File size: 21,930 Bytes
227c43a
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
/**

 * GXS - QuantumNexus - Visualization Adapter

 * Fixed version that ensures Bloch sphere and circuit visualizations render properly

 */

document.addEventListener('DOMContentLoaded', function() {
    console.log('Enhanced visualization adapter loaded');
    
    // Initialize a Bloch sphere visualization
    initBlochSphere();
    
    // Initialize circuit visualizer if needed
    initCircuitVisualizer();
    
    // Setup state change buttons
    setupStateButtons();
  });
  
  function initBlochSphere() {
    // Look for Bloch sphere containers in various locations
    const containers = [
      document.getElementById('bloch-sphere-container'),
      document.getElementById('quantum-state-viz')
    ];
    
    const container = containers.find(c => c !== null);
    
    if (!container) {
      console.log('No Bloch sphere container found on page');
      return;
    }
    
    console.log('Initializing Bloch sphere in:', container.id);
    
    try {
      // Ensure THREE.js is available
      if (typeof THREE === 'undefined') {
        // Load THREE.js dynamically if not available
        loadScript('https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js', function() {
          createBlochSphere(container);
        });
      } else {
        createBlochSphere(container);
      }
    } catch (e) {
      console.error('Error initializing Bloch sphere:', e);
      container.innerHTML = `

        <div class="alert alert-warning p-3 text-center">

          <i class="fas fa-exclamation-triangle me-2"></i>

          Error initializing visualization: ${e.message}

        </div>`;
    }
  }
  
  function createBlochSphere(container) {
    // Check if we should use the QuantumViz namespace implementation
    if (window.QuantumViz && window.QuantumViz.BlochSphere) {
      try {
        // Use the namespaced version
        console.log('Using QuantumViz.BlochSphere implementation');
        const blochSphere = new QuantumViz.BlochSphere(container.id);
        
        // Store reference to the created instance
        window.blochSphere = {
          setStateByAngles: function(theta, phi) {
            blochSphere.setStateByAngles(theta, phi);
          },
          setToState0: function() { this.setStateByAngles(0, 0); },
          setToState1: function() { this.setStateByAngles(Math.PI, 0); },
          setToStatePlus: function() { this.setStateByAngles(Math.PI/2, 0); },
          setToStateMinus: function() { this.setStateByAngles(Math.PI/2, Math.PI); },
          setToPlusI: function() { this.setStateByAngles(Math.PI/2, Math.PI/2); },
          setToMinusI: function() { this.setStateByAngles(Math.PI/2, -Math.PI/2); }
        };
        
        // Set initial state to |+⟩
        window.blochSphere.setStateByAngles(Math.PI/2, 0);
        return;
      } catch (e) {
        console.error('Error using QuantumViz implementation:', e);
        // Fall back to custom implementation
      }
    }
  
    // Clean container first
    container.innerHTML = '';
    
    // Set up scene
    const scene = new THREE.Scene();
    scene.background = new THREE.Color('#141424');
    
    // Set up camera
    const width = container.clientWidth || 400;
    const height = container.clientHeight || 400;
    
    const camera = new THREE.PerspectiveCamera(60, width / height, 0.1, 1000);
    camera.position.set(0, 0, 2.5);
    camera.lookAt(0, 0, 0);
    
    // Set up renderer
    const renderer = new THREE.WebGLRenderer({ antialias: true });
    renderer.setSize(width, height);
    container.appendChild(renderer.domElement);
    
    // Add lights
    const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
    scene.add(ambientLight);
    
    const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
    directionalLight.position.set(5, 5, 5);
    scene.add(directionalLight);
    
    // Add sphere
    const sphereGeometry = new THREE.SphereGeometry(1, 32, 32);
    const sphereMaterial = new THREE.MeshPhongMaterial({
      color: '#2a2a4a',
      transparent: true,
      opacity: 0.3,
      wireframe: false
    });
    const sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
    scene.add(sphere);
    
    // Add wireframe
    const wireGeometry = new THREE.SphereGeometry(1.001, 16, 16);
    const wireMaterial = new THREE.MeshBasicMaterial({
      color: '#4a4a8a',
      wireframe: true,
      transparent: true,
      opacity: 0.5
    });
    const wireframe = new THREE.Mesh(wireGeometry, wireMaterial);
    scene.add(wireframe);
    
    // Add axes
    const axesGroup = new THREE.Group();
    
