| # physical properties of the game | |
| # this will create a board of dimension ( dimension * dimension pixels) | |
| dimension = 720 | |
| # this will create a board with units (unit * unit) | |
| units = 8 | |
| unit_size = dimension//units | |
| # Colors | |
| dark_block = (0, 0, 0) | |
| light_block = (255, 255, 255) | |
| dark_piece = (255, 100, 0) | |
| dark_king = (255, 0, 100) | |
| light_piece = (0, 100, 255) | |
| light_king = (0, 255, 0) | |
| # Game Flow | |
| # chancing | |
| chance = [1,3] | |
| next = [2,4] | |
| # hovering the grabbed piece | |
| hover_piece = 0 | |
| took_from = 0 | |
| avails = [] | |
| d = [1,3] | |
| u = [2,4] |