File size: 39,803 Bytes
79050de
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
<!DOCTYPE html>
<html lang="zh-CN">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>欢乐捕鱼</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
    <style>
        @keyframes bubbleFloat {
            0% { transform: translateY(0) scale(0.8); opacity: 0; }
            50% { opacity: 0.8; }
            100% { transform: translateY(-100px) scale(1.2); opacity: 0; }
        }
        
        @keyframes fishSwim {
            0% { transform: translateX(0) rotateY(0deg); }
            50% { transform: translateX(10px) rotateY(0deg); }
            51% { transform: translateX(10px) rotateY(180deg); }
            100% { transform: translateX(0) rotateY(180deg); }
        }
        
        .bubble {
            animation: bubbleFloat 2s forwards;
        }
        
        .fish-animation {
            animation: fishSwim 3s infinite;
        }
        
        #gameCanvas {
            background: linear-gradient(to bottom, #1a237e, #00bcd4);
            border-radius: 10px;
            box-shadow: 0 10px 25px rgba(0, 0, 0, 0.3);
        }
        
        .wave {
            background: url('data:image/svg+xml;utf8,<svg viewBox="0 0 1200 120" xmlns="http://www.w3.org/2000/svg" preserveAspectRatio="none"><path d="M0,0V46.29c47.79,22.2,103.59,32.17,158,28,70.36-5.37,136.33-33.31,206.8-37.5C438.64,32.43,512.34,53.67,583,72.05c69.27,18,138.3,24.88,209.4,13.08,36.15-6,69.85-17.21,104.45-29.34C989.49,25,1113-14.29,1200,52.47V0Z" opacity=".25" fill="%2300bcd4"/><path d="M0,0V15.81C13,36.92,27.64,56.86,47.69,72.05,99.41,111.27,165,111,224.58,91.58c31.15-10.15,60.09-26.07,89.67-39.8,40.92-19,84.73-46,130.83-49.67,36.26-2.85,70.9,9.42,98.6,31.56,31.77,25.39,62.32,62,103.63,73,40.44,10.79,81.35-6.69,119.13-24.28s75.16-39,116.92-43.05c59.73-5.85,113.28,22.88,168.9,38.84,30.2,8.66,59,6.17,87.09-7.5,22.43-10.89,48-26.93,60.65-49.24V0Z" opacity=".5" fill="%2300bcd4"/><path d="M0,0V5.63C149.93,59,314.09,71.32,475.83,42.57c43-7.64,84.23-20.12,127.61-26.46,59-8.63,112.48,12.24,165.56,35.4C827.93,77.22,886,95.24,951.2,90c86.53-7,172.46-45.71,248.8-84.81V0Z" fill="%2300bcd4"/></svg>');
            background-size: cover;
            height: 60px;
            position: absolute;
            bottom: 0;
            width: 100%;
        }
        
        .powerup {
            animation: pulse 1.5s infinite;
        }
        
        @keyframes pulse {
            0% { transform: scale(1); }
            50% { transform: scale(1.1); }
            100% { transform: scale(1); }
        }
        
        .hook-line {
            transition: all 0.1s ease-out;
        }
    </style>
</head>
<body class="bg-gray-900 text-white min-h-screen flex flex-col items-center justify-center p-4">
    <div class="max-w-4xl w-full">
        <header class="flex justify-between items-center mb-6">
            <h1 class="text-4xl font-bold text-blue-300 flex items-center">
                <i class="fas fa-fish mr-3"></i> 欢乐捕鱼
            </h1>
            <div class="flex items-center space-x-4">
                <div class="bg-blue-900 bg-opacity-50 px-4 py-2 rounded-lg flex items-center">
                    <span class="text-yellow-300 mr-2">分数:</span>
                    <span id="score" class="font-bold text-xl">0</span>
                </div>
                <div class="bg-blue-900 bg-opacity-50 px-4 py-2 rounded-lg flex items-center">
                    <span class="text-green-300 mr-2">金币:</span>
                    <span id="coins" class="font-bold text-xl">100</span>
                </div>
                <div class="bg-blue-900 bg-opacity-50 px-4 py-2 rounded-lg flex items-center">
                    <span class="text-red-300 mr-2">时间:</span>
                    <span id="time" class="font-bold text-xl">60</span>
                </div>
            </div>
        </header>
        
