// Start the game
|
| 682 |
+
initGame();
|
| 683 |
+
gameLoop();
|
| 684 |
+
});
|
| 685 |
+
</script>
|
| 686 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=FriedsU/space" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 687 |
+
</html>
|