Update index.html
Browse files- index.html +92 -64
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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</head>
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<body>
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let score = 0;
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let isGameOver = false;
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if (isGameOver) return;
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//
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catcherPosition + catcher.offsetWidth >= ball.offsetLeft + ball.offsetWidth)) {
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score++;
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scoreDisplay.textContent = "Score: " + score;
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}
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}
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//
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}
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</body>
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</html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Futuristic Catch Game</title>
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<link rel="stylesheet" href="style.css">
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</head>
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<body>
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<div class="game-container">
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<div class="ball"></div>
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<div class="platform"></div>
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<div class="score-board">Score: <span id="score">0</span></div>
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</div>
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<div class="controls">
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<button id="left-button">◀</button>
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<button id="right-button">▶</button>
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</div>
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<script>
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const platform = document.querySelector('.platform');
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const ball = document.querySelector('.ball');
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const leftButton = document.getElementById('left-button');
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const rightButton = document.getElementById('right-button');
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const scoreDisplay = document.getElementById('score');
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const gameContainer = document.querySelector('.game-container');
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let platformPosition = 50; // Platform awal di tengah.
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let ballPosition = { top: 0, left: Math.random() * 90 }; // Bola muncul secara acak.
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let isCaught = false; // Apakah bola ditangkap.
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let score = 0; // Skor awal.
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// Fungsi untuk memindahkan platform ke kiri
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function movePlatformLeft() {
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if (platformPosition > 0) {
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platformPosition -= 5;
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}
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platform.style.left = platformPosition + '%';
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}
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// Fungsi untuk memindahkan platform ke kanan
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function movePlatformRight() {
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if (platformPosition < 90) {
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platformPosition += 5;
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}
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platform.style.left = platformPosition + '%';
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}
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// Keyboard controls
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window.addEventListener('keydown', (e) => {
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if (e.key === 'ArrowLeft') movePlatformLeft();
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if (e.key === 'ArrowRight') movePlatformRight();
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});
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// Button controls
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leftButton.addEventListener('click', movePlatformLeft);
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rightButton.addEventListener('click', movePlatformRight);
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// Mouse/Touch controls
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gameContainer.addEventListener('mousemove', (e) => {
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const containerWidth = gameContainer.offsetWidth;
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platformPosition = (e.clientX / containerWidth) * 100;
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platform.style.left = platformPosition + '%';
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});
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gameContainer.addEventListener('touchmove', (e) => {
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const touch = e.touches[0];
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const containerWidth = gameContainer.offsetWidth;
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platformPosition = (touch.clientX / containerWidth) * 100;
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platform.style.left = platformPosition + '%';
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});
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// Fungsi untuk menggerakkan bola
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function moveBall() {
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if (isCaught) return; // Jangan lanjut jika bola ditangkap.
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ballPosition.top += 2; // Bola turun.
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ball.style.top = ballPosition.top + '%';
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ball.style.left = ballPosition.left + '%';
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// Deteksi tabrakan (collision detection)
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if (ballPosition.top >= 90 && Math.abs(ballPosition.left - platformPosition) < 10) {
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isCaught = true;
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score++; // Tambahkan skor.
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scoreDisplay.textContent = score; // Update skor di layar.
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resetGame();
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}
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// Game over jika bola melewati platform
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if (ballPosition.top >= 100) {
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if (!isCaught) {
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alert('Game Over! Final Score: ' + score);
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score = 0; // Reset skor.
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scoreDisplay.textContent = score; // Update skor.
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}
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resetGame();
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}
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requestAnimationFrame(moveBall);
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}
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// Fungsi untuk mereset permainan
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function resetGame() {
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isCaught = false;
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ballPosition = { top: 0, left: Math.random() * 90 }; // Bola muncul ulang.
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}
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// Memulai permainan
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moveBall();
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</script>
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</body>
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</html>
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