        <div class="relative">
            <canvas id="gameCanvas" width="800" height="500" class="w-full border-4 border-blue-800 relative overflow-hidden"></canvas>
            <div class="wave"></div>
            
            <!-- 游戏开始界面 -->
            <div id="startScreen" class="absolute inset-0 flex flex-col items-center justify-center bg-black bg-opacity-70 rounded-lg">
                <div class="text-center p-8 bg-blue-900 bg-opacity-80 rounded-xl max-w-md">
                    <h2 class="text-3xl font-bold text-blue-300 mb-4">欢乐捕鱼</h2>
                    <p class="mb-6 text-blue-100">使用鼠标移动鱼钩,点击放下鱼钩捕鱼。收集金币升级装备,捕获稀有鱼类获得高分!</p>
                    <div class="mb-6">
                        <label for="difficulty" class="block text-blue-200 mb-2">选择难度:</label>
                        <select id="difficulty" class="bg-blue-800 text-white rounded px-3 py-2 w-full">
                            <option value="easy">简单</option>
                            <option value="medium" selected>中等</option>
                            <option value="hard">困难</option>
                        </select>
                    </div>
                    <button id="startButton" class="bg-green-600 hover:bg-green-700 text-white font-bold py-3 px-8 rounded-full text-lg transition-all transform hover:scale-105">
                        <i class="fas fa-play mr-2"></i> 开始游戏
                    </button>
                </div>
            </div>
            
            <!-- 游戏结束界面 -->
            <div id="gameOverScreen" class="absolute inset-0 hidden flex-col items-center justify-center bg-black bg-opacity-70 rounded-lg">
                <div class="text-center p-8 bg-blue-900 bg-opacity-80 rounded-xl max-w-md">
                    <h2 class="text-3xl font-bold text-red-400 mb-2">游戏结束</h2>
                    <p class="text-xl mb-1">最终得分: <span id="finalScore" class="text-yellow-300">0</span></p>
                    <p class="text-lg mb-1">捕获鱼类: <span id="totalFish" class="text-blue-300">0</span></p>
                    <p class="text-lg mb-6">获得金币: <span id="totalCoins" class="text-green-300">0</span></p>
                    <div class="flex space-x-4 justify-center">
                        <button id="restartButton" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-2 px-6 rounded-full transition-all transform hover:scale-105">
                            <i class="fas fa-redo mr-2"></i> 重新开始
                        </button>
                        <button id="menuButton" class="bg-gray-600 hover:bg-gray-700 text-white font-bold py-2 px-6 rounded-full transition-all transform hover:scale-105">
                            <i class="fas fa-home mr-2"></i> 主菜单
                        </button>
                    </div>
                </div>
            </div>
            
            <!-- 升级商店 -->
            <div id="upgradeScreen" class="absolute inset-0 hidden flex-col items-center justify-center bg-black bg-opacity-70 rounded-lg">
                <div class="text-center p-6 bg-blue-900 bg-opacity-80 rounded-xl max-w-2xl w-full">
                    <h2 class="text-2xl font-bold text-blue-300 mb-4">渔具商店</h2>
                    <div class="grid grid-cols-3 gap-4 mb-6">
                        <div class="bg-blue-800 bg-opacity-60 p-4 rounded-lg">
                            <h3 class="font-bold text-yellow-300 mb-2">鱼钩尺寸</h3>
                            <p class="text-sm text-blue-100 mb-2">当前: <span id="hookSizeLevel" class="text-white">1级</span></p>
                            <p class="text-xs text-blue-200 mb-3">增加捕获大鱼几率</p>
                            <button class="upgrade-btn bg-blue-600 hover:bg-blue-700 text-white text-sm py-1 px-3 rounded" data-upgrade="hookSize">
                                升级 (<span class="cost" data-cost="50">50</span>金币)
                            </button>
                        </div>
                        <div class="bg-blue-800 bg-opacity-60 p-4 rounded-lg">
                            <h3 class="font-bold text-yellow-300 mb-2">鱼线长度</h3>
                            <p class="text-sm text-blue-100 mb-2">当前: <span id="lineLengthLevel" class="text-white">1级</span></p>
                            <p class="text-xs text-blue-200 mb-3">可以到达更深水域</p>
                            <button class="upgrade-btn bg-blue-600 hover:bg-blue-700 text-white text-sm py-1 px-3 rounded" data-upgrade="lineLength">
                                升级 (<span class="cost" data-cost="40">40</span>金币)
                            </button>
                        </div>
                        <div class="bg-blue-800 bg-opacity-60 p-4 rounded-lg">
                            <h3 class="font-bold text-yellow-300 mb-2">鱼饵质量</h3>
                            <p class="text-sm text-blue-100 mb-2">当前: <span id="baitQualityLevel" class="text-white">1级</span></p>
                            <p class="text-xs text-blue-200 mb-3">吸引更多稀有鱼类</p>
                            <button class="upgrade-btn bg-blue-600 hover:bg-blue-700 text-white text-sm py-1 px-3 rounded" data-upgrade="baitQuality">
                                升级 (<span class="cost" data-cost="60">60</span>金币)
                            </button>
                        </div>
                    </div>
                    <button id="continueButton" class="bg-green-600 hover:bg-green-700 text-white font-bold py-2 px-6 rounded-full">
                        <i class="fas fa-arrow-right mr-2"></i> 继续游戏
                    </button>
                </div>
            </div>
        </div>
        
