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Update app.py
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app.py
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@@ -1,11 +1,17 @@
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import gradio as gr
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import numpy as np
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import random
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import torch
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import torch.nn as nn
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import torch.nn.functional as F
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from game2048 import Game2048
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# 创建游戏实例
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game = Game2048(size=4)
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512: "#edc850", # 512
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1024: "#edc53f", # 1024
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2048: "#edc22e", # 2048
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4096: "#3c3a32", # 4096
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}
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# 文本颜色映射(根据背景深浅)
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@@ -41,6 +49,8 @@ TEXT_COLORS = {
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1024: "#f9f6f2", # 1024+
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2048: "#f9f6f2", # 2048+
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4096: "#f9f6f2", # 4096+
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}
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# 定义DQN网络结构(与训练时相同)
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q_values = value + advantage - advantage.mean(dim=1, keepdim=True)
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return q_values
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#
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def load_model(model_path):
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model = DQN(4, 4) #
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try:
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model.eval()
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print("
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return model
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except Exception as e:
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print(f"模型加载失败: {e}")
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# 尝试加载模型
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def render_board(board):
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html = "<div style='background-color:#bbada0; padding:10px; border-radius:6px;'>"
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if not valid_moves:
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return render_board(game.board), "<b>游戏结束!</b> 没有有效移动"
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# 创建Gradio界面
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with gr.Blocks(title="2048游戏", theme="soft") as demo:
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gr.Markdown("# 🎮 2048游戏")
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gr.Markdown("使用方向键或下方的按钮移动方块,相同数字的方块相撞时会合并!")
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with gr.Row():
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with gr.Column(scale=2):
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board_html = gr.HTML(render_board(game.board))
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with gr.Column():
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gr.Markdown("## 手动操作")
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with gr.Row():
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gr.Button("上 ↑", elem_id="up-btn")
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outputs=[board_html, status_display]
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)
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gr.Button("左 ←", elem_id="left-btn").click(
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fn=lambda: make_move(3),
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outputs=[board_html, status_display]
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)
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with gr.Row():
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gr.Button("下 ↓", elem_id="down-btn").click(
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fn=lambda: make_move(2),
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outputs=[board_html, status_display]
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)
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gr.Button("右 →", elem_id="right-btn").click(
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fn=lambda: make_move(1),
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outputs=[board_html, status_display]
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)
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with gr.Row():
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gr.Button("
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outputs=[board_html, status_display]
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)
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with gr.Row():
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gr.Markdown("## AI操作")
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gr.
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# 添加键盘快捷键支持
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demo.load(
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document.getElementById('reset-btn').click();
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} else if (e.key === 'a' || e.key === 'A') {
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document.getElementById('ai-btn').click();
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}
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});
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}"""
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)
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gr.Markdown("### 📚 使用说明")
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gr.Markdown("1.
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gr.Markdown("2.
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gr.Markdown("3.
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gr.Markdown("
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gr.Markdown("
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# 启动界面
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if __name__ == "__main__":
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demo.launch(
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import gradio as gr
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import numpy as np
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import torch
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import torch.nn as nn
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import torch.nn.functional as F
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from game2048 import Game2048
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# 检测可用设备
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if torch.cuda.is_available():
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device = torch.device("cuda")
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elif torch.xpu.is_available():
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device = torch.device("xpu")
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else:
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device = torch.device("cpu")
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# 创建游戏实例
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game = Game2048(size=4)
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512: "#edc850", # 512
