File size: 7,514 Bytes
f0c8ada | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 | import { Chess } from '../../libs/chess.js';
import { Chessboard } from './board/Chessboard.js';
import { MoveTree } from './moves/MoveTree.js';
import { MoveNavigator } from './moves/MoveNavigator.js';
import { EvaluationQueue } from '../evaluation/EvaluationQueue.js';
import { GamesList } from './games/GamesList.js';
import { GameStats } from './report/GameStats.js';
import { GameGraph } from './report/GameGraph.js';
import { EvaluationBar } from './board/EvaluationBar.js';
import { EngineLines } from './moves/EngineLines.js';
import { MoveInformation } from './moves/MoveInformation.js';
import { Clock } from './board/Clock.js';
import { MoveEvaluator } from '../evaluation/MoveEvaluator.js';
import { Classification } from '../classification/MoveClassifier.js';
import { SidebarOverlay } from './report/SidebarOverlay.js';
import { GameClassifier } from '../classification/GameClassifier.js';
import { SettingsMenu } from './settings/SettingsMenu.js';
/**
* Manages UI interactions and board state
*/
export class ChessUI {
/**
* Initializes the Chess UI
* @param {Board} board - The chess board instance
* @param {MoveTree} moveTree - The move tree instance
*/
constructor() {
this.chess = new Chess();
this.settingsMenu = new SettingsMenu('.settings-menu-container');
// Load the board with settings from cookies
this.board = new Chessboard("#chessboard", {
theme: {
boardDarkSquareColor: this.settingsMenu.getSettingValue('theme.boardDarkSquareColor') || 'rgba(110, 161, 118, 1)',
boardLightSquareColor: this.settingsMenu.getSettingValue('theme.boardLightSquareColor') || 'rgba(224, 224, 224, 1)',
pieceFolderName: this.settingsMenu.getSettingValue('pieceTheme') || 'cburnett'
},
showBoardLabels: this.settingsMenu.getSettingValue('theme.boardLabels') === 'letter' || true
}, this.chess);
this.settingsMenu.init(this.board);
this.board.setOption({ isInteractive: false });
this.moveTree = new MoveTree();
this.moveNavigator = new MoveNavigator(this);
this.evaluationQueue = new EvaluationQueue(this.settingsMenu);
this.gamesList = new GamesList();
GameGraph.render();
GameGraph.setClickCallback((clickedMove) => {
// Find the move index in the analysis moves array
const moveIndex = this.analysis?.moves?.indexOf(clickedMove);
if (moveIndex !== undefined && moveIndex >= 0) {
// Map to mainline index (add 1 because mainline[0] is root)
const mainlineIndex = moveIndex + 1;
if (mainlineIndex < this.moveTree.mainline.length) {
const targetNode = this.moveTree.mainline[mainlineIndex];
this.moveNavigator.handleTreeNodeClick(targetNode);
}
}
});
GameStats.render();
EvaluationBar.updateEvaluationBar();
MoveInformation.updateMoveInfo(this.moveTree.mainline[0], this.moveTree.mainline[0]);
EngineLines.updateEngineLines(this.moveTree.mainline[0],
this.moveTree,
(node) => this.moveNavigator.handleTreeNodeClick(node),
(node, resultFen, prevFen) => this.moveNavigator.queueMoveForEvaluation(node, resultFen, prevFen)
);
// Initialize clocks to default state
Clock.resetClocks();
}
async load(game) {
this.moveNavigator.handleRestart();
this.game = game;
// Load PGN into the main Chess instance first
this.chess.loadPgn(this.game.pgn);
this.chess.reset(); // Reset to starting position for analysis
this.moveTree.buildFromPGN(this.game.pgn, this.chess);
// Set initial clocks before analysis starts
Clock.setInitialClocks(this.moveTree, this.game.pgn);
SidebarOverlay.show();
SidebarOverlay.startFactCycling();
SidebarOverlay.updateEvaluationProgress(0);
this.board.fen(this.moveTree.mainline[0].fen);
// Flip to face the username player
const userIsBlack = this.game.username.toLowerCase() === this.game.black.name.toLowerCase();
if (userIsBlack) {
this.moveNavigator.handleFlipBoard();
}
$('.analysis-overlay').addClass('active');
$('.tab-content, .bottom-content').addClass('blur-content');
this.board.setOption({ isInteractive: false });
const engineType = this.settingsMenu.getSettingValue('engineType');
const engineDepth = this.settingsMenu.getSettingValue('engineDepth') || 14;
const analysis = await MoveEvaluator.analyzeGame(
this.game,
(progress) => {
SidebarOverlay.updateEvaluationProgress(progress);
},
{ engineType, engineDepth }
);
this.board.setOption({ isInteractive: true });
// Store analysis for click callback
this.analysis = analysis;
const graphedMoves = analysis.moves.map(move => move.graph / 100);
const classify = new GameClassifier();
const gameClass = classify.classifyGame(graphedMoves, userIsBlack ? 'w' : 'b', this.game.result);
$(".game-info").empty().append(`<p>${gameClass.message}</p>`);
SidebarOverlay.hide();
SidebarOverlay.stopFactCycling();
MoveEvaluator.applyClassificationsToMoveTree(this.moveTree, analysis.moves, this.game.pgn);
GameGraph.setAnalysis(analysis);
GameStats.render('.game-stats', analysis, game.white.name, game.black.name);
this.moveTree.render('move-tree', (node) => {
this.moveNavigator.handleTreeNodeClick(node);
});
$('.analysis-overlay').removeClass('active');
$('.tab-content, .bottom-content').removeClass('blur-content');
// Initialize clocks
Clock.updateFromMoveTree(this.moveTree, this.board.flipped, this.game?.pgn);
if (!this.eventHandlersSetup) {
this.moveNavigator.setupEventHandlers();
this.eventHandlersSetup = true;
}
}
async cacheClassifications() {
const classifications = Object.entries(Classification);
const loadPromises = [];
// Set up all classification loading in parallel
$.each(classifications, (_, classif) => {
const path = classif[1].src;
const type = classif[1].type;
const promise = $.ajax({
url: path,
dataType: 'text'
})
.then(svgText => {
// Convert SVG to base64 data URI
const base64 = btoa(unescape(encodeURIComponent(svgText)));
const dataUri = `data:image/svg+xml;base64,${base64}`;
// Create and cache the image
const $img = $('<img>', {
src: dataUri,
class: 'move-icon',
alt: type
})[0]; // Get the DOM element
Classification[classif[0]].cachedImg = $img;
return type;
})
.catch(error => {
console.error(`Failed to load ${path}:`, error);
return null;
});
loadPromises.push(promise);
});
// Wait for all classifications to load
await Promise.allSettled(loadPromises);
}
} |