        <div class="mt-6 flex justify-between items-center">
            <div class="bg-blue-900 bg-opacity-50 px-4 py-3 rounded-lg">
                <h3 class="text-lg font-semibold text-blue-300 mb-2">稀有鱼类</h3>
                <div class="flex space-x-4">
                    <div class="flex items-center">
                        <div class="w-6 h-6 bg-yellow-400 rounded-full mr-2"></div>
                        <span>小黄鱼 (10分)</span>
                    </div>
                    <div class="flex items-center">
                        <div class="w-6 h-6 bg-red-500 rounded-full mr-2"></div>
                        <span>红鲤鱼 (30分)</span>
                    </div>
                    <div class="flex items-center">
                        <div class="w-6 h-6 bg-purple-500 rounded-full mr-2"></div>
                        <span>紫金鱼 (50分)</span>
                    </div>
                </div>
            </div>
            
            <div class="flex space-x-4">
                <button id="upgradeButton" class="bg-yellow-600 hover:bg-yellow-700 text-white font-bold py-2 px-6 rounded-full hidden">
                    <i class="fas fa-store mr-2"></i> 升级渔具
                </button>
                <button id="soundButton" class="bg-purple-600 hover:bg-purple-700 text-white font-bold py-2 px-6 rounded-full">
                    <i class="fas fa-volume-up mr-2"></i> 音效
                </button>
            </div>
        </div>
    </div>
    
    <!-- 游戏音效 -->
    <audio id="castSound" src="https://assets.mixkit.co/sfx/preview/mixkit-arrow-whoosh-1491.mp3" preload="auto"></audio>
    <audio id="catchSound" src="https://assets.mixkit.co/sfx/preview/mixkit-winning-chimes-2015.mp3" preload="auto"></audio>
    <audio id="coinSound" src="https://assets.mixkit.co/sfx/preview/mixkit-coins-handling-1939.mp3" preload="auto"></audio>
    <audio id="upgradeSound" src="https://assets.mixkit.co/sfx/preview/mixkit-achievement-bell-600.mp3" preload="auto"></audio>
    <audio id="gameOverSound" src="https://assets.mixkit.co/sfx/preview/mixkit-sad-game-over-trombone-471.mp3" preload="auto"></audio>
    <audio id="bgMusic" loop src="https://assets.mixkit.co/music/preview/mixkit-relaxing-waves-1391.mp3" preload="auto"></audio>
    
    <script>
        // 游戏状态
        const gameState = {
            score: 0,
            coins: 100,
            time: 60,
            gameRunning: false,
            soundEnabled: true,
            paused: false,
            casting: false,
            hookDepth: 0,
            maxDepth: 300,
            fishCaught: 0,
            upgrades: {
                hookSize: { level: 1, cost: 50, value: 1 },
                lineLength: { level: 1, cost: 40, value: 300 },
                baitQuality: { level: 1, cost: 60, value: 1 }
            },
            difficulty: 'medium'
        };
        
        // 获取DOM元素
        const canvas = document.getElementById('gameCanvas');
        const ctx = canvas.getContext('2d');
        const scoreElement = document.getElementById('score');
        const coinsElement = document.getElementById('coins');
        const timeElement = document.getElementById('time');
        const startScreen = document.getElementById('startScreen');
        const gameOverScreen = document.getElementById('gameOverScreen');
        const upgradeScreen = document.getElementById('upgradeScreen');
        const finalScoreElement = document.getElementById('finalScore');
        const totalFishElement = document.getElementById('totalFish');
        const totalCoinsElement = document.getElementById('totalCoins');
        const startButton = document.getElementById('startButton');
        const restartButton = document.getElementById('restartButton');
        const menuButton = document.getElementById('menuButton');
        const upgradeButton = document.getElementById('upgradeButton');
        const continueButton = document.getElementById('continueButton');
        const soundButton = document.getElementById('soundButton');
        const difficultySelect = document.getElementById('difficulty');
        