    // Z-axis (|0⟩ to |1⟩)
    const zMaterial = new THREE.LineBasicMaterial({ color: 0x00ff00 });
    const zPoints = [
      new THREE.Vector3(0, 0, -1.2),
      new THREE.Vector3(0, 0, 1.2)
    ];
    const zGeometry = new THREE.BufferGeometry().setFromPoints(zPoints);
    const zLine = new THREE.Line(zGeometry, zMaterial);
    axesGroup.add(zLine);
    
    // X-axis (|+⟩ to |-⟩)
    const xMaterial = new THREE.LineBasicMaterial({ color: 0xff0000 });
    const xPoints = [
      new THREE.Vector3(-1.2, 0, 0),
      new THREE.Vector3(1.2, 0, 0)
    ];
    const xGeometry = new THREE.BufferGeometry().setFromPoints(xPoints);
    const xLine = new THREE.Line(xGeometry, xMaterial);
    axesGroup.add(xLine);
    
    // Y-axis (|i+⟩ to |i-⟩)
    const yMaterial = new THREE.LineBasicMaterial({ color: 0x0000ff });
    const yPoints = [
      new THREE.Vector3(0, -1.2, 0),
      new THREE.Vector3(0, 1.2, 0)
    ];
    const yGeometry = new THREE.BufferGeometry().setFromPoints(yPoints);
    const yLine = new THREE.Line(yGeometry, yMaterial);
    axesGroup.add(yLine);
    
    scene.add(axesGroup);
    
    // Add state vector
    const arrowDirection = new THREE.Vector3(0, 0, 1);
    const arrowOrigin = new THREE.Vector3(0, 0, 0);
    const arrowLength = 1;
    const arrowColor = 0xff3366;
    const headLength = 0.2;
    const headWidth = 0.1;
    
    const stateVector = new THREE.ArrowHelper(
      arrowDirection, 
      arrowOrigin, 
      arrowLength, 
      arrowColor,
      headLength,
      headWidth
    );
    scene.add(stateVector);
    
    // Add equator circle
    // Create points for circle manually to avoid using deprecated vertices property
    const points = [];
    const segments = 64;
    for (let i = 0; i < segments; i++) {
      const theta = (i / segments) * Math.PI * 2;
      points.push(new THREE.Vector3(Math.cos(theta), Math.sin(theta), 0));
    }
    const equatorGeometry = new THREE.BufferGeometry().setFromPoints(points);
    const equatorMaterial = new THREE.MeshBasicMaterial({
      color: '#4a4a8a',
      transparent: true,
      opacity: 0.3,
      side: THREE.DoubleSide
    });
    
    const equator = new THREE.Mesh(equatorGeometry, equatorMaterial);
    equator.rotation.x = Math.PI / 2;
    scene.add(equator);
    
    // Add simple orbit controls if available
    let controls = null;
    if (typeof THREE.OrbitControls !== 'undefined') {
      controls = new THREE.OrbitControls(camera, renderer.domElement);
      controls.enableDamping = true;
      controls.dampingFactor = 0.05;
      controls.rotateSpeed = 0.5;
    } else {
      console.warn('OrbitControls not available, using auto-rotation instead');
    }
    
    // Add labels for quantum states
    addStateLabel(scene, '|0⟩', 0, 0, 1.3);
    addStateLabel(scene, '|1⟩', 0, 0, -1.3);
    addStateLabel(scene, '|+⟩', 1.3, 0, 0);
    addStateLabel(scene, '|-⟩', -1.3, 0, 0);
    addStateLabel(scene, '|i+⟩', 0, 1.3, 0);
    addStateLabel(scene, '|i-⟩', 0, -1.3, 0);
    
    // Animation loop
    function animate() {
      requestAnimationFrame(animate);
      
      if (controls) {
        controls.update();
      } else {
        // Auto-rotate if no controls
        sphere.rotation.y += 0.005;
        wireframe.rotation.y += 0.005;
        axesGroup.rotation.y += 0.005;
        equator.rotation.y += 0.005;
        stateVector.rotation.y += 0.005;
      }
      
      renderer.render(scene, camera);
    }
    
    animate();
    
    // Add window resize handler
    window.addEventListener('resize', () => {
      const width = container.clientWidth;
      const height = container.clientHeight || 400;
      camera.aspect = width / height;
      camera.updateProjectionMatrix();
      renderer.setSize(width, height);
    });
    
    // Create the interface for state changes
    window.blochSphere = {
      setStateByAngles: function(theta, phi) {
        // Convert spherical coordinates to Cartesian
        const x = Math.sin(theta) * Math.cos(phi);
        const y = Math.sin(theta) * Math.sin(phi);
        const z = Math.cos(theta);
        