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1024: "#edc53f", # 1024
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2048: "#edc22e", # 2048
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4096: "#3c3a32", # 4096+,
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8192: "#3c3a32", # 8192+
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16384: "#3c3a32", # 16384+
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}
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# 文本颜色映射(根据背景深浅)
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1024: "#f9f6f2", # 1024+
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2048: "#f9f6f2", # 2048+
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4096: "#f9f6f2", # 4096+
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8192: "#f9f6f2", # 8192+
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16384: "#f9f6f2", # 16384+
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}
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# 定义DQN网络结构(与训练时相同)
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q_values = value + advantage - advantage.mean(dim=1, keepdim=True)
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return q_values
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# 加载模型(支持CUDA)
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def load_model(model_path, device):
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model = DQN(4, 4).to(device) # 将模型移动到指定设备
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try:
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# 尝试加载模型
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checkpoint = torch.load(model_path, map_location=device)
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# 检查检查点是否包含完整的模型状态
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if 'policy_net_state_dict' in checkpoint:
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model.load_state_dict(checkpoint['policy_net_state_dict'])
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else:
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# 如果检查点不包含policy_net_state_dict,尝试直接加载
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model.load_state_dict(checkpoint)
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model.eval()
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print(f"模型成功加载到: {device}")
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return model
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except Exception as e:
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print(f"模型加载失败: {e}")
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# 尝试备选模型路径
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alt_path = model_path.replace('_best_tile', '')
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try:
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checkpoint = torch.load(alt_path, map_location=device)
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if 'policy_net_state_dict' in checkpoint:
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model.load_state_dict(checkpoint['policy_net_state_dict'])
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else:
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model.load_state_dict(checkpoint)
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model.eval()
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print(f"备选模型成功加载: {alt_path}")
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return model
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except Exception as e2:
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print(f"备选模型加载失败: {e2}")
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return None
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# 尝试加载模型
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model_paths = [
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"models/dqn_2048_best_tile.pth",
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"models/dqn_2048.pth",
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"dqn_2048_best_tile.pth",
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"dqn_2048.pth"
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]
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model = None
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for path in model_paths:
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model = load_model(path, device)
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if model:
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break
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if not model:
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print("警告: 未加载任何模型,AI功能将不可用")
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def render_board(board):
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html = "<div style='background-color:#bbada0; padding:10px; border-radius:6px;'>"
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if not valid_moves:
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return render_board(game.board), "<b>游戏结束!</b> 没有有效移动"
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try:
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# 转换状态为模型输入并移动到设备
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state_tensor = torch.tensor(state, dtype=torch.float).unsqueeze(0).to(device)
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# 模型预测
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with torch.no_grad():
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q_values = model(state_tensor).cpu().numpy().flatten()
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# 只考虑有效动作
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valid_q_values = np.full(4, -np.inf)
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for move in valid_moves:
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valid_q_values[move] = q_values[move]
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# 选择最佳动作
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action = np.argmax(valid_q_values)
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# 执行移动
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direction_names = ["上", "右", "下", "左"]
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new_board, game_over = game.move(action)
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# 渲染棋盘
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board_html = render_board(new_board)
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# 更新状态信息
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status = f"<b>AI移动方向:</b> {direction_names[action]}"
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status += f"<br><b>当前分数:</b> {game.score}"
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status += f"<br><b>最大方块:</b> {np.max(game.board)}"
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status += f"<br><b>设备:</b> {'GPU' if device.type == 'cuda' else 'CPU'}"
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if game.game_over:
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status += "<br><br><div style='color:#ff0000; font-weight:bold;'>游戏结束!</div>"
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status += f"<br><b>最终分数:</b> {game.score}"
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return board_html, status
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except Exception as e:
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print(f"AI移动出错: {e}")
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return render_board(game.board), f"<b>错误:</b> AI移动失败 - {str(e)}"
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# 创建Gradio界面
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with gr.Blocks(title="2048游戏", theme="soft") as demo:
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gr.Markdown("# 🎮 2048游戏")
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gr.Markdown(f"当前运行设备: **{'GPU' if device.type == 'cuda' else 'CPU'}**")
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gr.Markdown("使用方向键或下方的按钮移动方块,相同数字的方块相撞时会合并!")