        // 升级按钮元素
        const hookSizeLevel = document.getElementById('hookSizeLevel');
        const lineLengthLevel = document.getElementById('lineLengthLevel');
        const baitQualityLevel = document.getElementById('baitQualityLevel');
        const upgradeButtons = document.querySelectorAll('.upgrade-btn');
        
        // 获取音效元素
        const castSound = document.getElementById('castSound');
        const catchSound = document.getElementById('catchSound');
        const coinSound = document.getElementById('coinSound');
        const upgradeSound = document.getElementById('upgradeSound');
        const gameOverSound = document.getElementById('gameOverSound');
        const bgMusic = document.getElementById('bgMusic');
        
        // 游戏对象
        const player = {
            x: canvas.width / 2,
            y: 30,
            hookX: canvas.width / 2,
            hookY: 30,
            rodLength: 150,
            hookSize: 10,
            lineCast: false,
            lineRetracting: false,
            fishOnLine: null
        };
        
        const fishes = [];
        const bubbles = [];
        let gameTimer;
        let countdownTimer;
        
        // 鱼类数据
        const fishTypes = [
            { name: '小黄鱼', color: '#FBBF24', score: 10, speed: 1.5, size: 20, rarity: 0.6 },
            { name: '蓝刀鱼', color: '#60A5FA', score: 20, speed: 2, size: 25, rarity: 0.3 },
            { name: '红鲤鱼', color: '#F87171', score: 30, speed: 1.8, size: 30, rarity: 0.2 },
            { name: '绿草鱼', color: '#34D399', score: 15, speed: 1.2, size: 35, rarity: 0.5 },
            { name: '紫金鱼', color: '#A78BFA', score: 50, speed: 2.5, size: 40, rarity: 0.1 }
        ];
        
        // 事件监听器
        startButton.addEventListener('click', startGame);
        restartButton.addEventListener('click', startGame);
        menuButton.addEventListener('click', showMenu);
        upgradeButton.addEventListener('click', showUpgradeScreen);
        continueButton.addEventListener('click', resumeFromUpgrade);
        soundButton.addEventListener('click', toggleSound);
        
        // 升级按钮事件
        upgradeButtons.forEach(button => {
            button.addEventListener('click', function() {
                const upgradeType = this.getAttribute('data-upgrade');
                purchaseUpgrade(upgradeType);
            });
        });
        
        canvas.addEventListener('mousemove', (e) => {
            if (!gameState.gameRunning || gameState.paused) return;
            
            const rect = canvas.getBoundingClientRect();
            player.x = e.clientX - rect.left;
            
            if (!player.lineCast) {
                player.hookX = player.x;
            }
        });
        
        canvas.addEventListener('click', (e) => {
            if (!gameState.gameRunning || gameState.paused) return;
            
            if (!player.lineCast && !player.lineRetracting) {
                castLine();
            } else if (player.lineCast && !player.lineRetracting && player.hookDepth >= player.hookY) {
                // 尝试收线
                startReeling();
            }
        });
        
        // 游戏函数
        function startGame() {
            // 设置难度
            gameState.difficulty = difficultySelect.value;
            
            // 重置游戏状态
            gameState.score = 0;
            gameState.coins = 100;
            gameState.time = getInitialTime();
            gameState.gameRunning = true;
            gameState.paused = false;
            gameState.casting = false;
            gameState.hookDepth = 0;
            gameState.fishCaught = 0;
            
            // 重置玩家状态
            player.x = canvas.width / 2;
            player.hookX = canvas.width / 2;
            player.hookY = 30;
            player.lineCast = false;
            player.lineRetracting = false;
            player.fishOnLine = null;
            
            // 清空游戏对象
            fishes.length = 0;
            bubbles.length = 0;
            
            // 更新UI
            scoreElement.textContent = gameState.score;
            coinsElement.textContent = gameState.coins;
            timeElement.textContent = gameState.time;
            