        // Update arrow direction
        const newDirection = new THREE.Vector3(x, y, z);
        stateVector.setDirection(newDirection);
      },
      setToState0: function() { this.setStateByAngles(0, 0); },
      setToState1: function() { this.setStateByAngles(Math.PI, 0); },
      setToStatePlus: function() { this.setStateByAngles(Math.PI/2, 0); },
      setToStateMinus: function() { this.setStateByAngles(Math.PI/2, Math.PI); },
      setToPlusI: function() { this.setStateByAngles(Math.PI/2, Math.PI/2); },
      setToMinusI: function() { this.setStateByAngles(Math.PI/2, -Math.PI/2); }
    };
    
    // Set initial state to |+⟩
    window.blochSphere.setStateByAngles(Math.PI/2, 0);
    
    console.log('Bloch sphere created successfully');
  }
  
  function addStateLabel(scene, text, x, y, z) {
    // Create a canvas for the label
    const canvas = document.createElement('canvas');
    canvas.width = 128;
    canvas.height = 64;
    
    const ctx = canvas.getContext('2d');
    ctx.fillStyle = '#ffffff';
    ctx.font = 'bold 32px Arial';
    ctx.textAlign = 'center';
    ctx.textBaseline = 'middle';
    ctx.fillText(text, 64, 32);
    
    // Create texture from canvas
    const texture = new THREE.CanvasTexture(canvas);
    texture.needsUpdate = true;
    
    // Create a sprite material with the texture
    const spriteMaterial = new THREE.SpriteMaterial({
      map: texture,
      transparent: true
    });
    
    // Create the sprite
    const sprite = new THREE.Sprite(spriteMaterial);
    sprite.position.set(x, y, z);
    sprite.scale.set(0.5, 0.25, 1);
    scene.add(sprite);
    
    return sprite;
  }
  
  function initCircuitVisualizer() {
    const container = document.getElementById('circuit-demo-container');
    if (!container) {
      return;
    }
    
    console.log('Initializing circuit visualizer');
    
    // Check if we should use the QuantumViz namespace implementation
    if (window.QuantumViz && window.QuantumViz.QuantumCircuitRenderer) {
      try {
        console.log('Using QuantumViz.QuantumCircuitRenderer implementation');
        const circuit = {
          qubits: ['q0', 'q1', 'q2'],
          gates: [
            { type: 'H', qubit: 0, time: 0 },
            { type: 'X', qubit: 1, time: 0 },
            { type: 'CNOT', control: 0, target: 1, time: 1 },
            { type: 'H', qubit: 0, time: 2 },
            { type: 'CNOT', control: 1, target: 2, time: 2 },
            { type: 'M', qubit: 0, time: 3 },
            { type: 'M', qubit: 1, time: 3 }
          ]
        };
        
        const circuitVisualizer = new QuantumViz.QuantumCircuitRenderer(container.id);
        circuitVisualizer.render(circuit);
        return;
      } catch (e) {
        console.error('Error using QuantumViz circuit implementation:', e);
        // Fall back to custom implementation
      }
    }
    
    // SVG-based circuit visualizer (fallback)
    createCircuitVisualizer(container);
  }
  
  function createCircuitVisualizer(container) {
    // Parameters
    const padding = 20;
    const qubitSpacing = 50;
    const gateSpacing = 60;
    const labelWidth = 50;
    
    // Sample circuit data (can be replaced with real data)
    const circuit = {
      qubits: ['q0', 'q1', 'q2'],
      gates: [
        { type: 'H', qubit: 0, time: 0 },
        { type: 'X', qubit: 1, time: 0 },
        { type: 'CNOT', control: 0, target: 1, time: 1 },
        { type: 'H', qubit: 0, time: 2 },
        { type: 'CNOT', control: 1, target: 2, time: 2 },
        { type: 'M', qubit: 0, time: 3 },
        { type: 'M', qubit: 1, time: 3 },
        { type: 'M', qubit: 2, time: 4 }
      ]
    };
    
    // Calculate dimensions
    const width = labelWidth + (getMaxTime(circuit.gates) * gateSpacing) + (2 * padding);
    const height = (circuit.qubits.length * qubitSpacing) + (2 * padding);
    
    // Create SVG
    const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
    svg.setAttribute('width', '100%');
    svg.setAttribute('height', '100%');
    svg.setAttribute('viewBox', `0 0 ${width} ${height}`);
    svg.style.backgroundColor = '#ffffff';
    container.appendChild(svg);
    