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with gr.Row():
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with gr.Column(scale=2):
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board_html = gr.HTML(render_board(game.board))
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status_display = gr.HTML("<b>当前分数:</b> 0<br><b>最大方块:</b> 2")
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with gr.Column():
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gr.Markdown("## 手动操作")
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with gr.Row():
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up_btn = gr.Button("上 ↑", elem_id="up-btn")
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left_btn = gr.Button("左 ←", elem_id="left-btn")
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with gr.Row():
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down_btn = gr.Button("下 ↓", elem_id="down-btn")
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right_btn = gr.Button("右 →", elem_id="right-btn")
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with gr.Row():
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reset_btn = gr.Button("🔄 重置游戏", elem_id="reset-btn")
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gr.Markdown("## AI操作")
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with gr.Row():
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ai_btn = gr.Button("🤖 AI移动一步", elem_id="ai-btn")
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auto_btn = gr.Button("🚀 连续AI模式", elem_id="auto-btn")
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# 连接按钮事件
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up_btn.click(lambda: make_move(0), outputs=[board_html, status_display])
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right_btn.click(lambda: make_move(1), outputs=[board_html, status_display])
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down_btn.click(lambda: make_move(2), outputs=[board_html, status_display])
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left_btn.click(lambda: make_move(3), outputs=[board_html, status_display])
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reset_btn.click(reset_game, outputs=[board_html, status_display])
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ai_btn.click(ai_move, outputs=[board_html, status_display])
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# 连续AI模式
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def auto_play():
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"""连续AI移动直到游戏结束"""
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if model is None:
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return render_board(game.board), "<b>错误:</b> 未加载AI模型"
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moves = 0
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max_moves = 200 # 防止无限循环
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while not game.game_over and moves < max_moves:
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# 获取当前状态
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state = game.get_state()
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# 获取有效移动
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valid_moves = game.get_valid_moves()
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if not valid_moves:
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break
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# 转换状态为模型输入并移动到设备
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+
state_tensor = torch.tensor(state, dtype=torch.float).unsqueeze(0).to(device)
|
| 322 |
+
|
| 323 |
+
# 模型预测
|
| 324 |
+
with torch.no_grad():
|
| 325 |
+
q_values = model(state_tensor).cpu().numpy().flatten()
|
| 326 |
+
|
| 327 |
+
# 只考虑有效动作
|
| 328 |
+
valid_q_values = np.full(4, -np.inf)
|
| 329 |
+
for move in valid_moves:
|
| 330 |
+
valid_q_values[move] = q_values[move]
|
| 331 |
+
|
| 332 |
+
# 选择最佳动作
|
| 333 |
+
action = np.argmax(valid_q_values)
|
| 334 |
+
|
| 335 |
+
# 执行移动
|
| 336 |
+
game.move(action)
|
| 337 |
+
moves += 1
|
| 338 |
+
|
| 339 |
+
# 渲染棋盘
|
| 340 |
+
board_html = render_board(game.board)
|
| 341 |
+
|
| 342 |
+
# 更新状态信息
|
| 343 |
+
status = f"<b>连续AI完成!</b>"
|
| 344 |
+
status += f"<br><b>移动次数:</b> {moves}"
|
| 345 |
+
status += f"<br><b>当前分数:</b> {game.score}"
|
| 346 |
+
status += f"<br><b>最大方块:</b> {np.max(game.board)}"
|
| 347 |
+
status += f"<br><b>设备:</b> {'GPU' if device.type == 'cuda' else 'CPU'}"
|
| 348 |
+
|
| 349 |
+
if game.game_over:
|
| 350 |
+
status += "<br><br><div style='color:#ff0000; font-weight:bold;'>游戏结束!</div>"
|
| 351 |
+
status += f"<br><b>最终分数:</b> {game.score}"
|
| 352 |
+
|
| 353 |
+
return board_html, status
|
| 354 |
+
|
| 355 |
+
auto_btn.click(auto_play, outputs=[board_html, status_display])
|
| 356 |
|
| 357 |
# 添加键盘快捷键支持
|
| 358 |
demo.load(
|
|
|
|
| 373 |
document.getElementById('reset-btn').click();
|
| 374 |
} else if (e.key === 'a' || e.key === 'A') {
|
| 375 |
document.getElementById('ai-btn').click();
|
| 376 |
+
} else if (e.key === 's' || e.key === 'S') {
|
| 377 |
+
document.getElementById('auto-btn').click();
|
| 378 |
}
|
| 379 |
});
|
| 380 |
}"""
|
| 381 |
)
|
| 382 |
+
|
| 383 |
gr.Markdown("### 📚 使用说明")
|
| 384 |
+
gr.Markdown("1. 使用方向键或下方的按钮移动方块")
|
| 385 |
+
gr.Markdown("2. 相同数字的方块相撞时会合并")
|
| 386 |
+
gr.Markdown("3. **快捷键说明**:")
|
| 387 |
+
gr.Markdown(" - ↑/↓/←/→: 移动方块")
|
| 388 |
+
gr.Markdown(" - R: 重置游戏")
|
| 389 |
+
gr.Markdown(" - A: AI移动一步")
|
| 390 |
+
gr.Markdown(" - S: 连续AI模式(自动玩到游戏结束)")
|
| 391 |
|
| 392 |
# 启动界面
|
| 393 |
if __name__ == "__main__":
|
| 394 |
+
demo.launch()
|