            // 隐藏界面
            startScreen.classList.add('hidden');
            gameOverScreen.classList.add('hidden');
            upgradeScreen.classList.add('hidden');
            upgradeButton.classList.remove('hidden');
            
            // 开始背景音乐
            if (gameState.soundEnabled) {
                bgMusic.currentTime = 0;
                bgMusic.play();
            }
            
            // 开始游戏计时
            clearInterval(gameTimer);
            clearInterval(countdownTimer);
            
            gameTimer = setInterval(spawnFish, 1000);
            countdownTimer = setInterval(updateCountdown, 1000);
            
            // 开始游戏循环
            requestAnimationFrame(gameLoop);
        }
        
        function getInitialTime() {
            switch (gameState.difficulty) {
                case 'easy': return 90;
                case 'medium': return 60;
                case 'hard': return 45;
                default: return 60;
            }
        }
        
        function showMenu() {
            gameState.gameRunning = false;
            clearInterval(gameTimer);
            clearInterval(countdownTimer);
            
            gameOverScreen.classList.add('hidden');
            upgradeScreen.classList.add('hidden');
            startScreen.classList.remove('hidden');
            upgradeButton.classList.add('hidden');
            
            if (gameState.soundEnabled) {
                bgMusic.pause();
            }
        }
        
        function showUpgradeScreen() {
            gameState.paused = true;
            updateUpgradeDisplay();
            upgradeScreen.classList.remove('hidden');
        }
        
        function resumeFromUpgrade() {
            gameState.paused = false;
            upgradeScreen.classList.add('hidden');
        }
        
        function updateUpgradeDisplay() {
            hookSizeLevel.textContent = `${gameState.upgrades.hookSize.level}级`;
            lineLengthLevel.textContent = `${gameState.upgrades.lineLength.level}级`;
            baitQualityLevel.textContent = `${gameState.upgrades.baitQuality.level}级`;
            
            // 更新升级按钮成本和状态
            upgradeButtons.forEach(button => {
                const upgradeType = button.getAttribute('data-upgrade');
                const cost = gameState.upgrades[upgradeType].cost;
                const costElement = button.querySelector('.cost');
                
                costElement.textContent = cost;
                costElement.setAttribute('data-cost', cost);
                
                // 禁用不够钱的升级
                if (gameState.coins < cost) {
                    button.disabled = true;
                    button.classList.add('opacity-50');
                    button.classList.remove('hover:bg-blue-700');
                } else {
                    button.disabled = false;
                    button.classList.remove('opacity-50');
                    button.classList.add('hover:bg-blue-700');
                }
            });
        }
        
        function purchaseUpgrade(type) {
            const upgrade = gameState.upgrades[type];
            
            if (gameState.coins >= upgrade.cost) {
                gameState.coins -= upgrade.cost;
                coinsElement.textContent = gameState.coins;
                
                upgrade.level++;
                
                // 根据升级类型增加效果
                switch (type) {
                    case 'hookSize':
                        upgrade.value = upgrade.level;
                        player.hookSize = 10 + (upgrade.level - 1) * 3;
                        break;
                    case 'lineLength':
                        upgrade.value = 300 + (upgrade.level - 1) * 50;
                        gameState.maxDepth = upgrade.value;
                        break;
                    case 'baitQuality':
                        upgrade.value = upgrade.level;
                        break;
                }
                
                // 增加下一次升级成本
                upgrade.cost = Math.floor(upgrade.cost * 1.5);
                
                // 更新显示
                updateUpgradeDisplay();
                
                if (gameState.soundEnabled) {
                    upgradeSound.currentTime = 0;
                    upgradeSound.play();
                }
            }
        }
        
        function toggleSound() {
            gameState.soundEnabled = !gameState.soundEnabled;
            
            if (gameState.soundEnabled) {
                soundButton.innerHTML = '<i class="fas fa-volume-up mr-2"></i> 音效';
                if (gameState.gameRunning && !gameState.paused) {
                    bgMusic.play();
                }
            } else {
                soundButton.innerHTML = '<i class="fas fa-volume-mute mr-2"></i> 音效';
                bgMusic.pause();
            }
        }
        
        function gameOver() {
            gameState.gameRunning = false;
            clearInterval(gameTimer);
            clearInterval(countdownTimer);
            
            finalScoreElement.textContent = gameState.score;
            totalFishElement.textContent = gameState.fishCaught;
            totalCoinsElement.textContent = gameState.coins;
            gameOverScreen.classList.remove('hidden');
            upgradeButton.classList.add('hidden');
            