    // Draw qubit lines
    drawQubitLines(svg, circuit.qubits, labelWidth, padding, qubitSpacing, width);
    
    // Draw gates
    drawGates(svg, circuit.gates, labelWidth, padding, qubitSpacing, gateSpacing);
    
    console.log('Circuit visualizer created successfully');
  }
  
  function getMaxTime(gates) {
    let maxTime = 0;
    for (const gate of gates) {
      if (gate.time > maxTime) {
        maxTime = gate.time;
      }
    }
    return maxTime + 2; // Add space for the end
  }
  
  function drawQubitLines(svg, qubits, labelWidth, padding, qubitSpacing, width) {
    qubits.forEach((qubit, index) => {
      const y = padding + (index * qubitSpacing);
      
      // Draw qubit label
      const label = document.createElementNS('http://www.w3.org/2000/svg', 'text');
      label.setAttribute('x', padding);
      label.setAttribute('y', y + 5); // Slight adjustment for text centering
      label.setAttribute('fill', '#000000');
      label.setAttribute('text-anchor', 'start');
      label.setAttribute('dominant-baseline', 'middle');
      label.textContent = qubit;
      svg.appendChild(label);
      
      // Draw qubit line
      const line = document.createElementNS('http://www.w3.org/2000/svg', 'line');
      line.setAttribute('x1', labelWidth);
      line.setAttribute('y1', y);
      line.setAttribute('x2', width - padding);
      line.setAttribute('y2', y);
      line.setAttribute('stroke', '#888888');
      line.setAttribute('stroke-width', 2);
      svg.appendChild(line);
    });
  }
  
  function drawGates(svg, gates, labelWidth, padding, qubitSpacing, gateSpacing) {
    gates.forEach(gate => {
      const x = labelWidth + (gate.time * gateSpacing) + padding;
      
      if (gate.type === 'CNOT') {
        drawCNOTGate(svg, x, gate.control, gate.target, padding, qubitSpacing);
      } else if (gate.type === 'M') {
        drawMeasurementGate(svg, x, gate.qubit, padding, qubitSpacing);
      } else {
        // Single-qubit gate
        drawSingleQubitGate(svg, x, gate.qubit, gate.type, padding, qubitSpacing);
      }
    });
  }
  
  function drawSingleQubitGate(svg, x, qubitIndex, gateType, padding, qubitSpacing) {
    const y = padding + (qubitIndex * qubitSpacing);
    const size = 30;
    
    // Use different colors for different gate types
    let color;
    switch (gateType) {
      case 'H': color = '#3498db'; break;    // Blue
      case 'X': color = '#e74c3c'; break;    // Red
      case 'Y': color = '#2ecc71'; break;    // Green
      case 'Z': color = '#f39c12'; break;    // Orange
      default: color = '#9b59b6';            // Purple
    }
    
    // Draw gate box
    const rect = document.createElementNS('http://www.w3.org/2000/svg', 'rect');
    rect.setAttribute('x', x - size/2);
    rect.setAttribute('y', y - size/2);
    rect.setAttribute('width', size);
    rect.setAttribute('height', size);
    rect.setAttribute('fill', color);
    rect.setAttribute('stroke', '#444444');
    rect.setAttribute('stroke-width', 2);
    rect.setAttribute('rx', 4);
    svg.appendChild(rect);
    
    // Draw gate label
    const text = document.createElementNS('http://www.w3.org/2000/svg', 'text');
    text.setAttribute('x', x);
    text.setAttribute('y', y);
    text.setAttribute('fill', '#ffffff');
    text.setAttribute('text-anchor', 'middle');
    text.setAttribute('dominant-baseline', 'middle');
    text.textContent = gateType;
    svg.appendChild(text);
  }
  
  function drawCNOTGate(svg, x, controlIndex, targetIndex, padding, qubitSpacing) {
    const controlY = padding + (controlIndex * qubitSpacing);
    const targetY = padding + (targetIndex * qubitSpacing);
    const radius = 15;
    
    // Draw vertical line connecting control and target
    const line = document.createElementNS('http://www.w3.org/2000/svg', 'line');
    line.setAttribute('x1', x);
    line.setAttribute('y1', controlY);
    line.setAttribute('x2', x);
    line.setAttribute('y2', targetY);
    line.setAttribute('stroke', '#e74c3c');
    line.setAttribute('stroke-width', 2);
    svg.appendChild(line);
    
