Gemini899 commited on
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fbaeee3
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1 Parent(s): 99dda54

Update app.py

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Files changed (1) hide show
  1. app.py +1 -1
app.py CHANGED
@@ -33,7 +33,7 @@ HARDCODED_PROMPTS = {
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  "relief": "Ignore all shadows, Clay bas-relief sculpture. PRESERVE exact proportions and features. Uniform matte gray material, NO black areas, NO dark shadows, NO outlines. Soft smooth depth only. Light gray to white tones. Like carved marble or clay relief.",
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  # From call_flux2_dev_detail_generation() in depth_logic.py - WITH FACE
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- "details_face": "Preserve exact pixel alignment. Enhance this depth map with polished smooth skin texture (NOT pixelated), subtle fabric weave, fine hair strands, stone grain. Skin must appear smooth and refined like polished marble. Keep EXACT same outline, silhouette, and tonal range. NO shadows, NO reflections, NO new light sources, NO dark areas under nose/eyes/lips. Output must overlay perfectly on original as bump map detail layer.",
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  # From call_flux2_dev_detail_generation() in depth_logic.py - NO FACE
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  "details": "Preserve exact pixel alignment. Enhance this depth map by adding surface micro-details (fabric texture, hair strands, stone grain) using ONLY tonal variations within ±10% of local gray values. Keep EXACT same outline, silhouette, and overall tonal range. NO shadows, NO reflections, NO new light sources, NO dark areas. Output must overlay perfectly on original as bump map detail layer.",
 
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  "relief": "Ignore all shadows, Clay bas-relief sculpture. PRESERVE exact proportions and features. Uniform matte gray material, NO black areas, NO dark shadows, NO outlines. Soft smooth depth only. Light gray to white tones. Like carved marble or clay relief.",
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  # From call_flux2_dev_detail_generation() in depth_logic.py - WITH FACE
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+ "details_face": "Preserve exact pixel alignment. Enhance this depth map with polished smooth skin texture (NOT pixelated), subtle fabric weave, fine hair strands, stone grain. Skin must appear smooth and refined polished. Keep EXACT same outline, silhouette, and tonal range. NO shadows, NO reflections, NO new light sources, NO dark areas under nose/eyes/lips. Leave nose area completely unchanged - preserve original nose values, colors, and details exactly as-is with no enhancement, no contrast boost, and no texture added to nose or nostrils. Output must overlay perfectly on original as bump map detail layer.",
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  # From call_flux2_dev_detail_generation() in depth_logic.py - NO FACE
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  "details": "Preserve exact pixel alignment. Enhance this depth map by adding surface micro-details (fabric texture, hair strands, stone grain) using ONLY tonal variations within ±10% of local gray values. Keep EXACT same outline, silhouette, and overall tonal range. NO shadows, NO reflections, NO new light sources, NO dark areas. Output must overlay perfectly on original as bump map detail layer.",