            if (gameState.soundEnabled) {
                bgMusic.pause();
                gameOverSound.play();
            }
        }
        
        function updateCountdown() {
            gameState.time--;
            timeElement.textContent = gameState.time;
            
            if (gameState.time <= 0) {
                gameOver();
            }
        }
        
        function castLine() {
            player.lineCast = true;
            player.hookY = 30;
            player.hookDepth = 0;
            
            if (gameState.soundEnabled) {
                castSound.currentTime = 0;
                castSound.play();
            }
        }
        
        function startReeling() {
            player.lineRetracting = true;
        }
        
        function spawnFish() {
            if (!gameState.gameRunning || gameState.paused) return;
            
            // 根据难度调整生成频率
            let spawnChance = 0.7; // 默认中等难度
            if (gameState.difficulty === 'easy') spawnChance = 0.9;
            if (gameState.difficulty === 'hard') spawnChance = 0.5;
            
            if (Math.random() > spawnChance) return;
            
            // 根据鱼饵质量调整稀有鱼出现几率
            const baitFactor = gameState.upgrades.baitQuality.value * 0.1;
            
            // 选择鱼类型,考虑稀有度
            let availableFish = fishTypes.map(fish => {
                // 提高稀有鱼的几率基于鱼饵质量
                const adjustedRarity = Math.min(1, fish.rarity + baitFactor);
                return { ...fish, selectionWeight: adjustedRarity };
            });
            
            // 根据权重随机选择鱼
            const totalWeight = availableFish.reduce((sum, fish) => sum + fish.selectionWeight, 0);
            let random = Math.random() * totalWeight;
            let selectedFish;
            
            for (const fish of availableFish) {
                if (random < fish.selectionWeight) {
                    selectedFish = fish;
                    break;
                }
                random -= fish.selectionWeight;
            }
            
            // 确保总是选择一种鱼
            selectedFish = selectedFish || availableFish[0];
            
            // 随机位置 (从左右两侧出现)
            const side = Math.random() > 0.5 ? 1 : -1;
            const x = side > 0 ? -selectedFish.size : canvas.width + selectedFish.size;
            const y = 100 + Math.random() * (canvas.height - 200);
            
            // 随机速度 (基于难度)
            let speed = selectedFish.speed;
            if (gameState.difficulty === 'easy') speed *= 0.8;
            if (gameState.difficulty === 'hard') speed *= 1.3;
            
            fishes.push({
                x: x,
                y: y,
                width: selectedFish.size,
                height: selectedFish.size / 2,
                speed: speed * side,
                color: selectedFish.color,
                score: selectedFish.score,
                name: selectedFish.name,
                direction: side,
                value: selectedFish.score,
                wiggle: Math.random() * 5
            });
        }
        
        function spawnBubble(x, y, size) {
            bubbles.push({
                x: x,
                y: y,
                size: size,
                speed: 1 + Math.random() * 2,
                opacity: 0.3 + Math.random() * 0.7
            });
        }
        
        function updatePlayer() {
            // 更新鱼钩位置
            if (player.lineCast && !player.lineRetracting) {
                // 放下鱼线
                player.hookY += 3;
                player.hookDepth = player.hookY;
                
                // 随机生成气泡
                if (Math.random() < 0.05) {
                    spawnBubble(
                        player.hookX + (Math.random() * 20 - 10),
                        player.hookY,
                        3 + Math.random() * 7
                    );
                }
                
                // 检查是否到达最大深度
                if (player.hookY >= gameState.maxDepth) {
                    startReeling();
                }
            } else if (player.lineRetracting) {
                // 收回鱼线
                player.hookY -= 5;
                
                // 如果有鱼在钩上,一起拉上来
                if (player.fishOnLine) {
                    player.fishOnLine.y -= 5;
                    
                    // 检查是否到达水面
                    if (player.hookY <= 30) {
                        // 捕获成功
                        gameState.score += player.fishOnLine.value;
                        gameState.coins += Math.floor(player.fishOnLine.value / 2);
                        gameState.fishCaught++;
                        
                        scoreElement.textContent = gameState.score;
                        coinsElement.textContent = gameState.coins;
                        
                        // 从鱼数组中移除
                        const index = fishes.indexOf(player.fishOnLine);
                        if (index !== -1) {
                            fishes.splice(index, 1);
                        }
                        