    // Draw control point
    const controlPoint = document.createElementNS('http://www.w3.org/2000/svg', 'circle');
    controlPoint.setAttribute('cx', x);
    controlPoint.setAttribute('cy', controlY);
    controlPoint.setAttribute('r', 5);
    controlPoint.setAttribute('fill', '#e74c3c');
    svg.appendChild(controlPoint);
    
    // Draw target (⊕ symbol)
    const targetCircle = document.createElementNS('http://www.w3.org/2000/svg', 'circle');
    targetCircle.setAttribute('cx', x);
    targetCircle.setAttribute('cy', targetY);
    targetCircle.setAttribute('r', radius);
    targetCircle.setAttribute('fill', 'white');
    targetCircle.setAttribute('stroke', '#e74c3c');
    targetCircle.setAttribute('stroke-width', 2);
    svg.appendChild(targetCircle);
    
    // Draw the "+" in the target
    const vLine = document.createElementNS('http://www.w3.org/2000/svg', 'line');
    vLine.setAttribute('x1', x);
    vLine.setAttribute('y1', targetY - radius);
    vLine.setAttribute('x2', x);
    vLine.setAttribute('y2', targetY + radius);
    vLine.setAttribute('stroke', '#e74c3c');
    vLine.setAttribute('stroke-width', 2);
    svg.appendChild(vLine);
    
    const hLine = document.createElementNS('http://www.w3.org/2000/svg', 'line');
    hLine.setAttribute('x1', x - radius);
    hLine.setAttribute('y1', targetY);
    hLine.setAttribute('x2', x + radius);
    hLine.setAttribute('y2', targetY);
    hLine.setAttribute('stroke', '#e74c3c');
    hLine.setAttribute('stroke-width', 2);
    svg.appendChild(hLine);
  }
  
  function drawMeasurementGate(svg, x, qubitIndex, padding, qubitSpacing) {
    const y = padding + (qubitIndex * qubitSpacing);
    const size = 30;
    
    // Draw measurement box
    const rect = document.createElementNS('http://www.w3.org/2000/svg', 'rect');
    rect.setAttribute('x', x - size/2);
    rect.setAttribute('y', y - size/2);
    rect.setAttribute('width', size);
    rect.setAttribute('height', size);
    rect.setAttribute('fill', '#2ecc71');
    rect.setAttribute('stroke', '#444444');
    rect.setAttribute('stroke-width', 2);
    rect.setAttribute('rx', 4);
    svg.appendChild(rect);
    
    // Draw measurement symbol (M)
    const text = document.createElementNS('http://www.w3.org/2000/svg', 'text');
    text.setAttribute('x', x);
    text.setAttribute('y', y);
    text.setAttribute('fill', '#ffffff');
    text.setAttribute('text-anchor', 'middle');
    text.setAttribute('dominant-baseline', 'middle');
    text.textContent = 'M';
    svg.appendChild(text);
  }
  
  function setupStateButtons() {
    // Define button mappings
    const buttonMappings = [
      { selector: '[id="setState-plus"], button:contains("|+⟩")', method: 'setToStatePlus' },
      { selector: '[id="setState-minus"], button:contains("|-⟩")', method: 'setToStateMinus' },
      { selector: '[id="setState-zero"], button:contains("|0⟩")', method: 'setToState0' },
      { selector: '[id="setState-one"], button:contains("|1⟩")', method: 'setToState1' },
      { selector: '[id="setState-plus-i"], button:contains("|+i⟩")', method: 'setToPlusI' },
      { selector: '[id="setState-minus-i"], button:contains("|-i⟩")', method: 'setToMinusI' }
    ];
    
    buttonMappings.forEach(mapping => {
      try {
        // Find buttons by ID
        const idSelector = mapping.selector.split(',')[0].trim();
        const buttons = document.querySelectorAll(idSelector);
        
        // Add click handlers
        buttons.forEach(button => {
          if (button) {
            button.addEventListener('click', function() {
              if (window.blochSphere && typeof window.blochSphere[mapping.method] === 'function') {
                window.blochSphere[mapping.method]();
                console.log(`Set state using ${mapping.method}`);
              } else {
                console.warn(`blochSphere.${mapping.method} not available`);
              }
            });
          }
        });
      } catch (e) {
        console.warn(`Error setting up button for ${mapping.method}:`, e);
      }
    });
  }
  
  function loadScript(url, callback) {
    const script = document.createElement('script');
    script.src = url;
    script.onload = callback;
    script.onerror = function() {
      console.error(`Failed to load script: ${url}`);
    };
    document.head.appendChild(script);
  }