Create engine/endgame.py
Browse files- engine/endgame.py +23 -0
engine/endgame.py
ADDED
|
@@ -0,0 +1,23 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
Endgame Detection for Nexus-Nano
|
| 3 |
+
Minimal overhead detection
|
| 4 |
+
"""
|
| 5 |
+
|
| 6 |
+
import chess
|
| 7 |
+
|
| 8 |
+
|
| 9 |
+
class EndgameDetector:
|
| 10 |
+
"""Basic endgame detection"""
|
| 11 |
+
|
| 12 |
+
def is_known_draw(self, board: chess.Board) -> bool:
|
| 13 |
+
"""Quick draw detection"""
|
| 14 |
+
return (
|
| 15 |
+
board.is_insufficient_material() or
|
| 16 |
+
board.halfmove_clock >= 100
|
| 17 |
+
)
|
| 18 |
+
|
| 19 |
+
def adjust_evaluation(self, board: chess.Board, eval_score: float) -> float:
|
| 20 |
+
"""Minimal adjustment"""
|
| 21 |
+
if self.is_known_draw(board):
|
| 22 |
+
return 0.0
|
| 23 |
+
return eval_score
|