                        player.fishOnLine = null;
                        
                        if (gameState.soundEnabled) {
                            catchSound.currentTime = 0;
                            catchSound.play();
                            coinSound.currentTime = 0;
                            coinSound.play();
                        }
                    }
                }
                
                // 检查是否完全收回
                if (player.hookY <= 30) {
                    player.lineCast = false;
                    player.lineRetracting = false;
                    player.hookY = 30;
                }
            }
        }
        
        function updateFishes() {
            for (let i = fishes.length - 1; i >= 0; i--) {
                const fish = fishes[i];
                
                // 更新鱼的位置
                fish.x += fish.speed;
                fish.wiggle += 0.1;
                
                // 随机生成气泡
                if (Math.random() < 0.01) {
                    spawnBubble(
                        fish.x - fish.width/2 + (Math.random() * fish.width),
                        fish.y + (Math.random() * fish.height) - fish.height/2,
                        2 + Math.random() * 5
                    );
                }
                
                // 检查是否游出屏幕
                if ((fish.direction > 0 && fish.x > canvas.width + fish.width) || 
                    (fish.direction < 0 && fish.x < -fish.width)) {
                    fishes.splice(i, 1);
                }
                
                // 检查是否咬钩
                if (player.lineCast && !player.lineRetracting && !player.fishOnLine) {
                    const hookSize = player.hookSize * gameState.upgrades.hookSize.value;
                    
                    // 简单碰撞检测
                    if (Math.abs(fish.x - player.hookX) < fish.width/2 + hookSize/2 &&
                        Math.abs(fish.y - player.hookY) < fish.height/2 + hookSize/2) {
                        
                        // 根据鱼的大小和钩的大小计算捕获几率
                        const catchChance = Math.min(0.8, hookSize / fish.width);
                        
                        if (Math.random() < catchChance) {
                            player.fishOnLine = fish;
                            
                            // 改变鱼的颜色表示被捕获
                            fish.color = '#FFFFFF';
                        }
                    }
                }
            }
        }
        
        function updateBubbles() {
            for (let i = bubbles.length - 1; i >= 0; i--) {
                const bubble = bubbles[i];
                bubble.y -= bubble.speed;
                
                // 移除超出屏幕的气泡
                if (bubble.y < -bubble.size) {
                    bubbles.splice(i, 1);
                }
            }
        }
        
        function drawBackground() {
            // 绘制渐变背景
            const gradient = ctx.createLinearGradient(0, 0, 0, canvas.height);
            gradient.addColorStop(0, '#1a237e');
            gradient.addColorStop(1, '#00bcd4');
            ctx.fillStyle = gradient;
            ctx.fillRect(0, 0, canvas.width, canvas.height);
            
            // 绘制海底
            ctx.fillStyle = '#5C4033';
            ctx.beginPath();
            ctx.moveTo(0, canvas.height);
            
            // 创建波浪形海底
            for (let x = 0; x <= canvas.width; x += 20) {
                const y = canvas.height - 30 + Math.sin(x * 0.02) * 15;
                ctx.lineTo(x, y);
            }
            
            ctx.lineTo(canvas.width, canvas.height);
            ctx.closePath();
            ctx.fill();
            
            // 绘制一些海底植物
            drawSeaPlants();
        }
        
        function drawSeaPlants() {
            // 海草
            ctx.save();
            for (let i = 0; i < 10; i++) {
                const x = Math.random() * canvas.width;
                const height = 30 + Math.random() * 70;
                
                ctx.fillStyle = `hsl(${100 + Math.random() * 40}, 70%, 40%)`;
                ctx.beginPath();
                ctx.moveTo(x, canvas.height);
                
                // 弯曲的海草
                for (let y = canvas.height; y >= canvas.height - height; y -= 5) {
                    const offset = Math.sin((canvas.height - y) * 0.1) * 15;
                    ctx.lineTo(x + offset, y);
                }
                
                ctx.lineTo(x, canvas.height);
                ctx.closePath();
                ctx.fill();
            }
            ctx.restore();
        }
        
        function drawPlayer() {
            ctx.save();
            
            // 绘制钓竿
            ctx.strokeStyle = '#78350F';
            ctx.lineWidth = 3;
            ctx.beginPath();
            ctx.moveTo(player.x, 0);
            ctx.lineTo(player.x, player.rodLength);
            ctx.stroke();
            
            // 绘制鱼线
            ctx.strokeStyle = 'rgba(255, 255, 255, 0.7)';
            ctx.lineWidth = 1;
            ctx.beginPath();
            ctx.moveTo(player.x, player.rodLength);
            ctx.lineTo(player.hookX, player.hookY);
            ctx.stroke();
            
            // 绘制鱼钩
            ctx.fillStyle = '#D4D4D8';
            ctx.beginPath();
            ctx.arc(player.hookX, player.hookY, player.hookSize/2, 0, Math.PI * 2);
            ctx.fill();
            
            // 如果有鱼在钩上,绘制鱼
            if (player.fishOnLine) {
                const fish = player.fishOnLine;
                drawFish(fish, true);
            }
            
            ctx.restore();
        }
        
        function drawFishes() {
            for (const fish of fishes) {
                drawFish(fish);
            }
        }
        
        function drawFish(fish, onHook = false) {
            ctx.save();
            
            if (onHook) {
                // 被钩住的鱼
                ctx.translate(player.hookX, player.hookY);
                ctx.rotate(Math.PI / 2);
            } else {
                // 游动的鱼
                ctx.translate(fish.x, fish.y);
                if (fish.direction < 0) {
                    ctx.scale(-1, 1);
                }
                
                // 摆动效果
                ctx.rotate(Math.sin(fish.wiggle) * 0.1);
            }
            
            // 鱼身
            ctx.fillStyle = fish.color;
            ctx.beginPath();
            ctx.ellipse(0, 0, fish.width / 2, fish.height / 2, 0, 0, Math.PI * 2);
            ctx.fill();
            
            // 鱼尾
            ctx.beginPath();
            ctx.moveTo(-fish.width / 2, 0);
            ctx.lineTo(-fish.width / 2 - 10, -fish.height / 2);
            ctx.lineTo(-fish.width / 2 - 10, fish.height / 2);
            ctx.closePath();
            ctx.fill();
            
            // 鱼眼
            ctx.fillStyle = 'white';
            ctx.beginPath();
            ctx.arc(fish.width / 4, -fish.height / 4, fish.width / 8, 0, Math.PI * 2);
            ctx.fill();
            
            ctx.fillStyle = 'black';
            ctx.beginPath();
            ctx.arc(fish.width / 4, -fish.height / 4, fish.width / 16, 0, Math.PI * 2);
            ctx.fill();
            
            ctx.restore();
        }
        
        function drawBubbles() {
            ctx.save();
            
            for (const bubble of bubbles) {
                ctx.fillStyle = `rgba(173, 216, 230, ${bubble.opacity})`;
                ctx.beginPath();
                ctx.arc(bubble.x, bubble.y, bubble.size, 0, Math.PI * 2);
                ctx.fill();
                
                // 气泡高光
                ctx.fillStyle = `rgba(255, 255, 255, ${bubble.opacity * 0.7})`;
                ctx.beginPath();
                ctx.arc(bubble.x - bubble.size/3, bubble.y - bubble.size/3, bubble.size/4, 0, Math.PI * 2);
                ctx.fill();
            }
            
            ctx.restore();
        }
        
        function drawDepthMeter() {
            if (!player.lineCast) return;
            
            ctx.save();
            
            // 背景
            ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
            ctx.fillRect(20, 50, 20, gameState.maxDepth);
            
            // 当前深度
            const depthPercentage = player.hookDepth / gameState.maxDepth;
            ctx.fillStyle = '#3B82F6';
            ctx.fillRect(20, 50 + depthPercentage * gameState.maxDepth, 20, 5);
            
            // 文本
            ctx.fillStyle = 'white';
            ctx.font = '12px Arial';
            ctx.fillText('深度', 25, 40);
            
            ctx.restore();
        }
        
        // 游戏循环
        function gameLoop() {
            if (!gameState.gameRunning || gameState.paused) return;
            
            // 清除画布
            ctx.clearRect(0, 0, canvas.width, canvas.height);
            
            // 绘制背景
            drawBackground();
            
            // 更新游戏状态
            updatePlayer();
            updateFishes();
            updateBubbles();
            
            // 绘制游戏对象
            drawFishes();
            drawBubbles();
            drawPlayer();
            drawDepthMeter();
            
            requestAnimationFrame(gameLoop);
        }
        
        // 初始显示开始界面
        showMenu();
    </script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=GeminiLight/capture-fish" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html>